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* Graph Shader: Using default precision values (VP: highp, FP: mediump), except...Sven Gothel2012-10-296-9/+9
* GLRendererQuirks: Add RequiresBoundVAO (w/ impl.), GLSLBuggyDiscard (todo) ; ...Sven Gothel2012-10-282-6/+34
* Minor edits FBObject/GearsObjectSven Gothel2012-10-281-1/+1
* ShaderCode: Add defaultShaderCustomization(..) to prelude shader source w/ GL...Sven Gothel2012-10-262-4/+35
* GLContext: Produce and expose GLSL version as VersionNumber and version strin...Sven Gothel2012-10-242-1/+92
* Adapt to GlueGen change 08a8defda8b6f49eb794cf787f688ba65bfe7b37 (VersionNumber)Sven Gothel2012-10-241-13/+13
* Fix Bug 630: packedDepthStencilAvail didn't check for EXT_packed_depth_stenci...Sven Gothel2012-10-241-1/+3
* FixedFuncPipeline: Require GLSL 1.20 (GL 2.1) due to GL driver bugs in OSX (g...Sven Gothel2012-10-231-3/+1
* Fix regression of commit 40d01bef2a1db44533472c37961aabbef68de644: Test for f...Sven Gothel2012-10-231-2/+2
* ImmModeSink: Reduce DEBUG_* print a bit (no this.toString())Sven Gothel2012-10-231-10/+11
* FixedFuncHook/ImmModeSink: Fix *Pointer 'normalized' parameterSven Gothel2012-10-225-26/+48
* FixedFuncPipeline GL_POINTS: Fix gl_PointSize (attribute data format), Add GL...Sven Gothel2012-10-224-97/+91
* Fix ImmModeSink Padding: Fourth element default value (vertex/color) is 1fSven Gothel2012-10-201-33/+47
* FFP-Emu: Adding simple POINTS shader ; Adding GLRunnable2 interface, allowing...Sven Gothel2012-10-205-61/+285
* FixedFuncPipeline: Add GL_POINT* state tracking; Fix glDrawArrays(): Issued t...Sven Gothel2012-10-193-49/+131
* Fix commit 48bcceaf611a17bb3795aa9fe25a0e0c726879f7, EGLDrawableFactory's ES1...Sven Gothel2012-10-191-1/+0
* Add GenericGLCapabilitiesChooser: Dropping 'windowSystemRecommendedChoice' hintSven Gothel2012-10-191-0/+48
* EGLDrawableFactory: Detect ES1 implementation within ES2 library, if not foun...Sven Gothel2012-10-191-2/+16
* FixedFuncPipeline: Don't handle CullFace, ES2 impl. already takes care of dis...Sven Gothel2012-10-185-11/+20
* FixedFuncPipeline: Cache current ShaderSelectionMode, update PMVMatrix accord...Sven Gothel2012-10-181-12/+25
* ImmModeSink: Pretty'fying Ctor/Factory methods argument listSven Gothel2012-10-181-16/+21
* ImmModeSink: Add resizeElementCount, allowing user to set a lower additional ...Sven Gothel2012-10-181-2/+20
* ImmModeSink VBO: Update single buffers (vertex, color, ..) if once written an...Sven Gothel2012-10-181-26/+58
* ImmModeSink: Add glColor3ub(), glColor4ub(); Add proper value conversion of i...Sven Gothel2012-10-182-103/+174
* FixedFuncPipeline/Hook: Add glColor4ub() w/ value conversion, make glColor4f(...Sven Gothel2012-10-182-9/+24
* Minor NEWT Display/Screen API docSven Gothel2012-10-171-2/+2
* Path2D: Reuse 'contains(..)' method, footprintSven Gothel2012-10-161-6/+1
* Merge remote-tracking branch 'hharrison/master'Sven Gothel2012-10-163-3/+8
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| * jogl: fix bad format string in PngChunkTIMEHarvey Harrison2012-10-151-1/+1
| * jogl: remove infinite loop in Path2D.contains(AABBox)Harvey Harrison2012-10-151-1/+6
| * jogl: fix bit shift error in LEDataInputStreamHarvey Harrison2012-10-151-1/+1
* | ImmModeSink: Fix buffer grow (+1 element @ named buffer), enable DEBUG_* via ...Sven Gothel2012-10-162-58/+81
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* FixedFuncColorTexture.fp: Remove unused local varSven Gothel2012-10-151-2/+0
* FixedFuncPipeline: Use ES2/GL2 prelude and set default precision. Shader code...Sven Gothel2012-10-146-37/+49
* FixedFuncPipeline: Use resource efficient texture shader in AUTO mode as wellSven Gothel2012-10-141-2/+18
* FixedFuncPipeline: Optimize shader resource, if preset != ShaderSelectionMode...Sven Gothel2012-10-138-84/+214
* FBO ResetQuirk: Dump only brief information (OS, GL, JOGL sha1), the latter b...Sven Gothel2012-10-132-5/+28
* Fix Windows ANGLE Workaround Regression of commit 923d9dd7f1d40db72d35ca76a76...Sven Gothel2012-10-135-62/+66
* GLCanvas: Avoid NPE in debug mode @ reshape (duh)Sven Gothel2012-10-121-1/+3
* FixedFuncHook: Add ES2 alignment of certain GL functions, i.e. GL_QUAD_STRIP/...Sven Gothel2012-10-122-5/+52
* GLArrayDataClient.bindBuffer(gl, bind=true): checkSeal and init_vbo if requir...Sven Gothel2012-10-121-0/+5
* GLArrayData* VBO binding: Properly document and impl. bindBuffer(..) in detai...Sven Gothel2012-10-1211-120/+175
* Enhance FixedFuncPipeline: Multi-Texture, Tex-Env, Alpha-Test, Lighting (fix,...Sven Gothel2012-10-1214-311/+957
* ShaderState: Clean-up debug / verbose output. attachShaderProgram(..) still i...Sven Gothel2012-10-121-41/+70
* GLArrayData* VBO binding: Adding explicit bindBuffer(..) method, since VBO is...Sven Gothel2012-10-124-8/+35
* Simplify GLArrayHandler and reduce VBO sideffectsSven Gothel2012-10-1010-118/+77
* GLUniformData.toString() matrix: Add matrix offset ..Sven Gothel2012-10-101-1/+1
* GLUniformData: add null format string to Buffers.toString()Sven Gothel2012-10-101-1/+1
* ImmModeSink: Fix bugs (use glBufferUsage, vboUsage, GL_POLYGON, GL_QUADS) and...Sven Gothel2012-10-103-254/+431
* GLBuffers.slice: Preserve parent buffer position/limit and the parent's byte-...Sven Gothel2012-10-101-8/+19