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* import cleanupSven Gothel2010-11-141-10/+7
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* GlueGen JogampVersion Adaption (getInfo -> toStringBuffer/toString)Sven Gothel2010-11-141-1/+1
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* Adapt to GlueGen Version changes; Adding NativeWindowVersion, JoglVersion ↵Sven Gothel2010-11-121-11/+2
| | | | | | | | | and NewtVersion. Adapt to GlueGen Version changes: b735755815312b5fe2c003642de60711be1cd645 .. 556c7e70d3d57aa99b5787b1e4d8a7b1c299ed3f Show information of all subcomponenet.
* increase time per test from 500ms to 1sSven Gothel2010-11-041-1/+1
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* AWT create/destroy shall run on EDT as wellSven Gothel2010-11-041-11/+4
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* Seperated unit tests (newt/awt/headless) and cleaned up some imports and ↵Sven Gothel2010-11-048-64/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | comments Seperated unit tests (newt/awt/headless) - no more *CORE* tests - junit.run.newt.headless: all NEWT headless (no-AWT) tests, without any AWT classes and with -Djava.awt.headless=true. Disabled for 'isOSX'. - junit.run.newt: all NEWT non AWT tests (same as above), but with full AWT. This test is not enabled via junit.run. Disabled for 'isOSX'. - junit.run.awt: all AWT tests without NEWT - using newt.event.jar to add AWT agnostic NEWT event adapter - junit.run.newt.awt: all NEWT + AWT tests - junit.run: junit.run.newt.headless,junit.run.awt,junit.run.newt.awt - swizzling around a few tests to achieve the above: TEST rules: - A runnable unit test must start with 'Test' - Only pure NEWT tests must have 'NEWT' in their name - AWT tests must have 'AWT' in their name. - AWT + NEWT tests must have '.newt.' in their package name, hence - Pure AWT tests (without NEWT) must not have '.newt.' in their package name
* Fix focus test for windows: increase mouse click start delay, so previous ↵Sven Gothel2010-11-023-23/+3
| | | | focus click won't be counted
* Added Rotation testSven Gothel2010-11-012-50/+114
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* Using GLCanvas _and_ NEWT side by side currently causes a deadlock in AWT ↵Sven Gothel2010-10-291-0/+7
| | | | with AMD drivers
* JOGL: HashMap ProcAddressTable for all GL profiles incl GLX/WGL/CGL/EGLSven Gothel2010-10-291-11/+1
| | | | | | | Reduce (performance/footprint) overhead of ProcAddressTable recreation, instead use a hashmap (major, minor, profile) -> ProcAddressTable. Remove GL2ES12 implementation profile, redundant.
* Test: Add new Display Lifecucle testSven Gothel2010-10-291-0/+391
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* Tests: Accomodate previous changes plus using AWT EDT for setVisible() as well.Sven Gothel2010-10-2911-149/+81
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* Animator Fix/CleanupSven Gothel2010-10-283-12/+20
| | | | | | | | | | | | | | | | | | | | | | - Fix AnimatorBase: Finally using 'com.jogamp.opengl.util.AWTAnimatorImpl', wrong FQN lead to never use it, hence deadlock in case of AWT usage (AWT-EDT). - Animator - remove volatile for synced state isAnimated - new state isPaused, since shouldPause give the wrong answer for isPaused() - Cleanup wait condition for lifecycle tasks (start/stop/pause/resume) - 'AnimatorImpl' -> 'DefaultAnimatorImpl implements AnimatorBase.AnimatorImpl' - 'AWTAnimatorImpl implements AnimatorBase.AnimatorImpl', hence no derivation of a complete overwritten AnimatorImpl needed. - GLWindow.destroyActionPreLock() - Stop animator if unrecoverable, else pause only. Tests: - No explicit animator stop, hence tests implicit stop/pause by GLDrawableHelper and/or GLWindow.
* WindowImpl/GLWindow LifecycleHook:Sven Gothel2010-10-273-56/+65
| | | | | | | | | | | - 'destroyAction' -> 'destroyActionPreLock' 'destroyActionInLock', to be able to stop animation before locking. GLDrawableHelper.invokeGL() dispose case (initAction == null): - pause animator if animating before makeCurrent (locking) GLCanvas/GLJPanel dispose: recreate case - resume animator if was animating
* TestSwingAWTRobotUsageBeforeJOGLInitBug411: Verbosity, proper destroy sequenceSven Gothel2010-10-271-3/+15
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* Analysis of glXMakeCurrent freeze on ATI fglrx 8.78.6; Misc ..Sven Gothel2010-10-261-4/+73
| | | | | | | | | | | Analysis of glXMakeCurrent freeze on ATI fglrx 8.78.6 - Workaround in TestGLWindows01NEWT: same create/destroy order - Prove bug with simple native test app: jogl/test/native/displayMultiple02.c Misc: - Reverted d52181032830acdd5e4069a41ccd0daff5922d8a, ie reenable x11IOErrorHandler (nativewindow) - GLDrawableHelper: methods -> final - X11Util.NamedDisplay: remove unused RecursiveLock, Cloneable
* X11Util: lock toolkit/x11 unificationSven Gothel2010-10-261-9/+1
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* NEWT: ScreenMode changesSven Gothel2010-10-265-397/+289
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - New type definition: ScreenMode { MonitorMode { SurfaceSize { Resolution, bpp }, ScreenSizeMM, refreshRate }, rotation }, where Resolution and ScreenSizeMM are of type DimensionReadOnly - ScreenMute instance is - immutable - hashable - cloneable The above allows fast query and storage w/o redundancies. More than 300 modes via permutation could be expected. ScreenMode impl. changes: ScreenImpl: To be implemented methods by native specialization: - protected int[] getScreenModeFirstImpl() - protected int[] getScreenModeNextImpl() - protected ScreenMode getCurrentScreenModeImpl() - protected boolean setCurrentScreenModeImpl(ScreenMode screenMode) The data unification etc is implemented generic using ScreenModeUtil and the 'int[]' streaming. ScreenModeStatus holds all ScreenMode related data and provides a locking strategy. ScreenModeListener provides a callback facility for ScreenMode change events. - Screens listen to ScreenModeStatus, so all FQN referenced Screen's receive the change. - Windows listen to Screen, to take appropriate action for the event (fullscreen, reshape). Misc: - Screen/Display: promoting 'addReference'/'removeReference' to public interface, so a user may trigger construction/destruction (-> junit tests, plus other clients than WindowImpl). - Gears: 'setSwapInterval' at 'reshape' instead of 'init', so it's reset when ScreenMode is changing. -
* Make ScreenMode public, ie move from newt.impl to newt.Sven Gothel2010-10-212-2/+2
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* Merge branch 'master' of http://github.com/sgothel/joglRami Santina2010-10-216-70/+307
|\ | | | | | | | | | | | | | | | | | | | | 18bf27fa86da1f26fd085565f501736816d2f2e9 Conflicts resolved: src/newt/classes/com/jogamp/newt/impl/WindowImpl.java src/newt/classes/com/jogamp/newt/impl/windows/WindowsWindow.java src/newt/classes/com/jogamp/newt/impl/x11/X11Window.java src/newt/native/WindowsWindow.c src/newt/native/X11Window.c
| * NEWT: Fix / Stabilize Fullscreen/Decoration/Reparenting Mode ChangesSven Gothel2010-10-216-70/+307
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - setSizeImpl/setPositionImpl/reparent -> reconfigureWindowImpl - setVisible(boolean) is state checked (500ms) for better reliability on resource creation. Guarantees valid surface. - reparentWindow: start pos of child -> top is current position on screen - reparentWindow: Recheck success (setVisible), if failed fall back to recreate, which gets rid of a lost child windows (1/20) .. - reparentWindow: if size failed, reconfigure for size again - add toggle decoration - unify nfs_ size/pos state - WindowsWindow.c/X11Window.c: Unify size/pos settings - X11Window.c: - NewtWindows_setFullscreen: use 'root of screen' instead of 'default root of display' - Adding SubstructureNotifyMask incl event semantics - Parse ReparentNotify (debugging of reparenting) Misc: - Add native getLocationOnScreen() impl to avoid possible AWT deadlock - setSize/setPosition/setFullScreen -> EDT - More documentation on expected native implementation semantics
* | Added Windows Impl for ScreenMode and rotation change; Windows Fullscreen HintRami Santina2010-10-202-45/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added windows implemenation for screen mode change lifecycle and screen rotation screen modes. +++++++++++ Added getHighestAvailableRate() to Screen mode as a helper function which loops over the available rates of this screen mode and returns the highest available. Added toString impl to ScreenMode. +++++++++++ Unit Tests: TestScreenMode01NEWT,TestScreenMode02NEWT are modified adding the gears as GL event listeners. +++++++++++ Notes: 1- Screen modes with bits per pixel values not same as current are currently filtered out. 2- Since windows stores the Display settings differently you will see some duplicate values which the documentation says is usual. These modes are not filtered out in getScreenModes(). Keeping values same as provided from windows enum. 3- BitsPerPixel is currently natively read on windows only.
* | Added Screen Rotation manipulation API (with X11 impl)Rami Santina2010-10-182-21/+288
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added screen rotation change capability with impl for X11 (using Xrandr) com.jogamp.newt.Screen: added 2 methods which cover screen roation lifecycle setScreenRotation(int rot): Change the Screen Rotation to one of the rotations defined in ScreenMode, namely: ROTATE_0, ROTATE_90, ROTATE_180, ROTATE_270 int getCurrentScreenRotation(): Get the Current screen rotation returns -1 if not implemented natively. +++++++++++++++++++++++++ Notes: 1- At init the original rotation is called natively and cached, when screen is destroyed the rotation is reverted. 2- On X11 with Nvidia: you need to edit /etc/X11/xorg.conf: Add the following line: Option "RandRRotation" "on" in Section "Device" after BoardName. +++++++++++++++ Added TestScreenMode02NEWT which includes 4 tests 1- Rotate 90 2- Rotate 180 3- Rotate 270 4- Rotate with screen mode change should fail if screen rotation not implemented natively. (4) withh fail if screen mode not impl natively as well.
* | Screen Mode manipulation API (with X11 impl) ; X11 Fullscreen implRami Santina2010-10-171-0/+276
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added screen mode change capability with impl for X11 (using Xrandr) com.jogamp.newt.Screen: added 4 methods which cover screen mode lifecycle ScreenMode[] getScreenModes(): Get list of available screen modes returns null if not natively implemented. On first call will fetch the list thru a set of native calls and stores them in the ScreenModeState. Consequent calls will retreive the data from the ScreenModeStatus object. Native calls are done on creation stage, so subsequent API calls will return cached data. int getDesktopScreenModeIndex(): Get the Current Desktop Screen mode index returns -1 if functionality not natively implemented. The index returned refers to the screen mode location in the ScreenMode array. Used to get initial mode for reverting back. Initial call will retreive the mode thru a native call (done on initialization), subsequent API calls will retreive it from the ScreenModeStatus object. Note: If Window is closed without reverting back and screen is set to unreachable. The api will revert the screen. A call to destoy(unreachable) is needed for revert to take place on close windowDestroyNotify(WindowEvent e) { ... window.destroy(true); } short getCurrentScreenRate(): Get the current screen rate returns -1 if not natively implemented. Used along with getDesktopScreenModeIndex You can identify the current screen mode (w x h) and the rate. Initial call will retreive the mode thru a native call (done on initialization), subsequent API calls will retreive it from the ScreenModeStatus object. void setScreenMode(int modeIndex, short rate): change the screen mode to the mode index which refers to one of the screen modes retreived by getScreenModes() and a rate which can be one of screenModes.getRates(). If the rate provided doesnt belong to the list of available rates the first rate is chosen. build-newt.xml: Added header files generation for Screen and Display Added Xrandr syslink to x11 based builds. +++++++++++++ Fullscreen for X11Window: Added Fullscreen WM Hint for X11Window. Event of Fullscreen is sent to the display root. When changing to fullscreen the request is send after configuring the window otherwize before decoration. Not Stable yet, needs tweeking on other Linux dist. Window looses focus after switching to fullscreen mode. +++++++++++++++ Added TestScreenMode01NEWT which includes 4 tests 1- Fullscreen change mode 2- Screen mode change 3- Screen change with fullscreen (revert screenmode then revert fullscreen) 4- Screen change with fullscreen (revert fullscreen then revert screenmode) should fail if not screenmode not implemented on platform. +++++++++++++++ Cleaned up some unused imports
* JOGL: Reenable Applet/Webstart/RCP support for JOGL + AWT + X11Sven Gothel2010-10-1431-148/+118
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changed GLProfile/NativeWindowFactory/.. initialization methodology: GLProfile: public static synchronized void initSingleton(final boolean firstUIActionOnProcess); NativeWindowFactory: public static synchronized void initSingleton(final boolean firstUIActionOnProcess); +++ Introducing NativeWindow ToolkitLock, implementations are NullToolkitLock JAWTToolkitLock X11JAWTToolkitLock X11ToolkitLock AbstractGraphicsDevice provides generic global toolkit locking methods, implemented by the ToolkitLock interface. ToolkitLock's are aggregated in NativeWindow's DefaultGraphicsDevice to implement it's superclass lock()/unlock() methods. This enables a device specific locking strategy, ie on X11/AWT utilizing JAWT && X11 locking, and maybe none for others (NEWT). No locking is required for X11 / AWT, in case the above mentioned initialization happened as a 'firstUIActionOnProcess'. The ToolkitLock factory is currently a hardcoded part of NativeWindowFactory. We may have to allow 3rd party NativeWindow implementations to register custom ones. +++ com.jogamp.opengl.impl.GLDrawableImpl cleanup: Dealing with all locking code, providing all public methods. Exceptions are commented. Specializations x11/windows/.. only contains platform code. Pulled down access qualifiers if possible public -> protected. com.jogamp.nativewindow.impl.x11.X11Util Wrapping all X11Lib method with the new locking code. com.jogamp.nativewindow.impl.jawt.JAWTUtil Utilize global SunToolkit.awtLock() is available, the fallback to global JAWT.lock(). The latter just invokes the first. javax.media.nativewindow.awt.AWTGraphicsDevice setHandle(long handle) -> setSubType(String type, long handle) which also resets the ToolkitLock respecting the new type. This ensures correct locking after the sub type has been determined, ie AWT using an X11 peer. +++ Misc Changes done on the way .. GLCanvas: Fixed inversed this.drawableHelper.isExternalAnimatorAnimating() condition, which disabled normal repaint. GLJPanel: Removed drawableHelper.isExternalAnimatorAnimating() condition, which disabled painting, since the animation thread just updates the source image. NEWT WindowImpl: When reparenting back to parent and 'refit' child if it's size exceeds it's parent. More 'Fix: Memory consumption' commit 6ced17f0325d5719e992b246ffd156e5b39694b4. NEWTEvent: Removed code to evaluate the 'system event' attribute, need to find a better approach.
* Fix: Memory consumptionSven Gothel2010-10-141-0/+128
| | | | | | | | | | | | | | | | Observing memory consumption showed: 1 - 'traceLock' debug stack traces (GLContextLock) 2 - massive Iterator usage (1) is fixed, ie only enabled in DEBUG mode, like we have done in RecursiveLock before (2) Using an Iterator on ArrayLists with a low element count < 100, as it is usual in our use cases, is observed not to be faster than accessing the elements via an index (-> TestIteratorIndexCORE.java ). On the contrary, the index implementation was a bit faster. Further more, these Iterators were massively used on the fly during animation, hence their memory managment even impacts fluent processing/animation. Recoded all animation related (display, surfaceUpdated, ..) loops using an index.
* Fix: Avoid list modification while iterator in use ↵Sven Gothel2010-10-141-0/+110
| | | | (ConcurrentModificationException) - 2 - Use volatile barrier
* NEWT: WindowImpl/GLWindow add zero size fast path; Reparent: Zero size -> ↵Sven Gothel2010-10-092-17/+38
| | | | | | pending creation NEWT/AWT: TestParenting03AWT use Container and add delay in addNotify(2nd-gl-element);
* Relocated RecursiveToolkitLock -> gluegen ; NEWT AWTParentWindowAdapter fix ↵Sven Gothel2010-10-092-281/+221
| | | | | | | | | | | | | | | | | | & WindowImpl debug change ; Add NEWT/AWT unit test 1 frame - 2 NewtCanvasAWT Relocated RecursiveToolkitLock -> gluegen com.jogamp.nativewindow.impl.RecursiveToolkitLock -> com.jogamp.common.util.RecursiveToolkitLock NEWT AWTParentWindowAdapter fix - minimize action if status unchanged - added missing isValid() condition before runOnEDT.. NEWT WindowImpl: - debug output only if action triggered (resize/visible) Add NEWT/AWT unit test 1 frame - 2 NewtCanvasAWT - Testing case where AWTParentWindowAdapter provokes both GLWindow instances to resize/visible
* Fix: JOGL GLContextLock starvation; Tighten NEWT/AWT focus unit testsSven Gothel2010-10-083-10/+59
| | | | | | | | | | Fix: JOGL GLContextLock starvation - Apply changes made in RecursiveToolkitLock (c8a9c59e4838cd43090378a7ed60544449472801), ie notifyAll() -> notify(), plus sync (flow/mem) usage. Fix: Tighten NEWT/AWT focus unit tests - AWTRobotUtil.requestFocusAndWait() waits for EventCountAdapter gain and lost focus as well. - In case of NewtCanvasAWT, additionally wait for it's lost focus
* Fix: NEWT/AWT Focus unit testsSven Gothel2010-10-0711-32/+154
| | | | | | - Added reset() to EventCountAdapter, to ensure a unqiue start state - Removed 'lost focus' assertion, since this event might be pending and we don't poll on it or have a barrier
* Fix: NativeWindow RecursiveToolkitLock, GLWindow lockSurface/unlockSurfaceSven Gothel2010-10-072-0/+294
| | | | | | | | | | | | Fix: NativeWindow RecursiveToolkitLock - Use notify(), instead of notifyAll(), so only one thread is being awakened for the single resource. Otherwise starvation and timeout happen, since the oldest thread might not get waken up (earlier than other threads) within timeout. - Inner class for all synchronized (flow/mem) fields for easier fine grained sync/lock. Fix: GLWindow lockSurface/unlockSurface - Enter locked surface block only if surface lock could be acquired
* NativeWindow/NativeSurface Refactoring ; Added mouseClick NEWT/AWT unit testSven Gothel2010-10-0611-70/+59
| | | | | | | | | | | | | | | | | | | | | | | | | NativeWindow/NativeSurface Refactoring - Using NativeSurface interface - NativeWindow extends NativeSurface, adds getLocationOnScreen(Point) - NativeWindow add: getParent() - NativeWindow/Surface: Removed 'invalidate()', use 'destroy()' if you must. - NullWindow -> ProxySurface impl NativeSurface - JOGL: Uses NativeSurface only. - GLDrawable.getNativeWindow() -> GLDrawable.getNativeSurface() Added mouseClick NEWT/AWT unit test JOGL: - GLAnimatorControl add: resetCounter() - NEWT: - GLWindow counters: return GLWindow counters always - WindowImpl - requestFocus() wait until done - reparent: readded requestFocusImpl(true), native impl skips java focusAction if reparented - X11Window: Add XRaiseWindow() in requestFocus()
* NEWT/AWT Jnit: Add Robot Mouse Click testSven Gothel2010-10-026-51/+253
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* NEWT/AWT Unit Tests: Run one test at a time via superclass ↵Sven Gothel2010-09-3034-51/+116
| | | | | | | | | | | BeforeClass/AfterClass FileLock Due to the fact that any test with a UI may interfere with a UI test (test focus, active, ..), all tests are derived from the common UITestCase superclass, which decorates the test class with a FileLock at BeforeClass/AfterClass. Increased junit timeout to 10 min
* Newt/AWT Unit Test: Remove 'Test' Prefix from interfaceSven Gothel2010-09-301-0/+0
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* Newt/AWT: Add singleton test instance lock for all AWT Robot tests, ↵Sven Gothel2010-09-305-0/+166
| | | | otherwise multiple parallel tests will render the result invalid
* NEWT Unit Focus Test: AWT Permanent focus check without focus count (due to ↵Sven Gothel2010-09-283-32/+59
| | | | temp loss) - instead test focus with key input.
* NEWT Unit Focus Test: Use AWT permanent focus check on request.Sven Gothel2010-09-284-53/+61
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* JUnit test: Check of GL3 availability to not let test failSven Gothel2010-09-282-1/+42
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* Unit test: Add 'Robot' for test classes using AWT RobotSven Gothel2010-09-283-6/+6
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* NEWT Robot Unit Tests: Bring Window to Front and position mouseSven Gothel2010-09-274-44/+54
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* NEWT/AWT focus tests: Enhance, use robot and programatic. Start with a focus ↵Sven Gothel2010-09-268-90/+718
| | | | on an AWT device. Wait until TO or event received.
* NEWT: Add Window.hasFocus() ; Test cleanup ..Sven Gothel2010-09-262-3/+10
| | | | | | - Window add focus tracking and query via hasFocus() - TestTransformFeedbackVeryingsBug407NEWT allow fail if no GL3 is available - TestFocus01SwingAWT check on NEWTChild focus
* Add main() to TestFocus01SwingAWTSven Gothel2010-09-261-0/+31
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* Ensure that receiving focus is passed on to any NEWT child.Steve Vaughan2010-09-261-6/+7
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* New test to check on keyboard focus.Steve Vaughan2010-09-261-0/+189
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* NEWT: Fix WindowImpl: Bring back 'isValid()' test no screen!=null in ↵Sven Gothel2010-09-261-0/+5
| | | | destroy() ; DisplayImpl: refCount reset
* NEWT: Fix destruction of not yet realized Window/Screen/Display ; Bug411 ↵Sven Gothel2010-09-261-0/+20
| | | | Test: Add parallel NEWT animation.
* Unit test for Bug 411 (Pre AWT/Swing Usage, Mixed usage with JOGL) - ↵Sven Gothel2010-09-251-0/+310
| | | | | | | | | | | | | GLCanvas NPE fix - NewtCanvasAWT added destroy(..) Unit test for Bug 411 (Pre AWT/Swing Usage, Mixed usage with JOGL): Added exhausting Pre AWT/Swing usage test utilizing a later JOGL init with GLCanvas and NEWTCanvasAWT. This works for NV+X11+Ubuntu+64bit, have to do more testing. GLCanvas NPE fix at destroy/dispose, check if already destroyed, ie context==null NewtCanvasAWT: Add destroy() and destroy(boolean unrecoverable)