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* DefaultGLCapabilitiesChooser: Add multisampling criteriaSven Gothel2011-10-011-1/+4
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* Adapt to GlueGen's Lock ChangeSet: e4baba27507ce78e64a150ec6f69fb96f5721a34 ↵Sven Gothel2011-09-271-7/+4
| | | | ; Use generics
* NativeWindow/OSX: Add nativewindow_macosx lib and nativewindow.os.macosx.jar ↵Sven Gothel2011-09-251-0/+3
| | | | for 'GetLocationOnScreen()'
* Use Platform's initSingleton() instead of JVMUtil's (private package) ; Use ↵Sven Gothel2011-09-231-15/+14
| | | | TempJarCache if used.
* NEWT Cleanup: AWT driver fix, WindowImpl createNative .., minor editsSven Gothel2011-09-161-1/+1
| | | | | | | | | AWT driver fix - setVisible at creation, using reconfigureWindow impl (fixed WindowImpl createNative .., - no double visibility check on creation - visible:=true anyway for later creation, if failed or not available yet
* Fix X11/Translucency (NV): Don't enable GLX.GLX_TRANSPARENT_TYPE; Always ↵Sven Gothel2011-09-141-3/+4
| | | | | | | | | | | | | | | | chooseConfig if translucent Don't enable GLX.GLX_TRANSPARENT_TYPE (X11) - if enabled, NV driver results in odd transparency effect (very high transparency) Always chooseConfig if translucent (X11) - recommended idx shall stay -1 if translucent, allowing our default chooser to pick up the proper config. this was previous reached due to the unavailable GLX_TRANSPARENT_TYPE request, which is now removed (see above) Allow translucency for non FBConfig, XVisual's only
* NativeWindow/NEWT: Cont. refinement of Insets usageSven Gothel2011-09-062-6/+10
| | | | Completes commit d4670328991c02a6f11f8873ea7a2331f17d0ef0
* NativeWindow/NEWT: Refine Insets definition for size and position, read and ↵Sven Gothel2011-09-042-3/+41
| | | | write access
* Unify Immutable/WriteCloneable Usage ; Remove Clonable for ImmutableOnly typesSven Gothel2011-09-048-21/+29
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* NativeWindow: Add new Insets/InsetsImmutableSven Gothel2011-09-042-0/+161
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* Remove prev. Insets implSven Gothel2011-09-041-112/+0
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* NativeWindow/JOGL: Cleanup Caps doc and implicit related values.Sven Gothel2011-09-041-24/+27
| | | | | | | | | Capabilities setBackgroundOpaque -> setAlphaBits GLCapabilities setOnscreen <-> setPBuffer setSampleBuffers -> setAlphaBits
* Complete translucency support (core w/ X11 (only) - tested w/ NEWT)Sven Gothel2011-09-031-4/+4
| | | | | | | | | | | | | | | | | DefaultGLCapabilitiesChooser: - Add penalty for opaque mismatch: dbl-buf > opaq > stencil GLGraphicsConfigurationFactory: - Case no-chooser && has-recommended-idx: - Only use recommended index if caps is opaque, otherwise use default chooser to validate translucency NativeWindow Capabilities: - transparent default values -> 0 Added NEWT Test: TestTranslucencyNEWT Added command line translucency/undecorated options for TestGearsES2NEWT
* Misc Rename/Reloc; GLArrayData*/PMVMatrix enhancments; Test fixes/adds ↵Sven Gothel2011-08-227-10/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (GearsES1/ES2) rename/reloc: - javax.media.nativewindow.util: DimensionReadOnly -> DimensionImmutable PointReadOnly -> PointImmutable RectangleReadOnly -> RectangleImmutable unified 'immutable' name as used within jogamp already - remove array handler from public API com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler - GLArrayData: Clarify method names getComponentNumber() -> getComponentCount() getComponentSize() -> getComponentSizeInBytes() getElementNumber() -> getElementCount() getByteSize() -> getSizeInBytes() - FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil enhancement: - GLArrayDataServer: Add support for interleaved arrays/VBO - GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function) - PMVMatrix: - one nio buffer - removed 'Pmv' multiplied matrix - removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi) - tests: - RedSquare -> RedSquareES1/RedSquareES2 - Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction - Added TestMapBuffer01NEWT, testing glMapBuffer
* deployment resturcturing: combine nativewindow/jogl/newt ; newt: 'driver' ↵Sven Gothel2011-08-051-1/+4
| | | | | | | | | | | | | | | | | | | | | separation ; android cleanup remaining all-in-one jnlp's / jars: jogl-all-awt.jnlp -> jogl.all.jar jogl-all-noawt.jnlp -> jogl.all-noawt.jar jogl-all-mobile.jnlp -> jogl.all-mobile.jar native for all above: jogl-all-natives-linux-amd64.jar jogl.all-android.apk jogl.all-android.jar more may follow for each supported platfrom ++++ - newt: proper 'driver' separation - all drivers reside now in jogamp.newt.driver.* - remove intptr.cfg / use gluegen's
* Revert commit 96cbe03a943f3189531a7ec9baf680bdf1417929: Capabilities: ↵Sven Gothel2011-08-011-3/+3
| | | | default rgb 555 -> 888 ; Turns out such a default value change would cause too many regressions
* NativeWindow Capabilities: rgb -> 555, allows using low profile devicesSven Gothel2011-07-311-3/+3
| | | | | All GLCaps chooser will pick the highest available pixelformat, so if 32bpp is available rgba8888 will be used anyways.
* Use GlueGen Platform's OSType enumSven Gothel2011-07-211-26/+21
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* Woraround for bug 502: X11/NEWT Stalling due to libX11/XCB Multithreading ↵Sven Gothel2011-06-261-31/+18
| | | | | | | | | bug (libX11 1.4.2, libXCB 1.7; ubuntu 11.04, ..) - https://jogamp.org/bugzilla/show_bug.cgi?id=502 - set the boolean property 'nativewindow.x11.mt-bug' to 'true', indicating the erroneous libX11/libXCB behavior. This will enable extensive X11 locking even in NEWT.
* simple cleanup/warningsSven Gothel2011-04-221-2/+2
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* Fix TAB: Replace all TAB with 4 spacesSven Gothel2011-04-082-2/+2
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* Add @OverrideSven Gothel2011-03-191-0/+3
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* Clean/Fix: Threading CodeSven Gothel2011-02-261-2/+3
| | | | | | - Remove unsafe double checked locking - Annotate safe double checked locking (volatile) - use 'static final' if possible
* changes due to code cleanup in gluegen.Michael Bien2011-02-266-14/+19
| | | | | | - StringBuffer -> StringBuilder - ReflectionUtil.getBaseName -> class.getSimpleName() - cleanup imports, generics and @Override for all touched classes
* NativeWindow NativeSurface lock/unlock Surface cleanup ; NEWT WindowImpl ↵Sven Gothel2011-02-221-20/+15
| | | | | | | | | lock/unlock Surface fix - Rename lock to surfaceLock to determine it's use - NEWT's WindowImpl windowLock usage is not sufficient for lock/unlock surface. Using distinguished surfaceLock for proper recursion count on lock/unlock surface.
* NativeWindow ProxySurface Abstraction and lock/unlock Surface cleanupSven Gothel2011-02-221-0/+155
| | | | | | | | | | | | | - ProxySurface -> abstract javax.media.nativewindow.ProxySurface, implemented by jogamp.nativewindow.WrappedSurface, just wrapping surface handle jogamp.nativewindow.windows.GDISurface, using HWND and get/release HDC on lock/unlock - Unifying NativeSurface's lockSurface/unlockSurface implementations - NEWT's WindowImpl - NativeWindow's ProxySurface, WrappedWindow, GDIWindow and JAWTWindow - wingdi/GDI: Add 'WindowFromDC' and 'GetClientRect' to GDI
* Spec Doc update/fixSven Gothel2011-02-101-1/+2
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* Fix: Java 1.5 warningsSven Gothel2011-02-091-1/+1
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* Spec: Bump Java version to 1.5Sven Gothel2011-02-091-22/+26
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* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-099-26/+26
| | | | | | | | | | | | | | | jogamp.<module> (2/2) - edit files - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
* GLCapabilities enhancements: Choosing, All-Available, Data Handling (X11, ↵Sven Gothel2011-01-316-31/+90
| | | | | | | | | | | | | | | | | | | | | | | | | | WGL and EGL) - GLDrawableFactory exposes: public final List/*GLCapabilitiesImmutable*/ getAvailableCapabilities(AbstractGraphicsDevice device) - GLCapabilities platform specialization containing native ids (XVisual/FBConfig, PFD, EGLConfig, ..) - GLCapabilities setPbuffer(true) disables onscreen - Capabilities setOnscreen(true) disables pbuffer - Capabilities implements Comparable - *Capabilities: enhanced 'toString(..)' - CapabilitiesChooser.chooseCapabilities: 'CapabilitiesImmutable[] available' -> 'List /*<CapabilitiesImmutable>*/ available' - VersionApplet, GLCanvas.main, GLWindow.main, GLProfile/debug: dumps all available GLCaps - WGLGLCapabilities: proper non-displayeble (pbuffer) pfdid handling TODO: ES/EGL test with emulation
* Fix: GLX exception message / sorted importsSven Gothel2011-01-311-1/+2
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* Cleanup / DebugSven Gothel2010-12-231-1/+12
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* JOGL/NEWT: Introduce WindowClosingProtocol (solves Bug/Request 444)Sven Gothel2010-12-192-0/+204
| | | | | | | | | | | | | | | | | Similar to JFrame's closing behavior, the following components window closing follow the new WindowClosingProtocol: - GLCanvas - GLJPanel - NEWT Window, GLWindow - NEWT NewtCanvasAWT The implementation obeys either 1) the user value set by this interface, 2) an underlying toolkit set user value (JFrame, ..) 3) or it's default, eg. {@link #DO_NOTHING_ON_CLOSE DO_NOTHING_ON_CLOSE} within an AWT environment. If none of the above determines the operation, this protocol default behavior {@link #DISPOSE_ON_CLOSE DISPOSE_ON_CLOSE} shall be used.
* Debug/Cleanup: toString: print base classname only; Misc ..Sven Gothel2010-12-196-6/+14
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* NativeWindow Debug: Early stack trace info w/ thread nameSven Gothel2010-12-181-3/+7
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* Fix WGL Bitmap Offscreen DrawableSven Gothel2010-12-161-1/+9
| | | | | | | | | | | In conjunction with the gluegen investigation (gluegen: fbdedff789077b5ffa07811590f771b6f9a4f3a7), on Windows the type LONG is always 32bit, hence we have to declare: typedef __int32 LONG; Besides, WGL_DRAW_TO_PBUFFER_ARB and WGL_DRAW_TO_BITMAP_ARB were missing in the WGL/ARB attribute query, and the latter was not set in caps -> attributes. Added fail safe exception for null chosen caps, if X11/WGL algo fails to determine.
* Fix API doc: firstUIActionOnProcessSven Gothel2010-12-121-31/+73
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* NativeWindow: Move RegisteredClass to private impl packageSven Gothel2010-12-122-178/+0
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* Windows RegisterClass: Use new RegisteredClassFactory (window class), Misc.Sven Gothel2010-12-123-13/+202
| | | | | | | | | | | | | | | | | This solves the issue when an applet is started/stop and started again, or another applet runs in the same JVM. Also soves the issue for multiple JVMs. RegisteredClassFactory can be instanced to manage one shared window class, currently in use for GDI's dummy window and NEWT. A class base name and a window proc handle must be passed in the factory cstr. Before registering, the class is tested if already exists, eg another applet in the same JVM. If registration fails, the class name will iterate until successful or MAX_INT reached, eg if multiple JVMs are running. Added NativeWindow Common Native Code.
* Cleanup GLGraphicsConfiguration[Factory] implementations (X11/WGL)Sven Gothel2010-12-101-4/+8
| | | | | | | | | | | | | | | | | - AWT/WGL: - Using sun.awt.Win32GraphicsConfig via reflection, if supported, else we may fail. - Preselection of PFD as follows: - 1st choice is to create our own AWT GraphicsConfig (GC) based on PFD/GLCaps, ignoring WGL_SUPPORT_GDI_ARB, PFD_SUPPORT_GDI - 2nd choice is to use AWT PFD pool of GC's - else we fail -> use NewtCanvasAWT instead (TODO: Other JDK/AWT implementations ?) - Set PFD will be performed at setRealized(..) - SharedContext (X11/WGL) is synchronized to allow multithreaded access, if required - Simplified and unified (X11/WGL) GraphicsConfigurationFactory - WGL 'external' drawables will be determined with given arguments right away
* Cleanup GLDrawableFactory API and platform ImplementationsSven Gothel2010-12-033-7/+13
| | | | | | | | | | | | | | | | | | | | | | | - Finish API change using the AbstractGraphicsDevice, which denotes the target device for the desired NativeSurface / GLDrawable. The AbstractGraphicsDevice argument may be null to reflect the platform's default device. Clarified API documentation. This move is necessary to make the API coherent. - createOffscreenDrawable(..) may create a Pbuffer drawable if caps and supported. This unifies the functionality with createGLDrawable(..). Further more, a Pbuffer drawable is an offscreen as well. - added createOffscreenSurface(..) following the same behavior as createOffscreenDrawable(..), this is a convenient native offscreen surface factory entry. - removed createGLPbufferDrawable(..), use createOffscreenDrawable(..), since it is redundant! Implementation Details: - EGLDrawableFactory holds a shared native EGLGraphicsDevice, being used by the offscreen EGL drawable (no more multiple creation).
* minor cleanupSven Gothel2010-11-281-2/+1
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* JOGL/AWT: Fix ~ 2 year old regressions: Choose & Use GraphicsConfiguration ↵Sven Gothel2010-11-181-9/+2
| | | | | | | | | | | | | | for Canvas. ; Adding FSAA test. Canvas/X11: The Canvas GraphicsConfiguraton should be chosen before the native peer is being created. Choosing AWT GraphicsConfiguration (all platforms): Don't filter our capabilities with 'AWTGraphicsConfiguration.setupCapabilitiesRGBABits(capsChosen, gc)', not necessary (see above) and it would remove ourrequired alpha channel. Canvas display(): Don't render if drawable is not realized (yet).
* Finishing Immutable changes including GLCapabiltiesImmutable.Sven Gothel2010-11-177-32/+93
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* Implement CapabilitiesImmutable to indicate that getRequestedCapabilities() ↵Steve Vaughan2010-11-176-22/+107
| | | | and getChosenCapabilities() return immutable instances. Add cloneCapabilities() to create a mutable clone of an immutable set of capabilities.
* Clone Capabilities on input, providing a local copy when requested. This ↵Steve Vaughan2010-11-161-4/+8
| | | | | | eliminates the cloning that was occuring for each swap buffer call. This is the first step in implementing immutable Capabilities.
* NativeWindow AbstractGraphicsDevice: Add 'unitID' attribute and getUniqueID()Sven Gothel2010-11-1512-68/+99
| | | | | | | | | | Preparation to support multiple devices on one machine, hence adding the unitID a unique ID/index of the associated GPU, or GPU affinity. Adding getUniqueID() to return a cached semantic unique string id for the device. This was removed from the temp. impl in JOGL's GLContext, added unitID. All other changes just adapt to the above.
* NativeWindow: Add constructor to AbstractGraphicsDevice derivations,Sven Gothel2010-11-144-2/+44
| | | | allowing to spec the connection without an actual native peer.
* AbstractGraphicsDevice ..: Add device/display connection attribute to ↵Sven Gothel2010-11-128-16/+39
| | | | | | | | | | support multi devices & displays. Currently only the X11 Display connection is implemented to support multiple device connections. Other platforms may follow. This allows correct mapping and caching of higher level resources, eg. ProcAddressTable, GL version mapping etc with respect to the display device.