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public and implementation packages and into
com.sun.opengl.util.glsl.fixed.* and other subpackages of
com.sun.opengl.util. Renamed javax.media.opengl.sub.GLObject to
javax.media.opengl.GLBase. Moved interfaces in
javax.media.opengl.sub.fixed to javax.media.opengl.fixedfunc and
changed naming convention. Moved all classes in
javax.media.opengl.util to com.sun.opengl.util. Moved
com.sun.opengl.impl.packrect to com.sun.opengl.util.packrect. Renamed
InternalBufferUtils to InternalBufferUtil to match naming convention
and copied in needed routines for GLU and other classes. Fixed build
breakage when specifying rootrel.build property; reintroduced
build-temp directory. Updated demos.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1886 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1885 232f8b59-042b-4e1e-8c03-345bb8c30851
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into NativeWindowFactory introduced an undesirable dependence between
the windowing toolkit, which can be replaced via NativeWindowFactory,
and the library which implements the selection algorithm, for example
OpenGL. This would prevent, for example, an easy SWT port of JOGL.
To fix this, refactored chooseCapabilities into new
GraphicsConfigurationFactory, the default implementation of which is
currently a no-op on X11 platforms, and which is provided by JOGL in a
toolkit-agnostic manner via GLX. Refactored OpenGL portions of
Capabilities class back into GLCapabilities. Reintroduced
GLCapabilitiesChooser interface for compatibility and to avoid having
to import javax.media.nativewindow classes in most user code.
Fixed problem in GLProfile where failures to load native libraries
were being squelched. Reorganized build to have all outputs under
build/ directory.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1884 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1882 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1872 232f8b59-042b-4e1e-8c03-345bb8c30851
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Refactored JOGL into 3 independent components.
1 NWI - Native windowing interface
Abstracts the the general NativeWindow interface and it's factory,
incl the basic JAWT and Xlib toolkit.
The latter was motivated to clean up the JOGL workspace,
and to allow other to reuse this part.
The generic core is nwi.core.jar, the AWT add-on is nwi.awt.jar.
2 JOGL - The OpenGL mapping
Further cleanup of the SPEC.
All non OpenGL toolkits are relocated to NWI and NEWT.
There is still openmax and the windows audio layer ..
Another cleanup of the fixed function pipeline emulation.
Moved utilities and implementations where they belong ..
Removed GLUnsupportedException.
Misc .. changes
3 NEWT - The new windowing toolkit
The generic NEWT, newt.core.jar.
The JOGL and AWT modules are seperate, newt.ogl.jar newt.awt.jar.
Their build can be switched off.
The modules source and builds resides in their own directory.
Because of their nature, they share the stub_includes, etc.
Each module has it's own ant build script
- build-nwi.xml
- build-jogl.xml
- build-newt.xml
They can be build at once using build.xml as ususal,
which just invokes the seperate build tasks.
if rootrel.build=build, then the build location is
jogl/build-nwi
jogl/build-jogl
jogl/build-newt
and the sources are under
jogl/src/nwi
jogl/src/jogl
jogl/src/newt
Tested: jogl-demos, d4; Linux, MacOsX; Nvidia
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1868 232f8b59-042b-4e1e-8c03-345bb8c30851
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