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* Use common constants for shader attributes (needs to be completed)Sven Gothel2011-04-084-5/+18
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* Fix: Cached GlyphString handlingSven Gothel2011-04-081-20/+62
| | | | | | | | | - Destroy removed ones - Handle overwrite/update on same key - Clarified names (size/limit) - Handle cache limit unlimited (limit := -1) and no cache (limit := 0) - Default cache limit := 256 - Comments
* Fix FBObject: Remove double stencil RB generation; Expose data (size, ..)Sven Gothel2011-04-081-13/+13
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* FIX: Refactor GLArrayData and all it's implementations/sub-interfaces (VBO ↵Sven Gothel2011-04-0810-168/+398
| | | | | | | | | | target, comments, names) VBO target: Allowing ELEMENT_VERTEX_ARRAY w/o corresponding GLSL/Fixed attribute Names: Clarified method named. Comments: Added and fixed comments
* Fix: DEBUG field (regression)Sven Gothel2011-04-052-3/+4
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* Fix: shaderProgram.program(); glBindAttribLocation() call; ↵Sven Gothel2011-04-054-8/+24
| | | | | | | | | | | | dispose/disposeImpl sequence; Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name. Call glBindAttribLocation() after program object init and before linkage. Chain call disposeImpl() properly to fix destruction sequence: TextRendererImpl01 -> TextRenderer -> GlyphString -> Region RegionRendererImpl01 -> RegionRenderer -> Region
* Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id()Sven Gothel2011-04-051-65/+30
| | | | | | | The new FBObject handles state transition more easily and it's usage is less complex to the caller - compared to inline usage. Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name.
* ShaderProgram: Add 'init(GL2ES2)', allowing GL program object creation ↵Sven Gothel2011-04-051-0/+21
| | | | | | before link stage. This is required to allow proper usage of 'glBindAttribLocation()'.
* GLContext: Added java.debug.DebugGL and java.debug.TraceGL to enable debug ↵Sven Gothel2011-04-052-5/+16
| | | | and trace pipeline.
* Make FBObject more generic, split FBO/tex and depth/stencil attachements. ↵Sven Gothel2011-04-051-67/+174
| | | | Allow parametrization of each component.
* Fix: p1y region set to 0.5, cleaned shaderRami Santina2011-04-023-9/+6
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* Jogl build: Rebuild jar files if shaders were updatedSven Gothel2011-04-021-1/+2
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* Fix: removing fragments with w=0 is producing dimples with msaaRami Santina2011-04-021-1/+1
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* Fragment Shader enhancement + clean-up;Rami Santina2011-04-023-22/+20
| | | | | | in first pass the shader now discards pixels that are dropped by imlicit AA, and second pass (if executed) doesnt include them in AA clac.
* Rendered: +enable(GL, bool) ; dumpFontNames..Sven Gothel2011-04-012-1/+5
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* Font Names: Expose name indices allowing user to pick all names ..Sven Gothel2011-04-015-37/+28
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* Load fonts via File or URL .Sven Gothel2011-04-015-29/+97
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* Font: +getName / +getAllNames / +isPrintableCharacterSven Gothel2011-04-015-3/+61
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* Remove HashCode util and its usageSven Gothel2011-04-012-206/+3
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* integrated typecast into jogamp. treeSven Gothel2011-04-01111-171/+186
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* Folded typecast into jogl folderSven Gothel2011-04-01105-0/+15838
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* Folded turtle2d into jogl foldersSven Gothel2011-04-0161-0/+8844
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* ShaderCode: Remove redundant code (Use proper Locator variant)Sven Gothel2011-03-302-16/+5
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* FPSAnimator: Poor attempt to wait for threads EOL after pause/stopSven Gothel2011-03-271-0/+6
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* Promote GLDrawableFactory.getOrCreateSharedContext(..) to public.Sven Gothel2011-03-261-1/+1
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* Fix unnecessary NPE in case of unrealized GLCanvas (getRequestedCapabilities())Sven Gothel2011-03-261-1/+1
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* FPSAnimator: Avoid NPESven Gothel2011-03-251-6/+15
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* Fix Bug #460 - GLCanvas NPESven Gothel2011-03-211-1/+4
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* Fix Bug #480 (attempt) - ATI + WinXP: make context current for ARB PFD ↵Sven Gothel2011-03-215-57/+169
| | | | | | | | | queries/selection TODO: Validate if bug is actually relates to the 'old' ATI Windows driver for old GPU's like X300 etc and unrelated to the actual Windows version ! Also ensure that the no pixelformat is being set on external context/HDC.
* Refine getAvailableGLCapabilitiesImpl (XGL, WGL and EGL): Sort only if size > 1Sven Gothel2011-03-204-7/+5
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* Refine WGL_PIXEL_TYPE_ARB and GLX_RENDER_TYPE:Sven Gothel2011-03-204-19/+32
| | | | | | | | | | | | | | | | | WGL_PIXEL_TYPE_ARB: Results -> GLCapabilities - WGL_TYPE_COLORINDEX_ARB not supported - Only WGL_TYPE_RGBA_FLOAT_ARB makes pbuffer float Query: - Only use WGL_FLOAT_COMPONENT_NV if supported - Remove multiple WGL_PIXEL_TYPE_ARB entry GLX_RENDER_TYPE: Results -> GLCapabilities - GLX_COLORINDEX_BIT only not supported
* - LinkedList -> ArrayList (using tail) for O(1) operationSven Gothel2011-03-191-19/+23
| | | | | - Using new IntIntHashMap clone() operation - Comment: Tuning IntIntHashMap capacity to avoid rehash
* Add @OverrideSven Gothel2011-03-191-0/+3
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* GLStateTracker code review:Michael Bien2011-03-051-23/+25
| | | | | | | - using LinkedList as stack replacement for non index based push/pop - increased initial map size since the default values already exceeds the default mapsize - size()==0 -> isEmpty() (can be significantly faster if the deque impl would change in future) - map copy with initial size - minor other changes
* Fix MemoryObject: Remove unnecessary and slow hash collision actionSven Gothel2011-03-051-23/+3
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* Fix GLStateTracker PixelStore popAttrib(): Only write new state if ↵Sven Gothel2011-03-051-9/+19
| | | | corresponding push was of ClientPixelStore type
* JOGL OSX: Cleanup imports/overrideSven Gothel2011-03-012-5/+4
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* Animator: Cleanup and better DEBUG infoSven Gothel2011-02-282-6/+9
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* JOGL GLDrawableFactory: Expose experimental method createProxySurface(..) ↵Sven Gothel2011-02-286-0/+64
| | | | | | for new windowing system ad-hoc development. WARNING: This method may change ro be removed over time!
* Attempt to analyze failed AWT UI tests, where no paint is being issued to ↵Sven Gothel2011-02-261-3/+14
| | | | GLCanvas.
* Code cleanup: override, imports, StringBuilder, ..Sven Gothel2011-02-262-14/+22
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* Clean/Fix: Threading CodeSven Gothel2011-02-264-18/+7
| | | | | | - Remove unsafe double checked locking - Annotate safe double checked locking (volatile) - use 'static final' if possible
* changes due to code cleanup in gluegen.Michael Bien2011-02-263-9/+9
| | | | | | - StringBuffer -> StringBuilder - ReflectionUtil.getBaseName -> class.getSimpleName() - cleanup imports, generics and @Override for all touched classes
* GLProfile: More Tolerant for missing features; MacOSX: Fix External Context ↵Sven Gothel2011-02-263-9/+19
| | | | / SWT; SWT Test: Distinguish awt/headless and main-thread (osx) swt launch
* WindowsExternalWGLContext: Tolerate invalid/released hdc (swt, winxp-32bit)Sven Gothel2011-02-221-26/+21
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* JOGL/X11/AWT: No more need for seperate X11 Display instance if availableSven Gothel2011-02-221-6/+5
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* NativeWindow ProxySurface Abstraction and lock/unlock Surface cleanupSven Gothel2011-02-2211-118/+41
| | | | | | | | | | | | | - ProxySurface -> abstract javax.media.nativewindow.ProxySurface, implemented by jogamp.nativewindow.WrappedSurface, just wrapping surface handle jogamp.nativewindow.windows.GDISurface, using HWND and get/release HDC on lock/unlock - Unifying NativeSurface's lockSurface/unlockSurface implementations - NEWT's WindowImpl - NativeWindow's ProxySurface, WrappedWindow, GDIWindow and JAWTWindow - wingdi/GDI: Add 'WindowFromDC' and 'GetClientRect' to GDI
* Win,ARB,GL-2.x: Fix pfd to caps conversion: !pbuffer / CleanupSven Gothel2011-02-115-99/+107
| | | | | | | | | | | This fix enables the configuration win7 64bit chromium2.1 (virtual box 4.0.2 linux host) Querying unsupported pixel format attributes, ie pbuffer, will fail the ARB attribute query functions. Cleanup of SharedResource's, hold all reused flags in win32 impl, ie pbuffer, arb pixelformat, ..
* Win,GDI,SWT: Fix pfd to caps conversion. Added thorough debug code.Sven Gothel2011-02-113-11/+30
| | | | | | | Debug code added for use case: WinXP-32bit, GDI, SWT, where WGL.wglGetCurrentDC() returns a non null value which is invalid. Using the value (hdc) on eg GDI.GetObjectType(hdc) return 0 instead of 3 (OBJ_DC) and GDI.GetPixelFormat(hdc) returns 0 with last error 2000.
* Fix Win/GDI: getAvailableGLCapabilitiesGDI() add offscreen GLCaps as wellSven Gothel2011-02-101-13/+3
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