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* SharedResourceRunner: Always dump Exception if catched @ creation, not just ↵Sven Gothel2012-12-301-3/+1
| | | | | | in DEBUG case. This seems to be crucial, since otherwise user is left in the dark w/o enabling debug flags.
* setGLFunctionAvailability(..): Unify GLInt and GLString version validation; ↵Sven Gothel2012-12-301-50/+102
| | | | | | | | | | | | | | | | | Refines commit b6ae4e4dcbd740dd57de9dc3280d943e98cdaa76 - Limit getGLIntVersion() w/ non ARB ctx to 3.0 - similar to getGLVersionNumber(.., String). - GLInt only proceeds w/ valid version - Always test GLInt version before GLString version, cont. w/ GLString version if GLInt failed. - Fail if strictMode and GLInt failed, but GLString reports GL >= 3.0 - Fail is strictMode and neither GLInt nor GLString could validate version - Clear glError before succeeding (could be tainted by GLInt version test)
* Cleanup / Simplify: setGLFunctionAvailability(..) / ↵Sven Gothel2012-12-302-50/+117
| | | | | | | | | | createContextARBVersions(..) GL Version Validation String or integer based GL version validation now happens in setGLFunctionAvailability(..) depending on the requested profile. Due to the 'strictMatch' argument the method fails early when unsatisfied also allowing to simplify createContextARBVersions(..) implementation.
* Fix Bug 658 (Mesa 9.0 3.1 Intel compat quirk, 3.1 core only) ; No ↵Sven Gothel2012-12-292-41/+92
| | | | | | | | | | | | | | | | | | | PROFILE_ALIASING compat -> core ; Fix setGLFunctionAvailability(..) failure path @ profile query - Add GLRendererQuirks.GLNonCompliant, marking a GL context/profile non compliant. Currently: 'Mesa DRI Intel(R) Sandybridge Desktop' && 3.1 compat profile - Fix Bug 658 (Mesa 9.0 3.1 Intel compat quirk, 3.1 core only) Detect case using new GLRendererQuirks.GLNonCompliant in setGLFunctionAvailability() and return 'false'. - No PROFILE_ALIASING compat -> core Use true core GL profiles / context if available to ensure proper API behavior across platforms due to different functionality. E.g. don't use GL3bc if GL3 is requested. - Fix setGLFunctionAvailability(..) failure path @ profile query Destroy temp context & zero result to cont. iterating through GL versions. This missing cleanup lead to returning the faulty GL context handle and it's mapping/usage.
* AWT GLCanvas: More strict GLDrawable realization [on AWT-EDT], skip if ↵Sven Gothel2012-12-282-7/+8
| | | | | | | | | | | | | | | | | | | | creation is not possible on AWT-EDT. The Intel HD3000 OpenGL driver on Windows will deadlock @ SwapBuffers in case the drawable is created on a thread other than the window owner thread. We are aware of such possibilities, nevertheless the AWTEDTExecutor.singleton.invoke(..) allowed to execute the runnable in case it cannot be invoked on AWT-EDT. The latter is the case if the current thread is not the AWT-EDT _and_ is holding the AWT tree-lock. With GlueGen commit 0b43b43f889ad7fc220942b0076e2001ca3cf13f, the invoke method now consumes an argument allowing to restrict the execution to AWT-EDT only. In such case, the drawable will be realized at a later time from the AWT-EDT. Such a situation could be triggered if a Frame's setVisible(true) is not issued from the AWT-EDT, as it should be! However, to relax such use cases - we better recognize such possible dealock and avoid it.
* Bug 642 / Refine 1ae0737f34143a5ed655bd9c4d5fe9b0437c7774: ↵Sven Gothel2012-12-221-2/+2
| | | | | | | GLCanvas.displayOnEDT: Also check null!=drawable As for 1ae0737f34143a5ed655bd9c4d5fe9b0437c7774, an animator may inject a display Runnable on the EDT before AWT destruction. In case this Runnable is executed after destruction on the EDT - it would fail.
* Bug 642 / Refine 1ae0737f34143a5ed655bd9c4d5fe9b0437c7774: ↵Sven Gothel2012-12-221-48/+42
| | | | | | | | | | GLContextImpl.makeCurrent() - Handle !drawable.isRealized() early, don't catch 'create' Exception Catching the createImpl() exception could be confusing, since it shall succeed. Such exception is required to hint a platform bug and to debug it. Hence testing drawable.isRealized() upfront is preferrable, i.e. catching a well known case for returning CONTEXT_NOT_CURRENT.
* Fix Bug 642 TestJSplitPaneMixHwLw01AWT (AWT-GLCanvas); Robustness ↵Sven Gothel2012-12-223-25/+39
| | | | | | | | | | | | | | | | | | | | | | | | | | GLContext/GLDrawable - Fix Bug 642 TestJSplitPaneMixHwLw01AWT On Windows platform when mixing hw/lw JSplitPanel, the GLCanvas is removed and added when splitter is moved. The lack of robustness (see below) lead to an exception. Note: Only w/ GLJPanel (no hw/lw mixing) the splitter can be moved in both direction. Only here it is guaranteed that the GL component will survive the action. - Fix AWT-GLCanvas EDT Runnable: swapBuffer().. / display(..) - Check drawable.isRealized() within the lock on the performing thread. This is not possible before issuing the EDT Runnable action since we cannot hold the lock beforehand. - Robustness GLDrawableImpl - boolean realized -> volatile boolean realized - remove 'synchronized' on isRealized() and setRealized(..) - Use dbl-checked locking on 'realized' test for swapBuffers() and setRealized(..) - Robustness GLContextImpl - Catch createImpl(..) exception and properly return CONTEXT_NOT_CURRENT
* *Drawable impl. DEBUG: Add getThreadName() to debug out.Sven Gothel2012-12-228-13/+16
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* FBObject, minor edit: GL2GL3.GL_MAX_COLOR_ATTACHMENTS -> ↵Sven Gothel2012-12-211-1/+2
| | | | GL2ES2.GL_MAX_COLOR_ATTACHMENTS
* GLContextImpl: Make createContextARBImpl/setGLFunctionAvailability more ↵Sven Gothel2012-12-219-23/+32
| | | | robost while detecting erroneous queried GL version
* MacOSXCGLContext: Use new setLocation(gl, shader-program); Minor edits..Sven Gothel2012-12-162-2/+2
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* GLJPanel: Impl. is GLProfile agnostic; Use ↵Sven Gothel2012-12-166-427/+463
| | | | | | | | | | | | | | GLDrawableFactory.createOffscreenDrawable(..) for common OffscreenBackend (dropping pbuffer/software); Flip FBO w/ GLSL texture renderer. - Implementation is GLProfile agnostic - Shall work on ES2, GL2, .. etc - Use GLDrawableFactory.createOffscreenDrawable(..) for common OffscreenBackend (dropping pbuffer/software) - Leave offscreen selection to common factory code, favoring FBO - Flip FBO w/ GLSL texture renderer - Faster on low CPU machines - Enabled if GL2ES2 and FBO offscreen
* GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow ↵Sven Gothel2012-12-1611-153/+621
| | | | | | | | | | | | | | | | | | | | | | operating w/o it; ShaderState: Remove notion of GL context attachment, use pass-through or object association; GLArrayData/GLUniformData: Add basic GLSL location methods - GLArrayData/GLUniformData: Add basic GLSL location methods - GLArrayData - add: setLocation(..) for attribute location/index retrieval (post link) and binding (pre link) - GLUniformData - add: setLocation(..) for attribute location/index retrieval (post link) - GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow operating w/o it - GLArrayData - add: 'public void associate(Object obj, boolean enable)', allows setting ShaderState usage - ShaderState: Remove notion of GL context attachment, use pass-through or object association - ownsAttribute(..) associates the attribute w/ ShaderState - removed GL context ShaderState attachment Tested: - ImmModeSink w/ GLSL/ES2 w/ and w/o ShaderState - GLArrayData* w/ and w/o ShaderState
* Cleanup GLContext special entries: getOffscreenContextPixelDataType(), ↵Sven Gothel2012-12-1516-107/+158
| | | | | | | | | | | | | | | | | | | | | | | getOffscreenContextReadBuffer(), .. ; Add GLFBODrawable API entries for multi buffering (no impl. yet); GLJPanel 1st simplification using offscreen drawable - Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ; - add: getDefaultReadBuffer() (-> exposed via GLBase as well) - add: isGLOrientationFlippedVertical() - add: getDefaultPixelDataType() - removed impl: getOffscreenContextPixelDataType() - removed impl: getOffscreenContextReadBuffer() - removed impl: offscreenImageNeedsVerticalFlip() - Add GLFBODrawable API entries for multi buffering (no impl. yet); - TODO: Add implementation code in GLFBODrawableImpl - GLJPanel 1st simplification using FBO - Use above new GL/GLContext entries - Fix: getNativeSurface() and getHandle() - TODO: - Remove distinction of 'pbuffer' and 'software', - Use GLDrawableFactory.createOffscreenDrawable(..) - Use GL for FBO swapping
* SWT GLCanvas: Fix sporadic drop of redraw on X11 _and_ allow using custom ↵Sven Gothel2012-12-041-115/+235
| | | | | | | | | | | | | | | | | | GLCapabilities on X11 (feature complete) To allow custom GLCapabilities, we had to use native parenting on X11 w/ a new child window. The desired visualID chosen by the users GLCapabilities is passed to the new child window. The redraw drops must be caused by the original GDK or the new child GDK window. Now we use a plain X11 child window similar to NEWT's X11 window and NewtCanvasSWT, which doesn't expose this bug. (Note: SWTAccessor/GLCanvas still contains the uncommented GDK code path for further inspection, if desired) Also added SWTNewtEventFactory to test event handling on the SWT GLCanvas w/ GearsES2. TestSWTJOGLGLCanvas01GLn tests custom GLCapabilities now. SWTEDTUtil has been moved to private: com.jogamp.newt.swt -> jogamp.newt.swt.
* Fix GLDrawableHelper invokeGLImpl(..): Only attempt to release context after ↵Sven Gothel2012-12-021-25/+28
| | | | successfull claim; Also fix intendations of block.
* SWT GLCanvas/NewtCanvasSWT: Check isVisible() @ validation; NewtCanvasSWT ↵Sven Gothel2012-12-021-1/+1
| | | | | | | | | | remove just introduced setVisible(false) and adapt to setEDTUtil() changes. ; Enhance Bug 643 unit test: Also test NEWT EDT and pre-visible GLWindow. - SWT GLCanvas/NewtCanvasSWT: Check isVisible() @ validation - NewtCanvasSWT remove just introduced setVisible(false) and adapt to setEDTUtil() changes - Enhance Bug 643 unit test: Also test NEWT EDT and pre-visible GLWindow.
* SWT GLCanvas: Fix dispose bug, check for isDisposed() and add ↵Sven Gothel2012-11-291-17/+52
| | | | | | | | | | | | | | DisposeListener; Run GL tasks on current thread w/o restrictions Fix dispose bug, check for isDisposed() and add DisposeListener - Don't issue SWTAccessor.setRealized(..), since it's called implicit via super.dispose() - Check isDisposed() .. - add DisposeListener to act on parent's disposal (Shell, Composition, ..) Run GL tasks on current thread w/o restrictions + * The current thread seems to be valid for all platforms, + * since no SWT lifecycle tasks are being performed w/ this call. + * Only GL task, which are independent from the SWT threading model.
* Fix regression of commit 4dd44b985fe0541be3a3bcd9045d201ed3ca2cc5: Setting ↵Sven Gothel2012-11-281-1/+1
| | | | 'sendReshape' for onscreen drawables as well.
* FPSAnimator: Add note on deamon-thread and JVM shutdown behavior.Sven Gothel2012-11-252-5/+11
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* Merge pull request #53 from HaZuki/FixQuaternionSpikeSven Gothel2012-11-211-2/+2
|\ | | | | | | | | | | Fix Bug : Quaternion multiplication unexpected behavior Matches description in Bug 631 https://jogamp.org/bugzilla/show_bug.cgi?id=636
| * Fix Bug : Quaternion multiplication unexpected behaviorHaZuki2012-11-161-2/+2
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* | OSX CALayer Stencil/.. Fix: In case of FBO CALayer usage, use default ↵Sven Gothel2012-11-212-17/+27
|/ | | | | | | | | | caps/pixelformat w/ chosen GLProfile only Using a pixelformat w/ chosen stencil for CALayer does corrupt rendering for an unknown reason, probably due to incompatible pixelformat w/ CALayer composition. This patch simply discards any special chosen caps, while only recognizing the desired GLProfile for the FBO CALayer pixelformat.
* Frustum: Clarify method names, fix point/sphere classification, add used ↵Sven Gothel2012-11-122-26/+71
| | | | | | | | | references Clarify method names: - update(..) -> updateByPMV(..), updateByPlanes(..) - isOutside(AABBox) -> isAABBoxOutside(AABBox) - .. same for point/sphere, while adding 'Location classifyType(..)'
* Frustum: Add doc. about Frustum's Plane's normal orientationSven Gothel2012-11-121-2/+16
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* Frustum: Cleanup / update; PMVMatrix: Fix mulPMVSven Gothel2012-11-122-13/+24
| | | | | | | | | | Frustum: Cleanup / update - Remove ctor w/ PMV, use update(..) instead - avoid API explosion - Add update(Plane[]) to copy existing Frustum planes - Mention world-coordinates in update(PMV) PMVMatrix: Fix mulPMV - P*Mv in column major order is correct for Frustum
* Frustum: Clarify isOutside(AABBox) impl, add isOutside for point and sphereSven Gothel2012-11-121-6/+43
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* Adding Ref.: Frustum-Culling, Max WagnerSven Gothel2012-11-121-10/+12
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* Validating Frustum w/ help of Eduard White [email protected], referencing ↵Sven Gothel2012-11-122-75/+139
| | | | | | | | | | | | | | | | | the original paper Paper: Fast Extraction of Viewing Frustum Planes from the World-View-Projection Matrix http://graphics.cs.ucf.edu/cap4720/fall2008/plane_extraction.pdf Authors (in alphabetical order): Gil Gribb <[email protected]> Klaus Hartmann <[email protected]> 06/15/2001 Fix: - Column Major Order PMV (Passing to Frustum and in calculation itself) according to paper coeff. calculation of plane - Plane's signed distance function (only add d, don't multiply) - Normalization: divide by lenght, not multiply
* Frustum: Print Plane's normals properly in toString()Sven Gothel2012-11-111-1/+1
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* Frustum: Passing Mv*P (column major order)Sven Gothel2012-11-112-34/+34
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* Added a condition to skip updateGraphicsConfigurationARB when ↵jthedering2012-11-111-1/+2
| | | | non-hardware-accelerated capabilities are requested, because only updateGraphicsConfigurationGDI provides software rendering capabilities.
* GLDrawableHelper disposeAllGLEventListener(): Don't use cached listener size ↵Sven Gothel2012-11-111-3/+2
| | | | / check size() > 0, since List can be modified by listener itself
* PMVMatrix: Add 'Frustum glGetFrustum()' adding same dirty/request ↵Sven Gothel2012-11-111-58/+81
| | | | | | | | | methodology as for Mvi and Mvit Allows user to derive Frustum from updated P + MV Clarify method name for clearing all update request: - disableMviMvitUpdate() -> clearAllUpdateRequests()
* Frustum: Simpler usage (ctor, update) no need for explicit compute() method. ↵Sven Gothel2012-11-111-102/+143
| | | | Don't store passing PMV reference. isInside() -> isOutside()
* AABBox: Add public direct setSize(..), skipping redundant reset() / resize(..)Sven Gothel2012-11-111-18/+31
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* Cleanup Frustum Math Util: Independent / Compile Clean / Relocation ; ↵Sven Gothel2012-11-113-191/+194
| | | | | | | | | | | | PMVMatrix: Add getPreMultipliedPMV(..) - Independent / Compile Clean - Remove OpenMALI dependencies - Use basic float[] type and FloatUtil - Use AABBox - FIXME: May need BBox (no axis alignment ?!) - Relocation - Move to com.jogamp.opengl.math.geom (see commit 5fafc1ac360333645b807dcd8dff0c0a655ea439)
* Reorganize math code into: com.jogamp.opengl.math and ↵Sven Gothel2012-11-1127-82/+257
| | | | | | | | | | | | | | | | | | | | | | | com.jogamp.opengl.math.geom packages Note: WIP - We may relocate / reorg math package. Public relocations: com.jogamp.opengl.util -> com.jogamp.opengl.math - FixedPoint - FloatUtil com.jogamp.graph.math -> com.jogamp.opengl.math - Quaternion - VectorUtil com.jogamp.graph.geom -> com.jogamp.opengl.math.geom - AABBox VectorUtil: Introducing Vert2fImmutable and Vert3fImmutable interfaces, allowing graph Vertex instances to be used 'graph' agnostic and to document 2d/3d use-cases.
* Merge MathFloat into FloatUtilSven Gothel2012-11-116-95/+68
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* Fix Bug 636: Quaternion multiplication unexpected behaviorTek2012-11-111-4/+4
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* Adding basic Frustum utility class interfacing w/ PMVMatrix. Still depending ↵Eduard White2012-11-111-0/+191
| | | | on OpenMALI - hence broken.
* Bug 634 - Part 1: Fix FBObject regression of commit ↵Sven Gothel2012-11-081-4/+12
| | | | | | | | | | dbc260bd2e917ee9001461749c99da0c9cbfaf9a - init(..): Query MAX_COLOR_ATTACHMENTS: Remove erroneous samplingSink null check (it's always null) - reset(..): Create & construct samplingSink if required and missing before detaching all (due to bind) - setSamplingSink(..) returns previous samplingSink
* Fix GLAutoDrawable.dispose(): Dispose drawable even w/o context; ↵Sven Gothel2012-11-085-193/+198
| | | | | | | | | | | | | | | | | | | JAWTWindow.lockSurface(): Check AWT component's native peer - Fix GLAutoDrawable.dispose(): Dispose drawable even w/o context - It is possible to have the GLContext not being created (not made current), so drawable shall be disposed independent. - Merge Runnable 'postDisposeOnEDTAction' to dispose Runnable for clarity - GLDrawableHelper: Split disposeGL from invokeGLImpl for clarity - JAWTWindow.lockSurface(): Check AWT component's native peer - W/o a native peer (!isDisplayable()), JAWT locking cannot succeed. - On OSX OpenJDK 1.7, attempting to JAWT lock a peer-less component crashes the VM - MacOSXJAWTWindow.lockSurfaceImpl(): Remove redundant null checks
* FBObject: Rename private fields for better reading: samplesSink* -> ↵Sven Gothel2012-11-061-65/+65
| | | | samplingSink*
* Bug 634 - Part 1: FBObject, Make MSAA 'samplingSink' mutable and add ↵Sven Gothel2012-11-061-10/+33
| | | | setSamplingSink(..). Create MSAA samplingSink lazy if null.
* GLFBODrawableImpl: Following suit w/ commit ↵Sven Gothel2012-11-061-1/+1
| | | | | | | b83b068c0f426f24a58e2bd9f52de9ebd0c7876d, sync GL command stream before FBO reconfig Even though we currently have no bug experienced on this, it seems to be a good idea for highly concurrently GL driver implementations.
* Fix GLDrawableHelper.recreateGLDrawable(..): Sync GL command stream before ↵Sven Gothel2012-11-061-4/+9
| | | | | | | destruction of drawable Lack of finishing the GL command stream lead to a SIGSEGV on Windows w/ Nvidia driver where probably pending GL commands were still being processed concurrently.
* GLAutoDrawable: Refine API change of commit ↵Sven Gothel2012-11-057-51/+90
| | | | | | | | | | c002e04f848116922a1ed7bd96ead54961649bbd As suggested by Julien Gouesse, align 'enqueue(..)' method w/ 'invoke(..)': - public void enqueue(GLRunnable glRunnable); + public boolean invoke(boolean wait, List<GLRunnable> glRunnables);
* GLDrawableUtil.swapGLContextAndAllGLEventListener(..): Add glFinish() before ↵Sven Gothel2012-11-041-17/+36
| | | | | | and after ctx/drawable swap - sync'ing GL state Otherwise a driver crash may occur on Windows/NVidia.