aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl
Commit message (Collapse)AuthorAgeFilesLines
* SWT GLCanvas/NewtCanvasSWT: Check isVisible() @ validation; NewtCanvasSWT ↵Sven Gothel2012-12-021-1/+1
| | | | | | | | | | remove just introduced setVisible(false) and adapt to setEDTUtil() changes. ; Enhance Bug 643 unit test: Also test NEWT EDT and pre-visible GLWindow. - SWT GLCanvas/NewtCanvasSWT: Check isVisible() @ validation - NewtCanvasSWT remove just introduced setVisible(false) and adapt to setEDTUtil() changes - Enhance Bug 643 unit test: Also test NEWT EDT and pre-visible GLWindow.
* SWT GLCanvas: Fix dispose bug, check for isDisposed() and add ↵Sven Gothel2012-11-291-17/+52
| | | | | | | | | | | | | | DisposeListener; Run GL tasks on current thread w/o restrictions Fix dispose bug, check for isDisposed() and add DisposeListener - Don't issue SWTAccessor.setRealized(..), since it's called implicit via super.dispose() - Check isDisposed() .. - add DisposeListener to act on parent's disposal (Shell, Composition, ..) Run GL tasks on current thread w/o restrictions + * The current thread seems to be valid for all platforms, + * since no SWT lifecycle tasks are being performed w/ this call. + * Only GL task, which are independent from the SWT threading model.
* Fix regression of commit 4dd44b985fe0541be3a3bcd9045d201ed3ca2cc5: Setting ↵Sven Gothel2012-11-281-1/+1
| | | | 'sendReshape' for onscreen drawables as well.
* FPSAnimator: Add note on deamon-thread and JVM shutdown behavior.Sven Gothel2012-11-252-5/+11
|
* Merge pull request #53 from HaZuki/FixQuaternionSpikeSven Gothel2012-11-211-2/+2
|\ | | | | | | | | | | Fix Bug : Quaternion multiplication unexpected behavior Matches description in Bug 631 https://jogamp.org/bugzilla/show_bug.cgi?id=636
| * Fix Bug : Quaternion multiplication unexpected behaviorHaZuki2012-11-161-2/+2
| |
* | OSX CALayer Stencil/.. Fix: In case of FBO CALayer usage, use default ↵Sven Gothel2012-11-212-17/+27
|/ | | | | | | | | | caps/pixelformat w/ chosen GLProfile only Using a pixelformat w/ chosen stencil for CALayer does corrupt rendering for an unknown reason, probably due to incompatible pixelformat w/ CALayer composition. This patch simply discards any special chosen caps, while only recognizing the desired GLProfile for the FBO CALayer pixelformat.
* Frustum: Clarify method names, fix point/sphere classification, add used ↵Sven Gothel2012-11-122-26/+71
| | | | | | | | | references Clarify method names: - update(..) -> updateByPMV(..), updateByPlanes(..) - isOutside(AABBox) -> isAABBoxOutside(AABBox) - .. same for point/sphere, while adding 'Location classifyType(..)'
* Frustum: Add doc. about Frustum's Plane's normal orientationSven Gothel2012-11-121-2/+16
|
* Frustum: Cleanup / update; PMVMatrix: Fix mulPMVSven Gothel2012-11-122-13/+24
| | | | | | | | | | Frustum: Cleanup / update - Remove ctor w/ PMV, use update(..) instead - avoid API explosion - Add update(Plane[]) to copy existing Frustum planes - Mention world-coordinates in update(PMV) PMVMatrix: Fix mulPMV - P*Mv in column major order is correct for Frustum
* Frustum: Clarify isOutside(AABBox) impl, add isOutside for point and sphereSven Gothel2012-11-121-6/+43
|
* Adding Ref.: Frustum-Culling, Max WagnerSven Gothel2012-11-121-10/+12
|
* Validating Frustum w/ help of Eduard White [email protected], referencing ↵Sven Gothel2012-11-122-75/+139
| | | | | | | | | | | | | | | | | the original paper Paper: Fast Extraction of Viewing Frustum Planes from the World-View-Projection Matrix http://graphics.cs.ucf.edu/cap4720/fall2008/plane_extraction.pdf Authors (in alphabetical order): Gil Gribb <[email protected]> Klaus Hartmann <[email protected]> 06/15/2001 Fix: - Column Major Order PMV (Passing to Frustum and in calculation itself) according to paper coeff. calculation of plane - Plane's signed distance function (only add d, don't multiply) - Normalization: divide by lenght, not multiply
* Frustum: Print Plane's normals properly in toString()Sven Gothel2012-11-111-1/+1
|
* Frustum: Passing Mv*P (column major order)Sven Gothel2012-11-112-34/+34
|
* Added a condition to skip updateGraphicsConfigurationARB when ↵jthedering2012-11-111-1/+2
| | | | non-hardware-accelerated capabilities are requested, because only updateGraphicsConfigurationGDI provides software rendering capabilities.
* GLDrawableHelper disposeAllGLEventListener(): Don't use cached listener size ↵Sven Gothel2012-11-111-3/+2
| | | | / check size() > 0, since List can be modified by listener itself
* PMVMatrix: Add 'Frustum glGetFrustum()' adding same dirty/request ↵Sven Gothel2012-11-111-58/+81
| | | | | | | | | methodology as for Mvi and Mvit Allows user to derive Frustum from updated P + MV Clarify method name for clearing all update request: - disableMviMvitUpdate() -> clearAllUpdateRequests()
* Frustum: Simpler usage (ctor, update) no need for explicit compute() method. ↵Sven Gothel2012-11-111-102/+143
| | | | Don't store passing PMV reference. isInside() -> isOutside()
* AABBox: Add public direct setSize(..), skipping redundant reset() / resize(..)Sven Gothel2012-11-111-18/+31
|
* Cleanup Frustum Math Util: Independent / Compile Clean / Relocation ; ↵Sven Gothel2012-11-113-191/+194
| | | | | | | | | | | | PMVMatrix: Add getPreMultipliedPMV(..) - Independent / Compile Clean - Remove OpenMALI dependencies - Use basic float[] type and FloatUtil - Use AABBox - FIXME: May need BBox (no axis alignment ?!) - Relocation - Move to com.jogamp.opengl.math.geom (see commit 5fafc1ac360333645b807dcd8dff0c0a655ea439)
* Reorganize math code into: com.jogamp.opengl.math and ↵Sven Gothel2012-11-1127-82/+257
| | | | | | | | | | | | | | | | | | | | | | | com.jogamp.opengl.math.geom packages Note: WIP - We may relocate / reorg math package. Public relocations: com.jogamp.opengl.util -> com.jogamp.opengl.math - FixedPoint - FloatUtil com.jogamp.graph.math -> com.jogamp.opengl.math - Quaternion - VectorUtil com.jogamp.graph.geom -> com.jogamp.opengl.math.geom - AABBox VectorUtil: Introducing Vert2fImmutable and Vert3fImmutable interfaces, allowing graph Vertex instances to be used 'graph' agnostic and to document 2d/3d use-cases.
* Merge MathFloat into FloatUtilSven Gothel2012-11-116-95/+68
|
* Fix Bug 636: Quaternion multiplication unexpected behaviorTek2012-11-111-4/+4
|
* Adding basic Frustum utility class interfacing w/ PMVMatrix. Still depending ↵Eduard White2012-11-111-0/+191
| | | | on OpenMALI - hence broken.
* Bug 634 - Part 1: Fix FBObject regression of commit ↵Sven Gothel2012-11-081-4/+12
| | | | | | | | | | dbc260bd2e917ee9001461749c99da0c9cbfaf9a - init(..): Query MAX_COLOR_ATTACHMENTS: Remove erroneous samplingSink null check (it's always null) - reset(..): Create & construct samplingSink if required and missing before detaching all (due to bind) - setSamplingSink(..) returns previous samplingSink
* Fix GLAutoDrawable.dispose(): Dispose drawable even w/o context; ↵Sven Gothel2012-11-085-193/+198
| | | | | | | | | | | | | | | | | | | JAWTWindow.lockSurface(): Check AWT component's native peer - Fix GLAutoDrawable.dispose(): Dispose drawable even w/o context - It is possible to have the GLContext not being created (not made current), so drawable shall be disposed independent. - Merge Runnable 'postDisposeOnEDTAction' to dispose Runnable for clarity - GLDrawableHelper: Split disposeGL from invokeGLImpl for clarity - JAWTWindow.lockSurface(): Check AWT component's native peer - W/o a native peer (!isDisplayable()), JAWT locking cannot succeed. - On OSX OpenJDK 1.7, attempting to JAWT lock a peer-less component crashes the VM - MacOSXJAWTWindow.lockSurfaceImpl(): Remove redundant null checks
* FBObject: Rename private fields for better reading: samplesSink* -> ↵Sven Gothel2012-11-061-65/+65
| | | | samplingSink*
* Bug 634 - Part 1: FBObject, Make MSAA 'samplingSink' mutable and add ↵Sven Gothel2012-11-061-10/+33
| | | | setSamplingSink(..). Create MSAA samplingSink lazy if null.
* GLFBODrawableImpl: Following suit w/ commit ↵Sven Gothel2012-11-061-1/+1
| | | | | | | b83b068c0f426f24a58e2bd9f52de9ebd0c7876d, sync GL command stream before FBO reconfig Even though we currently have no bug experienced on this, it seems to be a good idea for highly concurrently GL driver implementations.
* Fix GLDrawableHelper.recreateGLDrawable(..): Sync GL command stream before ↵Sven Gothel2012-11-061-4/+9
| | | | | | | destruction of drawable Lack of finishing the GL command stream lead to a SIGSEGV on Windows w/ Nvidia driver where probably pending GL commands were still being processed concurrently.
* GLAutoDrawable: Refine API change of commit ↵Sven Gothel2012-11-057-51/+90
| | | | | | | | | | c002e04f848116922a1ed7bd96ead54961649bbd As suggested by Julien Gouesse, align 'enqueue(..)' method w/ 'invoke(..)': - public void enqueue(GLRunnable glRunnable); + public boolean invoke(boolean wait, List<GLRunnable> glRunnables);
* GLDrawableUtil.swapGLContextAndAllGLEventListener(..): Add glFinish() before ↵Sven Gothel2012-11-041-17/+36
| | | | | | and after ctx/drawable swap - sync'ing GL state Otherwise a driver crash may occur on Windows/NVidia.
* FPSAnimator: Wait '2 x period' or 20ms, whichever is greater in case of ↵Sven Gothel2012-11-041-5/+7
| | | | pause/stop - taking execution frequency into account
* GLAutoDrawable: Fix GLEventListener lifecycle and expose more user control ↵Sven Gothel2012-11-047-126/+851
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (API Change) ; Added GLDrawableUtil A GLEventListener resides in two states, initialized and uninitialized. When added to a GLAutoDrawable, it is uninitialized. A first 'display()' will issue GLEventListener's 'init(..)' which renders it initialized. This is usually accompanied by 'reshape(..)' propagating the drawable's dimension. Destruction of the GLAutoDrawable will issue GLEventListener's 'dispose(..)' which renders it uninitialized. It turns our these means of GLEventListener controls are not sufficient in case the user requires to remove and add them during the lifecycle and rendering of their GLAutoDrawable host. GLAutoDrawable 'removeGLEventListener(..)' merely removes the GLEventListener from the list, but does not complete it's lifecycle, i.e. issues 'dispose(..)' if initialized to realease GL related resources. Hence the following essential API changes are made to complete the lifecycle: + public GLEventListener disposeGLEventListener(GLEventListener listener, boolean remove); disposing a single GLEventListener, allowing it's removal from the list being optional This is demonstrated via GLDrawableUtil.swapGLContextAndAllGLEventListener(GLAutoDrawable a, GLAutoDrawable b), see below. ++++++++ Further more the following API changes were made to expose complete control of GLEventListener to the user: - public void removeGLEventListener(GLEventListener listener); + public GLEventListener removeGLEventListener(GLEventListener listener); The return value allows simple pipelining, and also delivers information whether the passed listener was actually removed. - public GLEventListener removeGLEventListener(int index) throws IndexOutOfBoundsException; + public int getGLEventListenerCount(); + public GLEventListener getGLEventListener(int index) throws IndexOutOfBoundsException; Dropping the redundant removal by index, while adding count and get methods. + public boolean getGLEventListenerInitState(GLEventListener listener); + public void setGLEventListenerInitState(GLEventListener listener, boolean initialized); Allows retrieving and setting of listener states. All in all these API changes allows a user to experience all freedoms in dealing w/ GLEventListeners hosted by GLAutoDrawable impl. and shall be future proof. Note that we have avoided the Iterator pattern due to it's overhead of temporal objects creation. The simple indexed access allows us to implement each method as an atomic operation. +++++++++++ Further more a simple enqueue(..) method has been added, allowing to just enqueue a GLRunnable w/o provoking it's execution - as invoke(..) does. This method pleases a use case where GLRunnables are batched and shall be executed later on.. public boolean invoke(boolean wait, GLRunnable glRunnable); + public void enqueue(GLRunnable glRunnable); +++++++++++ Added GLDrawableUtil, exposes utility function to rearrange GLEventListener, modifiy GLAutoDrawable, etc. GLDrawableUtil.swapGLContextAndAllGLEventListener(GLAutoDrawable a, GLAutoDrawable b) is tested and demonstrated w/ TestGLContextDrawableSwitchNEWT. Manually tested on X11, OSX and Windows.
* MacOSXCGLContext[NSOpenGLLayer/NSView]: Propagate drawable changeSven Gothel2012-11-044-25/+68
| | | | | | | Propagate drawable change to MacOSXCGLContext where either context/NSView or context/NSOpenGLLayer association needs to get updated. Fixes drawable/context switch.
* MacOSXCGLContext: Fix ShaderCode instantiation .. (duh!) ; Tested via ↵Sven Gothel2012-10-311-22/+9
| | | | reparenting TestParentingFocusTraversal01AWT
* *FontLoader: Order fields in init-order, make private.Sven Gothel2012-10-312-11/+11
|
* Fix ProjectFloat (Bug 633): Adding missing offset of sliced buffer usage; ↵Sven Gothel2012-10-312-181/+194
| | | | | | reduce buffer usage (performance) in favor of float[]. Thomas De Bodt reported this error and provided the unit test.
* Add OSX CALayer OpenGL 3 (core) support: Derive pixelformat from parent ↵Sven Gothel2012-10-314-37/+227
| | | | | | | | (GL3), use GL3.2 compatible shader; Use VBO in general. Covered by: Auto unit tests: TestOffscreenLayer01GLCanvasAWT, TestOffscreenLayer02NewtCanvasAWT Manual: TestGearsES2AWT '-gl3 -layered'
* Shader: Add '#define texture2D texture' for GLSL >= 130 ; TestGearsES2AWT ↵Sven Gothel2012-10-311-0/+1
| | | | add forceGL3; TextureDraw01ES2Listener uses defaultShaderCustomization()
* ShaderProgram: Program name is valid if non zero; Add init(GL) return value ↵Sven Gothel2012-10-313-16/+29
| | | | for success.
* Fix regression of commit e5692f615a8c40e7ca750261baf5e8ecdb0a34b8: ↵Sven Gothel2012-10-301-1/+2
| | | | CGL/CGLExt Robustness ..
* WGL/WGLExt Robustness: Use NIODirectOnly for all bindings. For these ↵Sven Gothel2012-10-305-170/+188
| | | | internal APIs, critical array is not required, hence redundant.
* CGL/CGLExt Robustness: Use NIODirectOnly for all bindings. For these ↵Sven Gothel2012-10-303-95/+96
| | | | internal APIs, critical array is not required, hence redundant.
* GLX/GLXExt Robustness: Use NIODirectOnly for all bindings. For these ↵Sven Gothel2012-10-308-159/+185
| | | | internal APIs, critical array is not required, hence redundant.
* EGL/EGLExt Robustness: Use NIODirectOnly for all bindings. For these ↵Sven Gothel2012-10-305-93/+70
| | | | internal APIs, critical array is not required, hence redundant.
* GLRendererQuirks.RequiresBoundVAO: Removed, it _is_ in the GL 3.2 core spec ↵Sven Gothel2012-10-293-16/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Setting up default VAO for all GL >= 3.2 core ctx. Refines commit 9b6448b1d54716fd455c0cad0c6133c0edeb3bb8 Due to GL 3.2 core spec: E.2. DEPRECATED AND REMOVED FEATURES (p 331) "There is no more default VAO buffer 0 bound, hence generating and binding one to avoid INVALID_OPERATION at VertexAttribPointer." More clear is GL 4.3 core spec: 10.4 (p 307): "An INVALID_OPERATION error is generated by any commands which modify, draw from, or query vertex array state when no vertex array is bound. This occurs in the initial GL state, and may occur as a result of BindVertexAr- ray or a side effect of DeleteVertexArrays." +++ I just have read (same spec) 2.10 (p 46/47): "An INVALID_OPERATION error is generated if any of the *Pointer commands specifying the location and organization of vertex array data are called while zero is bound to the ARRAY_BUFFER buffer object binding point, and the pointer argu- ment is not NULL." .. which only constraints the *Pointer command use to _VBO_, not forcing a VAO. +++
* GLContextImpl GLRendererQuirks.RequiresBoundVAO: Use isGL3() instead of ↵Sven Gothel2012-10-291-1/+1
| | | | simple major version number check.
* FixedFuncPipeline: Use proper shader version and make GLSL code compatible ↵Sven Gothel2012-10-298-26/+58
| | | | w/ higher GLSL versions