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* Bug 906 - JAWTWindow Component- and HierarchyListener must be detached at ↵Sven Gothel2013-11-161-34/+61
| | | | | | | | | | JAWTWindow.destroy() - GLCanvas Recreation Case In case a JAWTWindow owner recreates itself, destroying JAWTWindow must detach the Component- and HierarchyListener from the AWT component! Test TestBug816GLCanvasFrameHoppingB849B889AWT shows properly detaching listener at jawtWindow destruction.
* Fix Bug 889 [Related: Bug 816, Bug 849, Bug 729] - GLCanvas disappear when ↵Sven Gothel2013-11-101-10/+21
| | | | | | | | | moves between two JFrame When JAWTWindow's visibility tracker updates component's local visibility, it should read it's local visibility state instead 'trusting' the passed state. Make JAWTWindow's visibility tracker DEBUG output more brief for readability.
* NativeWindow *GraphicsDevice: Align constructors to simplify call hierarchy ↵Sven Gothel2013-11-061-7/+1
| | | | for analysis.
* Fix Bug 878 - JAWTWindow's HierarchyListener doesn't set component visible ↵Sven Gothel2013-10-311-11/+15
| | | | | | | | | | | | | | | | | | | (again) on 'addNotify(..)' - GLCanvas in JtabbedPane disappear Regression of commit e33e6374e0be0454f7e9732b5f897f84dbc3c4dc (Fix for Bug 729 and Bug 849) ! +++ JAWTWindow's HierarchyListener doesn't set component visible (again) on 'addNotify(..)' It only renders the component invisible after removeNotify() which is performed implicit anyways .. Case java.awt.event.HierarchyEvent.DISPLAYABILITY_CHANGED shall perform similar as our java.awt.event.HierarchyEvent.SHOWING_CHANGED impl. +++ Tested on Gnu/Linux X11 and OSX incl. re-test Bug 729 and Bug 849 unit tests.
* jogl: replce more unneeded String() constructionHarvey Harrison2013-10-201-3/+3
| | | | Signed-off-by: Harvey Harrison <[email protected]>
* jogl: add missing @Override annotationsHarvey Harrison2013-10-178-0/+15
| | | | Signed-off-by: Harvey Harrison <[email protected]>
* jogl: remove all trailing whitespaceHarvey Harrison2013-10-1719-254/+254
| | | | Signed-off-by: Harvey Harrison <[email protected]>
* Add efficient set(..all..) to Dimension, Insets, Point and Rectangle of ↵Sven Gothel2013-10-161-9/+3
| | | | NativeWindow's util types.
* AWTPrintLifecycle.setupPrint(..): Add optional tileWidth and tileHeight, ↵Sven Gothel2013-10-151-11/+19
| | | | allowing user to set custom tile size for performance evaluation/tweak
* Cleanup DirectDataBufferInt: Fix type ; Remove unsused local varsSven Gothel2013-10-151-5/+1
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* Bug 729, Bug 849: Honor JAWTWindow's [parent] visibility stateSven Gothel2013-10-061-26/+96
| | | | | | | | | | | | JAWTWindow snoops HierarchyEvents for SHOWING_CHANGED to track local component's visibility state as well as it's global visibility state. The later is determined by it's parent's visibility change. If 'removeNotify()' is called, component's visibility is reset to it's local visibility state. Fixes OSX CALayer component's visibility if parent's visibility changes (Bug 729). Fixes continuous GL rendering if parent is invisible (Bug 849).
* Bug816 OSX CALayer: getLocationOnScreenNonBlocking(..) stop traversing at ↵Sven Gothel2013-10-051-0/+4
| | | | | | | | | | top-level heavyweight Window, fixes [J]Dialog use case. Top-level heavyweight Window's position is it's position on screen, hence stop traversing. Thx to Emmanuel Puybaret for pointing this out. Adding Dialog and JDialog unit tests as inspired by Emmanuel Puybaret.
* Bug 729: OSX CALayer shall honor the Component's visibility stateSven Gothel2013-10-051-8/+13
| | | | | | | | | | | | | A once visible CALayer (GLCanvas) must be able to become invisible w/o destruction, e.g. as required by CardLayout's switching cards. See unit test for Bug 532: 'TestAWTCardLayoutAnimatorStartStopBug532' Out native 'fixCALayerLayout(..)' takes the visible state as tracked by JAWTWindow's ComponentListener and sets our CALayer (root and sub) hidden state accordingly. Now MacOSXJAWTWindow's layoutSurfaceLayerImpl(..) always calls down to 'fixCALayerLayout(..)' due to update the visibility state.
* Bug 816 (OSX CALayer pos): Fix location on 'inner CALayer' calculationSven Gothel2013-10-031-7/+9
| | | | | | | | | | | | | | | | | | | | | | | | | 'inner CALayer' is the outter AWT Window client space (content). +++ Pseudo-Code: p0 = c.locationOnScreen(); p0 -= c.getOutterComp.getPos(); p0 -= c.getOutterComp.getInsets(); Where 'locationOnScreen()' is: p0 = 0/0; while( null != c ) { p0 += c.getPos(); } +++ JAWTWindow.getLocationOnScreenNonBlocking(..) validated against AWT's Component.getLocationOnScreen() - OK for all use-cases. (Validation enabled w/ DEBUG) All unit tests manually validated on OSX 10.7 w/ jdk7u40.
* Fix Bug 816: JAWTWindow.getLocationOnScreenNonBlocking(..) shall use ↵Sven Gothel2013-09-271-11/+13
| | | | | | | | | | | | | | | | | | | | | | | | JRootPane for last position offset; AWTMisc.getInsets(..) add special JRootPane case. Please note that we use JAWTWindow.getLocationOnScreenNonBlocking(..) to determine the location on the screen 'only' b/c we cannot allow AWT to aquire the tree-lock! The latter would be the case if using AWT's 'getLocationOnScreen()'. If anybody has a more reliable implementation to achieve the same .. please provide your patch! The following fix has been performed to fix the last issue w/ vZome. - JAWTWindow.getLocationOnScreenNonBlocking(..) shall use JRootPane for last position offset - w/ vZome, the frame's position was 0/0 (invalid), instead JRootPane's position is good. Use JRootPane's position and stop traversing here (LW top-level). - AWTMisc.getInsets(..) add special JRootPane case. + * Exception is JRootPane. + * Return it's parent's Window component's insets if available, + * otherwise return JRootPane's insets.<br> + * This is due to <i>experience</i> that <i>some</i> JRootPane's + * do not expose valid insets value. -
* Bug 816: Fix JAWTWindow's getLocationOnScreenNonBlocking(); Derive CALayer ↵Sven Gothel2013-09-271-18/+28
| | | | | | | | | | | | | | | | | | | | | | | position from AWT component's location on screen. Track fixedFrame size of root CALayer; Add Split layout to unit test, add [manual] Applet tests. - Fix JAWTWindow's getLocationOnScreenNonBlocking() Skip JRootPane while traversing up to root Container. JRootPane would duplicate the top-level container's offset (Window insets). - Derive CALayer position from AWT component's location on screen. Add Split layout to unit test, add [manual] Applet tests. AWT >= 7u40: - AWT position is top-left w/ insets, where CALayer position is bottom/left from root CALayer w/o insets. - Use getLocationOnScreenNonBlocking() to get location-on-screen w/o insets. - Native code: flip origin AWT < 7u40 still uses fixed position 0/0 for root and sub layer. - Track fixedFrame size of root CALayer - MyCALayer: - Override layoutSublayers to validate root and sub-layer pos/size - Override setFrame to use fixedFrame, if set (similar to MyNSOpenGLLayer) - Add Split layout to unit test, add [manual] Applet tests. - Thx to 'jimthev' and 'Manu' for providing Applet unit tests
* DirectDataBufferInt: createBufferedImage(..) use BufferedImage type value ↵Sven Gothel2013-09-271-24/+83
| | | | | | | | | | | | | | | | | | | | | instead of component-count, support all int types ; Add type 'BufferedImageInt' preserving the custom image-type, add note about TYPE_CUSTOM - createBufferedImage(..) use BufferedImage type value instead of component-count, support all int types - Support all integer data image-type, hence we need to pass image-type instead of component count (collision). - Also pass 'properties' to allow configuring all BufferedImage parameters (just in case) - Return BufferedImageInt to allow user to query the used image-type, see below. - Add type 'BufferedImageInt' preserving the custom image-type, add note about TYPE_CUSTOM - Simply extends BufferedImage w/ custom image-type, since BufferedImage's type is TYPE_CUSTOM due to our custom storage type (see API doc comment). Unit tests: - Testing all integer image-type's in - TestTiledPrintingGearsSwingAWT - TestTiledPrintingNIOImageSwingAWT - Disable all AA print-hints, all AWT text visible on X11. Probably has a regression on Windows / OSX .. TBD.
* Add 'DirectDataBufferInt' supporting NIO based BufferedImagesSven Gothel2013-09-161-0/+238
| | | | | | | | | | - Contains convenient method to create an NIO backed BufferedImage 'BufferedImage createBufferedImage(int width, int height, int numComponents, Point location)' Standalone test TestTiledPrintingNIOImageSwingAWT 'prints', i.e. renders offscreen, the Frame into - a traditional array-backed BufferedImage - an NIO-backed backed BufferedImage
* Updating doc AWTPrinting.txtSven Gothel2013-09-151-1/+0
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* Fix AWT printing issues w/ overlapping and/or non-opaque contents ; Change ↵Sven Gothel2013-09-151-0/+168
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AWTPrintLifecycle's lifecycle - AWTPrintLifecycle: - Should decorate: PrinterJob.print(..), instead of within Printable.print(..) { .. container.printAll(..); .. } This is due to AWT print implementation, i.e. AWT will issue Printable.print(..) multiple times for 'overlapping' or non-opaque elements! - Move from javax.media.opengl.awt -> com.jogamp.nativewindow.awt - Make _interface_ AWT agnostic, i.e. remove Graphics2D from 'setup(..)' - Add 'int numSamples' to 'setup(..)' to determine the number of samples - AWTTilePrinter: - Use double precision when scaling image-size and clip-rect, then round them to integer values. Otherwise AWT will use the bounding box for the clipping-rectangular. - Clip negative portion of clip-rect, this removes redundant overpaints, as well as increasing the tile count due to the increased clipping-size. - Clip the image-size in the tile-renderer according to the clip-rect. - DEBUG_TILES: Dump tiles to file - Use sub-image of final BuffereImage instead of adding another clipping region. This might increase performance if no clip-rect has been set. TODO: TestTiledPrintingGearsSwingAWT overlapping tests exposes a 'off by one' bug of the first layer's background! Note: The GL content seems to be correct though - maybe it's simply an AWT rounding error ..
* AWTGraphicsConfiguration: Allow null capsRequested; NewtCanvasAWT: Avoid NPE ↵Sven Gothel2013-06-151-1/+5
| | | | @ addNotify() w/o newtChild
* Fix Bug 722: Make GLEventListenerState 'transaction' safe Animator.pause[ ↵Sven Gothel2013-04-232-1/+20
| | | | | | | | | | | | | | | | | | | | | surface.lock[ modify ] ] GLEventListenerState: New model for GLEventListenerState's transaction safety: - Z Decorate-1: Animator.pause [ X ] Animator.resume - X Decorate-2: Surface.lock [ Y ] Surface.unlock - Instead of setting AbstractGraphicsDevice, just swap the handle and ownership. - Issuing setRealized(..) only if required, i.e. having an upstream-surface (EGL..) depending on used device - Utilizing setRealized(..) on the GLAD's delegated 'real' drawable, avoiding optional GLAD locking. - Cleanup and above changes shall render impl. easier to read. GLEventListenerState Unit Tests: - If swapping/moving from AWT -> NEWT, use a NEWT dedicated Display avoiding ATI driver XCB crash - read comment.
* JAWTWindow: Issue component.repaint() after attachSurfaceLayer(..), ↵Sven Gothel2013-04-031-1/+1
| | | | otherwise no rendering result might be visible w/o Animator
* Adapt to new version scheme, see GlueGen ↵Sven Gothel2013-03-281-3/+5
| | | | | | | a3f2ef50ad33c58a240a17fcf03e415d772207c3, etc; Fix NewtVersion, NativeWindowVersion and NewtVersionActivityLauncher NewtVersion, NativeWindowVersion: Also search for extension javax.media.opengl (all packaging) NewtVersionActivityLauncher: Use new launcher URI
* OSX/CALayer: OSX/CALayer Threading Part3 - Run CALayer ops in a streaming ↵Sven Gothel2013-03-191-36/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | design on main-thread w/o [infinitive] blocking History: Part1 commit 896e8b021b39e9415040a57a1d540d7d24b02db1 (Run CALayer Ops on current thread to avoid blocking) Part2 commit 28c6472335b924080d638b33a28f8f4eedb459b1 (Run CALayer Ops on main-thread w/o blocking) Dependency: GlueGen commit 4becdfa125b07ff969d6540e1112735b53cd15eb (Fix RecursiveLockImpl* Timeout corner case) Part2 misses essential locking of the OpenGL context (and it's surface upfront) while creating the NSOpenGLLayer instance. The latter instantiates a OpenGL context shared w/ JOGL's, hence it cannot be locked. Encapsulating NSOpenGLLayer creation/attachment and it's detachment/release in sub-classes AttachNSOpenGLLayer and DetachNSOpenGLLayer, where instances will be streamed on main-thread. Both tasks are triggered at associateDrawable(boolean bound). The mentioned GL context locking requires disturbs the 'streaming' design considerably in AttachNSOpenGLLayer. It is solved by attempt to acquire the recursive lock of the surface and the context via 'tryLock(maxwait)' w/ screen-vSync-period/2. If the locks could not be acquired completly, the AttachNSOpenGLLayer instance will be re-queued to the main-thread for later execution. Before DetachNSOpenGLLayer is being streamed, it is validated whether AttachNSOpenGLLayer did run. A recursive situation does happen w/ resizing an offscreen pbuffer drawable! Hence extra care is being taken.
* Remodel OSX/CALayer Threading (commit ↵Sven Gothel2013-03-151-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 896e8b021b39e9415040a57a1d540d7d24b02db1): Run on main-thread w/o blocking ; Misc Changes Commit 896e8b021b39e9415040a57a1d540d7d24b02db1 moved all native CALayer calls to the current thread to avoid deadlocks. Even though this seemed to be fine at least resource GC (release/dealloc calls) were issued very late in time, probably due to multithreading synchronization of JAWT and/or OSX API. Example: Our 'TestAddRemove01GLCanvasSwingAWT' test didn't freed CALayer resources incl. GL ctx when destroying the objects (AWT Frame, GLCanvas, ..), leading to resource starvation .. eventually. Remedy is a compromise of behavior before commit 896e8b021b39e9415040a57a1d540d7d24b02db1 and that commit, i.e. to run CALayer lifecycle methods on main-thread, but do not block! The careful part within MacOSXCGLContext.associateDrawable(..) performs the following block on main-thread: - lock the context - create NSOpenGLLayer (incl. it's own shared GL context and the DisplayLink) - attach NSOpenGLLayer to root CALayer - unlock the context Due to the GL ctx locking, this async offthread operation is safe within our course of operations. Details: - NSOpenGLContext - Context and CVDisplayLink creation at init - Call [ctx update] if texture/frame size changed - 'waitUntilRenderSignal' uses default TO value if given TO is 0 to avoid deadlocks +++ Misc Changes: - Fix object type detection: isMemberOfClass -> isKindOfClass - OSXUtil_isNSView0 OSXUtil_isNSWindow0, CGL_isNSOpenGLPixelBuffer - MacOSXCGLDrawable/MacOSXPbufferCGLDrawable: remove getNSViewHandle() method. MacOSXCGLContext uses common code to detect nature of the drawable handle. - MacOSXCGLContext/CALayer: Use safe screenVSyncTimeout values, never 0 to avoid deadlock! - JAWTWindow.invalidate: Call detachSurfaceLayer() if not done yet
* OSX/CALayer: Simplify FixCALayerLayout()/layoutSurfaceLayer() call, no more ↵Sven Gothel2013-03-141-7/+39
| | | | | | | | | | | | need for explicit call - OffscreenLayerSurface.layoutSurfaceLayer() removed, no more required - JAWTWindow adds a ComponentListener, which issues FixCALayerLayout() at resized, moved and shown. - MyNSOpenGLLayer no more requires fix*Size() methods - MyNSOpenGLLayer::setDedicatedSize() need no explicit CATransaction, performed by caller.
* Minor Changes: EGLDisplayUtil: Add stack trace in DEBUG mode for opened ↵Sven Gothel2013-03-131-11/+22
| | | | DPYs; JAWTWindow: Add JAWT info in toString()
* Fix AWT EDT Deadlock in AWTWindowClosingProtocol, regression of commit ↵Sven Gothel2013-02-281-9/+2
| | | | 808a9a27a8c1c9e0a6701a8dd81d51f8daa8129d
* Fix NEWT/AWT WindowClosing Unit Tests ; Review/Cleanup NEWT WindowClosing ↵Sven Gothel2013-02-281-37/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | mechanism Due to a NEWT WindowClosing event regression cause by NewtCanvasAWT changes a review of our WindowClosing event mechanism was required. Important cleanups are marked w/ '(*)' below. I would have preferred to change the 'WindowListener.windowDestroyNotify(WindowEvent)' method to pass a WindowCloseEvent object exposing more information like toolkit or programmatic destruction and passing whether a 'closing' or 'nop' action will be performed based on the WindowClosingMode. For now I postponed this idea .. since it would change the API again, but may reconsider it after merging the Android 'closing' patch. - InputEvent.consumedTag -> NEWTEvent.consumedTag - Window - (*) Promote setWindowDestroyNotifyAction(Runnable) to public, former WindowImpl.setHandleDestroyNotify(boolean). Using a Runnable action for WindowImpl.windowDestroyNotify(boolean) allows a setting defined alternative for destroy() and gets rid of [ab]using WindowListener.windowDestroyNotify(WindowEvent) for lifecycle actions. Used in: - GLWindow - GLAutoDrawableDelegate impl. - WindowImpl - Respect NEWTEvent.consumedTag for WindowEvents as well - (*) Impl. setHandleDestroyNotify(boolean) (see above) - (*) destroy() simply sends out pre- and post- destruction Window events, where windowDestroyNotify(boolean) sends out the pre-destruction event if NOP. - (*) windowDestroyNotify(boolean) is public now, allowing other impl. details to follow proper destruction using handleDestroyNotify Runnable (-> NewtCanvasAWT). - AWTWindowClosingProtocol: - addClosingListenerOneShot() -> addClosingListener() - calling addClosingListener() at addNotify() - calling removeClosingListener() at removeNotify() - AWTWindowClosingProtocol ctor taking NOP runnable, allowing to send WindowEvent.EVENT_WINDOW_DESTROY_NOTIFY at WindowClosingMode.DO_NOTHING_ON_CLOSE - add/remove listener on AWT-EDT - AWTWindowAdapter - Add 'removeWindowClosingFrom(..)', allowing to remove window closing event fwd. - Also fwd windowClosed in window closing fwd'ing. - NewtCanvasAWT - (*) Utilize AWTWindowClosingProtocol NOP runnable (see above) to fwd closing-NOP event to NEWT - (*) Unify remove/destroy code in destroyImpl(..) - !removeNotify -> destroy NEWT child programatic or as toolkit event - removeNotify || windowClosing -> destroy jawtWindow - (*) Remove AWTWindowAdapter/AWTParentWindowAdapter's windowClosingListener, since we utilize AWTWindowClosingProtocol - DisplayImpl - Adding 'final void dispatchMessage(final NEWTEvent event)' allowing to remove the NEWTEventTask wrapping for no reason in enqueueEvent(..) if on EDT and waiting.
* TestNewtEventModifiers*: Robostness (uhh) Unify wait-clear result code - fix ↵Sven Gothel2013-02-211-0/+17
| | | | SWT event dispatching.
* OSX/Java7/CALayer + JAWT: Partially Fix AWT/NEWT CALayer 'out of sight' bug, ↵Sven Gothel2013-02-201-2/+13
| | | | | | | | | | | | | | | | | | | | | | | | | where our CALayer is moved out of the visible area - same erroneous behavior for GLCanvas and NewtCanvasAWT - sized-frame: Set framesize and validate() it - sized-component: Set component preferred size and call frame.pack() - added workaround 'OffscreenLayerSurface.layoutSurfaceLayer()' to fix CALayer size, which snaps for: - OK initial size before setVisible: sized-frame and sized-component - OK resize w/ sized-frame - OK manual frame resize - Invisible: w/ sized-component after setVisible() ++ - CALayer-Sublayer (GL) has additional retain/release when added/removed to be on safe side.
* Fix OSX CALayer Bug 690 and Bug 691: Occasional Freeze on CVDisplayLinkStop; ↵Sven Gothel2013-02-142-7/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Layers and native GL-Context are _not_ Released ; Java Side wait for Main-Thread - Fix Bug 690: Occasional Freeze on CVDisplayLinkStop - NSOpenGLLayer.disableAnimation() shall not claim the renderLock mutex, since the CVDisplayLink callback could be waiting for the lock. This waiting callback could freeze the call to CVDisplayLinkStop. - Fix Bug 691: Layers and native GL-Context are _not_ Released - Following proper release cycle: Context unrealized: - JAWTWindow.detachSurfaceLayer() -> OSXUtil.RemoveCASublayer(..) - CGL.releaseNSOpenGLLayer(..) JAWTWindow.destroy() - MacOSXJAWTWindow.UnsetJAWTRootSurfaceLayer(..) - OSXUtil.DestroyCALayer(..) - 'Magic' CALayer release calls (w/o manual retain beforehand) at: - OSXUtil.RemoveCASublayer(..): [subLayer release] - MacOSXJAWTWindow.UnsetJAWTRootSurfaceLayer(..): [rootLayer release] - OSXUtil.DestroyCALayer(..): [rootLayer release] - 'Magic' NSOpenGLLayer's NSOpenGLContext dealloc: - [NSOpenGLContext clearDrawable] - CGLDestroyContext( [NSOpenGLContext CGLContextObj] ) - Java Side wait for Main-Thread - Waiting for the delegated Main-Thread on the Java side eases debugging and won't block the Main-Thread in native code. - Utilizing this for all CALayer calls Test case: TestGLCanvasAddRemove01SwingAWT
* Bug 665 (part 3) - Allow dis-association of GLContext's GLDrawable .. - Add ↵Sven Gothel2013-01-271-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | EGL/ES2 tests, attempt to fix wrapped EGL case - Bug 665 (part 2) was commit 7fd5f76e1eb4bbf93fe9b1171744bd755d8f96e4 - Add EGL/ES2 tests in - TestGLContextDrawableSwitch01NEWT - TestGLContextDrawableSwitch11NEWT - Attempt to fix wrapped EGL case (incomplete) - Using EGL/ES w/ non native EGL device/surface, but natively wrapped instances (most of the cases), a 'complicated' delegation of Native-Upstream -> EGL-Proxy -> EGL-Instance is being used heavily relying on the objects lifecycle. GLEventListenerState tries to roll back the realized state and even sets the upstream device handle, but this doesn't seem to be sufficient on X11. Discussion: It might turn out that we only can implement the survival of GLContext and it's display device reliable w/ EGL within the GLAutoDrawable implementation, which can hold the previous not destructed instances.
* Bug 665 (part 1) - Allow dis-association of GLContext's GLDrawable ..Sven Gothel2013-01-244-22/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changes allowing re-association (incl. null) of GLContext/GLDrawable: - GLAutoDrawable: Refine API doc 'setContext(..)' - GLContext: Refine API doc: 'setGLDrawable(..)' 'getGLDrawable()' - GLContextImpl.setGLDrawable(): Handle null drawable - GLAutoDrawableDelegate/GLAutoDrawableBase: Allow null GLContext - GLDrawableHelper.switchContext(..)/recreateGLDrawable(): Balance GLContext.setGLDrawable(..) calls - New GLEventListenerState, holding state vector [GLEventListener, GLContext, .. ] impl. relocation of all components from/to GLAutoDrawable. - GLDrawableUtil - Using GLEventListenerState for swapGLContextAndAllGLEventListener(..) +++ NEWT Window*: - getDisplayHandle() is 'final', no more 'shortcut' code allowed due to re-association incl. display handle. - close*: - close config's device (was missing) - null config +++ Changes allowing reconfig of Display handle as required to re-associate pre-existing GLContext to a 'window': - AbstractGraphicsDevice: Add isHandleOwner() / clearHandleOwner() - Impl. in X11GraphicsDevice and EGLGraphicsDevice, NOP in DefaultGraphicsDevice - DefaultGraphicsConfiguration add 'setScreen(..)' - MutableGraphicsConfiguration - Make DefaultGraphicsConfiguration.setScreen(..) public - NativeWindowFactory add 'createScreen(String type, AbstractGraphicsDevice device, int screen)' - Refactored from SWTAccessor - NativeWindow x11ErrorHandler: Dump Stack Trace in DEBUG mode, always.
* Misc OSX/SWT: OSXUtil.RunOnMainThread(..) refinement; Fix ↵Sven Gothel2012-12-251-1/+1
| | | | | | | | | | | | | | | | | Test*NewtEventModifiers for SWT (TestNewtEventModifiersNewtCanvasSWT) - Misc OSX/SWT: OSXUtil.RunOnMainThread(..) refinement - 'waitUntilDone' is implemented on Java site via lock/wait on RunnableTask to not freeze OSX main thread. - Fix Test*NewtEventModifiers for SWT (TestNewtEventModifiersNewtCanvasSWT) - Deal with SWT's requirement to run the SWT event dispatch on the TK thread, which must be the main thread on OSX. We spawn off the actual test-action into another thread, while dispatching the events until the test-action is completed. - AWTRobot: Add 'void requestFocus(Robot robot, Object obj, int x, int y)' - Use waitForIdle() only if programmed in Robot (Deadlock w/ OSX SWT) - Required for SWT usage (see above)
* SWT GLCanvas: Fix sporadic drop of redraw on X11 _and_ allow using custom ↵Sven Gothel2012-12-041-105/+240
| | | | | | | | | | | | | | | | | | GLCapabilities on X11 (feature complete) To allow custom GLCapabilities, we had to use native parenting on X11 w/ a new child window. The desired visualID chosen by the users GLCapabilities is passed to the new child window. The redraw drops must be caused by the original GDK or the new child GDK window. Now we use a plain X11 child window similar to NEWT's X11 window and NewtCanvasSWT, which doesn't expose this bug. (Note: SWTAccessor/GLCanvas still contains the uncommented GDK code path for further inspection, if desired) Also added SWTNewtEventFactory to test event handling on the SWT GLCanvas w/ GearsES2. TestSWTJOGLGLCanvas01GLn tests custom GLCapabilities now. SWTEDTUtil has been moved to private: com.jogamp.newt.swt -> jogamp.newt.swt.
* SWTAccessor: Add SWT 4.3's X11-GTK version adaption (2.14, 2.24, 3.0)Sven Gothel2012-11-291-46/+170
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* SWTAccessor: OS_gtk_widget_unrealize optional (SWT 4.3) ; decorate ↵Sven Gothel2012-11-261-3/+15
| | | | PrivilegedAction for static initSingleton block (SWTAccessor, NewtFactory, NativeWindowFactory)
* Fix GLAutoDrawable.dispose(): Dispose drawable even w/o context; ↵Sven Gothel2012-11-081-19/+28
| | | | | | | | | | | | | | | | | | | JAWTWindow.lockSurface(): Check AWT component's native peer - Fix GLAutoDrawable.dispose(): Dispose drawable even w/o context - It is possible to have the GLContext not being created (not made current), so drawable shall be disposed independent. - Merge Runnable 'postDisposeOnEDTAction' to dispose Runnable for clarity - GLDrawableHelper: Split disposeGL from invokeGLImpl for clarity - JAWTWindow.lockSurface(): Check AWT component's native peer - W/o a native peer (!isDisplayable()), JAWT locking cannot succeed. - On OSX OpenJDK 1.7, attempting to JAWT lock a peer-less component crashes the VM - MacOSXJAWTWindow.lockSurfaceImpl(): Remove redundant null checks
* MacOSXCGLContext[NSOpenGLLayer/NSView]: Propagate drawable changeSven Gothel2012-11-041-1/+2
| | | | | | | Propagate drawable change to MacOSXCGLContext where either context/NSView or context/NSOpenGLLayer association needs to get updated. Fixes drawable/context switch.
* Fix regression of fbe331f013608eb31ff0d8675f4e4c9881c9c48b [Remove ↵Sven Gothel2012-10-021-2/+4
| | | | | | | | | XInitThreads()] NativeWindowFactory.getDefaultToolkitLock() is no more a global singleton, but an instance which has to track/lock a single resource. Hence the decoration w/ it in GLDrawableFactory is useless and applying lock/unlock on a new instance also a bug/regression.
* Relax Bug 613 workaround of commit 92398025abdabb2fdef0d78edd41e730991a6f94Sven Gothel2012-10-021-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | Utilizing a GlobalToolkitLock in general to lock the display connection results in deadlock situations where locked surfaces signal other [offscreen] surfaces to render. We have to see whether we find a better solution, for now sporadic XCB assertion still happen. But it is preferrable to point to the root cause, then to jumping through hoops to complicate locking or even to deadlock. Locking: - X11GLXGraphicsConfigurationFactory add missing device locking in: - getAvailableCapabilities - chooseGraphicsConfigurationStatic - Newt/X11Window: Discard display events after window close. Relax ATI XCB/threading bug workaround: - ToolkitProperties: requiresGlobalToolkitLock() -> hasThreadingIssues() - NativeWindowFactory: Don't use GlobalToolkitLock in case of 'threadingIssues' the impact is too severe (see above) - NativeWindowFactory: Add getGlobalToolkitLockIfRequired(): To be used for small code blocks. If having 'threadingIssues' a GlobalToolkitLock is returned, otherwise NullToolkitLock. - X11GLXContext: [create/destroy]ContextARBImpl: Use 'NativeWindowFactory.getGlobalToolkitLockIfRequired()' for extra locking Misc Cleanup: - *DrawableFactory createMutableSurface: Also create new device if type is not suitable - *DrawableFactory createDummySurfaceImpl: Pass chosenCaps and use it (preserves orig. requested user caps)
* Workaround for Bug 623: Sporadic XCB assertion failures w/ ATI proprietary ↵Sven Gothel2012-09-301-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | driver and w/o native X11 locking The proprietary ATI X11 driver does not handle multi-threaded [GL] clients well, i.e. triggers an XCB assertion 'from time to time'. It almost seems like that the driver either: - aliases all display connections to it's connection name, i.e. server; or - utilizes a build-in display connection w/o locking, used for some reason +++ - X11Lib: Add QueryExtension(dpy, name) allowing early driver determination w/o GL - X11Util detects 'requiresGlobalToolkitLock' and 'markAllDisplaysUnclosable' via X11 extensions. In case certain ATI extensions are available, both are set to true. - X11GLXDrawableFactory: Dropped setting 'markAllDisplaysUnclosable', using X11Util's detection (see above). - New GlobalToolkitLock to satisfy certain driver restrictions (ATI's XCB multithreading bug) - NativeWindowFactory handles new property requiresGlobalToolkitLock, in which case the new GlobalToolkitLock is being used instead of ResourceToolkitLock. - JAWTUtil ToolkitLock locks GlobalToolkitLock 1st to match new 'requiresGlobalToolkitLock' property. - Document static method requirement of X11Util, GDIUtil and OSXUtil via marker interface ToolkitProperties - ToolkitLock: New method 'validateLocked()', allowing use to validate whether the device/toolkit is properly locked and hence to detect implementation bugs. See unit test class: ValidateLockListener
* NativeWindow/X11 + NEWT/X11: Cache 'isXineramaEnabled()' to reduce X11 ↵Sven Gothel2012-09-282-9/+10
| | | | server roundtrips.
* Fix Bug 616: X11: Remove XInitThreads() dependency while cleaning up device ↵Sven Gothel2012-09-272-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | locking, resulting in a native-lock-free impl. The X11 implementation details of NativeWindow and NEWT used the X11 implicit locking facility XLockDisplay/XUnlockDisplay, enabled via XInitThreads(). The latter useage is complicated within an unsure environment where the initialization point of JOGL is unknown, but XInitThreads() requires to be called once and before any other X11 calls. The solution is simple and thorough, replace native X11 locking w/ 'application level' locking. Following this pattern actually cleans up a pretty messy part of X11 NativeWindow and NEWT, since the generalization of platform independent locking simplifies code. Simply using our RecursiveLock also speeds up locking, since it doesn't require JNI calls down to X11 anymore. It allows us to get rid of X11ToolkitLock and X11JAWTToolkitLock. Using the RecursiveLock also allows us to remove the shortcut of explicitly createing a NullToolkitLocked device for 'private' display connections. All devices use proper locking as claimed in their toolkit util 'requiresToolkitLock()' in X11Util, OSXUtil, .. Further more a bug has been fixed of X11ErrorHandler usage, i.e. we need to keep our handler alive at all times due to async X11 messaging behavior. This allows to remove the redundant code in X11/NEWT. The AbstractGraphicsDevice lifecycle has been fixed as well, i.e. called when closing NEWT's Display for all driver implementations. On the NEWT side the Display's AbstractGraphicsDevice semantics has been clarified, i.e. it's usage for EDT and lifecycle operations. Hence the X11 Display 2nd device for rendering operations has been moved to X11 Window where it belongs - and the X11 Display's default device used for EDT/lifecycle-ops as it should be. This allows running X11/NEWT properly with the default usage, where the Display instance and hence the EDT thread is shared with many Screen and Window. Rendering using NEWT Window is decoupled from it's shared Display lock via it's own native X11 display. Lock free AbstractGraphicsDevice impl. (Windows, OSX, ..) don't require any attention in this regard since they use NullToolkitLock. Tests: ====== This implementation has been tested manually with Mesa3d (soft, Intel), ATI and Nvidia on X11, Windows and OSX w/o any regressions found in any unit test. Issues on ATI: ============== Only on ATI w/o a composite renderer the unit tests expose a driver or WM bug where XCB claims a lack of locking. Setting env. var 'LIBXCB_ALLOW_SLOPPY_LOCK=true' is one workaround if users refuse to enable compositing. We may investigate this issue in more detail later on.
* Fixes Bug 615 - X11: Use proper screen index/name for shared resources and ↵Sven Gothel2012-09-171-3/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | device denominated 'mutable' surfaces (dummy, offscreen, ..) Fix follows findings of Rob Hatcherson, but instead of parsing the display connection ourself we use the X11 macro 'DefaultScreen(display)' See <http://tronche.com/gui/x/xlib/display/opening.html#Display> "The screen number specified in the display_name argument is returned by the DefaultScreen() macro (or the XDefaultScreen() function)." Since I currently have no two-head X11 setup here, only xinerama via virtualbox, pls test / validate. Note: One Display connection may span multiple screens, i.e.: display 'lala:0.1' may span from screen 1 - 3 (non xinerama mode) Discussion: [1] How to validate whether a screen number belongs to one display connection ? We can query ScreenCount(display), however it is not clear what the range would be. [2] With 1 display connection spanning multiple screens, what is/are the proper connection string[s] ? [3] After all, it seems this ancient configuration really cannot beat a modern setup w/ XRandR having Xinerama enabled. The latter is the default anyways.
* Seamless Integration of an FBObject based GLFBODrawable as ↵Sven Gothel2012-09-156-121/+198
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599 Summary: ========= The new FBObject based GLFBODrawable implementation allows the seamless utilization of FBO offscreen rendering in single buffer, double buffer and MSAA mode. The GLFBODrawable uses a parent drawable based on a dummy surface to allow a GLOffscreenAutoDrawable.FBO creation or a mutable surface supporting an existing offscreen layer surface (OSX CALayer). Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap, the factory will automatically choose regarding availability: FBO > PBuffer > Bitmap Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA. It is preferred when delivering resources (texture id's or framebuffer names) to a shared GLContext. This is demonstrated in (emulates our OSX CALayer implementation): TestFBOOffThreadSharedContextMix2DemosES2NEWT, TestFBOOnThreadSharedContext1DemoES2NEWT and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice. +++ Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable). Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize. Common implementation in GLDrawableHelper is used in the implementations (NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas). +++ Tested: ======= Manually run all unit tests on: - Linux x86_64 NVidia/AMD/Mesa3d(ES) - OSX x86_64 NVidia - Windows x86_64 NVidia - Android arm Mali-400/Tegra-2 No regressions. Disclaimer: =========== This feature is committed almost in one patch. Both previous commits were introducing / fixing the capabilities behavior: 90d45928186f2be99999461cfe45f76a783cc961 9036376b7806a5fc61590bf49404eb71830de92f I have to appologize for the huge size and impact (files and platforms) of this commit however, I could not find a better way to inject this feature in one sane piece. NativeWindow Details: ===================== Complete decoupling of platform impl. detail of surfaces implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces on top of a native platform surface. - ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook - abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl - Misc. implementations JOGL Details: ===================== FBOObject: API Change / Simplification & Usability - Removed reference counter to remove complexity, allow user to choose. - Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive - Fix equals operation of Attachment - Check pre-exising GL errors - Interface Colobuffer gets lifecycle methods - Add static factory methods to create Attachments w/o FBObject instance - Reset: - Clip min size to 1 - Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..). It gets called at syncFramebuffer()/use(..) later on before actual usage. This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap. - misc bugfixes GLOffscreenAutoDrawable: API Change - Reloc and interfacing - class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.* interfaces GLOffscreenAutoDrawable extends GLAutoDrawable GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable - Added general implementation and FBO specialization - Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory GLAutoDrawable: - Add 'GLDrawable getDelegatedDrawable()' - Refine documentation of setContext(..), remove disclaimer and fixme tags GLDrawableFactory: - Refine API doc and it's selection mechanism for offscreen. - Add createOffscreenDrawable(..) - Add createOffscreenAutoDrawable(..) - Add canCreateFBO(..) - Mark createGLPbuffer(..) deprectated Mark GLPBuffer deprecated New: GLFBODrawable extends GLDrawable GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation GLAutoDrawableBase .. GLWindow: - Add offscreen resize support w/o GLContext recreation - Remove double swapBuffer call - GLBase/GLContext: - Add: - boolean hasBasicFBOSupport() - boolean hasFullFBOSupport() - int getMaxRenderbufferSamples() - boolean isTextureFormatBGRA8888Available() GLContext: Fix version detection and hasGLSL() - Version detection in setGLFunctionAvailability(..) - Query GL_VERSION ASAP and parse it and compare w/ given major/minor - Use parsed version if valid and lower than given _or_ given is invalid. - Use validated version for caching (procaddr, ..), version number, etc. - Fix hasGLSL() Since 'isGL2ES2()' is true if 'isGL2()' and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0 on desktops. FIXME: May consider GL 1.5 w/ extensions. - return isGL2ES2(); + return isGLES2() || + isGL3() || + isGL2() && ctxMajorVersion>1 ; GLDrawableImpl: - Add 'associateContext(GLContext, boolean)' allowing impl. to have a (weak) reference list of bound context. This is was pulled up from the OSX specific drawable impl. - swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered) and call it regardless of single buffering. This is required to propagate this event to impl. properly, i.e. FBODrawable requires a swap notification. - Clarify 'contextMadeCurrent(..)' protocol GLDrawableHelper: - Add resize and recreate offscreen drawable util method - Simplify required init/reshape calls for GLEventListener - GLGraphicsConfigurationUtil: - fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits - OSX has no offscreen bitmap, use pbuffer - use proper offscreen auto selection if offscreen and no modes are set EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes - Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..) lifecycle - in case the EGL resource is hooked up on it. Invisible dummy surfaces: All platforms - size is now reduced to 64x64 and decoupled of actual generic mutable size - fix device lifecycle, no more leaks +++ OSX ==== Enable support for GLFBODrawableImpl in offscreen CALayer mode - NSOpenGLImpl: hooks to calayer native code - calayer code: - allows pbuffer and texures (FBO) - decouple size and draw calls avoiding flickering - enable auto resize of calayer tree MacOSXCGLContext: - NSOpenGLImpl: - Fix false pbuffer 'usage', validate the pointer - If !pbuffer, copy other window mode bits of caps - MacOSXCGLGraphicsConfiguration: - Only assume pbuffer if !onscreen - Remove reference of native pixelformat pointer Native code: - use 'respondsToSelector:' query before calling 'new' methods avoiding an error message where unsuported (prev. OSX versions) - if monitor refresh-rate is queried 0, set to default 60hz - add missing NSAutoreleasePool decoration +++ Android / NEWT: =============== Issue setVisible(..) w/o wait, i.e. queue on EDT, @Android surfaceChanged() callback. Otherwise we could deadlock: setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'. the latter may may cause havoc while Android-EDT is blocked [until it's return].
* NativeWindowFactory.getNativeWindowType(..): Return canonical string ↵Sven Gothel2012-08-181-15/+21
| | | | | | representation allowing proper use of ref. comparison '==', instead of 'String.equals()' Also make NativeWindowFactory's instances of nativeWindowingTypePure and nativeWindowingTypeCustom static final.
* EGLDisplayUtil: Workaround (latest) PVR 540 EGL regression where 3nd ↵Sven Gothel2012-08-161-7/+8
| | | | | | | | | | | | | EGLDisplay's eglInitialize(..) fails ; Fix EGLDrawableFactory.getEGLSurface() - EGLDisplayUtil: Workaround (latest) PVR 540 EGL regression where 3nd EGLDisplay's eglInitialize(..) fails In this case and if eglGetDisplay(..) fails w/ a non EGL_DEFAULT_DEVICE, fall back to EGL_DEFAULT_DEVICE - always. This workaround actually simplifies handling both cases. - Fix EGLDrawableFactory.getEGLSurface() Tests whether a given NativeSurface w/ EGLGraphicsDevice and EGLGraphicsConfiguration has a valid EGL Surface. Only if true, reuse the whole NativeSurface, otherwise construct the missing pieces (device, config and use a WrappedSurface for EGL).