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* UpstreamSurfaceHook: Add 'NativeSurface getUpstreamSurface()' (from ↵Sven Gothel2014-06-082-1/+24
| | | | EGLUpstreamSurfaceHook) to generalize ProxySurfaceImpl.getUpstreamSurface()
* Bug 741 HiDPI: Add new NativeSurfaceHolder interface to GLDrawable and ↵Sven Gothel2014-06-061-0/+3
| | | | | | | | | | | | | | NativeWindow; [AWT|SWT]NewtEventFactory use NativeSurfaceHolder as source, fixes pixel unit conversion - Add new NativeSurfaceHolder interface to GLDrawable and NativeWindow, allowing NativeSurface access (pixel unit conversion) A NativeSurfaceHolder is e.g.: - NativeWindow (is-a) - NEWT [GL]Window - GLDrawable (has-a) - [AWT|SWT]GLCanvas - [AWT|SWT]NewtEventFactory use NativeSurfaceHolder as source, fixes pixel unit conversion
* Bug 741 HiDPI: [Core API Change] Bring back get[Width|Height]() in ↵Sven Gothel2014-05-272-7/+7
| | | | | | | | | | | NativeWindow, i.e. getWindow[Width|Height]() -> get[Width|Height]() We have distinguished pixel- and window units in commit f9a00b91dcd146c72a50237b62270f33bd0da98e and introduced NativeWindow.getWindow[Width|Height]() and NativeSurface.getSurface[Width|Height](). To have a unique naming scheme, we could rename all method using 'Window', but for simplicity and since there will be no 'semantic override' just use the simple version.
* Bug 741 HiDPI: Refine Monitor/Screen [virtual] Viewport Definition / Add ↵Sven Gothel2014-05-261-1/+1
| | | | | | | | | | | | | | | | | | | | NEWT Support / Fix JAWT getPixelScale deadlock - NativeWindow/Surface/NEWT API DOC: Define Coordinate System of Window and Screen - OSXUtil: Add getPixelScale(..) via Screen index and 'windowOrView' - JAWTWindow/JAWTUtil.getPixelScale(..): Use pre-fetched AWT GraphicsConfiguration to solve AWT-TreeLock (deadlock) - [Virtual] Viewport of MonitorDevice and Screen: - Properly calculate and expose [virtual] viewport in window and pixel units - OSX Monitor viewports in pixel units are 'reconstructed' - Window/Viewport to Monitor selection shall be perfomed via window units (unique) - OSX NEWT Window create/init (native): Use given size and coordinates even in fullscreen mode Don't override by quering NSScreen coordinates, trust given values. - Fix test cases, i.e. usage of pixel- and window-units
* Bug 742 HiDPI: [Core API Change] Distinguish window-units and pixel-units: ↵Sven Gothel2014-05-224-14/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Refine commit f9a00b91dcd146c72a50237b62270f33bd0da98e - Using comment tag 'FIXME HiDPI' to locate remaining issues - Fix remaining 'getPixel*(..)' -> 'getSurface*(..)' - UpstreamSurfaceHook - Fix usage (one by one) of - NativeWindow: getWindowWidth() / getWindowHeight() - NativeSurface/GLDrawable: getSurfaceWidth() / getSurfaceHeight() - mention window- or pixel units in API doc where required - use 'setSurfaceSize(..)' where appropriate to match 'getSurface*()' - GLFBODrawable - GLOffscreenAutoDrawable - UpstreamSurfaceHook.MutableSize - NativeWindow's Point: Add API doc and 'Point scaleInv(..)' - NativeSurface Simplify new conversion methods and use single in-place storage - 'int[] getWindowUnitXY(int[], int[])' -> 'int[] convertToWindowUnits(int[], int[])' - 'int[] getPixelUnitXY(int[], int[])' -> 'int[] convertToPixelUnits(int[], int[])' - NEWT Screen/Monitor - Assume screen/window units - TODO: Refine semantics - Monitor resolution probably is in pixel units ?! - Including the Rectangle/Monitor association etc etc - NEWT Window - Add setSurfaceSize(..) for convenience - Add 'Point convertToWindowUnits(final Point pixelUnitsAndResult)', etc .. - All window ops are using window units (size, pos, ..), but methods operating on the surface/drawable: windowRepaint(..) .. - TODO: Consider changing method names 'window*(..)' to 'surface*(..)' actually operating on surface/drawable - Window.windowRepaint(..) - GLAutoDrawableDelegate.windowResizedOp(..) (maybe all similar methods in here) - NEWT Mouse/Pointer Events - Using pixel units
* Bug 742 HiDPI: [Core API Change] Distinguish window-units and pixel-units; ↵Sven Gothel2014-05-216-86/+129
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add HiDPI for AWT GLCanvas w/ OSX CALayer Core API Change: To support HiDPI thoroughly in JOGL (NativeWindow, JOGL, NEWT) we need to separate window- and pixel units. NativeWindow and NativeSurface now have distinguished access methods for window units and pixel units. NativeWindow: Using window units - getWindowWidth() * NEW Method * - getWindowHeight() * NEW Method * - getX(), getY(), ... NativeSurface: Using pixel units - getWidth() -> getSurfaceWidth() * RENAMED * - getHeight() -> getSurfaceHeight() * RENAMED * GLDrawable: Using pixel units - getWidth() -> getSurfaceWidth() * RENAMED, aligned w/ NativeSurface * - getHeight() -> getSurfaceHeight() * RENAMED, aligned w/ NativeSurface * Above changes also removes API collision w/ other windowing TK, e.g. AWT's getWidth()/getHeight() in GLCanvas and the same method names in GLDrawable before this change. +++ Now preliminary 'working': - AWT GLCanvas - AWT GLJPanel Tested manually on OSX w/ and w/o HiDPI Retina: java com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT -manual -noanim -time 1000000 java com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT -manual -noanim -time 1000000 +++ TODO: - NEWT - Change Window.setSize(..) to use pixel units ? - OSX HiDPI support - Testing .. - API refinement
* Bug 742 HiDPI: Add access to private HiDPI in AWT pixelScale value in ↵Sven Gothel2014-05-201-1/+23
| | | | JAWTUtil and JAWTWindow
* JAWTWindow: Non intrusive workaround for Bug 1004 and providing ↵Sven Gothel2014-05-122-4/+221
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AppContextInfo to mitigate related bugs, e.g. Bug 983 Bug 1004, as well as Bug 983, are caused by issueing certain AWT tasks from a Thread which ThreadGroup is not mapped to a valid sun.awt.AppContext (AppContext). The 'certain AWT tasks' are all quering the current EventQueue instance, which is associated to the AppContext. This operation will fail and cause a NullPointerException. This workaround simply gathers a ThreadGroup which is mapped to the desired AppContext. This AppContext ThreadGroup is being used to launch a new Thread which is then mapped to an AppContext and hence can issue all AWT commands. +++ In the Bug 1004 scenario, JAWTWindow is constructed from within the AWT EDT, which ThreadGroup does belong to the AppContext. Here the issue is that an AWT operation was invoked from the OSX main thread, which itself does not belong to the AppContext. The workaround as described above solves this issue. +++ For Bug 983 the scenario is different, since JAWTWindow is _not_ constructed from a thread which ThreadGroup is mapped to the AppContext. [It is also not constructed on the AWT-EDT]. It is recommended to have Java3D gathering the AppContextInfo itself early and issues the JAWTWindow creation on an eligible thread using AppContextInfo.invokeOnAppContextThread(..) similar to JAWTWindow.attachSurfaceLayer(..). This will allow removing the more intrusive remedy of Java3D commit bdda2ac20bfef85271da764d1989ec3434d5c67a and simply issuing the crucial commands on a proper thread. +++ The more intrusive workaround of above commit does not work in general at least for Bug 1004 (OSX and Applets). While forcing the mapping of the 'alien' thread-group to the AppContext work for the 1st launch w/ the 1st AppContext, a second launch w/ a new AppContext will fail. Here we did update the new AppContext knowledge in AppContextInfo, however a NPE is received in getEventQueue() .. since the AppContext is gathered after patching, but the EventQueue is still null. Further more, using static knowledge of AppContext/ThreadGroup mapping violates at least the Applet lifecycle. Here we can have one ClassLoader with multiple AppContext - i.e. Applets.
* Cleanup *GraphicsDevice: Use 'final' for ctor parameter; ↵Sven Gothel2014-04-015-10/+10
| | | | DefaultGraphicsDevice.getUniqueID(..) shall perform 'intern()' only once.
* AWTMisc.static: Allow static creation of 'null' AWT cursor to fail (i.e. AWT ↵Sven Gothel2014-02-261-1/+4
| | | | headless)
* SurfaceUpdatedListener: Order methods in impl. Class; ↵Sven Gothel2014-02-131-24/+20
| | | | SurfaceUpdatedListener: Mark methods final, use volatile 'isEmpty' to bail out early @ surfaceUpdated.
* NativeWindowFactory.createWrappedWindow [WrappedWindow]: Using ↵Sven Gothel2014-01-311-0/+36
| | | | UpstreamSurfaceHookMutableSizePos to take position into account; WrappedWindow: invalidate and destroy - display device could be opened.
* NativeWindowFactory: Add Support for creating a platform agnostic wrapped ↵Sven Gothel2014-01-301-0/+15
| | | | AbstractGraphicsDevice/NativeWindow
* Bug 952 - JAWTWindow.JAWTComponentListener's ctor() and detach() may ↵Sven Gothel2014-01-271-10/+21
| | | | | | | | | | | | | deadlock due to AWTTreeLock acquisition while add/remove AWT listener The AWTTreeLock is acquired by Component.removeHierarchyListener and as for _every_ AWT component, modifications shall happen on the AWT-EDT. IMHO the user shall offload AWT modifications to the AWT-EDT similar to what JOGL's GLCanvas and NEWTCanvasAWT does. However, since JAWTWindow also represents a NativeWindow instance we shall offload AWTTreeLock methods ourselves!
* EGLDisplayUtil.eglCreateEGLGraphicsDevice(..): Don't open() device implicit; ↵Sven Gothel2014-01-231-0/+12
| | | | EGLDrawableFactory.mapAvailableEGLESConfig(..): Clarify
* JAWTWindow DEBUG: Dump all JAVA_VERSION* informationSven Gothel2014-01-141-0/+3
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* JAWTWindow.JAWTComponentListener: Minor CleanupSven Gothel2014-01-131-5/+5
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* Bug 937 - JAWTWindow: Unsatisfying Visibility ComputationSven Gothel2014-01-121-56/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | Simplify JAWTComponentListener's HierarchyListener: - Don't interfere w/ Component's visibility anymore! This shall reduce sideeffects. Utilize 'isShowing' in each Component specialization, i.e. GLCanvas. - On SHOWING_CHANGED if a parent caused a change of the tracked components showing state, propagate it to the offscreen-layer! - Remove all other complicated states! GLCanvas, GLJPanel: - Instead of 'isVisible()' use 'showing state', since only the 'showing state' reflects 'true' visibility throughout the hierarchy. - Add HierarchyListener and track volatile showing state to be used instead of 'isVisible'. Using a cached showing state is more efficient than quering 'isShowing()' all the time! NewtCanvasAWT: - Use 'isShowing()' instead of 'isVisible(), see above
* Misc Cleanup: JAWTWindow: Reusing visible in HIERARCHY listener; Remove ↵Sven Gothel2014-01-111-15/+12
| | | | obsolete 'getPrivateGraphicsConfiguration()'
* Bug 935: NEWT PointerIcon: Utilize Toolkit Agnostic PixelFormat and ↵Sven Gothel2014-01-081-9/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conversion Utilities (Allowing 'arbitrary' PointerIcon data input) Commit fe28bc125429b38cdcd016746081f4a6d521c6fd added the notion of toolkit agnostic PixelFormat and conversion utilities, utilized and further tested by this patch. +++ - PointerIcon is a PixelRectangle and hence holds the decoded data. This allows on-the-fly conversion if required as well as recreation w/o PNG re-decoding. - Using array-backed PointerIcon data where possible, allowing better performance when converting PixelFormat etc. - NEWT Display adds 'createPointerIcon(final IOUtil.ClassResources pngResource...' method to support agnostic PointerIcon creation. - NEWT Display adds methods to allow users to avoid PixelFormat and Buffer NIO type forced conversion: - PixelFormat getNativePointerIconPixelFormat() - boolean getNativePointerIconForceDirectNIO() +++ PNGImage -> PNGPixelRect Deleted: com.jogamp.opengl.util.texture.spi.PNGImage Added: com.jogamp.opengl.util.PNGPixelRect (We hope nobody was using PNGImage directly since it was a service-plugin for TextureIO) PNGPixelRect is a PixelRectangle PNGPixelRect actually is implemented OpenGL agnostic, however - since our PNGJ support lives under package 'jogamp.opengl.util.pngj' it cannot be moved up (yet). PNGPixelRect now handles all PixelFormat for the target format and also added support for grayscale+alpha (2 channels). The latter is force-converted to RGB* - similar to paletted. Further more, PNGPixelRect allows simply passing an OutputStream to write the PNG data. Used by: TextureIO and NEWT +++ - OffscreenSurfaceLayer's setCursor(..) uses the agnostic PixelRectangle instead of a PNG resource. - AWTMisc uses the PixelRectangle to produce the AWT Cursor and converts it to the required format. Hence same pixels are used for NEWT and AWT pointer/cursor icon. - TestGearsES2Newt and NewtAWTReparentingKeyAdapter 'tests' iterate over 3 custom PointerIcon when pressed 'c'. - JOGLNewtAppletBase uses the new custom PointerIcon 'newt/data/crosshair-lumina-trans-32x32.png', which is included in NEWT (213 bytes only). -
* Bug 935: NEWT PointerIcon/Visibility: Perform JAWTWindow's ↵Sven Gothel2014-01-051-16/+24
| | | | | | | OffscreenLayerSurface PointerIcon/Visibility tasks async on AWT-EDT setCursor(..) and hideCursor(..) must happen on the AWT-EDT w/o blocking, otherwise we may deadlock the NEWT-EDT.
* Bug 935: NEWT OSX PointerIcon/Pointer-Visibility: Impl. ↵Sven Gothel2014-01-041-0/+28
| | | | | | | | | | OffscreenLayerSurface (OSX CALayer) w/ JAWTWindow Path Add setCursor(..) and hideCursor() to OffscreenLayerSurface interface, impl. in JAWTWindow w/ AWT. This allows an OSX NEWT Window using CALayer (i.e. NewtCanvasAWT) to have setPointerIcon(..) and setPointerVisible(..) functionality!
* Bug 928 - JAWTWindow's JAWTComponentListener _not_ attached and original ↵Sven Gothel2013-12-181-8/+14
| | | | | | | | | | | | | | | | | | visibility state not restored @ detach Commit ebed9f0322e2a2279a525e04ee3875c9034a7f45 (fix for Bug 906) causes a regression to fix for Bug 816, Bug 849 and Bug 889 (OSX CALayer Positioning and JAWTWindow visibility). The commit adds the JAWTComponentListener instance 'jawtComponentListener' to the component before it's assignment (duh!). +++ Further more, detaching the JAWTComponentListener shall restore the component's original 'local visibility state', which might got overridden by it's 'hierarchyChanged' implementation. +++
* Bug 672 (NewtCanvasSWT): Reuse SWTAccessor.isOS_TYPE ; Impl ↵Sven Gothel2013-11-251-4/+4
| | | | | | | | | | | | | | | | | | | | | NW.getLocationOnScreen(..) for X11 and Windows ; Allow unit test to run on all platforms. - Reuse SWTAccessor.isOS_TYPE (public now) - Impl NW.getLocationOnScreen(..) for X11 and Windows reusing existing native code - Allow unit test to run on all platforms. Note: NewtCanvasSWT unit tests require a 'wait for realized' while SWT dispatching. Otherwise the 'sash unit test' will fail since realiziation happens later, at least on X11. Hence extended AWTRobotUtil.waitForRealized(..) to use a 'waitAction' which is used here w/ special SWT dispatch Runnable. AWTRobotUtil.waitForRealized(..) operates on time-delta instead of iteration-counter, allowing above 'waitAction' Runnable. AWTRobotUtil.waitForRealized(..) removed 2nd 'glad.isRealized()' loop ..
* AWTWindowClosingProtocol: Hold Window reference impl. is listening to to ↵Sven Gothel2013-11-231-17/+14
| | | | properly removeClosingListener() (and replace boolean state)
* Bug 906 - JAWTWindow Component- and HierarchyListener must be detached at ↵Sven Gothel2013-11-161-34/+61
| | | | | | | | | | JAWTWindow.destroy() - GLCanvas Recreation Case In case a JAWTWindow owner recreates itself, destroying JAWTWindow must detach the Component- and HierarchyListener from the AWT component! Test TestBug816GLCanvasFrameHoppingB849B889AWT shows properly detaching listener at jawtWindow destruction.
* Fix Bug 889 [Related: Bug 816, Bug 849, Bug 729] - GLCanvas disappear when ↵Sven Gothel2013-11-101-10/+21
| | | | | | | | | moves between two JFrame When JAWTWindow's visibility tracker updates component's local visibility, it should read it's local visibility state instead 'trusting' the passed state. Make JAWTWindow's visibility tracker DEBUG output more brief for readability.
* NativeWindow *GraphicsDevice: Align constructors to simplify call hierarchy ↵Sven Gothel2013-11-061-7/+1
| | | | for analysis.
* Fix Bug 878 - JAWTWindow's HierarchyListener doesn't set component visible ↵Sven Gothel2013-10-311-11/+15
| | | | | | | | | | | | | | | | | | | (again) on 'addNotify(..)' - GLCanvas in JtabbedPane disappear Regression of commit e33e6374e0be0454f7e9732b5f897f84dbc3c4dc (Fix for Bug 729 and Bug 849) ! +++ JAWTWindow's HierarchyListener doesn't set component visible (again) on 'addNotify(..)' It only renders the component invisible after removeNotify() which is performed implicit anyways .. Case java.awt.event.HierarchyEvent.DISPLAYABILITY_CHANGED shall perform similar as our java.awt.event.HierarchyEvent.SHOWING_CHANGED impl. +++ Tested on Gnu/Linux X11 and OSX incl. re-test Bug 729 and Bug 849 unit tests.
* jogl: replce more unneeded String() constructionHarvey Harrison2013-10-201-3/+3
| | | | Signed-off-by: Harvey Harrison <[email protected]>
* jogl: add missing @Override annotationsHarvey Harrison2013-10-178-0/+15
| | | | Signed-off-by: Harvey Harrison <[email protected]>
* jogl: remove all trailing whitespaceHarvey Harrison2013-10-1719-254/+254
| | | | Signed-off-by: Harvey Harrison <[email protected]>
* Add efficient set(..all..) to Dimension, Insets, Point and Rectangle of ↵Sven Gothel2013-10-161-9/+3
| | | | NativeWindow's util types.
* AWTPrintLifecycle.setupPrint(..): Add optional tileWidth and tileHeight, ↵Sven Gothel2013-10-151-11/+19
| | | | allowing user to set custom tile size for performance evaluation/tweak
* Cleanup DirectDataBufferInt: Fix type ; Remove unsused local varsSven Gothel2013-10-151-5/+1
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* Bug 729, Bug 849: Honor JAWTWindow's [parent] visibility stateSven Gothel2013-10-061-26/+96
| | | | | | | | | | | | JAWTWindow snoops HierarchyEvents for SHOWING_CHANGED to track local component's visibility state as well as it's global visibility state. The later is determined by it's parent's visibility change. If 'removeNotify()' is called, component's visibility is reset to it's local visibility state. Fixes OSX CALayer component's visibility if parent's visibility changes (Bug 729). Fixes continuous GL rendering if parent is invisible (Bug 849).
* Bug816 OSX CALayer: getLocationOnScreenNonBlocking(..) stop traversing at ↵Sven Gothel2013-10-051-0/+4
| | | | | | | | | | top-level heavyweight Window, fixes [J]Dialog use case. Top-level heavyweight Window's position is it's position on screen, hence stop traversing. Thx to Emmanuel Puybaret for pointing this out. Adding Dialog and JDialog unit tests as inspired by Emmanuel Puybaret.
* Bug 729: OSX CALayer shall honor the Component's visibility stateSven Gothel2013-10-051-8/+13
| | | | | | | | | | | | | A once visible CALayer (GLCanvas) must be able to become invisible w/o destruction, e.g. as required by CardLayout's switching cards. See unit test for Bug 532: 'TestAWTCardLayoutAnimatorStartStopBug532' Out native 'fixCALayerLayout(..)' takes the visible state as tracked by JAWTWindow's ComponentListener and sets our CALayer (root and sub) hidden state accordingly. Now MacOSXJAWTWindow's layoutSurfaceLayerImpl(..) always calls down to 'fixCALayerLayout(..)' due to update the visibility state.
* Bug 816 (OSX CALayer pos): Fix location on 'inner CALayer' calculationSven Gothel2013-10-031-7/+9
| | | | | | | | | | | | | | | | | | | | | | | | | 'inner CALayer' is the outter AWT Window client space (content). +++ Pseudo-Code: p0 = c.locationOnScreen(); p0 -= c.getOutterComp.getPos(); p0 -= c.getOutterComp.getInsets(); Where 'locationOnScreen()' is: p0 = 0/0; while( null != c ) { p0 += c.getPos(); } +++ JAWTWindow.getLocationOnScreenNonBlocking(..) validated against AWT's Component.getLocationOnScreen() - OK for all use-cases. (Validation enabled w/ DEBUG) All unit tests manually validated on OSX 10.7 w/ jdk7u40.
* Fix Bug 816: JAWTWindow.getLocationOnScreenNonBlocking(..) shall use ↵Sven Gothel2013-09-271-11/+13
| | | | | | | | | | | | | | | | | | | | | | | | JRootPane for last position offset; AWTMisc.getInsets(..) add special JRootPane case. Please note that we use JAWTWindow.getLocationOnScreenNonBlocking(..) to determine the location on the screen 'only' b/c we cannot allow AWT to aquire the tree-lock! The latter would be the case if using AWT's 'getLocationOnScreen()'. If anybody has a more reliable implementation to achieve the same .. please provide your patch! The following fix has been performed to fix the last issue w/ vZome. - JAWTWindow.getLocationOnScreenNonBlocking(..) shall use JRootPane for last position offset - w/ vZome, the frame's position was 0/0 (invalid), instead JRootPane's position is good. Use JRootPane's position and stop traversing here (LW top-level). - AWTMisc.getInsets(..) add special JRootPane case. + * Exception is JRootPane. + * Return it's parent's Window component's insets if available, + * otherwise return JRootPane's insets.<br> + * This is due to <i>experience</i> that <i>some</i> JRootPane's + * do not expose valid insets value. -
* Bug 816: Fix JAWTWindow's getLocationOnScreenNonBlocking(); Derive CALayer ↵Sven Gothel2013-09-271-18/+28
| | | | | | | | | | | | | | | | | | | | | | | position from AWT component's location on screen. Track fixedFrame size of root CALayer; Add Split layout to unit test, add [manual] Applet tests. - Fix JAWTWindow's getLocationOnScreenNonBlocking() Skip JRootPane while traversing up to root Container. JRootPane would duplicate the top-level container's offset (Window insets). - Derive CALayer position from AWT component's location on screen. Add Split layout to unit test, add [manual] Applet tests. AWT >= 7u40: - AWT position is top-left w/ insets, where CALayer position is bottom/left from root CALayer w/o insets. - Use getLocationOnScreenNonBlocking() to get location-on-screen w/o insets. - Native code: flip origin AWT < 7u40 still uses fixed position 0/0 for root and sub layer. - Track fixedFrame size of root CALayer - MyCALayer: - Override layoutSublayers to validate root and sub-layer pos/size - Override setFrame to use fixedFrame, if set (similar to MyNSOpenGLLayer) - Add Split layout to unit test, add [manual] Applet tests. - Thx to 'jimthev' and 'Manu' for providing Applet unit tests
* DirectDataBufferInt: createBufferedImage(..) use BufferedImage type value ↵Sven Gothel2013-09-271-24/+83
| | | | | | | | | | | | | | | | | | | | | instead of component-count, support all int types ; Add type 'BufferedImageInt' preserving the custom image-type, add note about TYPE_CUSTOM - createBufferedImage(..) use BufferedImage type value instead of component-count, support all int types - Support all integer data image-type, hence we need to pass image-type instead of component count (collision). - Also pass 'properties' to allow configuring all BufferedImage parameters (just in case) - Return BufferedImageInt to allow user to query the used image-type, see below. - Add type 'BufferedImageInt' preserving the custom image-type, add note about TYPE_CUSTOM - Simply extends BufferedImage w/ custom image-type, since BufferedImage's type is TYPE_CUSTOM due to our custom storage type (see API doc comment). Unit tests: - Testing all integer image-type's in - TestTiledPrintingGearsSwingAWT - TestTiledPrintingNIOImageSwingAWT - Disable all AA print-hints, all AWT text visible on X11. Probably has a regression on Windows / OSX .. TBD.
* Add 'DirectDataBufferInt' supporting NIO based BufferedImagesSven Gothel2013-09-161-0/+238
| | | | | | | | | | - Contains convenient method to create an NIO backed BufferedImage 'BufferedImage createBufferedImage(int width, int height, int numComponents, Point location)' Standalone test TestTiledPrintingNIOImageSwingAWT 'prints', i.e. renders offscreen, the Frame into - a traditional array-backed BufferedImage - an NIO-backed backed BufferedImage
* Updating doc AWTPrinting.txtSven Gothel2013-09-151-1/+0
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* Fix AWT printing issues w/ overlapping and/or non-opaque contents ; Change ↵Sven Gothel2013-09-151-0/+168
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AWTPrintLifecycle's lifecycle - AWTPrintLifecycle: - Should decorate: PrinterJob.print(..), instead of within Printable.print(..) { .. container.printAll(..); .. } This is due to AWT print implementation, i.e. AWT will issue Printable.print(..) multiple times for 'overlapping' or non-opaque elements! - Move from javax.media.opengl.awt -> com.jogamp.nativewindow.awt - Make _interface_ AWT agnostic, i.e. remove Graphics2D from 'setup(..)' - Add 'int numSamples' to 'setup(..)' to determine the number of samples - AWTTilePrinter: - Use double precision when scaling image-size and clip-rect, then round them to integer values. Otherwise AWT will use the bounding box for the clipping-rectangular. - Clip negative portion of clip-rect, this removes redundant overpaints, as well as increasing the tile count due to the increased clipping-size. - Clip the image-size in the tile-renderer according to the clip-rect. - DEBUG_TILES: Dump tiles to file - Use sub-image of final BuffereImage instead of adding another clipping region. This might increase performance if no clip-rect has been set. TODO: TestTiledPrintingGearsSwingAWT overlapping tests exposes a 'off by one' bug of the first layer's background! Note: The GL content seems to be correct though - maybe it's simply an AWT rounding error ..
* AWTGraphicsConfiguration: Allow null capsRequested; NewtCanvasAWT: Avoid NPE ↵Sven Gothel2013-06-151-1/+5
| | | | @ addNotify() w/o newtChild
* Fix Bug 722: Make GLEventListenerState 'transaction' safe Animator.pause[ ↵Sven Gothel2013-04-232-1/+20
| | | | | | | | | | | | | | | | | | | | | surface.lock[ modify ] ] GLEventListenerState: New model for GLEventListenerState's transaction safety: - Z Decorate-1: Animator.pause [ X ] Animator.resume - X Decorate-2: Surface.lock [ Y ] Surface.unlock - Instead of setting AbstractGraphicsDevice, just swap the handle and ownership. - Issuing setRealized(..) only if required, i.e. having an upstream-surface (EGL..) depending on used device - Utilizing setRealized(..) on the GLAD's delegated 'real' drawable, avoiding optional GLAD locking. - Cleanup and above changes shall render impl. easier to read. GLEventListenerState Unit Tests: - If swapping/moving from AWT -> NEWT, use a NEWT dedicated Display avoiding ATI driver XCB crash - read comment.
* JAWTWindow: Issue component.repaint() after attachSurfaceLayer(..), ↵Sven Gothel2013-04-031-1/+1
| | | | otherwise no rendering result might be visible w/o Animator
* Adapt to new version scheme, see GlueGen ↵Sven Gothel2013-03-281-3/+5
| | | | | | | a3f2ef50ad33c58a240a17fcf03e415d772207c3, etc; Fix NewtVersion, NativeWindowVersion and NewtVersionActivityLauncher NewtVersion, NativeWindowVersion: Also search for extension javax.media.opengl (all packaging) NewtVersionActivityLauncher: Use new launcher URI
* OSX/CALayer: OSX/CALayer Threading Part3 - Run CALayer ops in a streaming ↵Sven Gothel2013-03-191-36/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | design on main-thread w/o [infinitive] blocking History: Part1 commit 896e8b021b39e9415040a57a1d540d7d24b02db1 (Run CALayer Ops on current thread to avoid blocking) Part2 commit 28c6472335b924080d638b33a28f8f4eedb459b1 (Run CALayer Ops on main-thread w/o blocking) Dependency: GlueGen commit 4becdfa125b07ff969d6540e1112735b53cd15eb (Fix RecursiveLockImpl* Timeout corner case) Part2 misses essential locking of the OpenGL context (and it's surface upfront) while creating the NSOpenGLLayer instance. The latter instantiates a OpenGL context shared w/ JOGL's, hence it cannot be locked. Encapsulating NSOpenGLLayer creation/attachment and it's detachment/release in sub-classes AttachNSOpenGLLayer and DetachNSOpenGLLayer, where instances will be streamed on main-thread. Both tasks are triggered at associateDrawable(boolean bound). The mentioned GL context locking requires disturbs the 'streaming' design considerably in AttachNSOpenGLLayer. It is solved by attempt to acquire the recursive lock of the surface and the context via 'tryLock(maxwait)' w/ screen-vSync-period/2. If the locks could not be acquired completly, the AttachNSOpenGLLayer instance will be re-queued to the main-thread for later execution. Before DetachNSOpenGLLayer is being streamed, it is validated whether AttachNSOpenGLLayer did run. A recursive situation does happen w/ resizing an offscreen pbuffer drawable! Hence extra care is being taken.