| Commit message (Collapse) | Author | Age | Files | Lines |
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throw an exception - only dump DEBUG info!
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Make impl. methods final.
createDummyDrawable(..) is useful for efficient shared context w/o actually rendering to this dummy drawable's framebuffer
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(subject to be removed).
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Regression introduced by:
dba2faf8520a43a809eb756869c6c97a0a2ef2cd
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- AudioSink w/ AudioFrame and formats public
- ALAudioSink uses a circular buffer now, hence relaxes the one-threaded player mode
- FFMPEGMediaPlayer uses multiple audio frames (equal to the ALAudioSink number)
and wraps data to NIO buffer w/o copy.
- FFMPEGMediaPlayer audio threading currently disabled: distorted sound
Seems that the ALAudioSink's circular buffer usage is good enough for now.
- Verbosity only w/ DEBUG flag
- New SyncedRingbuffer for effcient synced buffering
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Signed-off-by: Xerxes Rånby <[email protected]>
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Signed-off-by: Xerxes Rånby <[email protected]>
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Signed-off-by: Xerxes Rånby <[email protected]>
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Fixes OpenAL invalid argument error when trying to fill buffers.
Signed-off-by: Xerxes Rånby <[email protected]>
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Conflicts:
src/jogl/classes/jogamp/opengl/util/av/impl/FFMPEGDynamicLibraryBundleInfo.java
src/jogl/classes/jogamp/opengl/util/av/impl/FFMPEGMediaPlayer.java
Signed-off-by: Xerxes Rånby <[email protected]>
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There is still something wrong with the buffering part;
OpenAL will complain at runtime.
Signed-off-by: Xerxes Rånby <[email protected]>
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Use ALAudioSink when available and fallback to
JavaSoundAudioSink when JOAL are not found on classpath.
Java Sound playback moved from FFMPEGMediaPlayer into JavaSoundAudioSink.
Signed-off-by: Xerxes Rånby <[email protected]>
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FFMPEGMediaPlayer
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Signed-off-by: Xerxes Rånby <[email protected]>
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buffer underrun.
Signed-off-by: Xerxes Rånby <[email protected]>
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Signed-off-by: Xerxes Rånby <[email protected]>
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frames to java.
Signed-off-by: Xerxes Rånby <[email protected]>
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Prevent the video sync code to delay a frame more than 1 second.
Signed-off-by: Xerxes Rånby <[email protected]>
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A temporal solution before we implement video decode and frame cache
in a separate thread.
Signed-off-by: Xerxes Rånby <[email protected]>
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Signed-off-by: Xerxes Rånby <[email protected]>
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av_samples_get_buffer_size
Signed-off-by: Xerxes Rånby <[email protected]>
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free of packet memory.
Signed-off-by: Xerxes Rånby <[email protected]>
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Re-enable code to decode audio frame.
Throw a runtime exception for unimplemented sp_avcodec_decode_audio3 fallback.
Fix pts calculation to prevent division by zero caused by type truncation.
Fix aPTS calculation to use valid data.
Hide pts & aPTS info while running non-verbose.
Signed-off-by: Xerxes Rånby <[email protected]>
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calling 'PropertyAccess.isPropertyDefined(propName, default)' through Debug class.
Calling 'Debug.isPropertyDefined(propName, default)' may be 'optimized' to
'PropertyAccess.isPropertyDefined(propName, default)', which would skip the modules Debug's class initialization.
Iff that happens, an AccessControlException may happen, due to requesting an insecure property,
since modules own Debug class has not been added it's trusted prefixes from within it's init block yet.
This seems to be a bug of the JVM .. to me, however .. the above description is the only
able to explain the issue at hand.
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Fix calls Debug class own static methods, either Debug.initSingleton() or Debug.debug(),
before calling 'isPropertyDefined(propName, default)'.
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Also mark Debug class static methods final!
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deprecated in 130 and removed in 150.
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isExtensionAvailable() - impl. uses a mapping.
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add GLProfile argument, similar to canCreateFBO(..)
In case a compatible non-core profile is requests, canCreateGLPbuffer(..) returns false on OSX.
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class does _nor_ premultiply RGBA image data by default!
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commit 1a20ef3aa1dc9acedd7da0475ee19d4c40b18498)
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case proper ES3_compat is given.
isGLES3Compatible() and isGL4ES3() of GLBase _and_ GLContext
includes [ GL >= 4.3, GL >= 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ].
Tested GL 'aliasing' w/ TestGLProfile01NEWT, i.e. isGL*() and getGL*().
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ALPHA (regression of e92e561df9673ce77783d6fa3815a942a39a53c0)
GLES2 does not and GL2 may not support RED!
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won't work w/ core >= GL3 profiles
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core profile now - no more OSX exception!
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BuildComposablePipeline: Unify GL identify methods
- Only use base pipelines for Trace/Debug, mock others (ES2, GL2, ..)
The Trace/Debug generated pipelines consume quite some space
and only the actual GL*Impl pipeline is actually required.
To make this work, we have to identify the GL type via it's downstream instance
to implement isGL*() and getGL*() methods, see below!
Adding dummy Trace/Debug type wrapper for GL2, GL3, GL3bc, GL4 and GLES2.
BuildComposablePipeline: Unify GL identify methods
As described above, Trace/Debug shall utilize downstream identification for isGL*() and getGL*() methods.
Custom types, like FixedFuncImpl may choose to be identified by their class inheritance,
by passing command-line argument 'gl_identity_by_assignable_class'.
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3a0d7703da32e9a5ddf08a334f18588a78038d88
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getDownstreamGL()/getRootGL(); GLContext.isGL* added proper API doc., isGL3core()/hasNoDefaultVAO() and getDefaultVAO().
- Fix BuildComposablePipeline's isGL*/getGL* (regression of commit 3a0d7703da32e9a5ddf08a334f18588a78038d880)
- GLBase: getDownstreamGL()/getRootGL()
Allows user traversing through pipelined GL instances.
Also added getRootGL() to GLContext.
- GLContext.isGL* added proper API doc.: We test the actual context, not the profile.
- GLContext isGL3core()/hasNoDefaultVAO() and getDefaultVAO()
- Move isGL3code() def. back to pre 3a0d7703da32e9a5ddf08a334f18588a78038d880, i.e. Includes [ GL4, GL3 ] w/o GLES3.
- Added hasNoDefaultVAO() and getDefaultVAO() .. incl. [ GL4, GL3, GLES3 ]
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ES3 / GL4.3:
- Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version.
- GL3/gl3* -> GL/glcorearb*
- Explicitly preserve ES2_compatibility and ES3_compatibility in header,
most extension grouping was removed in new headers.
- Always load all GLHeader to ensure proper extension association across all profiles.
- Unified method signatures
- Added GL_EXT_map_buffer_range to core
- Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl.
- Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist.
This allows removing initialization checks, i.e. for all buffer validations.
- BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs.
- GLJavaMethodBindingEmitter: Simply print the
- No GL duplication due to new intermediate interfaces, see below
- OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates):
GLBase - GL - GL2ES2 - GLES2
GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ]
GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ]
GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ]
- Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext
via is*() and get*().
- GLContext*:
- isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3)
- Added ctxProfile argument to allow handling ES versions:
- getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..)
- mapGLVersions(..) prepared for ES ARB/KHR validation
- EGLContext checks ES3 (via old ctx's GL_VERSION)
- ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES.
- Prelim tests w/ Mesa 9.1.3
GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)]
- TODO:
- Use KHR_create_context in EGLContext.createContextARBImpl(..)
- More tests (Mobile, ..)
+++
Misc:
- GLContext*:
- Complete glAllocateMemoryNV w/ glFreeMemoryNV.
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https://code.google.com/p/pngj Part 2/2 - Started w/ 51427b92a2d9cd3fc619854e26536c9c6adad947
Missed rejected patches ..
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i.e. allowing 4.3 and 4.4 for GL version validation.
4.4 b/c it may come up soon.
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instances; Removing ref. at API destroy() is wrong ; Allow GC to clear ..
- Removing ref. at API destroy() is wrong
- Since all instances can be recreated, removing ref at destroy() is simply wrong.
- Keep weak references until GC collects, i.e. user does not claim them anymore.
- Safe for Display, since it holds it's EDT thread.
- Window/Screen .. if user abandons reference .. nothing we can do here.
- Allow GC to clear ..
No need to hold ref loonger than user.
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too much
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