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Read Drawable feature reflects the make context current API
having a seperate read drawable next to the write drawable (default).
glXMakeContextCurrent(write, read, ..)
On X11 a ready drawable is only supported for GLX >= 1.3,
on Windows only if extension WGL_ARB_make_current_read is available,
on EGL it's always supported, on OSX not at all.
API cleanup GLContext:
changes: setGLDrawableRead(GLDrawable) -> setGLReadDrawable(GLDrawable)
new: isGLReadDrawableAvailable()
new: getGLExtensionsString();
Access qualifier cleanup.
GLContextImpl: GLVersionNumber moved out.
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robust, doc Java2D/AWT properties.
On X11 disableBackgroundErase() must happen before native peer creation,
this patch issues it before and after super.addNotify().
Make drawable creation more robust, ie only create a drawable in case the size is > 0x0
and do this check/create at display/paint in case size it not yet determined.
Add documentation about Java2D/AWT properties impact on GLCanvas.
Make JUnit tests on AWT/GLProfile's more robust, while adding frame validate()
ensuring 1st paint will have a size, hence will create the drawable.
This is necessary for eg. AMD GPU's and GL context > 3.
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exceptions
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(boolean)success instead.
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96af6c9bf2d683115996 moved the creation of the AWTGraphicsConfiguration,
GLDrawable and GLContext to the GLCanvas constructor.
This disabled recreation, removeNotify()/addNotify() after 1st addNotify(),
since the drawable/context were already set to null.
Smart recreation, ie not destroying the resources completly:
1 - drawable
2 - context
3 - AWTGraphicsConfiguration's Device (X11: Display)
is not possible, since removeNotify() is the only destroy notification
we have from AWT, which would leave the above resources open -> leak.
This is especially true for (3), since the device is created 'on the fly'.
In NEWT we use lazy creation/destroy and are able to keep the references alive.
A remodelling of AbstractGraphicsConfiguration would be required,
which indeed would be overkill.
Simple solution is to move the creation block back to addNotify()
but before 'super.addNotify()', since it needs our chosen AWTGraphicsConfiguration.
Also flagging sendReshape in addNotify().
Added test case com.jogamp.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01.
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simple GLSLShader test.
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to simplify usage.
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Consider use cases with many drawables and no drawables at start,
this had to be reflected all over this patch set, implementation,
usage and test cases.
- GLAnimatorControl
- refine API doc / states
- add 'void remove(GLAutoDrawable drawable);'
- Animator*:
- using RecursiveLock 'stateSync' for all actions out of the big synchronized (animator) block:
- get status methods (thread, isPaused, ..), hence no more synchronized
- display drawables change, utilizing synced ArrayList swap
This removes the need for volatiles usage shouldPause/shouldStop within the display method.
- added blocking wait for state change for add(GLAutoDrawable)/remove(GLAutoDrawable) method
- remove flawed double checked locking in anim thread (pause/idle condition)
- thread is now a daemon thread, hence it won't hinder the JVM from shutdown
-
- Animator use change:
- Always resume after pause, except in case of final destroy -> NEWT invalidate / GLCanvas,
this considers use cases with many drawables and no drawables at start.
- GLDrawableHelper: Don't pause at implicit dispose()
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for Canvas. ; Adding FSAA test.
Canvas/X11:
The Canvas GraphicsConfiguraton should be chosen before the native peer is being created.
Choosing AWT GraphicsConfiguration (all platforms):
Don't filter our capabilities with 'AWTGraphicsConfiguration.setupCapabilitiesRGBABits(capsChosen, gc)',
not necessary (see above) and it would remove ourrequired alpha channel.
Canvas display():
Don't render if drawable is not realized (yet).
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and getChosenCapabilities() return immutable instances. Add cloneCapabilities() to create a mutable clone of an immutable set of capabilities.
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NEWTEventConsumer and AWTTreeLock
The unit test for NEWTEventConsumer and AWTTreeLock,
tests previous commit 'JAWTWindow: Avoid AWTTreeLock' b0b1e3fb9c0f915cdf8d237c0f61a9d08ca83b01
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NEWT's removed:
Window: destoy(boolean unrecoverable)
Display/Screen: get/set DestroyWhenUnused(boolean)
We behave as follows:
- Window.destroy() always decr Screen's reference counter,
which issues destruction when reached zero.
Then Screen does the same for Display ..
- Window.destroy() keeps alive all references,
hence it can be always recreated via setVisible(true).
- Window.destroy() ensures Display's EDT is stopped
if display is destroyed.
- Window.invalidate() actually removes all Object reference,
hence it cannot be recreated or used after it.
This method exist to support a way to cleanup memory, GC.
All test passed on Linux/X11 and Windows
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AWT wait period.
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(visibility, displayed)
Ensure that at least one frame has been rendered after returning from the functions.
This removes the hack of polling a while for a rendered frame.
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device.
AbstractGraphicsDevice's 'connection' and 'type' attribute is used as a unique key
to map GLProfiles and GLContext's major/profile -> major/minor/profile mapping.
Eager initialiaztion as well as lazy is supported to maintain a simple API.
This is currently tested on X11, where one app display NEWT/GL window and content
on the local and remote device.
See TestRemoteWindow01NEWT.java and TestRemoteGLWindows01NEWT.java
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and NewtVersion.
Adapt to GlueGen Version changes:
b735755815312b5fe2c003642de60711be1cd645 .. 556c7e70d3d57aa99b5787b1e4d8a7b1c299ed3f
Show information of all subcomponenet.
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comments
Seperated unit tests (newt/awt/headless)
- no more *CORE* tests
- junit.run.newt.headless: all NEWT headless (no-AWT) tests,
without any AWT classes and with -Djava.awt.headless=true.
Disabled for 'isOSX'.
- junit.run.newt: all NEWT non AWT tests (same as above),
but with full AWT. This test is not enabled via junit.run.
Disabled for 'isOSX'.
- junit.run.awt: all AWT tests without NEWT
- using newt.event.jar to add AWT agnostic NEWT event adapter
- junit.run.newt.awt: all NEWT + AWT tests
- junit.run: junit.run.newt.headless,junit.run.awt,junit.run.newt.awt
- swizzling around a few tests to achieve the above:
TEST rules:
- A runnable unit test must start with 'Test'
- Only pure NEWT tests must have 'NEWT' in their name
- AWT tests must have 'AWT' in their name.
- AWT + NEWT tests must have '.newt.' in their package name, hence
- Pure AWT tests (without NEWT) must not have '.newt.' in their package name
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focus click won't be counted
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with AMD drivers
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Reduce (performance/footprint) overhead of ProcAddressTable recreation,
instead use a hashmap (major, minor, profile) -> ProcAddressTable.
Remove GL2ES12 implementation profile, redundant.
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- Fix AnimatorBase: Finally using 'com.jogamp.opengl.util.AWTAnimatorImpl',
wrong FQN lead to never use it, hence deadlock in case of AWT usage (AWT-EDT).
- Animator
- remove volatile for synced state isAnimated
- new state isPaused, since shouldPause give the wrong answer for isPaused()
- Cleanup wait condition for lifecycle tasks (start/stop/pause/resume)
- 'AnimatorImpl' -> 'DefaultAnimatorImpl implements AnimatorBase.AnimatorImpl'
- 'AWTAnimatorImpl implements AnimatorBase.AnimatorImpl',
hence no derivation of a complete overwritten AnimatorImpl needed.
- GLWindow.destroyActionPreLock()
- Stop animator if unrecoverable, else pause only.
Tests:
- No explicit animator stop, hence tests implicit stop/pause
by GLDrawableHelper and/or GLWindow.
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- 'destroyAction' -> 'destroyActionPreLock' 'destroyActionInLock',
to be able to stop animation before locking.
GLDrawableHelper.invokeGL() dispose case (initAction == null):
- pause animator if animating before makeCurrent (locking)
GLCanvas/GLJPanel dispose: recreate case
- resume animator if was animating
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Analysis of glXMakeCurrent freeze on ATI fglrx 8.78.6
- Workaround in TestGLWindows01NEWT: same create/destroy order
- Prove bug with simple native test app: jogl/test/native/displayMultiple02.c
Misc:
- Reverted d52181032830acdd5e4069a41ccd0daff5922d8a, ie reenable x11IOErrorHandler (nativewindow)
- GLDrawableHelper: methods -> final
- X11Util.NamedDisplay: remove unused RecursiveLock, Cloneable
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- New type definition:
ScreenMode { MonitorMode { SurfaceSize { Resolution, bpp }, ScreenSizeMM, refreshRate }, rotation },
where Resolution and ScreenSizeMM are of type DimensionReadOnly
- ScreenMute instance is
- immutable
- hashable
- cloneable
The above allows fast query and storage w/o redundancies.
More than 300 modes via permutation could be expected.
ScreenMode impl. changes:
ScreenImpl:
To be implemented methods by native specialization:
- protected int[] getScreenModeFirstImpl()
- protected int[] getScreenModeNextImpl()
- protected ScreenMode getCurrentScreenModeImpl()
- protected boolean setCurrentScreenModeImpl(ScreenMode screenMode)
The data unification etc is implemented generic using ScreenModeUtil
and the 'int[]' streaming.
ScreenModeStatus holds all ScreenMode related data
and provides a locking strategy.
ScreenModeListener provides a callback facility for ScreenMode change events.
- Screens listen to ScreenModeStatus, so all FQN referenced Screen's receive the change.
- Windows listen to Screen, to take appropriate action for the event (fullscreen, reshape).
Misc:
- Screen/Display: promoting 'addReference'/'removeReference' to public interface,
so a user may trigger construction/destruction (-> junit tests, plus other clients than WindowImpl).
- Gears: 'setSwapInterval' at 'reshape' instead of 'init',
so it's reset when ScreenMode is changing.
-
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18bf27fa86da1f26fd085565f501736816d2f2e9
Conflicts resolved:
src/newt/classes/com/jogamp/newt/impl/WindowImpl.java
src/newt/classes/com/jogamp/newt/impl/windows/WindowsWindow.java
src/newt/classes/com/jogamp/newt/impl/x11/X11Window.java
src/newt/native/WindowsWindow.c
src/newt/native/X11Window.c
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- setSizeImpl/setPositionImpl/reparent -> reconfigureWindowImpl
- setVisible(boolean) is state checked (500ms) for better reliability
on resource creation. Guarantees valid surface.
- reparentWindow: start pos of child -> top is current position on screen
- reparentWindow: Recheck success (setVisible), if failed fall back to recreate,
which gets rid of a lost child windows (1/20) ..
- reparentWindow: if size failed, reconfigure for size again
- add toggle decoration
- unify nfs_ size/pos state
- WindowsWindow.c/X11Window.c: Unify size/pos settings
- X11Window.c:
- NewtWindows_setFullscreen: use 'root of screen' instead of 'default root of display'
- Adding SubstructureNotifyMask incl event semantics
- Parse ReparentNotify (debugging of reparenting)
Misc:
- Add native getLocationOnScreen() impl to avoid possible AWT deadlock
- setSize/setPosition/setFullScreen -> EDT
- More documentation on expected native implementation semantics
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Added windows implemenation for screen mode change lifecycle and screen rotation
screen modes.
+++++++++++
Added getHighestAvailableRate() to Screen mode as a helper function
which loops over the available rates of this screen mode and returns the
highest available.
Added toString impl to ScreenMode.
+++++++++++
Unit Tests: TestScreenMode01NEWT,TestScreenMode02NEWT are modified adding the gears as GL
event listeners.
+++++++++++
Notes:
1- Screen modes with bits per pixel values not same as current are currently filtered out.
2- Since windows stores the Display settings differently you will see some duplicate values
which the documentation says is usual. These modes are not filtered out in getScreenModes().
Keeping values same as provided from windows enum.
3- BitsPerPixel is currently natively read on windows only.
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Added screen rotation change capability with impl for X11 (using Xrandr)
com.jogamp.newt.Screen: added 2 methods which cover screen roation lifecycle
setScreenRotation(int rot): Change the Screen Rotation to
one of the rotations defined in ScreenMode, namely:
ROTATE_0, ROTATE_90, ROTATE_180, ROTATE_270
int getCurrentScreenRotation(): Get the Current screen rotation
returns -1 if not implemented natively.
+++++++++++++++++++++++++
Notes:
1- At init the original rotation is called natively and cached,
when screen is destroyed the rotation is reverted.
2- On X11 with Nvidia: you need to edit /etc/X11/xorg.conf:
Add the following line:
Option "RandRRotation" "on"
in Section "Device" after BoardName.
+++++++++++++++
Added TestScreenMode02NEWT which includes 4 tests
1- Rotate 90
2- Rotate 180
3- Rotate 270
4- Rotate with screen mode change
should fail if screen rotation not implemented natively.
(4) withh fail if screen mode not impl natively as well.
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