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* Graph GLSL: Enable 'discard' in fragment shader w/o ↵Sven Gothel2023-03-3014-55/+64
| | | | | | | | | GLRendererQuirks.GLSLBuggyDiscard to avoid overdraw of such regions. Historically we disabled `discard` due to an old NV tegra2 compiler bug, which caused the compiler to freeze. Today we no more seem to have this GLSL compiler issue, i.e. GLRendererQuirks.GLSLBuggyDiscard never gets set.
* Graph*: API doc refinementSven Gothel2023-03-301-1/+1
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* Vec2f, Vec3f: Return this @ set(..), add set(float[]) and add(float, ..)Sven Gothel2023-03-302-22/+60
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* Graph Font: TypecastFont: getGlyphBoundsFU() + processString(): If ↵Sven Gothel2023-03-281-4/+6
| | | | isWhitespace() continue w/ AABBox resize, but don't earmark this (whitespace) glyph for next left_glyph (kerning).
* Graph RenderState: Add setColorStatic(float[]) variantSven Gothel2023-03-281-0/+3
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* Graph Font.GlyphVisitor*: Pass 'char symbol' to visitor, passing full ↵Sven Gothel2023-03-284-10/+11
| | | | text-processing information
* Graph Font.Glyph: Add getFont() (the owner)Sven Gothel2023-03-282-0/+8
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* Graph FontScale: Simplify names, fix API doc and add unit testSven Gothel2023-03-281-27/+102
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* Graph Font: Rename getBBox*() -> getBounds*() to preserve a common semantic nameSven Gothel2023-03-274-14/+14
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* Graph: Fix Font.getGlyphBoundsFU(): FU of advance is requested here.Sven Gothel2023-03-271-1/+1
| | | | Regression from commit a5d593478afa2298282a0624b2490fde84c3a292
* Quaternion: Shorten toString() type nameSven Gothel2023-03-271-1/+2
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* Add Vec2f and Vec3f, to support a more simple OO vector-math usage, e.g. for ↵Sven Gothel2023-03-222-0/+528
| | | | | | | | animation etc Implementation borrowed my 'gfxbox2' C++ project <https://jausoft.com/cgit/cs_class/gfxbox2.git/tree/include/pixel/pixel3f.hpp#n29> and its layout from OpenAL's Vec3f.
* Graph: Remove OutlineShape.Visitor* as being replaced by Font.GlyphVisitorSven Gothel2023-03-222-24/+1
| | | | (We may ressurect them if needed for a future use case)
* Graph Font Processing: Use Font.GlyphVisitor instead of ↵Sven Gothel2023-03-225-28/+78
| | | | OutlineShape.Visitor, allowing to use the Glyph (information).
* Graph Font Processing: Produce a 'whitespace' Glyph w/ an OutlineShape (box) ↵Sven Gothel2023-03-223-5/+76
| | | | to allow better handling of such non-contour symbols.
* GraphUI UISceneDemo*: Use lambdas for GLAutoDrawable.invoke(..) to reduce LOCSven Gothel2023-03-211-0/+7
| | | | GLAutoDrawable.invoke(..) API doc: Add semantics about GLRunnable return value.
* Graph: Cleanup Vertex.Factory referencing: Only bind to OutlineShape and use ↵Sven Gothel2023-03-214-54/+29
| | | | | | | its default. GraphUI: Always use default. Graph RegionRenderer, its RenderState as well as GraphUI's Scene don't need to have knowledge of Vertex.Factory, which is only used within OutlineShape and its 'inner geom workings'.
* GLArrayDataClient: Allow null buffer @ growIfNeeded(), removed from commit ↵Sven Gothel2023-03-201-20/+1
| | | | | | 90a95e6f689b479f3c3ae3caf4e30447030c7682 A null buffer is possible in case initialElementCount at ctor is <= 0
* GLOffscreenAutoDrawable: Remove unused importSven Gothel2023-03-201-2/+0
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* Add FloatUtil.isZero(float) using FloatUtil.EPSILONSven Gothel2023-03-201-0/+8
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* Graph: Add RegionRenderer.enable(..) variant w/ passing enable + disable ↵Sven Gothel2023-03-191-4/+15
| | | | GLCallback
* Graph: GLRegion.draw(): Mod curRenderModes by sampleCount { 0 = no-sampling, ↵Sven Gothel2023-03-191-1/+19
| | | | -1 = glSelect } (Experimental not working fully)
* Graph: GLRegion: Pass curRenderModes to updateImpl() + drawImpl(), prepare ↵Sven Gothel2023-03-195-73/+112
| | | | switch by sampleCount; Don't use any resource not requested by curRenderModes
* Graph : Misc API docSven Gothel2023-03-192-2/+5
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* Graph: Add RenderState API doc; RegionRenderer: Remove unused shell method, ↵Sven Gothel2023-03-192-6/+8
| | | | left over from f8584748e33aab56780eca5cf7009a5a0d11991d
* API doc cleanup, add + refine math testsSven Gothel2023-03-198-18/+36
| | | | API doc
* Graph: Make RenderState a composition of RegionRenderer, which also creates ↵Sven Gothel2023-03-153-33/+120
| | | | and destroys it. Dropping this also from user (complexity).
* ShaderProgram field programLinked: Set to false @ release()/destroy(), On ↵Sven Gothel2023-03-151-1/+5
| | | | useProgram() only throw exception if 'on==true' is requested (disabling after delettion is OK)
* opengl/util/glsl/Shader*: Mark classes and fields final, rename ↵Sven Gothel2023-03-154-22/+41
| | | | dump{Shader->}Source(), refine string output.
* Fix ShaderProgram ownership bug, introduced in commit ↵Sven Gothel2023-03-156-70/+45
| | | | | | | | | 67a723477ecd818fbc5859fe20ee536a3b4efae5 (reverting and clarifying) All Graph ShaderPrograms used are owned by RegionRenderer, not RenderState nor [GL]Region*, hence [GL]Region* shall only nullify the resources but not destroy the shader currently in use. One RegionRenderer maybe used for multuple Regions.
* Graph: Have RegionRenderer.reshapeNotify(..) track x/y as well (vieport); ↵Sven Gothel2023-03-142-8/+13
| | | | GraphUI.Scene using RegionRenderer's viewport (no duplicate)
* Graph: RegionRenderer: Adopt to TextureSequence API Change: Use ↵Sven Gothel2023-03-141-9/+8
| | | | setTextureLookupFunctionName(..) before using hash and/or code.
* Graph: Region: Add API doc on markStateDirty() and markShapeDirty()Sven Gothel2023-03-141-5/+13
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* AABBox: Add API doc comment on reset() and hence default ctor regarding ↵Sven Gothel2023-03-141-3/+10
| | | | infinite dimension
* GLMediaPlayerImpl: Only kick-off StreamWorker at initGL(..)Sven Gothel2023-03-141-5/+0
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* GLMediaPlayerImpl: Zero textureFragmentShaderHashCode and default ↵Sven Gothel2023-03-141-6/+3
| | | | lookupFunction on Uninitialized state
* FFMPEGMediaPlayer: More detailed DEBUG messages on audioSinkSven Gothel2023-03-141-3/+3
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* TextureSequence (API Change): Use setTextureLookupFunctionName(..) ↵Sven Gothel2023-03-144-31/+77
| | | | explicitly to set the name upfront, clarifying workflow. Impl: ImageSequence + GLMediaPlayerImpl
* GLRegion + RegionRenderer: Add clearShader(..) to delete all ShaderPrograms ↵Sven Gothel2023-03-136-12/+59
| | | | and is references.
* GLMediaPlayerImpl: isTextureAvailable() is always true after lastFrame init; ↵Sven Gothel2023-03-131-2/+6
| | | | Use private isPausedOrPlaying() to determine shaderCodeHash
* Graph: Add GLRegion creation w/ pre-calculating its buffer sizes; ↵Sven Gothel2023-03-132-2/+60
| | | | | | TextRegionUtil: Use pre-calc'ing buffer sizes for GLRegion; TextRendererGLELBase: Fix temp AffineTransform usage
* GLMediaPlayer: Overhaul and simplify states, allow usage before stream ready ↵Sven Gothel2023-03-139-96/+242
| | | | | | | | | | | | | | | showing test-texture. Adding stop(); (API Change) - allow multiple initGL(..) @ uninitialized and initialized - allows usage before stream is ready - using a test-texture @ uninitialized - adding stop() API change - initStream() -> playStream() - play() -> resume() FFMPEG: Added 'ready' check for robustness
* Move png assets (NEWT icons + GLMediaPlayer dummy/test) to simple classpath, ↵Sven Gothel2023-03-132-1/+1
| | | | allowing access w/o jars. TODO: Test Android.
* Misc: Add MonitorDevice.perMMToPerInch(..); Drop unused ↵Sven Gothel2023-03-091-3/+2
| | | | RegionRenderer.init(..) renderModes argument
* Merge pull request #110 from gbburkhardt/masterGöthel Software2023-03-081-1/+7
|\ | | | | Fix for AWT GLCcanvas DPI scaling. Forum thread https://forum.jogamp…
| * Fix for AWT GLCcanvas DPI scaling. Forum thread ↵Glenn Burkhardt2023-03-061-1/+7
| | | | | | | | https://forum.jogamp.org/DPI-scaling-not-working-td4042206.html
* | Rename NonFSAAGLCapabilitiesChooser -> NonFSAAGLCapsChooser (too long)Sven Gothel2023-03-081-3/+3
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* | Apply NonFSAAGLCapabilitiesChooser in NEWTGLContext (tests only). TODO: ↵Sven Gothel2023-03-081-3/+14
| | | | | | | | Consider applying it in default chooser?
* | Graph: Font: Add equals() + hash() API doc; GraphUI's Label*.setText(): Only ↵Sven Gothel2023-03-082-2/+19
| | | | | | | | modify values if text and/or font differs, skipping markShapeDirty() saves performance.
* | Graph GPUUISceneNewtDemo: Filter out all FSAA (multisample) caps if ↵Sven Gothel2023-03-081-0/+73
| | | | | | | | | | | | | | | | | | | | | | | | | | | | undesired (Graph VBAA + MSAA); Add NonFSAAGLCapabilitiesChooser Notable: On RaspiPi4b w/ Mesa3D's Broadcom/VC driver, the chosen capabilities is a multisamnple one even though not requested. This causes - extra performance overhead - doubled AA: 1st our VBAA, then the FSAA (multisample) -> loss of sharpness Simply dropping the undersired FSAA helps and ups performance on the Raspi board (22 -> 35 fps).