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* Clarify/Fix GLArrayDataEditable:padding() - no use case yet .. wellSven Gothel2011-10-072-5/+6
* PMVMatrix: Defaults from direct NIO -> array-backed non-direct NIO: Reduced c...Sven Gothel2011-10-072-190/+271
* ShaderUtils: Use glShaderSource variant w/ NIO only argsSven Gothel2011-10-061-3/+5
* EGL: In case a nativeVisualID is given to match, but none visual IDs are avai...Sven Gothel2011-10-061-2/+8
* Workaround Android 3.0 Dalvik Issue 16434Sven Gothel2011-10-051-32/+46
* Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo;Sven Gothel2011-10-0412-119/+188
* tegra: refine disabled discard, ie keep logic/math intact. Rami ?Sven Gothel2011-10-021-6/+6
* Graph: Reflect shader name change in impl. TODO: Use/switch to 2nd pass shaderSven Gothel2011-10-022-2/+9
* Fixed shader entry files a/bRami Santina2011-10-026-2/+21
* Fix intendationRami Santina2011-10-021-34/+34
* tegra2: split fragment shaders into two (a - 1st pass, b - 2nd pass) ; disabl...Rami Santina2011-10-0211-67/+72
* Added allin one shader stripped for graph.Rami Santina2011-10-022-0/+70
* Android/EGL: dump all caps, write-back formatSven Gothel2011-10-011-0/+3
* DefaultGLCapabilitiesChooser: Add multisampling criteriaSven Gothel2011-10-011-1/+17
* GLContext/GLDebugMessageHandler: Fix/clarify init and usage of dbg handlerSven Gothel2011-09-303-4/+23
* GLPipelineFactory: Generics && Using enhanced GlueGen's ReflectionUtil.getCon...Sven Gothel2011-09-301-16/+13
* EGL: eglSwapBuffers() show failure in DEBUG modeSven Gothel2011-09-301-1/+6
* ES Library lookup order - Favor spec lib nameSven Gothel2011-09-302-11/+17
* EGL: chooseGraphicsConfigurationStatic() public and w/ optional visualIDSven Gothel2011-09-302-14/+35
* Graph GLSL: Use global precicision settings enhancing readabilitySven Gothel2011-09-307-60/+54
* TypecastFontConstructor: Use IOUtil's createTempFile() to comfort AndroidSven Gothel2011-09-281-4/+2
* Fix ES2 shadersSven Gothel2011-09-284-4/+6
* Fix GLProfile ES2: Component numbers can't be validated (??)Sven Gothel2011-09-281-5/+3
* GLContextImpl: Fix bug: Surface was not unlocked in case new context creation...Sven Gothel2011-09-271-7/+9
* Adapt to GlueGen's Lock ChangeSet: e4baba27507ce78e64a150ec6f69fb96f5721a34 ;...Sven Gothel2011-09-275-30/+32
* NEWT/JOGL: MacOSX UpdateSven Gothel2011-09-254-1/+8
* Use new JNILIbLoaderBase addNativeJarLibs(all, atomic) for JOGL, NativeWindow...Sven Gothel2011-09-241-24/+5
* Use Platform's initSingleton() instead of JVMUtil's (private package) ; Use T...Sven Gothel2011-09-231-3/+34
* NEWT/Reparenting: Give Composite WM some slack, sleep(100); Minor edits/fixesSven Gothel2011-09-161-1/+0
* Graph Fonts: Decorate w/ PrivilegedAction if requiredSven Gothel2011-09-153-29/+34
* Fix X11/Translucency (NV): Don't enable GLX.GLX_TRANSPARENT_TYPE; Always choo...Sven Gothel2011-09-143-31/+36
* Minor edits: generics, test scriptSven Gothel2011-09-141-8/+7
* Relocated VersionAppletSven Gothel2011-09-141-0/+168
* *GLContext: resetStates(); getPlatformExtensionsString(); GLX/WGL NV_swap_gro...Sven Gothel2011-09-099-89/+312
* JOGL: Make GLProfile shutdown()/initSingleton() functional, ie. proper recrea...Sven Gothel2011-09-083-18/+24
* Minor edits, dead code, test invocationSven Gothel2011-09-081-3/+0
* Destruction of GLAutoDrawable shall not remove them from AnimatorControl (due...Sven Gothel2011-09-081-2/+0
* Minor edits/cleanup: unused var, finalSven Gothel2011-09-072-2/+1
* Unify Immutable/WriteCloneable Usage ; Remove Clonable for ImmutableOnly typesSven Gothel2011-09-041-3/+0
* Complete translucency support for Win32 - tested w/ NEWTSven Gothel2011-09-043-1/+42
* NativeWindow/JOGL: Cleanup Caps doc and implicit related values.Sven Gothel2011-09-041-22/+30
* Complete translucency support (core w/ X11 (only) - tested w/ NEWT)Sven Gothel2011-09-032-9/+14
* JOGL/X11GLXGraphicsConfiguration: Query opaque/transparent by XRender 'alphaM...Sven Gothel2011-09-031-1/+12
* Add GL Version 4.2 in GLContext Query - Add verification via glGetIntegerv(GL...Sven Gothel2011-09-0212-48/+64
* GLArrayDataWrapper: Allow vboTarget '0' -> no VBOSven Gothel2011-09-022-3/+3
* GLSL ShaderState: verbose = DEBUG ? true : falseSven Gothel2011-09-011-1/+1
* X11Util.createDisplay() -> X11Util.openDisplay(): Better name match to XOpenD...Sven Gothel2011-08-312-3/+3
* X11OnscreenGLXDrawable: Mark dead GLX_WINDOW code deadSven Gothel2011-08-311-2/+4
* glXCreateContextAttribsARB: Use NIO for attributesSven Gothel2011-08-311-22/+27
* Workaround for X11/ATI fglrx bug 515 - Multiple Display ConnectionsSven Gothel2011-08-311-0/+4