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* Bug 950 - Recognize full FBO capabilities for ES 3.0 - ↵Sven Gothel2014-01-244-31/+32
| | | | | | | | [GLContext|GL].hasFullFBOSupport() == true OpenGL ES 3.0 supports full framebuffer operations, incl. multiple color-attachments and multisample. Hence [GLContext|GL].hasFullFBOSupport() shall returns true w/ a ES 3.0 context.
* EGLDisplayUtil.eglCreateEGLGraphicsDevice(..): Don't open() device implicit; ↵Sven Gothel2014-01-235-42/+52
| | | | EGLDrawableFactory.mapAvailableEGLESConfig(..): Clarify
* Bug 921: FPSAnimator debug output on stderr shall happen only if DEBUG is ↵Sven Gothel2014-01-221-3/+9
| | | | enabled
* GLBufferObjectTracker: Fix copyright notice (drop Sun Microsystems since ↵Sven Gothel2014-01-211-33/+21
| | | | this is a rewrite of previous GLBufferSizeTracker)
* Better shared GLAutoDrawable synchronization: Block slave instances to also ↵Sven Gothel2014-01-216-3/+46
| | | | | | | | | | | | | | | | | | | | block until all master's GLEventListener.init(..) methods have been called Better shared GLAutoDrawable synchronization. Block slave instances to also block until all master's GLEventListener.init(..) methods have been called - GLSharedContextSetter: Add areAllGLEventListenerInitialized() - GLCanvas (SWT, AWT) - GLJPanel - GLAutoDrawableBase (GLWindow, ..) - GLDrawableHelper's isSharedGLContextPending(..) takes 'areAllGLEventListenerInitialized()' into consideration allowing to block the slave creation until master is completed. This solves teh use case, where the master creates resources in it's GLEventListener initialization (buffers), which are shared with it's slaves.
* Bug 942: GLBufferObjectTracker Enhancement [2/2]: Add mapped buffer ↵Sven Gothel2014-01-213-134/+399
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | capabilities to GLArrayDataServer and add unit tests GLArrayDataServer: - Add create*Mapped(..) variants for GPU mapped buffer usage w/o client buffers. - Fix API documentation (arguments) - Fix 'addGLSLSubArray(..)' - properly compute and pass 'subStrideB' in bytes to GLArrayDataWrapper ctor. - Add 'mapStorage(..)' and 'unmapStorage(..)' allowing to map the GPU buffer. GLArrayDataWrapper: - Fix getElementCount(): Consider stride in bytes and consider 'mappedElementCount' - getSizeInBytes(): Consider 'mappedElementCount' Tests: - Use new GLBase methods, e.g. getBoundBuffer(..) instead of glGetBoundBuffer(..) - TestMapBufferRead01NEWT: Validate GLBufferStorage (i.e. GLBufferObjectTracker) - Add RedSquareMappedES2 using GPU mapped buffer - Test w/ TestRedSquareES2NEWT, cmd-line 'mappedBuffers' - GearsES1 and GearsES2: Add GPU buffer mapping mode for all test cases - Add buffer validation mode, i.e. test whether GLBufferObjectTracker works properly. - Test w/ TestGearsES2NEWT, cmd-line 'mappedBuffers' - TestSharedContextVBOES2NEWT0, TestSharedContextVBOES2NEWT3: - Add GPU mapped buffers tests to validate GLBufferObjectTracker code path with shared GLContext across multiple threads.
* Bug 942: GLBufferObjectTracker: Tracking GLBufferStorage accurately, ↵Sven Gothel2014-01-2110-286/+899
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | synchronized and secure [1/2] GLBufferSizeTracker becomes GLBufferObjectTracker and tracks the buffer's data store, GLBufferStorage, accurately, synchronized and secure. Synchronization is required, since the GLBufferStorage can be shared across many GLContext on multiple threads. This requires all GLBufferStorage lifecycle affecting GL functions to utilize synchronized GLBufferObjectTracker methods while passing a native GL-func callback. These GL functions are: - glBufferData, glBufferStorage (GL 4.4), glNamedBufferDataEXT Creating the GLBufferStorage object - glMapBuffer, glMapBufferRange, and their *Named*EXT variants - glUnmapBuffer, glUnmapNamedBufferEXT 'glDeleteBuffers' can simply notify the GLBufferObjectTracker No more HashMap is required to associate the mapped buffer address to the mapped ByteBuffer. GLBufferObjectTracker simply utilizes a buffer-name (int) -> GLBufferStorage map. +++ The security aspect shall be implemented by validating all arguments whether they match the required GL constraints, as well as validating tracked states like 'size'. The following functions will throw an GLException accordingly: - glBufferData, glNamedBufferDataEXT * @throws GLException if size is less-than zero * @throws GLException if a native GL-Error occurs - glBufferStorage (GL 4.4) * @throws GLException if size is less-or-eqaul zero * @throws GLException if a native GL-Error occurs - glMapBuffer, and it's *Named*EXT variant * @throws GLException if buffer is not bound to target * @throws GLException if buffer is not tracked * @throws GLException if buffer is already mapped * @throws GLException if buffer has invalid store size, i.e. less-than zero - glMapBufferRange, and it's *Named*EXT variant * @throws GLException if buffer is not bound to target * @throws GLException if buffer is not tracked * @throws GLException if buffer is already mapped * @throws GLException if buffer has invalid store size, i.e. less-than zero * @throws GLException if buffer mapping range does not fit, incl. offset - glMapBufferRange, and it's *Named*EXT variant Only clear mapped buffer reference of GLBufferStorage if native unmap was successful. Further more special error handling shall be applied to: - glMapBuffer, and it's *Named*EXT variant, glMapBuffer, and it's *Named*EXT variant - A zero GLBufferStorage size will avoid a native call and returns null - A null native mapping result indicating an error will not cause a GLException but returns null This allows the user to handle this case.
* Bug 943 - GLBufferStateTracker shall support tracking all possible buffer ↵Sven Gothel2014-01-151-12/+27
| | | | targets
* Bug 942: Bug 942 - Review GLBuffer[State|Size]Tracker and NIO mapped buffersSven Gothel2014-01-144-92/+73
| | | | | | | | | | | | | | | | | | | | | | | | | Commit f8a74c9831c65725a699320c27e62161a0378241 reverted commit 7c5483d5b20aed9c87c5ce3f6bc840b6546edcd1 due to the fact that the buffer binding itself is _not_ shared across shared GLContext! Apply uncritical changes of 7c5483d5b20aed9c87c5ce3f6bc840b6546edcd1: +++ Simplify GLBufferSizeTracker creation @ GLContextImpl ctor, make it final. +++ Clear the GLBufferSizeTracker (@destruction) only if no more created shares are left! +++ Refine API doc. +++
* Revert "Bug 942 - Share GLBufferStateTracker ; Unify GLBufferStateTracker ↵Sven Gothel2014-01-144-187/+260
| | | | | | and GLBufferSizeTracker (simplification)" This reverts commit 7c5483d5b20aed9c87c5ce3f6bc840b6546edcd1.
* Bug 942 - Share GLBufferStateTracker ; Unify GLBufferStateTracker and ↵Sven Gothel2014-01-144-260/+187
| | | | | | | | | | | | | | | | | GLBufferSizeTracker (simplification) Due to future mapped buffer tracking, the GLBufferStateTracker instance shall be shared across shared GLContextImpl instances similar to GLSizeStateTracker! This allows us to merge GLSizeStateTracker code into GLBufferStateTracker to simplify the implementation. +++ Clear the GLBufferStateTracker (@destruction) only if no more created shares are left! +++
* Bug 938 - MemoryObject.java has no more equals() methodSven Gothel2014-01-141-6/+22
| | | | | | Re-adding 'equals(..)' method erroneously removed with commit 8457bf35fee253d9af29ff1150a9671f6896fc17. 'equals(..)' is important to allow the HashMap<> for glMapBuffer(..) work properly!
* Bug 937 - JAWTWindow: Unsatisfying Visibility ComputationSven Gothel2014-01-122-17/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | Simplify JAWTComponentListener's HierarchyListener: - Don't interfere w/ Component's visibility anymore! This shall reduce sideeffects. Utilize 'isShowing' in each Component specialization, i.e. GLCanvas. - On SHOWING_CHANGED if a parent caused a change of the tracked components showing state, propagate it to the offscreen-layer! - Remove all other complicated states! GLCanvas, GLJPanel: - Instead of 'isVisible()' use 'showing state', since only the 'showing state' reflects 'true' visibility throughout the hierarchy. - Add HierarchyListener and track volatile showing state to be used instead of 'isVisible'. Using a cached showing state is more efficient than quering 'isShowing()' all the time! NewtCanvasAWT: - Use 'isShowing()' instead of 'isVisible(), see above
* Fix GLDrawableHelper.resizeOffscreenDrawable(..): Do nothing if ↵Sven Gothel2014-01-111-4/+7
| | | | | | | | !drawable.isRealized() - similar to it's recreateDrawable() and test only _after_ having the surface lock! Only after the surface lock we are thread safe. In case drawable has been pulled, do nothing ..
* Misc Cleanup: JAWTWindow: Reusing visible in HIERARCHY listener; Remove ↵Sven Gothel2014-01-112-7/+7
| | | | obsolete 'getPrivateGraphicsConfiguration()'
* [Jogl|Nativewindow|Newt]Common: Align all ↵Sven Gothel2014-01-117-143/+116
| | | | | | | | | | | *Common_GetJNIEnv()/_ReleaseJNIEnv() Methods and Usage / Check arguments .. Since we still don't use inter-module native code sharing, align the JNIEnv get/release methods and usage. Most beneficary here is OSX and the GLDebugMessageHandle, both managed the JVM handle on their own - removed now. Also ensuring that *Common_init(..) is called for all modules on all platforms.
* Bug 935: NEWT PointerIcon: Utilize Toolkit Agnostic PixelFormat and ↵Sven Gothel2014-01-083-358/+359
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conversion Utilities (Allowing 'arbitrary' PointerIcon data input) Commit fe28bc125429b38cdcd016746081f4a6d521c6fd added the notion of toolkit agnostic PixelFormat and conversion utilities, utilized and further tested by this patch. +++ - PointerIcon is a PixelRectangle and hence holds the decoded data. This allows on-the-fly conversion if required as well as recreation w/o PNG re-decoding. - Using array-backed PointerIcon data where possible, allowing better performance when converting PixelFormat etc. - NEWT Display adds 'createPointerIcon(final IOUtil.ClassResources pngResource...' method to support agnostic PointerIcon creation. - NEWT Display adds methods to allow users to avoid PixelFormat and Buffer NIO type forced conversion: - PixelFormat getNativePointerIconPixelFormat() - boolean getNativePointerIconForceDirectNIO() +++ PNGImage -> PNGPixelRect Deleted: com.jogamp.opengl.util.texture.spi.PNGImage Added: com.jogamp.opengl.util.PNGPixelRect (We hope nobody was using PNGImage directly since it was a service-plugin for TextureIO) PNGPixelRect is a PixelRectangle PNGPixelRect actually is implemented OpenGL agnostic, however - since our PNGJ support lives under package 'jogamp.opengl.util.pngj' it cannot be moved up (yet). PNGPixelRect now handles all PixelFormat for the target format and also added support for grayscale+alpha (2 channels). The latter is force-converted to RGB* - similar to paletted. Further more, PNGPixelRect allows simply passing an OutputStream to write the PNG data. Used by: TextureIO and NEWT +++ - OffscreenSurfaceLayer's setCursor(..) uses the agnostic PixelRectangle instead of a PNG resource. - AWTMisc uses the PixelRectangle to produce the AWT Cursor and converts it to the required format. Hence same pixels are used for NEWT and AWT pointer/cursor icon. - TestGearsES2Newt and NewtAWTReparentingKeyAdapter 'tests' iterate over 3 custom PointerIcon when pressed 'c'. - JOGLNewtAppletBase uses the new custom PointerIcon 'newt/data/crosshair-lumina-trans-32x32.png', which is included in NEWT (213 bytes only). -
* Bug 935: NEWT PointerIcon: Add Toolkit Agnostic PixelFormat and Conversion ↵Sven Gothel2014-01-081-0/+100
| | | | | | | | | | Utilities (Allowing 'arbitrary' PointerIcon data input) To allowing 'arbitrary' PointerIcon data input, i.e. via raw pixels we need to define an agnostic PixelFormat and required conversion utilities. The latter is not hw accelereated (toolkit agnostic), but this shall be expected and satisfying for small amount of 'pixels'.
* JOGL Assets: Replace test-ntsc01-160x90.png w/ test-ntsc01-57x32.png (Save ↵Sven Gothel2013-12-281-1/+1
| | | | ~2 kB)
* Bug 930 - OSX: Using 'Apple Software Renderer' GLRendererQuirks Quirk ↵Sven Gothel2013-12-232-5/+9
| | | | | | | | | | | | | | | GL4NeedsGL3Request not set GL3 core version validation failed due to missing braces around 'isES' _and_ term, where the latter consist out of 2 _or_ terms testing version mismatch. On OSX we validate a GL3 core context first and expect it to return a GL4 version if available, which in turn triggers the quirk GL4NeedsGL3Request. This behavior was disabled due to above mentioned bug, where the unqual major version caused the validation to fail. TestGLProfile01NEWT: Fixed 'GL4ES3' test, where 'GL4ES3' is only available if extension <code>GL_ARB_ES3_compatibility</code> is available as well.
* Bug 929 - Reflect ES3 Compatibility with ES2Sven Gothel2013-12-215-30/+32
| | | | | | | | | | | | | | | | | | | | | - Map ES2 -> ES3 GLProfile, if available - EGLDrawableFactory: Don't query ES2 if ES3 is available - Fix queries and get methods (GL, GLContext and GLProfile): - glES3.isGLES2()==true and glES3.getGLES2()!=null - ctxES3.isGLES2()==true, - glES3Profile.isGLES2()==true - Enhance Unit test: TestGLProfile01NEWT - Test all GLProfile availability combinations based on implementing GLProfile - Test all GLProfile's isGL*() based on highest GLProfile identity - Test all GL's isGL*() based on highest GL identity.
* Bug 925 - Refine GLContextImpl.setGLFunctionAvailability(..)'s ES version ↵Sven Gothel2013-12-211-4/+16
| | | | | | | | | | | | | | | | | validation Refine GLContextImpl.setGLFunctionAvailability(..)'s ES version validation: + // - fail if ES major-version mismatch: + // - request 1, >= 3 must be equal + // - request 2 must be [2..3] i.e. the following is accepted, otherwise fails: request has 1 1 2 2,3 3 3 4 4 ...
* Bug 925 - Accept an ES3 Context, if reported via GL-Version-String w/o ↵Sven Gothel2013-12-216-34/+128
| | | | | | | | | | | | | | | | | | | EGL_OPENGL_ES3_BIT_KHR Add Quirk 'GLES3ViaEGLES2Config': ES3 Context is used via EGL_OPENGL_ES2_BIT and 'version 2' for create context attributes. - GLContextImpl.setGLFunctionAvailability(..)'s ES version validation only fails if requested major version == 1 and doesn't match. Hence requesting major==2 and having version 3 is tolerated. - GLContextImpl.setGLFunctionAvailability(..)'s Quirks: requested-major < has-major -> Adding GLES3ViaEGLES2Config - EGLDrawableFactory.mapAvailableEGLESConfig(..): Reflects has-major version, i.e. GLES3ViaEGLES2Config situation where an ES2 request leads to an ES3 version. Note: All workarounds can be found via lookup of GLES3ViaEGLES2Config (as usual when using quirks).
* Bug 925: Use proper common profile and test compatibility for ↵Sven Gothel2013-12-211-8/+11
| | | | GLContextImpl's default VAO.
* FFMPEGMediaPlayer: Add missing indentation of commit ↵v2.1.4_rc01Sven Gothel2013-12-181-7/+7
| | | | 8a032a2c1f247819bdb08382fbebcc4cd896b3f2
* ALAudioSink GLMediaPlayerImpl FFMPEGMediaPlayer: Verbosity only w/ DEBUG flag.Xerxes Rånby2013-12-183-3/+7
| | | | Signed-off-by: Xerxes Rånby <[email protected]>
* Merge pull request #76 from esemplare/masterSven Gothel2013-12-151-1/+32
|\ | | | | Fix Bug 362: calculated dimensions for MipMaps smaller than 16x16
| * Fix Bug 362: calculated dimensions for MipMaps smaller than 16x16Michael Esemplare2013-12-111-1/+32
| | | | | | | | | | Added method to calculate mipmap blocksize for uncompressed and DXTn images
* | Bug 918: Fix EOS Regression: Only use pts>duration for EOS if duration > 0 ↵Sven Gothel2013-12-111-2/+2
| | | | | | | | | | | | (camera or other sources may not have duration) Regression of commit 8a8ed735f6631b2da7bf605c5c3dda4e0fc13905
* | ALAudioSink: Fix stop and flush of OpenAL sourceSven Gothel2013-12-111-115/+125
| | | | | | | | | | | | | | | | | | | | - stopImpl() shall always issue alSourceStop(..) if state is not STOPPED - Remove 'flush' hint for dequeueBuffer(..), we perform proper flush in respective method, see below - flush() needs to issue: - stopImpl() - which should already dequeue all buffers - Explicitly dequeue all buffers: via 'alSourcei(alSource[0], AL.AL_BUFFER, 0)' - Then dequeue manually processed buffers: dequeueBuffer( false /* wait */ ); - And dequeue _all_ buffers: dequeueForceAll();
* | Bug 918 (2/2): Determine StreamWorker usage after stream-init ; Fix seek(..) ↵Sven Gothel2013-12-113-93/+189
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ; Fallback for EOS Detection ; MovieSimple uses full GLEventListener for 'Audio Only' as well to test seek Determine StreamWorker usage after init - To support audio only files, we need to determine to use StreamWorker after completion of stream-init. Fix seek(..) - FFMPeg: pos0 needs to use aPTS for audio-only - Clip target time [0..duration[ Fallback for EOS Detection In case the backend does not report proper EOS: - Utilize 'nullFramesCount >= MAX' -> EOS, where MAX is number of frames for 3s play duraction and where 'nullFramesCount' is increased if no valid packet is available and no decoded-video or -audio in the queue. - Utilize pts > duration -> EOS MovieSimple uses full GLEventListener for 'Audio Only' as well to test seek - Matroska seek for audio-only leads to EOS .. http://video.webmfiles.org/big-buck-bunny_trailer.webm - MP4 audio-only seek works http://download.blender.org/peach/bigbuckbunny_movies/BigBuckBunny_320x180.mp4 MovieSimple/MovieCube: - Use audio-pts in audio-only to calc target time Tested: - A, V and A+V - Pause, Stop and Seek - GNU/Linux
* | Bug 918: GLMediaPlayer: Fix Deadlock if EOS happens after pause/resume ↵Sven Gothel2013-12-111-10/+18
| | | | | | | | | | | | | | | | | | (seek) - Tested w/ seeking 'Audio Only' and Matroska Test stream was default of MovieSimple: http://video.webmfiles.org/big-buck-bunny_trailer.webm while disabling video (-vid -2)
* | Bug 918 (1/2): Use StreamWorker in 'Audio Only' mode, since no ↵Sven Gothel2013-12-112-7/+2
|/ | | | | | | | 'getNextTexture(..)' is issued here! Thanks to Xerxes to analyze this issue thoroughly. TODO: Implement EOS for 'Audio Only' and test seek, pause, etc .. - Apply manual tests in MovieSimple
* Bug 904: 'User Vertical Flip' for GLJPanel w/o vertical flip must be ↵Sven Gothel2013-12-103-7/+18
| | | | considered in AWTTilePainter: 'Origin of GL image is still on Bottom'
* Bug 747: VectorUtil: Make scale(..) creating new float[] deprecated, adding ↵Sven Gothel2013-12-101-5/+33
| | | | | | | | | | 'in place' variant w/ passing result float[] ; TODO: Replace all variations with 'in place' version to be more memory efficient. Make scale(..) creating new float[] deprecated, adding 'in place' variant w/ passing result float[] TODO: Replace all variations with 'in place' version to be more memory efficient. See Bug747: Validate memory footprint and usage / General performance
* GLJPanel.initializeBackend(offthread=true): Enable on Windows, thanks to Bug ↵Sven Gothel2013-12-011-10/+0
| | | | | | | 907 impl. DummyDispatchThread (DDT) Bug 907 implemented DDT used to create and destroy offscreen surface's dummy drawable on Windows. This enables offscreen initialization on Windows running from a short lived arbitrary thread.
* GLDrawableFactory.shutdown0() Add DEBUG line at the endSven Gothel2013-11-291-0/+3
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* GLDrawableFactory: destroy() -> shutdownImpl() - Add DEBUG output in ↵Sven Gothel2013-11-285-8/+19
| | | | implementation
* Fix Bug 902: FFMPEGMediaPlayer uses IOUtil.decodeURIIfFilePath(uri) to ↵Sven Gothel2013-11-281-2/+7
| | | | decode proper file-scheme if applicable - otherwise encoded ASCII URI.
* Bug 909 - Reccreate GLJPanel's BufferedImage is no more sourced by singleton ↵Sven Gothel2013-11-212-21/+27
| | | | | | | | | | | | AWTGLPixelBuffer GLJPanel must validate whether it's local BufferedImage's DataBuffer is sourced by the current singleton AWTGLPixelBuffer. Case: GLJPanel-B has created a new singleton AWTGLPixelBuffer w/ increased size. Previous created GLJPanel-A's local BufferedImage's DataBuffer is no more sourced by the singleton AWTGLPixelBuffer and hence must be re-created.
* Bug 890 - GLContextImpl's Version Validation: Only validate Integer based ↵Sven Gothel2013-11-181-7/+17
| | | | | | Version if requested context or string-version is >= 3.0 .. otherwise, spec doesn't require integer based version to work!
* EGLGraphicsConfiguration: Add deauled DEBUG output for failed EGL-Config QueriesSven Gothel2013-11-181-4/+41
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* Bug 906 - JAWTWindow Component- and HierarchyListener must be detached at ↵Sven Gothel2013-11-161-0/+9
| | | | | | | | | | JAWTWindow.destroy() - GLCanvas Recreation Case In case a JAWTWindow owner recreates itself, destroying JAWTWindow must detach the Component- and HierarchyListener from the AWT component! Test TestBug816GLCanvasFrameHoppingB849B889AWT shows properly detaching listener at jawtWindow destruction.
* Bug 904 - GLJPanel: Add property to skip isGLOriented() based vertical flip ↵Sven Gothel2013-11-141-2/+6
| | | | | | by default (2/2) Property 'jogl.gljpanel.noverticalflip' will set the skipGLOrientationVerticalFlip default to true - intended for perf. testing of existing applications
* Bug 904 - GLJPanel: Allow user to skip isGLOriented() based vertical flip of ↵Sven Gothel2013-11-141-39/+74
| | | | | | | | | | | | | | | | | | | | | | | offscreen backend Add new GLJPanel method 'setSkipGLOrientationVerticalFlip(..)': /** * Set skipping {@link #isGLOriented()} based vertical flip, * which usually is required by the offscreen backend, * see details about <a href="#verticalFlip">vertical flip</a> * and <a href="#fboGLSLVerticalFlip">FBO / GLSL vertical flip</a>. * <p> * If set to <code>true</code>, user needs to flip the OpenGL rendered scene * <i>if {@link #isGLOriented()} == true</i>, e.g. via the PMV matrix.<br/> * See constraints of {@link #isGLOriented()}. * </p> */ public final void setSkipGLOrientationVerticalFlip(boolean v) { GearsES2: Handles 'flipVerticalInGLOrientation' Unit test 'TestPerf001GLJPanelInit02AWT' validates and measures performance.
* GLJPanel: Remove unused importSven Gothel2013-11-131-1/+0
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* Fix javadoc: TileRendererBase (links to manual anchors) and ↵Sven Gothel2013-11-122-7/+8
| | | | GLSharedContextSetter (remove <> in links, more details on Immersion.16.
* Simplify Animator* Synchronization: Remove barrier 'stateSync' and favor ↵Sven Gothel2013-11-103-162/+81
| | | | | | | | | | | | simple 'synchronized' on Animator for field-get, which is already used in most methods Utilizing a 2nd synchronization object 'stateSync' besides the main sync object, Animator itself, is hard to maintain. It's performance advantages for querying states ae questionable and may even introduce bugs. Use synchronization on Animator instance for all field read/write access. Fix unsynchronized write access of 'animThread' in Animator.MainLoop.run().
* Android ES3 Movie Demos: Add workaround for: P0003: Extension ↵Sven Gothel2013-11-072-3/+3
| | | | | | | | | 'GL_OES_EGL_image_external' not supported + // Bug on Nexus 10, ES3 - Android 4.3, where + // GL_OES_EGL_image_external extension directive leads to a failure _with_ '#version 300 es' ! + // P0003: Extension 'GL_OES_EGL_image_external' not supported + preludeGLSLVersion = false;
* GLJPanel: Don't ctor DefaultGLCapabilitiesChooser() if null chooser is ↵Sven Gothel2013-11-071-1/+1
| | | | passed, this allows native GLCaps/config query to follow fast-path