| Commit message (Collapse) | Author | Age | Files | Lines |
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'closure'
GLDrawable.invoke(..) regression of commit c77b8f586cb2553582a42f5b90aeee5ef85f1efe:
'wait' was not set to false, if 'deferredHere' was forced to 'false'.
This could lead to the situation where GLRunnableTask
will catch the exception and supresses it.
Animator/FPSAnimator post exception propagation code
animThread = null; notifyAll();
must be complete to finalize animator state in case of an exception.
Decorate 'handleUncaughtException(..)' w/ try { } finally { }
where the latter ensures the mentioned 'closure'.
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Only check error if DEBUG || GLContext.DEBUG_GL in GLDrawableHelper.reshape(.., setViewport==true)
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- GLFBODrawableImpl
- cache getMaxRenderbufferSamples() result from initialize call,
method checks glGetError()
- FBObject
- init(..): Remove one redundant checkPreGLError()
- Allow reset(..) / modify-attachment-operations w/o glGetError():
- Only check error if DEBUG || GLContext.DEBUG_GL:
- RenderAttachment.initialize()
- TexureAttachment.initialize()
- syncSamplingSink(gl)
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- dual-use reset(..), use dedicated init(..) and reset(..)
- GLFBODrawable.FBOMODE_USE_DEPTH: Use GLCapabilities.[get|set]DepthBits(int)
Note: Applications shall use _requested_ GLCapabilities,
if passing caps down to the GLFBODrawable.
Otherwise (using _chosen_ caps) we may end up in requesting
properties not desired, e.g. stencil bits, if driver has chosen.
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- Fix depth- and stencil bit count selection for attachRenderbuffer(..)
- Add generic values: DEFAULT_BITS, REQUESTED_BITS, CHOSEN_BITS, MAXIMUM_BITS
- Refactor depth- and stencil bit-count -> format into own method
- Allow depth- and stencil bit-count select a higher bit-count if required (fix)
- GLFBODrawable.FBOMODE_USE_DEPTH is deprecated, using GLCapabilities.[get|set]DepthBits(..)
- It was an oversight to introduce the bit flag in the first place,
since we should have used the capabilities depth bit-count
- Graph Test: GLEventListenerButton shall use requested capabilities for FBO drawable.
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resetSamplingSink(..) if required; Fix resetSamplingSink(..), isBound(), ..
- Simplify API (init/reset)
- use new unique methods for init and reset:
- void init(final GL gl, final int newWidth, final int newHeight, final int newSamples)
- does not issue resetSamplingSink(..)
- boolean reset(final GL gl, final int newWidth, final int newHeight, final int newSamples)
- always issues resetSamplingSink(..)
- deprecated dual-use (init/reset):
- boolean reset(final GL gl, final int newWidth, final int newHeight)
- boolean reset(final GL gl, int newWidth, int newHeight, int newSamples, final boolean resetSamplingSink)
- reset(..) no more creates a dummy 'samplingSink' instance if sampling > 0,
left up to resetSamplingSink(..)
- Track 'modified' state of FBObject,
if size, format or any attachment has been changed since last
- use(..)
- syncSamplingSink(..)
- resetSamplingSink(..)
- Only issue resetSamplingSink(..) from syncSamplingSink(..)/use(..)
if 'modified == true'
+++
- Fix setSamplingSink(..), i.e. samplingSink state handling:
- Validated whether given samplingSink is initialized,
throws Exception if not.
- Fix resetSamplingSink(..)
- resets the bound state, i.e. leaves it untouched
- also unbinds the samplingSink
- sampleSinkDepthStencilMismatch() also returns true if
this.depth/stencil == null, but samplingSink is not.
- Newly created colorbuffer/-texture matches
exiting colorbuffer's internal-format, if exists.
- Using simplified resetSizeImpl(..) for size mismatch
- Simplified samplingColorSink init check
- Fix isBound()
was: 'bound = bound && fbName != gl.getBoundFramebuffer(GL.GL_FRAMEBUFFER)'
fix: 'bound = bound && fbName == gl.getBoundFramebuffer(GL.GL_FRAMEBUFFER)'
- Fix detachRenderbuffer(..) validates whether detachment was successful,
similar to detachColorbuffer(..)
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init call
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renderbuffer may cause a crash
Workaround crash caused by Mesa 7.2 software rendering
using color renderbuffer target in FBO.
If Mesa < 8.0 and software - or -
property 'jogl.fbo.force.nocolorrenderbuffer' is set,
set quirks:
- GLRendererQuirks.BuggyColorRenderbuffer
- GLRendererQuirks.NoFullFBOSupport (to disable MSAA)
GLFBODrawable always uses FBOMODE_USE_TEXTURE
if GLRendererQuirks.BuggyColorRenderbuffer is set.
+++
Crash Report:
GNU C Library : 2.13 stable
OpenGL : software
Operating System : Linux 3.2.0-4-amd64 #1 SMP Debian 3.2.51-1 x86_64
Processor ID : x86 Family 6 Model 44 Stepping 2, GenuineIntel
Abnormal termination:
Segmentation violation
Register State (from fault):
RAX = 00000000ff1818f0 RBX = 00000000beaf8afc
RCX = 0000000000000004 RDX = 00007f85ed9c9010
RSP = 00007f8252d24fd0 RBP = 00007f8252d25020
RSI = 0000000017b9b330 RDI = 0000000015bca400
R8 = 0000000000000000 R9 = 00007f81edcd3014
R10 = 00007f823565f6ce R11 = 00007f827bee49aa
R12 = 0000000000001406 R13 = 0000000000000001
R14 = 00000000154d5458 R15 = 00000000154d4f10
RIP = 00007f823565f7bc EFL = 0000000000010206
CS = 0033 FS = 0000 GS = 0000
Stack Trace (from fault):
[ 0] 0x00007f823565f7bc put_row_ubyte4 at /mesa/main/renderbuffer.c:665 (in /lib/libGL.so.1)
[ 1] 0x00007f8235727239 _swrast_write_rgba_span at /mesa/swrast/s_span.c:1450 (in /lib/libGL.so.1)
[ 2] 0x00007f823574b071 smooth_rgba_triangle at /mesa/swrast/s_tritemp.h:862 (in /lib/libGL.so.1)
[ 3] 0x00007f82357155f0 _swrast_Triangle at /mesa/swrast/s_context.c:692 (in /lib/libGL.so.1)
[ 4] 0x00007f8235771780 triangle_offset_twoside_rgba at /mesa/swrast_setup/ss_tritmp.h:188 (in /lib/libGL.so.1)
[ 5] 0x00007f82356d2cea _tnl_render_poly_elts at /mesa/tnl/t_vb_rendertmp.h:313 (in /lib/libGL.so.1)
[ 6] 0x00007f82356d335e _tnl_RenderClippedPolygon at /mesa/tnl/t_vb_render.c:244 (in /lib/libGL.so.1)
[ 7] 0x00007f82356c9313 clip_tri_4 at /mesa/tnl/t_vb_cliptmp.h:230 (in /lib/libGL.so.1)
[ 8] 0x00007f82356cd026 clip_render_triangles_verts at /mesa/tnl/t_vb_rendertmp.h:163 (in /lib/libGL.so.1)
[ 9] 0x00007f82356d37d9 run_render at /mesa/tnl/t_vb_render.c:320 (in /lib/libGL.so.1)
[ 10] 0x00007f82356c2436 _tnl_run_pipeline at /mesa/tnl/t_pipeline.c:158 (in /lib/libGL.so.1)
[ 11] 0x00007f82356c37da _tnl_draw_prims at /mesa/tnl/t_draw.c:402 (in /lib/libGL.so.1)
[ 12] 0x00007f82356b673a vbo_exec_DrawArrays at /mesa/vbo/vbo_exec_array.c:263 (in /lib/libGL.so.1)
[ 13] 0x00007f823583e5b0 glDrawArrays at /mesa/glapi/glapitemp.h:1645 (in /lib/libGL.so.1)
+++
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dropping usage of .addQuirks(int[] quirks, offset, len)
Directly adding a quirk allows dropping usage of erroneous fixed-sized int[] array for accumulated quirks.
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creation incl. Bug 1020 glClear(..) ; Fixes missing fbo.unbind(gl)
Utilize common self-contained setupFBO(..) method for FBO creation incl. Bug 1020 glClear(..)
initialize(..) and reset(..)'s fallback code
contained duplicated FBO setup/creation code.
The former was updated to suite the new FBO mode bits,
where the latter left untouched, hence was buggy.
Now setup and creation of a single FBO has been merged into setupFBO(..).
Fixes missing fbo.unbind(gl):
We did no issue unbind() on each fbo instance
while adding the workaround for Bug 1020.
Adding fbo.markUnbound() call to all fbos but the last.
Note: This might not cause any issues, since fbo.bind(gl) tests the currently bound fbo.
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differs from panel-size; Use pre-fetched panel-size.
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Offscreen's GLCapabilitiesImmutable reconfiguration will dispose a realized instance
and issues recreation via initializeBackendImpl() immedietly.
Implementation performs operation on AWT-EDT.
Tests:
- TestGearsES2GLJPanelAWT:
- Toggle MSAA via 'm'
- TestGearsGLJPanelAWT:
- Toggle MSAA via 'm'
- Toggle Bitmap via 'b'
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fa0115efb3989c28af21fc5f570ae49723566107
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review.
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success - otherwise pause()/.. return value is inconsistent.
Caller of e.g. pause() running on the anim-thread or AWT-EDT (AWTAnimatorImpl)
will be non-blocking.
Before this change, a non-blocking simply did not wait until the 'hold' condition is reached
and returned its negated value.
This ofc is 'false', indicated unsuccessful operation.
Caller use the return value to determine whether the call actually paused (or ..)
the animator. Despite the non-blocking nature, the pause state was set, even if not reached.
Hence a resume() would be required to continue operation after a temporary pause.
+++
This change ignores the non-blocking nature's unmet condition.
finishLifecycleAction() returns !nok || !blocking,
i.e. either true for the reached condition (blocking) or true if non-blocking.
Blocking calls with unmet condition still return false.
+++
In case an animated GLAutoDrawableis being pulled after a non-blocking animator pause() call,
the GLAutoDrawable's implementation thread-safety must ensure proper operation.
+++
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states
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GL2ES3; Better adoption of GLPixelStorageModes (GLJPanel, GLReadBufferUtil, TextureIO)
- Emphasize reset*() is being called when saving modes for 1st modification;
- setUnpackRowLength: GL2ES2 -> GL2ES3; Actually GL2ES3 is required for UNPACK_ROW_LENGTH
- Better adoption of GLPixelStorageModes (GLJPanel, GLReadBufferUtil, TextureIO)
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Desktop GL < 1.2, avoiding GL-Error
Commit fc1e98790a02b4fa7922f3cdd9d437f87d7c99e5
added handling of PACK/UNPACK IMAGE_HEIGHT and SKIP_IMAGES in GLPixelStorageModes.
However, it has been overseen that the four states are not available in OpenGL 1.1.
Adding exclusion of the same if desktop GL < 1.2
and hence avoiding GL errors.
Same applies to GLBuffers.sizeof(..) method.
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- ShaderCode:
- Using Uri
- Also encode the rel. 'includeFile' (was missing earlier)
- GLMediaPlayer
- Exposes Uri in API, removed URI
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version number and GL profile selection
Since Bug 1047 didn't provide a unit tests, this must be fine for now.
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initialized
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c78ceb642d0ef5bb5bf27ff8ff1495175ee2e983
Commit c78ceb642d0ef5bb5bf27ff8ff1495175ee2e983 changed:
- public static final String GL4 = "GL4";
+ public static final String GL4 = "GL4".intern();
which is identified by semver as incompatible,
due to Bug 1059 (no more inlining of interned string references).
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for GLSL >= 150 allowing GLSL compatibility profile
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- Add GL4.GL_TESS_CONTROL_SHADER and GL4.GL_TESS_EVALUATION_SHADER support for GLSL util class ShaderCode
- Add unit test TestTessellationShader01GL4NEWT, testing TessellationShader01aGL4 and TessellationShader01bGL4
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'GL4', ..) consequently using reference comparison.
GLProfile already compared profile strings by reference, hence interning those strings
to become canonical references was missing!
Consequently using reference comparison for all profile strings in GLProfile.
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implementation - Part 2/2
- TestGLProfile01NEWT: Allow ctx.isGLES3Compatible() and hence GL4ES3 on GL3bc and GL3
- GLProfile: Remove GL4ES3 mapping using GL3bc and GL3, only GL4bc, GL4 and GLES3 are allowed in static mapping.
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implementation on GL3 contexts
_gl.getGL2() -> _gl.getGL2GL3()
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OSX/Nvidia's FBO needs to be cleared before blitting,
otherwise first MSAA frame lacks antialiasing.
GLFBODrawableImpl.initialize(..) can clear
GL.GL_COLOR_BUFFER_BIT and GL.GL_DEPTH_BUFFER_BIT, if used.
FBObject cannot clear the buffer(s) due to it's low-level API,
i.e. it cannot know when the first bind occurs _after_ user
completed FBO setup (attaching buffers).
Hence plain FBObject usage required manual injection
of glClear(..) after setup as demonstrated in GLJPanel.
We may need to elaborate in this case,
i.e. add an FBObject API entry like 'fbo.postInitNotify()'.
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bind(): Set dedicated read/write if fullFBOSupport
- Add comments about maxSamples > 0 implies fullFBOSupport
- bind(): Set dedicated read/write if fullFBOSupport
as done in syncSamplingSink() and unbind()
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protected field name w/o breaking backward compatibility
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fashion ; Don't use arbitrary shared context as 'master'.
GLContext* passes the shared-master to GLContextShareSet,
which only creates a sets of shared contexts
without differentiating the master context.
GLContext*'s shared-slave attempts to lock
the realized shared-master's surface at creation.
Currently only an arbitrary shared context is selected
due to the missing 'master' identity.
The arbitrary shared context's surface is locked
and its shared context handle used to create the slave context.
Lacking of using the user given shared-master
can lead to deadlock situations - and locking a 'wrong' surface.
+++
The patch:
- Allows query the user given shared-master!
- Use the user given shared-master for locking and it's
context handle for the slave's creation.
- The shared-context mapping maps each shared-master
to a shared-slave within one shared-context-set,
allowing deterministic and individual shared-master queries.
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drawable; Review null checks and synchronization/locking.
'drawable' field of GLContextImpl is mutable via setGLDrawable(..),
which requires high-level locking as documented.
The required high-level locking allows us to _not_ add special
synchronization to this field (and drawableRead).
A simple null-check in makeCurrent() shall be sufficient,
plus ensuring mentioned high-level locking is applied.
GLContextImpl 'drawable' and 'drawableRead' synchronization:
- commit ad79bd072b600a3f2416cc6f0c61e2925000069d check of null drawable is sufficient
- Add GLAutoDrawable upstream-lock locking to:
- AWT GLCanvas setupPrint/releasePrint
- AWT GLJPanel (was missing)
Misc:
- validate shared-context native-surface locking, throw exception if not successful
- pixelDataEvaluated does not need to be synchronized, since it's being called while context is current, locking
- GLDrawableHelper.recreateGLDrawable(..): Remove redundant glFinish() call
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null check in constructor.
This patch merely cleans up 'lock' and 'drawable' usage,
while fixing:
- constructor: Add drawable null check -> IllegalArgumentException
- setGLReadDrawable: Proper precondition checks
- setGLDrawable: Proper precondition checks
Affected methods of mutable drawable for which we have to consider locking:
- setGLReadDrawable
- setGLDrawable
- release
- destroy
- makeCurrent
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complete notes in all implementations)
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super.hashCode(), due to InternalError("hashCode not designed")
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movie playback and OSX usage (HiDPI surfaceSize)
- StereoDevice.DeviceType: Add API doc
- StereoDevice: Add getFactory()
- GenericStereoDevice
- Use common static vars for configurations for simplicity
- Fix createRenderer(..)'s eyeViewport in case no post-processing
is performed, i.e. needs viewport X offset.
- StereoDemo01
- Use 'movie' eyePosition instead of default if:
- using a movie player _and_ using lenses!
- Fix NEWT window pixel-unit size after window creation!
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GLAnimatorControl.UncaughtExceptionHandler
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GLAutoDrawable processing [part-3]
Add GLAnimatorControl.UncaughtGLAnimatorExceptionHandler interface to optionally handle
uncaught exception within an animator thread by the user.
Implementation also requires to flush all enqueued GLRunnable instances
via GLAutoDrawable.invoked(..) in case such exception occurs.
Hence 'GLAutoDrawable.flushGLRunnables()' has been added.
Only subsequent exceptions, which cannot be thrown are dumped to System.stderr.
+++
Handling of exceptions during dispose()
Exception in NEWT's disposeGL*() are also caught and re-thrown after
the NEWT window has been destroyed in WindowImpl.destroyAction:
- GLEventListener.dispose(..)
- GLDrawableHelper.disposeAllGLEventListener(..)
- GLDrawableHelper.disposeGL(..)
- GLAutoDrawableBase.destroyImplInLock(..)
- GLWindow.GLLifecycleHook.destroyActionInLock(..)
- WindowImpl.destroyAction on NEWT-EDT
- WindowImpl.destroy
Further more, exceptions occuring in native windowing toolkit triggered destroy()
are ignored:
- GLAutoDrawableBase.defaultWindowDestroyNotifyOp(..)
It has to be seen whether such exception handling for
dispose() shall be added to AWT/SWT.
+++
TestGLException01NEWT covers all GLEventListener exception cases
on-thread and off-thread (via animator).
+++
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GLAutoDrawable processing [part-2]
In case of an exception thrown within an GLEventListener
called off-thread by Animator:
- Animator shall stop
- Animator shall forward the exception
GLDrawableHelper shall also flush all queued GLRunnable tasks
in case of an exception, so that another thread waiting until it's completion
is notified and continues processing.
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by _not_ destroying the SharedResource context
SharedResourceRunner stop() method
is invoked by JMV shutdown hook and GLProfile/GLDrawableFactory.shutdown*().
It shall issue SharedResource.releaseSharedResource() for all implementations,
e.g. X11/GLX and Windows/WGL.
+++
Root cause is a GL driver thread keeping the process alive.
+++
On X11/GLX we destroy the shared context and the shared drawable.
On Windows/WGL we only destroy the shared drawable,
knowing that destroying the shared context caused a driver bug in the past.
Will enable the shared context destruction, which is the proper way.
+++
Commiting this patch to see whether our jenkins builds won't crash
due to previous experienced issues.
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'jogl.windows.cpu_affinity_mode' (dropping '.debug')
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GLAutoDrawable processing [part-1]
Implements Specification as described on 'Bug 1039 Comment 1'
<https://jogamp.org/bugzilla/show_bug.cgi?id=1039#c1>
TODO:
- Offthread exception handler
++++
GLDrawableHelper is used in all GLAutoDrawable implementations
and for most operations.
GLAutoDrawable/GLDrawableHelper invoke(..) method:
- invoke(..) forwards a caught exception
- if blocking, it forwards an exception
happening within the passed GLRunnable(s).
Here the exception is caught, printed
and then thrown by invoke itself.
- if non-blocking, an exception
happening within the passed GLRunnable(s)
will be thrown in the thread issuing it's execution,
i.e. display() call.
Here the exception is not caught and simply thrown
by the GLRunnable.
GLAutoDrawable.destroy() -> GLDrawableHelper.disposeGL(..) method:
- disposeAllGLEventListener() being invoked by disposeGL(..),
catches exception thrown by GLEventListener.dispose(..)
and prints them to stderr.
The first caught exception is re-thrown at the end as an GLException.
- disposeGL() catches re-thrown GLException by disposeAllGLEventListener()
for GLEventListener.dispose(..)
and re-throws it when operation is complete.
- disposeGL() catches an exception thrown at context destruction or release
and re-throws it when operation is complete.
An early exception at context.makeCurrent() is _not_ caught,
since it is the first operation which simply shall unwind the stack.
GLAutoDrawable.display() -> GLDrawableHelper.invokeGLImpl(..) method:
- invokeGLImpl(..) for display() follows disposeGL() mechanism, i.e.
it catches exception thrown at
GLEventListener's init(..), reshape(..) and display(..) methods
and re-throws it when operation is complete.
It also catches an exception thrown at context release
and re-throws it when operation is complete.
An early exception at context.makeCurrent() is _not_ caught,
since it is the first operation which simply shall unwind the stack.
++++
None of the above thrown exception shall be caught and suppressed
on the caller side.
If an operation must be completed while an exception is caught,
it shall be cached and re-thrown after the operations.
In case multiple exception at multiple places are caught within
an operation, they all shall be cached and the first one
shall be re-thrown.
In case of multiple exception from the same place,
i.e. a loop through all GLEventListener,
the first shall be cached and re-thrown after operation is completed.
It has to be determined, whether we like to dump the exceptions,
especially the ones who get suppressed in case of multiple exceptions.
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GLDrawableUtil.swapGLContextAndAllGLEventListener is safe: Add Accumulator Buffer bits
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