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* New FPSCounter, impl. by GLWindow and GLAnimatorControl (fps perf related ↵Sven Gothel2011-04-236-73/+300
| | | | | | | | | | | API change) - Don't fetch System.currentTimeMillis() by default and for every frame (performance) - Default behavior is FPSCounter switched off - Enable by frame interval, ie measure each 60 frames. - FPSCounterImpl is default impl. used by impl. FPSCounter class (reduce code/redundancy) - Might be promoted to GLAutoDrawable ?!
* GLContextImpl: GLContextLock -> RecursiveLockSven Gothel2011-04-236-212/+70
| | | | | | | | | RecursiveLock maintains a queue of waiting Threads, ensuring the longest waiting thread will be notified at unlock. Delete GLContextLock. Cleanup HashMap generics style.
* Refactored graph: Reduce/remove data copy/recreation; Shader cleanupSven Gothel2011-04-2323-630/+937
| | | | | | | | | | | | - Pass the current GL context object where it's required - Introduce RenderState (which has ShaderState) to acquire/change shader related data (Region) - Shader Cleanup: User import for common stuff; use req. version - Reduce/remove data copy/recreation in *Region implementation - UI/RIButton: Use defaults I like :)
* ShaderState: Validated impl./state-handling / Added commentsSven Gothel2011-04-221-221/+453
| | | | | | Capable of glBinAttribLocation(..) Proper state check (has program, linked program, ..) for attrib/uniform methods.
* FBObject: Add validation / API cleanupSven Gothel2011-04-221-42/+67
| | | | | | | | | Added validation of FB/render buffer creation using glGetError(), due to users trouble of determine the root cause of erroneous application behavior. This change shall help tackling bug: 492 and 495 https://jogamp.org/bugzilla/show_bug.cgi?id=492 https://jogamp.org/bugzilla/show_bug.cgi?id=495
* GLArrayData API and impl. changesSven Gothel2011-04-228-280/+315
| | | | | | | | | | | | | | | | | | | | | | +++ Remove GL parameter for - createFixed(..) - createGLSL(..) validation at client/server array data happens at 1st enableBuffer() call, no current context or profile required at creation time. Added ShaderState for createGLSL(..) clarifying dependency to the ShaderState, passing it down to the GLSLArrayHandler, which also removes the TLS GLContext.getCurrent() call. +++ Partially reverted ab48dac3f4419ceac51fdf059f310f0f0499c4d7 factory methods: removed added vboTarget parameter, since all createFixed and createGLSL are GL_ARRAY_BUFFER (VBO). Adding createData(..) factory method in GLArrayDataServer allowing diff vbo targets, ie GL_ELEMENT_ARRAY_BUFFER .. or none.
* NEWT GLWindow: Remove context current check for swapBuffer() callSven Gothel2011-04-221-0/+1
| | | | | | | The spec doesn't require a current context for a swap buffer call, however, if required .. as user shall encapsulate it by himself, or use the GLEventListener model. Motivation: Reduce TLS GLContext.getCurrent() calls.
* GLBufferSizeTracker/GLBufferStateTracker: Remove RedundancySven Gothel2011-04-222-31/+3
| | | | | | | GLBufferStateTracker.isBoundBufferObjectKnown() is redundant, since it's 'get' method added it if not yet known. GLBufferSizeTracker removed above mentioned call, fallback to std GL query, no exception.
* reflect GLContext changes a5430cf16727fdc7bcfb17ef251018cc479d5f5dSven Gothel2011-04-221-7/+3
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* Fix/Add: Locator (Handle JarURLConnection and ..)Sven Gothel2011-04-223-31/+77
| | | | | | | | | new: 'public static String getRelativeOf(URL baseLocation, String relativeFile)', capable of handling a JAR file/url. Using File based relative locator, allowing better utilization in code: old public static String getRelativeOf(String absoluteFileLocation, String relativeFile) new public static String getRelativeOf(File baseLocation, String relativeFile)
* Fix GLProfile: Order of profiles Hi -> LowSven Gothel2011-04-221-54/+52
| | | | | | | Ensure returning the highest profile always: all old: GL4bc, GL3bc, GL2, GL2GL3, GL4, GL3, GL2ES2, GLES2, GL2ES1, GLES1 all new: GL4bc, GL3bc, GL2, GL4, GL3, GL2GL3, GLES2, GL2ES2, GLES1, GL2ES1
* GLContext changes:Sven Gothel2011-04-221-12/+32
| | | | | | | | | | | change: putAttachedObject(String) -> attachObject(String) putAttachedObject(int) -> attachObject(int) new: validateCurrent() the 'int' mapped/attached objects are using the IntIntHashMap now
* Texture: Change method signatures: Pass GL context object if required ↵Sven Gothel2011-04-223-144/+121
| | | | | | | | | | | | | | (remove GLContext.getCurrentGL() usage. Using function signatures explicitly require the GL [current] instance clarifies that the context must be current. Removing GLContext.getCurrentGL() reduces TLS access of current thread and hence possible performance hits. The Texture class has been chosen for this conversion [not TextureIO yet], since the enable/bind methods maybe used within a rendering loop. User already 'complained' about lack of current GLContext clarity as well.
* Add com.jogamp.graph disclaimerSven Gothel2011-04-081-0/+33
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* Fix TAB: Replace all TAB with 4 spacesSven Gothel2011-04-0887-3930/+3930
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* Merge remote-tracking branch 'rsantina/graph' into graphSven Gothel2011-04-087-12/+44
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| * Merge: merged with sgothelRami Santina2011-04-0818-422/+717
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| * | TextRenderer - createString exposed; Renderer - added scale();Rami Santina2011-04-083-1/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | createString function is now public to be able to create a string without initializing textRenderer. Temp change, should be cleaned up. added missing scale transformation to renderer pmvmatrix; added glyphstring.getBounds() so not to use font.getStringBounds. since it Would be a redundant call.
| * | Fix: AABBox setLow/setHigh call resize; removes possible call errorRami Santina2011-04-081-4/+4
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| * | Added getBounds impl to region, returning AABBoxRami Santina2011-04-083-2/+24
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* | | destroy: clear vertices/triangle arraysSven Gothel2011-04-081-2/+2
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* | Use GLArrayDataServer to handle shader attributes/data using VBOSven Gothel2011-04-082-215/+227
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* | Use common constants for shader attributes (needs to be completed)Sven Gothel2011-04-084-5/+18
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* | Fix: Cached GlyphString handlingSven Gothel2011-04-081-20/+62
| | | | | | | | | | | | | | | | | | - Destroy removed ones - Handle overwrite/update on same key - Clarified names (size/limit) - Handle cache limit unlimited (limit := -1) and no cache (limit := 0) - Default cache limit := 256 - Comments
* | Fix FBObject: Remove double stencil RB generation; Expose data (size, ..)Sven Gothel2011-04-081-13/+13
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* | FIX: Refactor GLArrayData and all it's implementations/sub-interfaces (VBO ↵Sven Gothel2011-04-0810-168/+398
|/ | | | | | | | | | target, comments, names) VBO target: Allowing ELEMENT_VERTEX_ARRAY w/o corresponding GLSL/Fixed attribute Names: Clarified method named. Comments: Added and fixed comments
* Fix: DEBUG field (regression)Sven Gothel2011-04-052-3/+4
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* Fix: shaderProgram.program(); glBindAttribLocation() call; ↵Sven Gothel2011-04-054-8/+24
| | | | | | | | | | | | dispose/disposeImpl sequence; Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name. Call glBindAttribLocation() after program object init and before linkage. Chain call disposeImpl() properly to fix destruction sequence: TextRendererImpl01 -> TextRenderer -> GlyphString -> Region RegionRendererImpl01 -> RegionRenderer -> Region
* Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id()Sven Gothel2011-04-051-65/+30
| | | | | | | The new FBObject handles state transition more easily and it's usage is less complex to the caller - compared to inline usage. Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name.
* ShaderProgram: Add 'init(GL2ES2)', allowing GL program object creation ↵Sven Gothel2011-04-051-0/+21
| | | | | | before link stage. This is required to allow proper usage of 'glBindAttribLocation()'.
* GLContext: Added java.debug.DebugGL and java.debug.TraceGL to enable debug ↵Sven Gothel2011-04-052-5/+16
| | | | and trace pipeline.
* Make FBObject more generic, split FBO/tex and depth/stencil attachements. ↵Sven Gothel2011-04-051-67/+174
| | | | Allow parametrization of each component.
* Fix: p1y region set to 0.5, cleaned shaderRami Santina2011-04-023-9/+6
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* Jogl build: Rebuild jar files if shaders were updatedSven Gothel2011-04-021-1/+2
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* Fix: removing fragments with w=0 is producing dimples with msaaRami Santina2011-04-021-1/+1
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* Fragment Shader enhancement + clean-up;Rami Santina2011-04-023-22/+20
| | | | | | in first pass the shader now discards pixels that are dropped by imlicit AA, and second pass (if executed) doesnt include them in AA clac.
* Rendered: +enable(GL, bool) ; dumpFontNames..Sven Gothel2011-04-012-1/+5
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* Font Names: Expose name indices allowing user to pick all names ..Sven Gothel2011-04-015-37/+28
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* Load fonts via File or URL .Sven Gothel2011-04-015-29/+97
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* Font: +getName / +getAllNames / +isPrintableCharacterSven Gothel2011-04-015-3/+61
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* Remove HashCode util and its usageSven Gothel2011-04-012-206/+3
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* integrated typecast into jogamp. treeSven Gothel2011-04-01111-171/+186
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* Folded typecast into jogl folderSven Gothel2011-04-01105-0/+15838
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* Folded turtle2d into jogl foldersSven Gothel2011-04-0161-0/+8844
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* ShaderCode: Remove redundant code (Use proper Locator variant)Sven Gothel2011-03-302-16/+5
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* FPSAnimator: Poor attempt to wait for threads EOL after pause/stopSven Gothel2011-03-271-0/+6
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* Promote GLDrawableFactory.getOrCreateSharedContext(..) to public.Sven Gothel2011-03-261-1/+1
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* Fix unnecessary NPE in case of unrealized GLCanvas (getRequestedCapabilities())Sven Gothel2011-03-261-1/+1
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* FPSAnimator: Avoid NPESven Gothel2011-03-251-6/+15
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* Fix Bug #460 - GLCanvas NPESven Gothel2011-03-211-1/+4
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