| Commit message (Collapse) | Author | Age | Files | Lines |
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Due to limitations on Windows,
we need to standardize the one thread for
- window creation, and
- event dispatching
This was already mentioned in the previous implementation
but while integrating into another threading model (Plugin3),
it turned out that manual managing the thread is too much of a burden.
NEWT now uses a EDT per Display and Thread as the default,
where Display creation, Window creation and event dispatching is 'pipelined' into.
This can be switched off:
NewtFactory.setUseEDT(boolean onoff);
and queried via:
NewtFactory.useEDT();
Note this EDT impl. does not implicate a global lock or whatsoever.
The experimantal semantics of a current GL context
for input event dispatching is removed,
i.e. the GL context is no more made current for mouse/key listener.
This reduces the complexity and allows the proper impl. of
the external dispatch via EDT .. for example.
Removed:
GLWindow: setEventHandlerMode(int) .. etc
X11Display: XLockDisplay/XUnlockDisplay
needed to be utilized to allow the new
multithreading (EDT/Render) Display usage.
X11Window: lockSurface/unlockSurface
locks X11Display as well ..
+++++
NEWT: 'getSurfaceHandle()' semantics changed.
To allow usage of the surfaceHandle for OS
where it is allocated thread local (MS-Windows),
it shall be aquired/released while lockSurface/unlockSurface.
This is done in the Windows Window implementation.
GLWindow can no more query 'getSurfaceHandle()'
to verify if 'setRealized()' was successful.
NEWT: Window surface lock is recursive and blocking now,
as it shall be.
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- Base all PBuffer/Offscreen GLDrawable creators on
a prev. created 'NativeWindow + SurfaceChangeable' instance.
Simplifies implementation path.
This also removes the almost cyclic referencing of
GLWindow -> OffscreenWindow
GLWindow -> Drawable -> NullWindow -> OffscreenWindow
Now it is just
GLWindow -> OffscreenWindow
GLWindow -> Drawable -> OffscreenWindow
- createGLDrawable() shall be used for all types now,
especially if you want to pass the offscreen NativeWindow
and benefit from the surfaceChangedListener etc ..
- Add public createOffscreenDrawable(..)
- EGLDrawable:
- Query surface only if not 0
- [re]create surface only if needed,
using 'ownEGL*' flag for destruction only.
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propagation. GLDrawableFactory.createGLDrawable() propagates NativeWindow to offscreen NullWindow.
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NativeWindow instance
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surfaceUpdated(); BroadcomEGL: Use custom surfaceSwap(); GLDrawableImpl's: Utilize NativeWindow's surfaceSwap() and surfaceUpdated(); Fix common enum of GL2ES1 and GL2GL3, merge them in GL
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non native OS factory is available
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- Clean up X11 dependency
- NativeWindow:
- Seperate X11 out of core.
- Add nativewindow.x11.jar and nativewindow.x11.cdc.jar
- Newt:
- Seperate X11,win,osx out of core.
- Add newt.x11.jar, newt.win.jar, newt.osx.jar and the CDC variants
Fix: External Context & Drawable (X11 and Windows)
- Properly fetch current context values (ctx, display, drawable, ..)
- Create GraphicsConfiguration based on the given pixelformat/FBConfig
Fix: Java2D OpenGL Usage
- Using the external context as shared for the external drawable
- JAWTUtil: Skip locking in case of OGL-Flush-Queue
- TODO: Windows FBO still does not work .. (X11 is fine)
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@2022 232f8b59-042b-4e1e-8c03-345bb8c30851
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X11AWTGLXGraphicsConfigurationFactory: Encapsule whole block in lock/unlock to minimize context switch
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@2021 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@2020 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@2018 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@2016 232f8b59-042b-4e1e-8c03-345bb8c30851
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once; don't remember the JVM static initialization rules which
probably define why it was getting called twice
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1989 232f8b59-042b-4e1e-8c03-345bb8c30851
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The current thread default display or
the given display is being used,
hence it is no more required to use a ToolkitLock
for X11 without AWT.
Removed X11 ToolkitLock in case of X11 without AWT,
which is being detected with the absence of the classes
java.awt.Component _AND_ javax.media.nativewindow.awt.AWTGraphicsDevice
or with the system property
java.awt.headless=true
Only in the Java2D/Swing case, one 'leaking' Display
is created within canCreateGLPbuffer().
- Workaround for Hotsport bugs #4395095, #6852404
4395095 JNI access to java.nio DirectBuffer constructor/accessor
6852404 Race condition in JNI Direct Buffer access and creation routines
- Added build.xml
-Dbuild.noarchives=true property to skip the time consuming
creation of zip archives.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1988 232f8b59-042b-4e1e-8c03-345bb8c30851
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It turns out that under some circumstances,
e.g. >3 threads within initialization time,
the static X11Display usage result in a
native deadlock within glXQueryServerString().
The call never returned. May be
This happend even with NativeWindowFactory.getDefaultFactory().getToolkitLock().lock();
Removed X11Util.getStaticDefaultDisplay()
This allows us to remove the ToolkitLock around
these segments, due to a thread local X11Display utilization.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1977 232f8b59-042b-4e1e-8c03-345bb8c30851
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- Add: NEWT pumpMessages/dispatchMessages
- Handled by the Display implementation for all windows
- Windows .. OK
- MacOSX .. OK
- X11 .. OK
- Added Atom Property handling to attach java window object to window
- Removed the eventMask for dispatching messages,
since dispatching is for all windows now.
(Wasn't impl. for all platforms anyways)
- All init static code will funnel in the Display.initSingletion(),
to ensure a proper init order for all platforms.
- Display creation is unique for (name,thread).
Handling a TLS mapping of display-names to Displays.
- GLWindow: autoSwapBufferMode and eventHandlerMode are static members
- Tested with experimental tagged
GLWindow.setRunPumpMessages()/runCurrentThreadPumpMessage(),
1 thread - 4 windows, etc ..
java demos.es2.RedSquare -1thread -onepump -GL2 -GL2 -GL2 -GL2
No benefit ..
However .. the implementation is more correct now,
due to the display/current-thread message pumping.
- Fix: Window.sendMouseEvent() bounds check
- Fix: MacWindow has proper nsView locking now,
local to the window instance. locked in lockSurface
besides general window manipulation.
- Fix: JAWT utilized JAWTUtil.init() to
init libraries - NativeLibLoaderBase.loadNativeWindow("awt")
call was missing. (Visible on MacOSX + AWT)
- Fix: GLXUtil proper locking
- Fix: X11Util proper locking
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1976 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851
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