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* Bug 1283: Remove shader include filename quotes if exists at start and end onlySven Gothel2019-03-263-10/+18
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* Merge pull request #95 from elect86/patch-1Sven Gothel2019-03-261-1/+1
|\ | | | | Removing double quotes from included shaders
| * Removing also all the double quotesGiuseppe Barbieri2016-01-291-1/+1
| | | | | | https://jogamp.org/bugzilla/show_bug.cgi?id=1283
* | Bug 1357 Related: GLRendererQuirks NoSetSwapIntervalPostRetarget and ↵Julien Gouesse2019-03-251-5/+9
| | | | | | | | NoDoubleBufferedPBuffer no more required for Mesa >= 18.2.2
* | Merge pull request #105 from serebit/patch-1Sven Gothel2019-03-251-1/+1
|\ \ | | | | | | Fix BugZilla bug 1357
| * | Update GLContextImpl.javaCampbell Jones2017-12-261-1/+1
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* | Bug 1290: Expand query whether BCM IV is being used, exclude '/dev/dri/card0'rcpulledSven Gothel2018-01-161-9/+9
| | | | | | | | Also refactor query to jogamp.nativewindow.BcmVCArtifacts
* | Merge pull request #96 from gohai/vc4-moduleSven Gothel2018-01-151-1/+17
|\ \ | | | | | | Change BCM VC IV detection to handle presence of vc4 DRI module
| * | Change library search order for Broadcom VC IV graphicsgohai2017-02-161-1/+17
| |/ | | | | | | When the VC4 DRM driver isn't loaded, we want to load the VC IV GLES2 driver, which is - unfortunately - only available as libGLESv2.so.
* / Shows all information of the default graphics device in JoglVersion, bug 1294bug1294Julien Gouesse2016-04-051-2/+1
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* Bug 1270 - Fix OSX El Capitan 10.11 stuttering: ALAudioSink: DEBUG: Show ↵Sven Gothel2015-11-152-12/+27
| | | | OpenAL Version
* Bug 1268: Adapt to GlueGen commit 2034bbfac88b7d1360f9c939e173ff758f7f47acSven Gothel2015-11-154-1/+31
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* Remove deprectated classes and methodsSven Gothel2015-10-159-243/+62
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* Streamline Composed Pipeline's interfaces and implementations (Trace* Debug*)Sven Gothel2015-10-121-27/+8
| | | | | | | Only add the required direct interfaces / implementations to interface / class derivations, not polluting overview in IDEs. Aligns w/ commit bf76b6b77f078178fc5e6a42c70d354369004b94
* Bug 1189 - Add OpenGL ES 3.2 and new GL 4.5 Extensions support - Part5: ↵Sven Gothel2015-10-074-33/+73
| | | | GL_ARB_ES3_2_compatibility -> [GL|GLContext].isGLES32Compatible()
* Bug 1189 - Add OpenGL ES 3.2 and new GL 4.5 Extensions support - Part4: Fix ↵Sven Gothel2015-10-071-3/+6
| | | | GLNameResolver: Add all known vendor extensions
* Bug 1189 - Add OpenGL ES 3.2 and new GL 4.5 Extensions support - Part3: ↵Sven Gothel2015-10-072-20/+32
| | | | GLEmitter: Don't RenameExtensionIntoCore for IgnoredExtensions
* Bug 1239: Fix comment in c-code 'how to set preferred pixel_format'Sven Gothel2015-10-051-1/+1
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* Bug 1239: Support OSX input via 'avfoundation' ; Use remaining camera ID ↵Sven Gothel2015-10-052-3/+6
| | | | (index) as filename for OSX
* Bug 1239: Update FFMPEGMediaPlayer API doc (versions and OSX resources)Sven Gothel2015-10-051-5/+14
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* Bug 1239: Add support for UYVY422 (swizzled YUYV422)Sven Gothel2015-10-053-5/+32
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* Bug 1239: Fix GLMediaPlayer.CameraInputScheme API doc; ↵Sven Gothel2015-10-052-7/+19
| | | | GLMediaPlayerImpl.updateAttributes avoid div-by-zero (fps inf)
* Bug 1206 - Security: Clear exposed framebuffer after creation and before ↵Sven Gothel2015-10-051-31/+33
| | | | | | | | | | | | | | | | | | | | | | | | | visibility Experimenting w/ no GLEventListener attached to an GLAutoDrawable, e.g. GLWindow (onscreen), GLJPanel (fbo offscreen), indeed on some GL implementations the default framebuffer is uninitialized and hence shows garbage. GLDrawableHelper.setViewportAndClear(..) - Clear framebuffer after setting viewport - Called from: - public final void init(..) - public final void reshape(..) - Method is used independent of GLEventListener, hence this simplifies implementation: removes 'setViewport' criteria for init, display, reshape: it is always performed! Note: We only attempt to help against leaking un-initialized framebuffer content not against user-app faults, we do not clear a 2nd-buffer (double-buffering). Note: We may still be late at resize, i.e. small noisy flickering might be visible. This might be due to lack of proper vsync.
* GLContextImpl: clarify surfacelessOK -> isSurfacelessSven Gothel2015-10-052-7/+7
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* Bug 1237: Adopt GlueGen's clarification of IOUtil.getResource(..), commit ↵Sven Gothel2015-10-035-13/+11
| | | | | | | | d78bb1be0a6290cb94918b21865a023c01825048 - Skip relative lookup for IOUtil.ClassResources using 'asset' only (from JAR file) - Tested w/ jar file and build-dir, see scripts/tests.sh 'USE_BUILDDIR'
* Bug 1241 - Util's Texture.coords (image coordinates) not updated properlySven Gothel2015-10-021-22/+29
| | | | | | | | | Adding 'imageTarget', i.e. GL target for this texture or its sub-components if cubemap The imageTarget preserves the used 2D image type for the 2D Texture coordinates. Note: 'Texture.updateImage(final GL gl, final TextureData data, final int targetOverride)' needs an overhaul targeted for 2.4.0.
* Bug 1232 - NEWT Translucent Decorated Windows Not Working On Windows >= 8 ↵Sven Gothel2015-10-011-18/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (Lack of Aero / Blur ) Adopting new undocumented user32.dll Windows >= 8 API: - SetWindowCompositionAttribute / AccentState See: - <https://github.com/riverar/sample-win10-aeroglass/blob/master/MainWindow.xaml.cs> - <http://withinrafael.com/adding-the-aero-glass-blur-to-your-windows-10-apps/> - <http://undoc.airesoft.co.uk/user32.dll/SetWindowCompositionAttribute.php> - <http://undoc.airesoft.co.uk/user32.dll/GetWindowCompositionAttribute.php> +++ Cleaning up WindowsDWM.h, use on header file (in stub_includes) for GlueGen and implementation. +++ Merge java implementation within GDIUtil.DwmSetupTranslucency(..), to be utilized by NEWT and JOGL. NEWT issues GDIUtil.DwmSetupTranslucency(..) at creation and when toggling decoration. Toggling decoration on Win >= 8 leads to lost of translucency when returning to decorated window. On Win 7, this may work .. but is also buggy. +++ Followup patch is needed for NEWT to _not_ clear the background!
* Bug 1234 - GLReadBufferUtil.readPixelsImpl(..) not using [xy] offset in ↵Sven Gothel2015-09-281-2/+2
| | | | | | | | | | | | | readTexture.updateSubImage(..) The passed inX and inY x/y offset for readPixel -> [textureData] buffer, must be passed to readTexture.updateSubImage(..)'s destination offset. I.e. the buffer's content starting at beginning is filled via glReadPixels w/ offset applied. Hence the texture update must pass the offset as the destination offset, i.e. to be used for glTexSubImage2D's offset.
* Bug 1232 - NEWT Translucent Decorated Windows Not Working On Windows >= 8 ↵Sven Gothel2015-09-261-2/+3
| | | | | | | | | | | | (Lack of Aero / Blur ) - Wrap GDI::DwmIsCompositionEnabled() in GDIUtil, so it always returns true if Windows >= 8 (even if not manifested) - Nothing we seem to be able to do about the lack of Aero, i.e. blur effect of decorated windows - Undecorated windows work well though ..
* Bug 1226 - GLPixelBuffer.GLPixelAttributes.getPixelFormat() doesn't handle ↵Sven Gothel2015-09-261-0/+4
| | | | glDataType GL_UNSIGNED_INT_8_8_8_8_REV
* FFMPEGDynamicLibraryBundleInfo.initSymbols(): Just return null instead of ↵Sven Gothel2015-09-171-4/+8
| | | | throwing an exception, it is OK not to have ffmpeg/libav
* Bug 1211: Fix regression of GLMediaPlayerImpl caused by commit ↵Sven Gothel2015-09-171-3/+12
| | | | | | | | | | | 68c8e39fa8d6e700f0a99241c1a01a435b7f6284 GLMediaPlayerImpl.updateAttributes(..): - always set state -> Initialized if it was Uninitialized, regardless whether we start StreamWorker. - No need to handle exceptions here, just throw/pass/propagate them, since called catches them and deals w/ 'em.
* Bug 1211: Hardening Condition-Wait from Spurious-Wakeups and unintended ↵Sven Gothel2015-09-1513-279/+402
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | InterruptedException(s) Below is an updated list of Condition-Wait classifications as described in Bug 1211. This list includes recent changes on GlueGen regarding this Bug 1211. A followup commit will address the unit tests. - Noncancelable + Persistent-Wait - GLMediaPlayerImpl.StreamWorker thread (changed) - pauses thread in case of intr - Cancelable + Persistent-Wait: - LFRingbuffer.getImpl(..) - LFRingbuffer.waitForFreeSlots(int) - SyncedRingbuffer.getImpl(..) - SyncedRingbuffer.waitForFreeSlots(int) - FunctionTask.invokeOnNewThread(..) (changed) - RunnableTask.invokeOnNewThread(..) (changed) - SharedResourceRunner.run() - SharedResourceRunner.doAndWait() (changed) - SharedResourceRunner.start() (changed) - SharedResourceRunner.stop() (changed) - GLMediaPlayerImpl.StreamWorker ctor (changed) - GLMediaPlayerImpl caller thread actions do*() (changed) - AndroidGLMediaPlayerAPI14.getNextTextureImpl(..) (changed) - DisplayImpl.enqueueEvent(..) (changed) -> Persistent-Wait -> Cancels wait and NEWTEvent -> dispatchMessage(NEWTEventTask): always notifyCaller! - GLDrawableHelper.invoke(..) (changed) - DefaultEDTUtil.waitUntilIdle() (changed) - DefaultEDTUtil.waitUntilStopped() (changed) - DefaultEDTUtil.invokeImpl(..) (changed) - DefaultEDTUtil.NEDT.run(..) (changed) - AWTEDTUtil.waitUntilStopped(..) (changed) - AWTEDTUtil.invokeImpl(..) (changed) - AWTEDTUtil.NEDT.run(..) (changed) - SWTEDTUtil.invokeImpl(..) (changed) - SWTEDTUtil.waitUntilStopped(..) (changed) - SWTEDTUtil.NEDT.run(..) (changed) - GLWorkerThread.invokeAndWait(..) - GLWorkerThread.start() (changed) - GLWorkerThread.WorkerRunnable.run() (changed) - Animator.run() (changed) - AnimatorBase.finishLifecycleAction() (changed) - OSXUtil.RunOnMainThread(..) (changed) - SingletonInstanceServerSocket.Server.shutdown() (changed) - SingletonInstanceServerSocket.Server.start() (changed) - com.jogamp.audio.windows.waveout.Mixer.shutdown() (changed) - Extending/Using InterruptSource.Thread (changed) - DefaultEDTUtil.NEDT - AWTEDTUtil.NEDT - SWTEDTUtil.NEDT - GLWorkerThread.thread - Mixer.FillerThread - Mixer.MixerThread - Using InterruptSource.Thread (changed) - TempFileCache - LauncherTempFileCache - Animator.thread - SingletonInstanceServerSocket.Server.serverThread Deprecated: - FunctionTask.invoke(..) (changed) -> on current thread, no wait -> deprecated - RunnableTask.invoke(..) (changed) -> on current thread, no wait -> deprecated
* Bug 1202: Fix vsync regression on OSX when using CALayerSven Gothel2015-09-015-3/+20
| | | | | | | | On OSX using CALayer for onscreen rendering, the drawable is utilizing an offscreen FBO. Hence we need to move the vsync-skip-operation criteria, i.e. skip if offscreen, down to the implementation.
* Bug 1210 - Use manual impl. XRenderFindVisualFormat instead of buggy ↵Sven Gothel2015-08-311-15/+0
| | | | | | | | | | | | | | | | | | | | generated version - XRenderDirectFormat XVisual2XRenderMask(..): - Move from JOGL's X11GLXGraphicsConfiguration -> Nativewindow X11GraphicsConfiguration - Always use manual impl. of XRenderFindVisualFormat Additionally: - Add X11GraphicsConfiguration.XVisualInfo2X11Capabilities(..) allowing to properly setup the resulting Capabilities instance as used in X11GraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(..) - XVisualInfo: - Add 'String toString()' - 'XVisualInfo create(XVisualInfo s)' uses source buffer size! - XGetVisualInfo: Use returned buffer-capacity/count for element-size and also bail out if count<=0
* Bug 1203: Add missing constraints in desktop *GLContext.create* methods: ↵Sven Gothel2015-08-304-9/+34
| | | | | | | | | | | | | | | | | Bail out if GL ES is requested ; Fix test case *GLContext.createImpl(..) shall throw an GLException: *GLContext.createContextARBImpl(..) shall return 0: - Desktop implementation: if GL ES is requested - EGL implementation: if GL Desktop is requested, but not available Otherwise GLContextImpl may mistake a desktop context for an ES one. +++ Fix unit test TestGLAutoDrawableFactoryGLProfileDeviceNEWT.test11ES2OnDesktop(): We have to query the factory by desired profile, since the desktop factory cannot produce an GL ES context.
* Bug 1203: OpenGL ES 3.1 NVIDIA 355.06's EGL impl. is unstable requires ↵Sven Gothel2015-08-302-5/+6
| | | | | | | | | | GLRendererQuirk.SingletonEGLDisplayOnly Test cases with multiple EGLDisplay init/terminate result to crashes due to NVidia's 355.06 driver. Hence enable GLRendererQuirk.SingletonEGLDisplayOnly if EGL vendor is NVIDIA until a good driver version is known.
* Bug 1207 - GLDebugMessageHandler: Support GL_KHR_debug for Desktop and ES ↵Sven Gothel2015-08-304-32/+72
| | | | | | | | | | | | | | | | profile GL_KHR_debug <https://www.opengl.org/registry/specs/KHR/debug.txt> GL_KHR_debug shall be favorized before - GL_ARB_debug_output - GL_AMD_debug_output Allow GL_KHR_debug for GL2GL3 and GL2ES2 profiles, i.e. including ES profiles: GLES2, GLES3. GL_ARB_debug_output and GL_AMD_debug_output are only allowed for desktop GL2GL3 profiles.
* Bug 1203: Optimize OpenGL Profile probing/mapping (Skip redundant queries)Sven Gothel2015-08-308-50/+194
| | | | | | | | | | | | | | | Via GLDrawableFactory[Impl] the following details are considered while GLContextImpl.mapGLVersions(..): - hasOpenGLDesktopSupport If false, skip OpenGL Desktop queries - hasOpenGLESSupport If false, skip OpenGL ES queries - hasMajorMinorCreateContextARB If false, reduce [maxMajor.maxMinor..minMajor.minMinor] iteration, reducing to [maxMajor..minMajor], usually only one query.
* Bug 1203: Fix regression: Handle GLRendererQuirks.GLES3ViaEGLES2ConfigSven Gothel2015-08-301-1/+4
| | | | | | Need to handle GLRendererQuirks.GLES3ViaEGLES2Config, i.e. a created ES3 context via ES2 request must result in mapping ES3 as well.
* Bug 1203: Fix regression of ES3 minMajor constraint lack (commit ↵Sven Gothel2015-08-291-7/+3
| | | | | | | | b8ba30a0bc7cbd36abba37d72b45f78eb989e994) commit b8ba30a0bc7cbd36abba37d72b45f78eb989e994's GLContextImpl.createContextARBMapVersionsAvailable(..) accepted minMajor=2 for ES3 detection -> wrong of course.
* Bug 1202 (related): Fix SEMVER regressions mostly due to Bug 1202 commits ↵Sven Gothel2015-08-298-8/+27
| | | | | | | | | (adding dummy methods) Commits deff49c901915e007f43a1df1a0d217a786e9f06 and 6ab634654f58afcf4549fcd1a796a0f9fd13298c changed/removed a few protected methods of public classes .. Re-added dummy methods .. shall be removed for next 2.4.* version
* *AnimatorImpl: Catch concurrent pulling of GLAutoDrawable instancesSven Gothel2015-08-292-24/+37
| | | | | | | | | | | | | | | It may happen that an GLAutoDrawable is being pulled concurrently from the animators list, in which case an IndexOutOfBoundsException might be thrown. Example: [junit] *** AWTRobotUtil: UncaughtException (this Thread main-AWTAnimator#00) : Thread <main-AWTAnimator#00>, java.lang.IndexOutOfBoundsException: Index: 1, Size: 1 [junit] java.lang.IndexOutOfBoundsException: Index: 1, Size: 1 [junit] at java.util.ArrayList.rangeCheck(ArrayList.java:653) [junit] at java.util.ArrayList.get(ArrayList.java:429) [junit] at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:68) [junit] at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:451) [junit] at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:198) [junit] at java.lang.Thread.run(Thread.java:745)
* Bug 1203: EGLDrawableFactory.mapAvailableEGLESConfig(..): Add missing close ↵Sven Gothel2015-08-291-52/+53
| | | | on device (surfaceless); Remove one try-finally block
* FloatUtil: Remove '@deprecated' for 'matrixToString' 'FloatBuffer' variantSven Gothel2015-08-291-1/+0
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* Bug 1203: Implement regular EGL OpenGL Profile probing (ES* + GL*)Sven Gothel2015-08-294-272/+385
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile - Add 'hasGL234OnEGLImpl' handling, i.e. GL* profiles on EGL devices - Properly handle EGL's 'GLDynamicLookupHelper' queries for ES2, ES1 and GL* profiles, i.e. allow each one to fail seperately. - Merge computed EGL-Profile-Map (1) and Desktop-Profile-Map (2) per device, instead of just using the last computation, preserving and favoratizing the Desktop-Profile-Map. - GLContextImpl.mapGLVersions(..): Map ES* profiles if having an EGLGraphicsDevice and not disabled via GLProfile.disableOpenGLES. - EGLContext - createContextARBImpl(..): Use the EGL_CONTEXT_MINOR_VERSION_KHR if supported - GLContext* accessibility: Remove unused entries, add newly used ones - EGLDrawableFactory - Fix a bug regarding detection of 'OpenGL' API for EGL - SharedResource: Use detailed knowledge of each profile - Only create one drawable and context for probing maximum, utilizing 'GLContextImpl.MappedGLVersionListener' to detect all mapped profiles for 'SharedResource' instance. - Detect whether the probed/mapped device can be mapped to the default-EGL-device, i.e.: - current device is not the default-EGL-device - default-EGL-device is valid and could be mapped (beforehand) - same connection In this case, no probing/mapping is performed and the default-EGL-device mapped data being reused and remapped to the requested device. - When mapping/probing, attempt to use a surfaceless context first, allowing same codepath for default-EGL-device and native-device (X11, ..). This avoids using pbuffer if using default-EGL-device and a dummy onscreen window if using a native-device (X11, ..). If this fails, continue as usual .. - default-EGL-device -> pbuffer - native-device (X11, ..) -> dummy onscreen window
* Bug 1200: Refine fix for crash on GNU/Linux x86_64 'NVidia beta driver ↵Sven Gothel2015-08-291-10/+11
| | | | | | | | | | | | | | | | 355.06' @ probeSurfacelessCtx Refine commit e88216bd03a41480b81345ed9afc45ddea5ecfcd, i.e. restrict new 'NoSurfacelessCtx' NVidia-Vendor criteria in GLContextImpl.setRendererQuirks(..) to - isX11 (new) - isDriverNVIDIAGeForce (kept) - !(adevice instanceof EGLGraphicsDevice) (new) Surfaceless context seems to work on NVidia 355.06 for EGL+[ES+GL]. It does not work for GLX+GL though! TODO: Validate changing a GLContext's GLDrawable from 'onscreen' or 'offscreen' to 'zero' (Surfaceless).
* Bug 1203: Cleanup and Prepare for regular EGL Profile probingSven Gothel2015-08-294-124/+274
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLContextImpl - add 'MappedGLVersion' type, preserving information from GL profile mapping - add 'MappedGLVersion mapAvailableGLVersion(..)' - add 'setMappedGLVersionListener(final MappedGLVersionListener mvl)', allowing implementations to register successfully mapped profiled. - add 'void remapAvailableGLVersions(final AbstractGraphicsDevice fromDevice, final AbstractGraphicsDevice toDevice)', allowing implementations to fully map one-devices profiles to another one avoiding a redundant profile mapping (probe operation). - 'mapGLVersions(..)' - disable desktop-core profile mapping if GLProfile.disableOpenGLDesktop - disable desktop-desktop profile mapping if GLProfile.disableOpenGLDesktop - EGLDrawableFactory - remove jogl.debug.EGLDrawableFactory.QueryNativeTK, since it shall not be used anymore. - Use 'NativeWindowFactory.getDefaultDisplayConnection(..)' for default EGLGraphicsDevcie - add 'hasFullOpenGLAPISupport()' - Use 'EGLSurface' return type if appropriate.
* Bug 1203: Refine DEBUG outputSven Gothel2015-08-296-19/+56
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* Bug 1203: EGLGraphicsDevice.nativeDisplayID: Differentiate upstream device's ↵Sven Gothel2015-08-293-6/+19
| | | | native handle via own ctor, reducing redundancy