| Commit message (Collapse) | Author | Age | Files | Lines |
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- growBuffer() was using '(osize+additional) * components' -> 'osize + (additional * components )'
- added jogl.debug.GLArrayData - notifying growBuffer()
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atomic JAR and not core)
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- Partially reverting commit de2b129a56335262a44a05541a3ab2e35668cc6e
- ProjectFloat and FloatUtil must reside in core, not util
- Moved slice2float -> GlueGen's Buffers
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isProgramExecStatusValid()
isProgramValid() was testing whether the linkx status is valid
and whether the executable environment is valid for the shader, see glValidateProgram().
glValidateProgram() may fail on some implementations in some circumstances (APX2500 and Tegra2)
and indeed require all resources are set for execution of the shader program (glDraw*).
This is not a requirement for issueing useProgram(), hence removed this test
and made it available explicit for debugging purposes: isProgramExecStatusValid().
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GLMediaPlayer:
Merging 'initStream()' and 'initGL()' to 'initGLStream()' due to incompatible/buggy implementations (Android/Tegra)
requiring the GL texture being setup before preparing the stream.
This also implies that w/o an GL context we cannot fetch the stream information (size, ..)
hence we need to evaluate this detail (FIXME).
'getNextTexture(GL gl, boolean blocking)' can request the impl. to block
GLMediaEventListener:
The TextureFrame not yet available, adding 'when'
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GL_OES_EGL_image_external for plain ES2.
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incl. unit tests; Test/Demos: Use PNG snapshots.
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PNGJ Version 0.85 (1 April 2012)
Apache 2.0 License
http://code.google.com/p/pngj/
Merged code:
- Changed namespace ar.com.hjg.pngj -> jogamp.opengl.util.pngj
to avoid collision when using a different version of PNGJ.
- Removed test and lossy packages and helper classes
to reduce footprint.
License information is added in main LICENSE.txt file.
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Move texture to jogl jar/apk for accessibility.
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- Factory falls back to NullGLMediaPlayer allowing to test on platforms where no player is available.
- MovieSimple (c) to JogAmp since it is no more derived from the old project.
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usage; writeFile() restricted to GL2GL3, not GL2.
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gluUnProject and gluPickMatrix
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connected URL. API doc: Useing html table for state chart
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initStream(URL) + initGL(GL)) .. IllegalStateException if wrong. Using internet streams of BigBuckBunny, if avail.
- Splitting the initialization in stream and GL allows using the stream information (eg: size, ..)
for setting the GLDrawable properties ..
- Make the impl. more bullet proof ..
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Android API 14
- Introduce states
- Customize / Access texture target,count,features.
- Expose TextureFrame.
- Use 'long' for all time values in msec.
- Mark information optional in API doc (fps, bps, ..)
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Add convenience coord transfer method to buffer.
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through transparency flag from higher API
The above is necessary to reflect transparency in chosen Capabilities from a higher level API (native windowing)
in case the EGL impl. does not (buggy). This is currently true for Android.
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Android API 14 MediaPlayer impl of GLMediaPlayer.
Android API 14 MediaPlayer allows usage of OMX AL direct decode to texture via libstagefright (OMX AL usage included).
Status: Untested, not working - Need to fix native OMX IL (stream detect and split) and/or GStreamer implementation.
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instancing using sliced nio-buffer/primitive-array
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Reusing the native EGLConfig handle of another EGLDisplay is invalid,
hence the EGLCapabilities cfg-handle value shall be 'refreshed'
using the immutable cfg-id and the new EGLDisplay.
Also fix EGLError value in createSurface() exception
and don't override EGLCapabilities transparency value for a given EGLConfig ID.
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Threading*:
- add invoke(..) generalizing the Therading decision
GLCanvas:
- remove 'manual' Threading decision, simply call Threading.invoke(..)
- use anonymous Runnable instances
- remove drawable lock, drawable is volatile instead
GLJPanel:
- remove 'manual' Threading decision, simply call Threading.invoke(..)
- use anonymous Runnable instances
- DEBUG: Use getThreadName() prefix
GLContextImpl:
- Remove GLWorkerThread idle command on makeCurrent(),
no holding of context in worker thread while idle.
- DEBUG: Use getThreadName() prefix
X11GLXContext:
- DEBUG: Use getThreadName() prefix
TODO: Validate whether it's OK for GLCanvas and GLJPanel to set Threading.Mode.MT as the default mode!
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GlueGen commit 3d527ea538c9e9897f86a0f6bdae0cab44d239c3
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Tolerate a buggy ARB createContext impl (always failing to create a context).
Now we only reset the GLContext state and
set the context/device availability flag if ARB create context actually was successful.
Otherwise the fallback 'old' context is being used w/o having it's context state cleared
and context/device availability is set later on.
This makes the general use of ARB_create_context more stable.
+++
Minor changes:
- Non compatibility fallback: Try forward context instead.
- Limit ARB context 'seeking' to >= OpenGL 2.0
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to add thread-name info; GLWorkerThread: Use ArrayList and generics.
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singlethreading if requested, fix doc: -Dopengl.1thread -> -Djogl.1thread
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X11/Mesa 8.0.1 offers a GL 3.0 context w/o
having the GLX_ARB_create_context extension available
(even though the func-ptr glXCreateContextAttribsARB is not null).
We assumed that if no GLContext device availability is set,
it can be only GL 2.0 or ES1/ES2.
Fix: Relaxed these (false) constrains and map the created context
reflecting using it's actual attributes.
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or a stack trace may be helpful.
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API doc enhancements; Minor edits
- API doc added/enhanced:
- ShaderCode
- ShaderUtil
- NewtBaseActivity: Clarify method / var names
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f4ac27e177f6deb444280d3b375e7d343e38bd080 and eedb4b530fb83fc59a26962bcf7847a1404092a0
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and desktop (undefined).
*GLContext.setSwapIntervalImpl: Simple return success, set state in GLContext.
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DefaultGLCapabilitiesChooser: Move 'static' values to final static.
GearsES1/2: Handle width>=height case -> flip frustum.
Android: Enable fps trace dump after visibility, use default RGBA_8888,
Explicitly don't use swapInterval (-1).
NEWTGearsES2TransActivity: Gather Screen size and set demo view 2/3 of it.
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states, reducing fluctuating memory.
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close within the latter
See gluegen commit 24f8694a188b4a5255d4ac4f8b49982bd8ad3228
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4.0.3, Pandaboard ES, PowerVR SGX 540 Bug
GLContextImpl: Expose GL_RENDERER for impl.
- This allows reusing the 'early' string.
EGLContext workaround Android 4.0.3, Pandaboard ES, PowerVR SGX 540 Bug
- On mentioned platform, the app crashes when eglSwapInterval() has been called.
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proper utilization.
- VisualIDHolder: Update documentation (Exception case, etc)
- NativeVisualID -> VisualIDHolder (public)
- incl. generic Comparator
- better doc and enum values
- VID_UNDEFINED == 0
- methods shall not throw exception, but return UNDEFINED
- CapabilitiesImmutable extends VisualIDHolder
- All Capabilties impl.
- use VID_UNDEFINED for undef. value
- use final private (immutable) fields
- AbstractGraphicsConfiguration extends VisualIDHolder
- X11 CreateDummyWindow takes (int) visualID
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(javax.media.nativewindow.<impl> -> com.jogamp.nativewindow.<impl>) 2/3
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90c46b1ef1f199ceb63e85c85e9ebeb919d49c4a) ; Using plain X11 Capabilities
In case X11GLXGraphicsConfigurationFactory and hence X11GLCapabilities (glx) is not being used,
the X11GraphicsConfigurationFactory used plain Capabilities object for the chosen caps.
The latter is not derived from NativeVisualID.
- Added X11Capabilities supporting NativeVisualID to fit our needs.
- X11Capabilities.XVisualIDComparator uses NativeVisualID.NVIDType.X11_XVisualID
- *Capabilities have better unique names in toString()
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Fix GLWindow/SWT-GLCanvas: set context synchronized
- GLWindow fix commit a0177c8a1048683e5d43f4712f8f9e37091d4e85.
Removed explicit recursive surface lock requires
recursive context locking, otherwise concurrent rendering fails.
The implicit recursive surface lock within context makeCurrent()
is applied after the context lock itself.
Misc Changes
- Fix TestPBufferDeadlockAWT, which was not using the unique profile string reference
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*GraphicsConfiguration) ; ...
NativeVisualID: New interface for Capabilities implementations,
allowing retrieval of the native 'visual id'.
Impl. by WGL, X11 and EGL.
JAWTWindow.lockSurface()
- Detect surfaceHandle change an return LOCK_SURFACE_CHANGED (see: LOCK_SURFACE_CHANGED)
EGLDrawable:
- Impl. updateHandle() (see: LOCK_SURFACE_CHANGED)
- use NativeVisualID for EGLGraphicsConfiguration selection to respect a native 'visual id'
EGLContext.createContextImpl: Use NIO for attributes
EGLDisplayUtil: Enhance eglGetDisplay w/ DEBUG code and NativeSurface / EGL_DEFAULT_DISPLAY variation
EGL, XGL, WGL GraphicsConfiguration:
- Don't set ALPHA_SIZE and STENCIL_SIZE if not requested in attribute list
for context creation.
- toString() shows proper identification, eg.: egl, x11, win32 ..
EGLGraphicsConfigurationFactory:
Daisy chain GraphicsConfigurationFactory for native device type (currently only X11).
This allows choosing the EGLGraphicsConfiguration and hence native visual id based on EGL
when invoked via the factory model (generic).
In case EGLGraphicsConfigurationFactory is not suitable or doesn't produce a native visual id,
it falls back the the original one.
X11AWTGraphicsConfigurationFactory and X11Window:
Use generic NativeVisualID which allows EGLGraphicsConfiguration implicit.
*GraphicsConfiguration's DEBUG flag is pushed up to DefaultGraphicsConfiguration
LOCK_SURFACE_CHANGED:
- commit 006e9fe402a0a47b45fd2c4af51296aef895e8b5
- commit a0177c8a1048683e5d43f4712f8f9e37091d4e85
Impact:
- Fixes EGL/GLES (wrapper/native) usage on X11, proper Xvisual selection w/ EGL
- Fixes EGL/GLES (wrapper/native) usage on Windows, ANGLE works w/ NEWT and forced ES2
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deletion
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GLDrawableHelper.invokeGL(..) - it's done implicit at makeCurrent()/release()
The explicit locking takes away the locking result, eg. SURFACE_CHANGED,
which is required to update the delegated drawable handles (e.g.: EGL surface handle).
With the followup fix of EGLDrawable.updateHandle()'s recreate EGL surface,
an EGL 'wrapper' can work on Windows (eg. ANGLE).
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