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* Fix AWT printing issues w/ overlapping and/or non-opaque contents ; Change ↵Sven Gothel2013-09-154-262/+169
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AWTPrintLifecycle's lifecycle - AWTPrintLifecycle: - Should decorate: PrinterJob.print(..), instead of within Printable.print(..) { .. container.printAll(..); .. } This is due to AWT print implementation, i.e. AWT will issue Printable.print(..) multiple times for 'overlapping' or non-opaque elements! - Move from javax.media.opengl.awt -> com.jogamp.nativewindow.awt - Make _interface_ AWT agnostic, i.e. remove Graphics2D from 'setup(..)' - Add 'int numSamples' to 'setup(..)' to determine the number of samples - AWTTilePrinter: - Use double precision when scaling image-size and clip-rect, then round them to integer values. Otherwise AWT will use the bounding box for the clipping-rectangular. - Clip negative portion of clip-rect, this removes redundant overpaints, as well as increasing the tile count due to the increased clipping-size. - Clip the image-size in the tile-renderer according to the clip-rect. - DEBUG_TILES: Dump tiles to file - Use sub-image of final BuffereImage instead of adding another clipping region. This might increase performance if no clip-rect has been set. TODO: TestTiledPrintingGearsSwingAWT overlapping tests exposes a 'off by one' bug of the first layer's background! Note: The GL content seems to be correct though - maybe it's simply an AWT rounding error ..
* TileRenderer: Add and expose clipped image size; Expose size of tiles.Sven Gothel2013-09-151-32/+119
| | | | | | | | Add clipping of the image-size and hence differentiate the image-size and the size the tile-renderer iterates through. The original image-size is required for the opengl reshape and rendering, where the clipping size may restrict the range of rendering.
* AWTTilePainter: Fix null clip-rect (consider scaling); Fix non GL-oriented ↵Sven Gothel2013-09-133-32/+57
| | | | drawable, skip vertical flip and use 1:1 y-coord.
* Complete commit 4b866d2686ab9c3fd7cf6708925b4663ad81e359: Relocate ↵Sven Gothel2013-09-131-0/+50
| | | | FFMPEGNatives.initIDS0() -> FFMPEGStaticNatives.initIDS0(); Cleanup up warnings and includes (clang); Forgot to commit new ffmpeg_static.h
* Relocate FFMPEGNatives.initIDS0() -> FFMPEGStaticNatives.initIDS0(); Cleanup ↵Sven Gothel2013-09-1110-111/+91
| | | | up warnings and includes (clang).
* Fix TileRendererBase Bug: Avoid multiple GLEL init(..) call.Sven Gothel2013-09-111-2/+11
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* AWT Printing: AWTTilePainter needs to handle null clip!Sven Gothel2013-09-103-8/+12
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* AWTPrintLifecycle: Add DEFAULT_PRINT_TILE_SIZE (512); Remove unused imports.Sven Gothel2013-09-083-12/+5
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* Add AWTTilePainter.dumpHintsAndScale(..), removing more duplicated code from ↵Sven Gothel2013-09-083-22/+19
| | | | GLCanvas/GLJPanel
* TileRenderer*: API doc fixesSven Gothel2013-09-082-3/+3
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* TileRenderer*: Fix pre-swap and post-swap in regards to endTile(..), i.e. ↵Sven Gothel2013-09-083-20/+66
| | | | pre-swap only for FBO && MSAA. See TileRendererBase.reqPreSwapBuffers(..) API doc.
* Fix some JavaDoc and API doc (reference) bugs ..Sven Gothel2013-09-089-54/+65
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* AWTPrintLifecycle: Add detailed API docSven Gothel2013-09-081-1/+62
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* Test: Don't resize frame, tweek print-matrix; AWTPrintLifecycle: Add scale ↵Sven Gothel2013-09-084-90/+218
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and convenient AWT container traversal context; GLCanvas/GLJPanel properly handle existing MSAA and req. AA; - Test: Don't resize frame, tweek print-matrix - Use scaleComp72 to scale the frame to fit on page, i.e. global print matrix - Use scaleGLMatXY = 72.0 / glDPI to locally scale on the GL drawable as being passed to AWTPrintLifecycle.setup(..) - Hence frame stays untouched/stable, no need for 'offscreen' print test, which is removed. - AWTPrintLifecycle: Add scale and convenient AWT container traversal context Use a simple decoration for all AWTPrintLifecycle impl. components within a container: final AWTPrintLifecycle.Context ctx = AWTPrintLifecycle.Context.setupPrint(frame, g2d, scaleGLMatXY, scaleGLMatXY); try { } finally { ctx.releasePrint(); } - GLCanvas/GLJPanel properly handle existing MSAA and req. AA; - GLCanvas: Workaround bug where onscreen MSAA cannot switch to offscreen FBO, i.e. stay 'onscreen' - GLJPanel: Use new offscreen FBO if MSAA is requested and not yet used. - GLJPanel.Offscreen.postGL(): always swapBufer(), was missing for !GLSL swapping Results GLCanvas / GLJPanel: - Good scaling - Stable behavior / visibility - High DPI mode works
* TiledPrintingAWTBase: Fix scaling - Fit frame to page, add MSAA ↵Sven Gothel2013-09-074-30/+52
| | | | | | | | | | | | | | RenderingHints test; setupPrint(Graphics2D): Query RenderingHints to use MSAA rendering - AWTPrintLifecycle.setupPrint(Graphics2D): Query RenderingHints to use MSAA rendering - Impl. in GLCanvas - TODO GLJPanel (would need a new offscreen buffer) - TiledPrintingAWTBase: - Fix scaling - Fit frame to page - add MSAA RenderingHints test - GLCanvas: Remove dumpStack() DEBUG output
* TileRenderer*: Fix FBO MSAA use-case, i.e. call swapBuffers() before ↵Sven Gothel2013-09-073-14/+47
| | | | | | | | | | | endTile(); Enhance unit tests for MSAA, also add TileRendererBase.TileRendererNotify to GearsES2 GL[Auto]Drawable.swapBuffers() must be called before endTile(). This is especially important if using multisampling offscreen FBO drawables, where swapBuffers() triggers the <i>downsampling</i> to the readable sampling sink. Otherwise, we will be 'one tile behind' !
* Fix TileRenderer*: Allow general usage w/ any GL profile, only image-buffer ↵Sven Gothel2013-09-073-25/+77
| | | | | | | | | | | | | requires >= GL2ES3; Always set pack-alignment, Set glReadBuffer(..) >= GL2ES3 - Allow general usage w/ any GL profile, only image-buffer requires >= GL2ES3 Due to GL2ES3.GL_PACK_ROW_LENGTH and image-width != tile-width - Always set pack-alignment Forgot for tile-buffer - Set glReadBuffer(..) >= GL2ES3 Required if using FBO offscreen, i.e. MSAA mode.
* Complete commit 54dcdf1f53c9fc1f7124cf77bbf5aa952d42053a, exposing GL2ES3 in ↵Sven Gothel2013-09-074-14/+15
| | | | GLProfile (just a query, no new profile)
* AWT/GL Printing WIP: Abstract AWT tile painting code out to AWTTilePainter, ↵Sven Gothel2013-09-073-301/+300
| | | | reused w/ GLCanvas and GLJPanel
* GLCanvas Printing WIP: Add GLJPanel; GLCanvas TILE_SIZE 512; ↵Sven Gothel2013-09-062-75/+339
| | | | print(Graphics): Don't force on AWT-EDT -> Deadlock; releasePrint(): perform reshape/display!
* Add AWTPrintLifecycle interface describing impl. w/ ↵Sven Gothel2013-09-062-1/+52
| | | | setupPrint()/releasePrint(), modularize unit test TestTiledPrintingGearsAWT
* GLCanvas Printing WIP: Perform all print* operations on AWT-EDT, clip before ↵Sven Gothel2013-09-061-147/+184
| | | | drawing image and show same; Test: Add offscreen print and add borders.
* TileRenderer*: Add more detailed 'toString()' - override for TileRendererSven Gothel2013-09-062-4/+24
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* GLCanvas Printing WIP: Swap to offscreen at setupPrint(); Use TileRenderer @ ↵Sven Gothel2013-09-061-107/+129
| | | | | | | | | | | | | | | | | | | | | | | | print(..); Test: Add auto-print w/o UI 72dpi and 300dpi NOTE: Tile raster is added at print plus lots of debug output - WIP! - Swap to offscreen at setupPrint() - Swap GLEventListener (GLEL) and GLContext to fixed size offscreen GLAutoDrawable (GLAD) - Destroy onscreen drawable/context - Setup TileRenderer w/ offscreen GLAD - @ releasePrint() restore onscreen .. This shall ensure we don't hog the GPU resources when resizing the AWT component (upscaling). - Use TileRenderer @ print(..) The clip-rect will be used as the TileRenderer's image-size and we perform a whole tile-rendering loop. This helps to limit resources, see above. - Test: Add auto-print w/o UI 72dpi and 300dpi
* TileRenderer*: TileRenderer adds setTileOffset(..), getParam(pname) shall ↵Sven Gothel2013-09-063-36/+23
| | | | | | | | | | | | | | | | | | | always return last result, no overloading of attachToAutoDrawable(..); Fix comments TileRenderer: - adds setTileOffset(..) A tile offset might be required, i.e. via a given rectangular clip bounds - getParam(pname) shall always return last result Even when finished tiling, the last value shall be returned, otherwise a post endTile() is unable to retrieve the value. - No overloading of attachToAutoDrawable(..) No reason to complicate usage by mutating semantics, call setTileSize(..) manually TileRendererBase: - Fix API doc: TR_CURRENT_TILE_X_POS, TR_CURRENT_TILE_Y_POS
* GLDrawableUtil.swapGLContextAndAllGLEventListener: Fix comment - Add remark ↵Sven Gothel2013-09-061-0/+4
| | | | about GLAnimatorControl's which association gets swapped as well.
* GLVBOArrayHandler: Remove unused importsSven Gothel2013-09-051-3/+0
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* GLCanvas Printing WIP - Add TestTiledPrintingGearsAWTSven Gothel2013-09-052-31/+38
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* TileRendererBase: API-doc cleanup; Fix GLCanvas, WIP printing ..Sven Gothel2013-09-052-68/+124
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* TileRendererBase: Add interface TileRendererNotify, to notify implementing ↵Sven Gothel2013-09-051-8/+40
| | | | | | | | | | | | | GLEventListener about attached/detached TileRenderer .. since GLEventListener's reshape(..) method must query certain tile renderer attributes (tile pos and image size), they have to be aware of the TileRendererBase. To simplify such awareness and hence automate this attachement and passing over the tile renderer reference, they should implement this new interface. Gears example implements the new interface, which caches the TR reference and pauses rotation.
* TileRendererBase: Add toString(), Proper tile unit test names, i.e. add NEWT ↵Sven Gothel2013-09-052-2/+12
| | | | for UI agnostic (no-awt tests).
* TileRenderer*: Enhance API Doc; Cleanup OO; Remove PMVMatrixCallback, use ↵Sven Gothel2013-09-054-201/+275
| | | | | | | | | | | | | GLEventListener reshape(..) or manual reshape after beginTile(..) method. GLEventListener reshape(..) method should be aware of TileRenderer usage and get the missing tile position and image size from it (-> see Gears example). TestRandomTiledRendering3GL2AWT demos AWT GLCanvas onscreen being used for random tile rendering to produce a PNG file. TestTiledRendering1GL2 is now GLAutoDrawable/GLEventListener agnostic, hence demos plain GLDrawable tile rendering usage.
* TileRenderer*: Align impl. to common abstract superclass TileRendererBase ↵Sven Gothel2013-09-043-384/+380
| | | | (cleanup / API doc)
* TileRenderer: Unify TileRenderer, add RandomTileRenderer (both utilizing ↵Sven Gothel2013-09-043-213/+630
| | | | GLPixelBuffer, and pre/post GLEventListener)
* PNGImage: Bounds check in getPixelRGBA8(..) and setPixelRGBA8(..)Sven Gothel2013-09-041-0/+8
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* GLPixelBuffer*: Add componentCount==1 (ALPHA/RED), 'allowRowStride' ↵Sven Gothel2013-09-047-80/+152
| | | | | | | | | | | | | | | | | utilization AWTGLPixelBuffer* -> GLPixelBuffer* GLPixelBufferProvider: - Default*.getAttributes(): Add componentCount==1 (ALPHA/RED), validate values, throw exception if n/a or not supported - Add 'allowRowStride' (as for AWTGLPixelBufferProvider) - Add default for true and false GLPixelBuffer: - Add 'allowRowStride' (as for AWTGLPixelBuffer) - Fix requiresNewBuffer(..): - aquire minByteSize if passed one is <= 0 - validate minByteSize w/ currentByteSize according to allowRowStride. AWTGLPixelBuffer: 'allowRowStride' impl. moved to GLPixelBuffer.
* Cleaned up TiledRenderer capable to be used w/ GL2ES3 and TiledRenderer2 to ↵Sven Gothel2013-09-033-601/+576
| | | | | | | | | | | | | | be used w/ GLAutoDrawable. - Remove GL2 dependencies - Only requires PixelStorage ROW_LENGTH -> GL2ES3 - Position target buffer position according to skip [pixels, rows] - Use an interface PMVMatrixCallback, allowing user to reshape the custom 'PMV Matrix' according to the current rendered tile - Properly adjust tile/image buffer to written position and flip for read operation
* GLReadBufferUtil.readPixels(..): Use plain int values for inWidth/inHeight, ↵Sven Gothel2013-09-032-12/+9
| | | | instead int[] - no return value desired.
* GLPixelStorageModes: Fix API doc references, Add ↵Sven Gothel2013-09-031-5/+39
| | | | set[Pack|Unpack]RowLength(GL2ES3 gl, ..)
* GLBuffers: Align commentSven Gothel2013-09-031-1/+1
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* GL*, GLContext: Expose isGL2ES3() and getGL2ES3() for convenience.Sven Gothel2013-09-033-0/+23
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* Fix Bug 810: Adding Julien Gouesse's fix while moved the new ↵Sven Gothel2013-09-021-6/+2
| | | | 'addNativeJarLibsJoglCfg(..)' to GlueGen, commit c0ead6fa10280f8076704726d59f482b183fd77e
* Revert commit 4beef4fe856690b070ba06a6caf4515aebd7171b manually for testing ↵Sven Gothel2013-09-021-2/+2
| | | | purposes .. (ATI fglrx driver issues)
* X11GLXDrawableFactory.Shutdown: Disable shared context destruction since it ↵Sven Gothel2013-09-021-2/+2
| | | | | | | | | may lead to a JVM freeze .. .. on ATI fglrx driver 32bit on 64bit w/ a frozen shared GL context involved. Hence we have to rely on the driver cleanup when JVM hits 'exit', equal to the Windows implementation.
* Animator/GLWindow: Catch 'ThreadDeath/Throwable' and dump info in DEBUG mode ↵Sven Gothel2013-09-022-1/+6
| | | | (cosmetic change only); Typo in comment; TestSharedContextListNEWT2: Stop animator.
* FFMPEGMediaPlayer: Handle use-case of having [av|sw]resample lib, but not ↵Sven Gothel2013-09-012-4/+4
| | | | | | | compiled for it -> pass Scenario ffmpeg-0.10, where we are not prepared (compiled-in) for sw-resample support. Don't use if compiled in version (CC) is < 0 (n/a), and allow to pass at load time.
* ffmpeg_impl_template: Remove DEBUG line ..Sven Gothel2013-09-011-1/+1
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* GLMediaPlayer: pause() -> pause(boolean flush): Allowing to flush buffers, ↵Sven Gothel2013-08-312-17/+35
| | | | next frame after play() will provide new frame. Added API doc.
* GLContext: Add missing 'isGLESProfile()' and fix 'isGLcore()', i.e. GL2ES2 ↵Sven Gothel2013-08-311-1/+2
| | | | -> GLES2 (in profile set)
* FFMPEG/GLMediaPlayer: Fix compiler errors w/ new MingW 4.8.1: 'strsafe.h' -> ↵Sven Gothel2013-08-312-4/+10
| | | | don't use tchar.h; Fix compiler warning: Add missing (intptr_t) cast.