| Commit message (Collapse) | Author | Age | Files | Lines |
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One String is already being built, passing it to new String() is just wasteful as
the temp String can be returned just as easily.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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NativeWindow's util types.
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calling 'PropertyAccess.isPropertyDefined(propName, default)' through Debug class.
Calling 'Debug.isPropertyDefined(propName, default)' may be 'optimized' to
'PropertyAccess.isPropertyDefined(propName, default)', which would skip the modules Debug's class initialization.
Iff that happens, an AccessControlException may happen, due to requesting an insecure property,
since modules own Debug class has not been added it's trusted prefixes from within it's init block yet.
This seems to be a bug of the JVM .. to me, however .. the above description is the only
able to explain the issue at hand.
+++
Fix calls Debug class own static methods, either Debug.initSingleton() or Debug.debug(),
before calling 'isPropertyDefined(propName, default)'.
+++
Also mark Debug class static methods final!
+++
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UITestCase's AfterClass if available (X11).
In case a MonitorMode test case fails, force XRandR reset '-s 0 -o normal' at end of test class if X11.
Unit Test: TestScreenMode00cNEWT
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MonitorMode* ; Sort List<MonitorMode> in descending order to be well determined.
Add Comparable<?>: Point*, Dimension*, Rectangle*, SurfaceSize* and MonitorMode*:
- Compare square values
- See API doc for order of special semantics (flags, rotation, ..)
Sort List<MonitorMode> in descending order to be well determined:
- Removes order by native mode id, give user a reliable natural order.
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NativeWindowFactory.shutdownHook, the latter handles customShutdownHooks for NativeWindow, JOGL and NEWT.
Unifying our shutdown mechanism is required to provide a controlled shutdown sequence.
NativeWindowFactory is chosen to be the new central entry point, since it is the lowest denominator (common module).
- Move GLDrawableFactory.shutdownHook -> NativeWindowFactory.shutdownHook
Reverse the shutdown dependency for clarity and availability to all modules,
i.e. NEWT may not know about JOGL.
Remove the 'gamma' shutdown hook,
instead simply call GLDrawableFactoryImpl.resetDisplayGamma() before destroy.
NativeWindowFactory.shutdownHook handles customShutdownHooks for NativeWindow, JOGL and NEWT
- Modules can register their shutdown runnable at head or tail of list.
- Allows controlled shutdown across all modules.
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AbstractGraphicsDevice.getUniqueID() and GLContext.getDeviceVersionAvailableKey()
.. both value classes unique, long lived and rare.
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- Support for all monitor devices and their available modes
- X11: Use RandR 1.3 if available
- Retrieve information
- Changing a monitor device's mode
- Support for dedicated and spannig fullscreen
- See <http://jogamp.org/files/screenshots/newt-mmonitor/html/>
- TODO:
- X11 RandR does _not_ relayout the virtual screen size
and neither the CRT's viewport.
We may need to relayout them if they were covering a seamless region
to achieve same experience!
- OSX: No machine to attach a secondary CRT -> TEST!
- Tested Manually for Regressions
- Linux ARMv6hf (Rasp-Pi/BCM, Panda/X11)
- Android (Huawei, Kindle)
- Tested Manually and junit:
- X11/Linux
- NV, ATI-Catalyst w/ 2 CRTs
- VBox w/ 4 CRTs
- Win/Windows
- NV, w/ 2 CRTs
- VBox w/ 4 CRTs
- X11/OpenIndiana, NV, 1 CRT
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surface.lock[ modify ] ]
GLEventListenerState:
New model for GLEventListenerState's transaction safety:
- Z Decorate-1: Animator.pause [ X ] Animator.resume
- X Decorate-2: Surface.lock [ Y ] Surface.unlock
- Instead of setting AbstractGraphicsDevice, just swap the handle and ownership.
- Issuing setRealized(..) only if required, i.e. having an upstream-surface (EGL..) depending on used device
- Utilizing setRealized(..) on the GLAD's delegated 'real' drawable, avoiding optional GLAD locking.
- Cleanup and above changes shall render impl. easier to read.
GLEventListenerState Unit Tests:
- If swapping/moving from AWT -> NEWT, use a NEWT dedicated Display
avoiding ATI driver XCB crash - read comment.
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getExclusiveWinAttributeBits(..); WGLGLCapabilities: Add PFD2String(..)
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design on main-thread w/o [infinitive] blocking
History:
Part1 commit 896e8b021b39e9415040a57a1d540d7d24b02db1 (Run CALayer Ops on current thread to avoid blocking)
Part2 commit 28c6472335b924080d638b33a28f8f4eedb459b1 (Run CALayer Ops on main-thread w/o blocking)
Dependency:
GlueGen commit 4becdfa125b07ff969d6540e1112735b53cd15eb (Fix RecursiveLockImpl* Timeout corner case)
Part2 misses essential locking of the OpenGL context (and it's surface upfront) while creating the
NSOpenGLLayer instance. The latter instantiates a OpenGL context shared w/ JOGL's, hence it cannot be locked.
Encapsulating NSOpenGLLayer creation/attachment and it's detachment/release in sub-classes
AttachNSOpenGLLayer and DetachNSOpenGLLayer, where instances will be streamed on main-thread.
Both tasks are triggered at associateDrawable(boolean bound).
The mentioned GL context locking requires disturbs the 'streaming' design considerably in AttachNSOpenGLLayer.
It is solved by attempt to acquire the recursive lock of the surface and the context via 'tryLock(maxwait)'
w/ screen-vSync-period/2. If the locks could not be acquired completly, the AttachNSOpenGLLayer instance
will be re-queued to the main-thread for later execution.
Before DetachNSOpenGLLayer is being streamed, it is validated whether AttachNSOpenGLLayer did run.
A recursive situation does happen w/ resizing an offscreen pbuffer drawable! Hence extra care is being taken.
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need for explicit call
- OffscreenLayerSurface.layoutSurfaceLayer() removed, no more required
- JAWTWindow adds a ComponentListener, which issues FixCALayerLayout() at resized, moved and shown.
- MyNSOpenGLLayer no more requires fix*Size() methods
- MyNSOpenGLLayer::setDedicatedSize() need no explicit CATransaction, performed by caller.
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RunOnMainThread(waitUntilDone:=true,..) can deadlock the main-thread if called from AWT-EDT,
since the main-thread may call back to AWT-EDT while injecting a new main-thread task.
This patch revises all RunOnMainThread CALayer usage, resulting in only one required left:
- OSXUtil.AddCASublayer() w/ waitUntilDone:=false
Hence the CALayer code has no more potential to deadlock main-thread/AWT-EDT.
OSXUtil.AddCASublayer() must be performed on main-thread, otherwise the
CALayer attachment will fail - no visible rendering result.
+++
Note: A good trigger to test this deadlock is to magnify/zoom
the OSX desktop (click background + ctrl-mouse_wheel)
before running some unit tests.
TestGLCanvasAWTActionDeadlock01AWT and TestAddRemove02GLWindowNewtCanvasAWT
also have the potential to trigger the mentioned deadlock.
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mechanism
Due to a NEWT WindowClosing event regression cause by NewtCanvasAWT changes
a review of our WindowClosing event mechanism was required.
Important cleanups are marked w/ '(*)' below.
I would have preferred to change the 'WindowListener.windowDestroyNotify(WindowEvent)'
method to pass a WindowCloseEvent object exposing more information like
toolkit or programmatic destruction and passing whether a 'closing' or 'nop' action
will be performed based on the WindowClosingMode.
For now I postponed this idea .. since it would change the API again,
but may reconsider it after merging the Android 'closing' patch.
- InputEvent.consumedTag -> NEWTEvent.consumedTag
- Window
- (*) Promote setWindowDestroyNotifyAction(Runnable) to public,
former WindowImpl.setHandleDestroyNotify(boolean).
Using a Runnable action for WindowImpl.windowDestroyNotify(boolean)
allows a setting defined alternative for destroy() and gets rid
of [ab]using WindowListener.windowDestroyNotify(WindowEvent) for
lifecycle actions. Used in:
- GLWindow
- GLAutoDrawableDelegate impl.
- WindowImpl
- Respect NEWTEvent.consumedTag for WindowEvents as well
- (*) Impl. setHandleDestroyNotify(boolean) (see above)
- (*) destroy() simply sends out pre- and post- destruction Window events,
where windowDestroyNotify(boolean) sends out the pre-destruction event if NOP.
- (*) windowDestroyNotify(boolean) is public now, allowing other impl. details
to follow proper destruction using handleDestroyNotify Runnable (-> NewtCanvasAWT).
- AWTWindowClosingProtocol:
- addClosingListenerOneShot() -> addClosingListener()
- calling addClosingListener() at addNotify()
- calling removeClosingListener() at removeNotify()
- AWTWindowClosingProtocol ctor taking NOP runnable,
allowing to send WindowEvent.EVENT_WINDOW_DESTROY_NOTIFY at WindowClosingMode.DO_NOTHING_ON_CLOSE
- add/remove listener on AWT-EDT
- AWTWindowAdapter
- Add 'removeWindowClosingFrom(..)',
allowing to remove window closing event fwd.
- Also fwd windowClosed in window closing fwd'ing.
- NewtCanvasAWT
- (*) Utilize AWTWindowClosingProtocol NOP runnable (see above)
to fwd closing-NOP event to NEWT
- (*) Unify remove/destroy code in destroyImpl(..)
- !removeNotify -> destroy NEWT child programatic or as toolkit event
- removeNotify || windowClosing -> destroy jawtWindow
- (*) Remove AWTWindowAdapter/AWTParentWindowAdapter's windowClosingListener,
since we utilize AWTWindowClosingProtocol
- DisplayImpl
- Adding 'final void dispatchMessage(final NEWTEvent event)'
allowing to remove the NEWTEventTask wrapping for no reason
in enqueueEvent(..) if on EDT and waiting.
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where our CALayer is moved out of the visible area
- same erroneous behavior for GLCanvas and NewtCanvasAWT
- sized-frame: Set framesize and validate() it
- sized-component: Set component preferred size and call frame.pack()
- added workaround 'OffscreenLayerSurface.layoutSurfaceLayer()' to fix CALayer size, which snaps for:
- OK initial size before setVisible: sized-frame and sized-component
- OK resize w/ sized-frame
- OK manual frame resize
- Invisible: w/ sized-component after setVisible()
++
- CALayer-Sublayer (GL) has additional retain/release when added/removed
to be on safe side.
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main-thread deadlock'ed due to locked shared context
NSOpenGLLayer::openGLContextForPixelFormat(..) is performed on main-thread at 1st NSOpenGLLayer display method.
This happened irregulary, i.e. sometimes (T0) right after NSOpenGLLayer creation and attachSurfaceLayer()/AddCASublayer(..),
sometimes later (T1).
NSOpenGLLayer::openGLContextForPixelFormat(..) uses the passed shared user context.
The shared user context is locked at NSOpenGLLayer's creation (T0) and if performed at this early time
the call deadlocks due to pthread_mutex wait for the shared user context.
This fix performs NSOpenGLLayer creation and layer attachment while the shared user context
is kept unlocked and enforces NSOpenGLLayer display and hence NSOpenGLLayer::openGLContextForPixelFormat(..).
Added CGL.setNSOpenGLLayerEnabled(..) to enable/disable NSOpenGLLayer - currently not used.
- Passed AddRemove tests for GLCanvas/Swing and GLWindow/NewtCanvasAWT w/ 100 loops on Java6 and Java7 on OSX.
- Passed Instruments Leaks test w/ 10 loops on Java6 and Java7
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EGL/ES2 tests, attempt to fix wrapped EGL case
- Bug 665 (part 2) was commit 7fd5f76e1eb4bbf93fe9b1171744bd755d8f96e4
- Add EGL/ES2 tests in
- TestGLContextDrawableSwitch01NEWT
- TestGLContextDrawableSwitch11NEWT
- Attempt to fix wrapped EGL case (incomplete)
- Using EGL/ES w/ non native EGL device/surface, but natively wrapped instances (most of the cases),
a 'complicated' delegation of
Native-Upstream -> EGL-Proxy -> EGL-Instance
is being used heavily relying on the objects lifecycle.
GLEventListenerState tries to roll back the realized state
and even sets the upstream device handle,
but this doesn't seem to be sufficient on X11.
Discussion:
It might turn out that we only can implement the survival of GLContext
and it's display device reliable w/ EGL within the GLAutoDrawable implementation,
which can hold the previous not destructed instances.
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Don't cache 'displayHandle'
- ProxySurface: Add 'NativeSurface getUpstreamSurface()' allowing querying direct access of a backing surface representing this instance.
- Use case: EGLWrappedSurface
- Default impl. returns null
- ProxySurfaceImpl: Don't cache 'displayHandle'
- getDisplayHandle() is 'final', no more 'shortcut' code allowed
due to re-association incl. display handle.
- See commit b738983638703bb721ee4c9820c8ef43e2252e73
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Changes allowing re-association (incl. null) of GLContext/GLDrawable:
- GLAutoDrawable: Refine API doc 'setContext(..)'
- GLContext: Refine API doc: 'setGLDrawable(..)' 'getGLDrawable()'
- GLContextImpl.setGLDrawable(): Handle null drawable
- GLAutoDrawableDelegate/GLAutoDrawableBase: Allow null GLContext
- GLDrawableHelper.switchContext(..)/recreateGLDrawable(): Balance GLContext.setGLDrawable(..) calls
- New GLEventListenerState, holding state vector [GLEventListener, GLContext, .. ]
impl. relocation of all components from/to GLAutoDrawable.
- GLDrawableUtil
- Using GLEventListenerState for swapGLContextAndAllGLEventListener(..)
+++
NEWT Window*:
- getDisplayHandle() is 'final', no more 'shortcut' code allowed
due to re-association incl. display handle.
- close*:
- close config's device (was missing)
- null config
+++
Changes allowing reconfig of Display handle as required
to re-associate pre-existing GLContext to a 'window':
- AbstractGraphicsDevice: Add isHandleOwner() / clearHandleOwner()
- Impl. in X11GraphicsDevice and EGLGraphicsDevice, NOP in DefaultGraphicsDevice
- DefaultGraphicsConfiguration add 'setScreen(..)'
- MutableGraphicsConfiguration
- Make DefaultGraphicsConfiguration.setScreen(..) public
- NativeWindowFactory add 'createScreen(String type, AbstractGraphicsDevice device, int screen)'
- Refactored from SWTAccessor
- NativeWindow x11ErrorHandler: Dump Stack Trace in DEBUG mode, always.
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RGB565; Fix HiSilicon/Vivante/Immersion.16 EGLConfig selection (zero depth buffer @ visualID)
- NEWT/Android Fix PixelFormat/NativeWindowFormat/VisualID Selection
- Fix allows proper selection of native window formats: RGBA8888, RGBX8888 and RGB565
- Selection is performed in 3 steps:
1) @ Construction (non native): SurfaceHolder.setFormat( getSurfaceHolderFormat( caps ) )
2) @ Native Surface Creation: getANativeWindowFormat( androidFormat) -> ANativeWindow_setBuffersGeometry(..)
Note: The set native format is revalidated, i.e. read out via ANativeWindow_getFormat(..).
3) @ EGL Creation: ANativeWindow_getFormat(..) -> fixCaps(..) - simply fixing the chosen caps.
- NEWT GLWindow.GLLifecycleHook.resetCounter:
- Also reset GLAnimatorControl's counter, if attached.
- NEWT WindowImpl -> GLLifecycleHook.resetCounter() calls issued _after_ operation before unlock().
- JOGL/EGLGraphicsConfigurationFactory
- Validate whether the visualID matching EGLConfig depth buffer is suitable.
On HiSilicon/Vivante/Immersion.16: Depth buffer w/ matching visualID is zero!
- NativeWindow/Capabilities.compareTo: Fix alpha comparison
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PrivilegedAction for static initSingleton block (SWTAccessor, NewtFactory, NativeWindowFactory)
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Propagate drawable change to MacOSXCGLContext where either context/NSView or context/NSOpenGLLayer
association needs to get updated.
Fixes drawable/context switch.
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unboxed
No reason for ever using new Boolean when the constants are available.
Signed-off-by: Harvey Harrison <[email protected]>
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92398025abdabb2fdef0d78edd41e730991a6f94 GlobalToolkitLock for create/destroy
Turns out on it has no effect and ATI prop. driver still has XCB failures at this point.
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Utilizing a GlobalToolkitLock in general to lock the display connection results in deadlock
situations where locked surfaces signal other [offscreen] surfaces to render.
We have to see whether we find a better solution, for now sporadic XCB assertion still happen.
But it is preferrable to point to the root cause, then to jumping through hoops to complicate locking
or even to deadlock.
Locking:
- X11GLXGraphicsConfigurationFactory add missing device locking in:
- getAvailableCapabilities
- chooseGraphicsConfigurationStatic
- Newt/X11Window: Discard display events after window close.
Relax ATI XCB/threading bug workaround:
- ToolkitProperties: requiresGlobalToolkitLock() -> hasThreadingIssues()
- NativeWindowFactory: Don't use GlobalToolkitLock in case of 'threadingIssues' the impact is too severe (see above)
- NativeWindowFactory: Add getGlobalToolkitLockIfRequired(): To be used for small code blocks.
If having 'threadingIssues' a GlobalToolkitLock is returned, otherwise NullToolkitLock.
- X11GLXContext: [create/destroy]ContextARBImpl: Use 'NativeWindowFactory.getGlobalToolkitLockIfRequired()' for extra locking
Misc Cleanup:
- *DrawableFactory createMutableSurface: Also create new device if type is not suitable
- *DrawableFactory createDummySurfaceImpl: Pass chosenCaps and use it (preserves orig. requested user caps)
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Signed-off-by: Xerxes Rånby <[email protected]>
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driver and w/o native X11 locking
The proprietary ATI X11 driver does not handle multi-threaded [GL] clients well,
i.e. triggers an XCB assertion 'from time to time'.
It almost seems like that the driver either:
- aliases all display connections to it's connection name, i.e. server; or
- utilizes a build-in display connection w/o locking, used for some reason
+++
- X11Lib: Add QueryExtension(dpy, name) allowing early driver determination w/o GL
- X11Util detects 'requiresGlobalToolkitLock' and 'markAllDisplaysUnclosable' via
X11 extensions. In case certain ATI extensions are available, both are set to true.
- X11GLXDrawableFactory: Dropped setting 'markAllDisplaysUnclosable', using X11Util's detection (see above).
- New GlobalToolkitLock to satisfy certain driver restrictions (ATI's XCB multithreading bug)
- NativeWindowFactory handles new property requiresGlobalToolkitLock,
in which case the new GlobalToolkitLock is being used instead of ResourceToolkitLock.
- JAWTUtil ToolkitLock locks GlobalToolkitLock 1st to match new 'requiresGlobalToolkitLock' property.
- Document static method requirement of X11Util, GDIUtil and OSXUtil via marker interface ToolkitProperties
- ToolkitLock: New method 'validateLocked()', allowing use to validate whether the device/toolkit
is properly locked and hence to detect implementation bugs. See unit test class: ValidateLockListener
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locking, resulting in a native-lock-free impl.
The X11 implementation details of NativeWindow and NEWT used the X11 implicit locking facility
XLockDisplay/XUnlockDisplay, enabled via XInitThreads().
The latter useage is complicated within an unsure environment where the initialization point of JOGL
is unknown, but XInitThreads() requires to be called once and before any other X11 calls.
The solution is simple and thorough, replace native X11 locking w/ 'application level' locking.
Following this pattern actually cleans up a pretty messy part of X11 NativeWindow and NEWT,
since the generalization of platform independent locking simplifies code.
Simply using our RecursiveLock also speeds up locking, since it doesn't require JNI calls down to X11 anymore.
It allows us to get rid of X11ToolkitLock and X11JAWTToolkitLock.
Using the RecursiveLock also allows us to remove the shortcut of explicitly createing
a NullToolkitLocked device for 'private' display connections.
All devices use proper locking as claimed in their toolkit util 'requiresToolkitLock()' in X11Util, OSXUtil, ..
Further more a bug has been fixed of X11ErrorHandler usage, i.e. we need to keep our handler alive at all times
due to async X11 messaging behavior. This allows to remove the redundant code in X11/NEWT.
The AbstractGraphicsDevice lifecycle has been fixed as well, i.e. called when closing NEWT's Display
for all driver implementations.
On the NEWT side the Display's AbstractGraphicsDevice semantics has been clarified,
i.e. it's usage for EDT and lifecycle operations.
Hence the X11 Display 2nd device for rendering operations has been moved to X11 Window
where it belongs - and the X11 Display's default device used for EDT/lifecycle-ops as it should be.
This allows running X11/NEWT properly with the default usage, where the Display instance
and hence the EDT thread is shared with many Screen and Window.
Rendering using NEWT Window is decoupled from it's shared Display lock
via it's own native X11 display.
Lock free AbstractGraphicsDevice impl. (Windows, OSX, ..) don't require any attention in this regard
since they use NullToolkitLock.
Tests:
======
This implementation has been tested manually with Mesa3d (soft, Intel), ATI and Nvidia
on X11, Windows and OSX w/o any regressions found in any unit test.
Issues on ATI:
==============
Only on ATI w/o a composite renderer the unit tests expose a driver or WM bug where XCB
claims a lack of locking. Setting env. var 'LIBXCB_ALLOW_SLOPPY_LOCK=true' is one workaround
if users refuse to enable compositing. We may investigate this issue in more detail later on.
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NativeWindowFactory's TYPE_* strings, not NEWT's; NEWTFactory: Use default NEWT package name if rel. 'path'.
Use relative sub-package names in NativeWindowFactory's TYPE_* strings, not NEWT's
Otherwise NEWT depends solely on NativeWindowFactory strings
- Default subpackages denominate a relative path, i.e. start with a dot: '.egl', '.windows', '.x11'
- Custom name may be absolute, eg: 'my.company.special.drivers.chip4'
NEWTFactory: Use default NEWT package name if relative 'path'.
- If NativeWindowFactory type starts w/ dot (rel. path), simply prepend the default NEWT package prefix
otherwise use complete package name as-is.
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GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599
Summary:
=========
The new FBObject based GLFBODrawable implementation allows the seamless utilization of
FBO offscreen rendering in single buffer, double buffer and MSAA mode.
The GLFBODrawable uses a parent drawable based on a
dummy surface to allow a GLOffscreenAutoDrawable.FBO creation
or a mutable surface supporting an existing offscreen layer surface (OSX CALayer).
Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the
GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap,
the factory will automatically choose regarding availability:
FBO > PBuffer > Bitmap
Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA.
It is preferred when delivering resources (texture id's or framebuffer names)
to a shared GLContext.
This is demonstrated in (emulates our OSX CALayer implementation):
TestFBOOffThreadSharedContextMix2DemosES2NEWT,
TestFBOOnThreadSharedContext1DemoES2NEWT
and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice.
+++
Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable).
Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize.
Common implementation in GLDrawableHelper is used in the implementations
(NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas).
+++
Tested:
=======
Manually run all unit tests on:
- Linux x86_64 NVidia/AMD/Mesa3d(ES)
- OSX x86_64 NVidia
- Windows x86_64 NVidia
- Android arm Mali-400/Tegra-2
No regressions.
Disclaimer:
===========
This feature is committed almost in one patch.
Both previous commits were introducing / fixing the capabilities behavior:
90d45928186f2be99999461cfe45f76a783cc961
9036376b7806a5fc61590bf49404eb71830de92f
I have to appologize for the huge size and impact (files and platforms) of this commit
however, I could not find a better way to inject this feature in one sane piece.
NativeWindow Details:
=====================
Complete decoupling of platform impl. detail of surfaces
implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces
on top of a native platform surface.
- ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook
- abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl
- Misc. implementations
JOGL Details:
=====================
FBOObject: API Change / Simplification & Usability
- Removed reference counter to remove complexity, allow user to choose.
- Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive
- Fix equals operation of Attachment
- Check pre-exising GL errors
- Interface Colobuffer gets lifecycle methods
- Add static factory methods to create Attachments w/o FBObject instance
- Reset:
- Clip min size to 1
- Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..).
It gets called at syncFramebuffer()/use(..) later on before actual usage.
This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap.
- misc bugfixes
GLOffscreenAutoDrawable: API Change
- Reloc and interfacing
- class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.*
interfaces GLOffscreenAutoDrawable extends GLAutoDrawable
GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable
- Added general implementation and FBO specialization
- Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory
GLAutoDrawable:
- Add 'GLDrawable getDelegatedDrawable()'
- Refine documentation of setContext(..), remove disclaimer and fixme tags
GLDrawableFactory:
- Refine API doc and it's selection mechanism for offscreen.
- Add createOffscreenDrawable(..)
- Add createOffscreenAutoDrawable(..)
- Add canCreateFBO(..)
- Mark createGLPbuffer(..) deprectated
Mark GLPBuffer deprecated
New: GLFBODrawable extends GLDrawable
GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation
GLAutoDrawableBase .. GLWindow:
- Add offscreen resize support w/o GLContext recreation
- Remove double swapBuffer call
-
GLBase/GLContext:
- Add:
- boolean hasBasicFBOSupport()
- boolean hasFullFBOSupport()
- int getMaxRenderbufferSamples()
- boolean isTextureFormatBGRA8888Available()
GLContext: Fix version detection and hasGLSL()
- Version detection in setGLFunctionAvailability(..)
- Query GL_VERSION ASAP and parse it and compare w/ given major/minor
- Use parsed version if valid and lower than given _or_ given is invalid.
- Use validated version for caching (procaddr, ..), version number, etc.
- Fix hasGLSL()
Since 'isGL2ES2()' is true if 'isGL2()'
and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0
on desktops. FIXME: May consider GL 1.5 w/ extensions.
- return isGL2ES2();
+ return isGLES2() ||
+ isGL3() ||
+ isGL2() && ctxMajorVersion>1 ;
GLDrawableImpl:
- Add 'associateContext(GLContext, boolean)' allowing impl.
to have a (weak) reference list of bound context.
This is was pulled up from the OSX specific drawable impl.
- swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered)
and call it regardless of single buffering.
This is required to propagate this event to impl. properly,
i.e. FBODrawable requires a swap notification.
- Clarify 'contextMadeCurrent(..)' protocol
GLDrawableHelper:
- Add resize and recreate offscreen drawable util method
- Simplify required init/reshape calls for GLEventListener
-
GLGraphicsConfigurationUtil:
- fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits
- OSX has no offscreen bitmap, use pbuffer
- use proper offscreen auto selection if offscreen and no modes are set
EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes
- Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..)
lifecycle - in case the EGL resource is hooked up on it.
Invisible dummy surfaces: All platforms
- size is now reduced to 64x64 and decoupled of actual generic mutable size
- fix device lifecycle, no more leaks
+++
OSX
====
Enable support for GLFBODrawableImpl in offscreen CALayer mode
- NSOpenGLImpl: hooks to calayer native code
- calayer code:
- allows pbuffer and texures (FBO)
- decouple size and draw calls avoiding flickering
- enable auto resize of calayer tree
MacOSXCGLContext:
- NSOpenGLImpl:
- Fix false pbuffer 'usage', validate the pointer
- If !pbuffer, copy other window mode bits of caps
-
MacOSXCGLGraphicsConfiguration:
- Only assume pbuffer if !onscreen
- Remove reference of native pixelformat pointer
Native code:
- use 'respondsToSelector:' query before calling 'new' methods
avoiding an error message where unsuported (prev. OSX versions)
- if monitor refresh-rate is queried 0, set to default 60hz
- add missing NSAutoreleasePool decoration
+++
Android / NEWT:
===============
Issue setVisible(..) w/o wait, i.e. queue on EDT,
@Android surfaceChanged() callback. Otherwise we could deadlock:
setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'.
the latter may may cause havoc while Android-EDT is blocked [until it's return].
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it to native type) ; OSX Caps selection ; WGL/GDI BITMAP fix
Fix window mode attribute bit FBO_BIT usage in platform dependent code (map it to native type)
All platform dependent winAttrBit mapping: 'nativeType -> winAttrBit' and 'GLCapabilities -> winAttrBits'
shall replace FBO_BIT w/ the native type of the wrapper surface, i.e. WINDOW_BIT (X11, WGL, CGL) or PBUFFER_BIT (EGL).
This condenses to changes in
- EGLGraphicsConfiguration: EGLConfigDrawableTypeBits / GLCapabilities2AttribList
- X11GLXGraphicsConfiguration: FBCfgDrawableTypeBits, XVisualInfo2GLCapabilities / GLCapabilities2AttribList
- WindowsWGLGraphicsConfiguration: AttribList2DrawableTypeBits, PFD2DrawableTypeBits / GLCapabilities2AttribList
- OSX CGL/NS requires changes in MacOSXCGLContext, i.e. fix the surface mode of
NSPixelFormat2GLCapabilities, CGLPixelFormat2GLCapabilities results.
This change is included in the upcoming commit (class is heavily edited).
OSX chooseGraphicsConfigurationStatic: Add missing 'GLGraphicsConfigurationUtil.fixGLCapabilities(..)' call
- all platform impl. require to fix the given user caps due to the new offscreen auto selection mode
WindowsWGLGraphicsConfiguration*: ARB / GDI updateGraphicsConfiguration*()
- ARB method detects early whether it's suitable for given HDC, i.e. in case of BITMAP (it's not here)
- GDI methods detect failure while choosing PFD and doesn't care of DOUBLEBUFFER in case of bitmap (fixes BITMAP usage)
Capabilities/GLCapabilities:
- Fix missing double-buffer check in GLCapabilities.equals()
- add 'copyFrom(..)' method copy all data from give caps
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Check for leaked display handles
GLProfile / all shutdown methods: Remove ShutdownType to remove complexity (not required)
Proper shutdown sequence:
GLProfile - GLDrawableFactory+ - GLContext - NativeWindowFactory - [X11Util, OSXUtil, ..]
GLDrawableFactory: Always keep shutdown-hook alive, required for X11Util shutdown (@ JVMShutdown only)
X11Util: Shutdown
- @ JVMShutdown only
- If GL vendor ATI: close pending X11 display connections in proper order of creation.
This finally removes the SIGV when shutting down the JVM on X11 w/ ATI driver.
EGLDisplayUtil: Add shutdown, allowing to validate whether leaked EGL display handles remain.
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availability detection for EGL, WGL and OSX.
Introducing Capabilities 'bitmap' boolean, complementing the offscreen modes FBO and PBuffer.
This allows:
1 - deterministic setting of the offscreen mode
2 - utilizing auto configuration of offscreen mode, if !onscreen !FBO !PBuffer and !Bitmap
3 - adding 'availability' semantic of 'onscreen' boolean,
i.e. if onscree:=1 for a queried instance, the offscreen modes still indicate offscreen
availability - see [4]
4 - avoiding explosion of the availability list due to [3],
one Capability entry reflect on- and offscreen settings.
Add FBO availability detection for EGL, WGL and OSX.
Tested manually w/ 'TestGLCapabilities01NEWT' on X11 [NV, ATI], WGL[NV], OSX[NV].
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representation allowing proper use of ref. comparison '==', instead of 'String.equals()'
Also make NativeWindowFactory's instances of nativeWindowingTypePure and nativeWindowingTypeCustom static final.
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ScreenDriver, WindowDriver] to reduce complexity and programatic selection.
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'firstUIActionOnProcess' of initSingleton() method
The notion of changing the threading behavior of native initialization was deprecated for over a year.
The code still contained the bits and pieces, i.e. whether X11Util.initSingletion() is invoked
before or after optional AWT initialization.
This condition has been removed now and behavior is uniform, i.e.
X11Util.initSingletion() is invoked after optional AWT initialization.
- Removed GLProfile.initSingleton(boolean firstUIActionOnProcess), use remaining GLProfile.initSingleton()
- Removed NativeWindowFactory.isFirstUIActionOnProcess()
- Changed NativeWindowFactory.initSingleton(boolean firstUIActionOnProcess) to
NativeWindowFactory.initSingleton()
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NewtCanvasSWT allowing to parent NEWT windows natively.
SWT GLCanvas creates lazy when resource is ready
- Ensures drawable and context are created when size > zero and native visualID is valid.
The latter is platform dependent.
- Note that you cannot utilize custom GLCapabilities w/ this one,
since the configurations is already realized - use NewtCanvasSWT.
Create new NewtCanvasSWT allowing to parent NEWT windows natively:
- Similar to NewtCanvasAWT
- Allows attaching / detaching NEWT windows
NewtCanvasAWT: Public setNEWTChild(..) fixed
Added test cases for the above - tested on Linux, OSX and Windows w/ SWT
Note: As usual for OSX, add -XstartOnFirstThread
Details:
- NEWT Display has new method: 'EDTUtil setEDTUtil(EDTUtil)'
allowing to set a custom event dispatch utility.
We use this to set our SWTEDTUtil for using NEWT w/ SWT
complying w/ SWT threading constraints.
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capabilities-type; Add a pre-set nativeVisualID to chooseGraphicsConfiguration(..)
Map factory to device-type _and_ capabilities-type:
- Allows using different GraphicsConfigurationFactory implementations for different capabilities-types.
Previous impl. failed to use an OpenGL agnostic CapabilitiesImmutable for 'chooseGraphicsConfiguration(..)'
since only the GL aware factory was mapped. The latter failed since it expected a GLCapabilitiesImmutable.
- The passed capabilities-type as well as device-type given at getFactory(..)
is traversed top-to-down to find a most suitable factory:
For-All devT := getTopDownDeviceTypes(deviceType)
For-All capsT := getTopDownCapabilitiesTypes(capabilitiesType)
f = factory.get(devT, capsT);
if(f) { return f; }
end
end
Add a pre-set nativeVisualID to chooseGraphicsConfiguration(..)
- In situations where a native visualID is already chosen [by external means for example],
but we still need to query a matching GraphicsConfiguration - we require to pass
a non VisualIDHolder.VID_UNDEFINED nativeVisualID.
We had a hack implemented before within some implementations and their static calls,
however an agnostic mechanism is required to implement new NativeSurface/Window's
platform agnostic.
- X11GLXGraphicsConfigurationFactory: respect a pre-set xvisualID
- X11GLXDrawableFactory.createProxySurfaceImpl(..) queries the given windowHandle's
visualID and 'chooses' the configuration accordingly. If the visualID is undefined
an exception is thrown, since window is invalid.
These mechanics are implicit for Windows and OSX.
Fix X11GLXGraphicsConfiguration.updateGraphicsConfiguration():
- Skip any action if a valid X11GLCapabilities is already chosen, i.e. w/ visualID.
Otherwise choose a suitable configuration incl. visualID.
The latter is quite impossible and invalid, since visualID must be defined at window creation time
and the update method is issued with a valid window.
X11 - Misc:
- Added 'int jogamp.nativewindow.x11.X11Lib.GetVisualIDFromWindow(..)'
- All returned visualID's are of type 'int'
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- Use pbuffer (still), don't set FBO (invisible)
- OLS (only impl is JAWTWindow now) stores the attached layer handle
created and attached by the GLContext implementation,
so 'others' may detach it -> NewtCanvasAWT
- NewtCanvasAWT.removeNotify() needs to ask the OLS to detach the layer
since it's parent will be gone.
- MacOSXCGLContext destroy allows a removed OLS (see above)
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setting by setSampleBuffers(true) and setBackgroundOpaque(false)
This bug lead to X11 GLCapabilities rgba: 8/8/8/1 - which ofc is invalid. Sideeffect was a bad selected GLXFB configuration
and the GLContext couldn't be made current.
Patch sets alpha bits reflecting reality carefully after opaque/samples. Added API doc note.
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- New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core ***
while it's size and sample-count can be reconfigured on the fly.
- com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject
- agnostic to texture unit
- separate attachments using OO hierarchy reflecting FBO
- handling MSAA and blitting
- no FBO destruction for reconfig (attach/detach)
- New GLFBODrawableImpl impl. an FBObject based GLDrawable
- Instantiated by a dummy native surface (onscreen and invisible)
hooked up to a dummy GLDrawable, which is the delegation for context creation.
- Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface
avoiding specialization for native platforms.
- TODO: Allow to utilize common surface interface as a
dummy-surface to supporting API seperation of
windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface)
with FBO.
- New OffscreenAutoDrawable (extends GLAutoDrawableDelegate)
for all offscreen drawables. Shall replace GLPbuffer.
- New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen,
similar to isPBuffer(). Rule: if both are requested, FBO shall be favored.
- GLContext adds raw FBO availability query (min. FBO avail),
FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency).
- Add framebuffer tracking, allowing fast querying:
- GLBase/GLContext:
public int getBoundFramebuffer(int target);
public int getDefaultDrawFramebuffer();
public int getDefaultReadFramebuffer();
- GLContextImpl
public final void setBoundFramebuffer(int target, int framebufferName)
.. called by GL impl bind framebuffer
- GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer()
Adding default framebuffer queries being issued by
GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero.
This allows a transparent use of a custom FBO even in case the applications
attempts to reset FBO to zero.
Value flow: GL <- GLContext <- GLDrawable,
- GLCapabilities handle fbo/pbuffer seperate, don't disable the other
- GLContext/GL track read/write framebuffer to be queried by FBObject
to determine whether to bind/unbind a framebuffer
- Test cases for multiple FBO w/ and w/o MSAA
Other Features:
- New interface ProxySurface.UpstreamSurfaceHook,
allowing to hook an upstream surface of unknown type
providing lifecycle and information (size, ..) callbacks.
Used for all new dummy NativeSurface impl and SWT GLCanvas.
- GLContext -> GLDrawable propagation context/drawable lifecycle
via ProxySurface.UpstreamSurfaceHook allowing dynamic resources
to react (create, init, ..)
- contextRealized()
- contextMadeCurrent()
- SurfaceChangeable -> MutableSurface
currently only contains setting the surface handle.
TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook,
allowing other impl. classes (NEWT OffscreenWindow) to utilize the new
upstream hookup mechanism - will allow FBO/Dummy window to work.
- SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size
propagation.
- New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener
to fetch the owning Java side UI element (NEWT, SWT, AWT, ..).
- GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related
- EGLDrawableFactory handles device/profile avail. mapping
while actually creating context/drawable.
This allows us to learn whether the ES context is software/hardware as well as FBO avail.
- EGLDrawable: Removed secret buckets of EGL configs :)
Employ native surface (X11, WGL, ..) to EGL 'mapping' in
EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook).
Other Bugs:
- Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx
may expose the ARB debug capability.
This bug caused lack of ARB/AMD debug functionality.
- Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11),
dump availability information _after_ lock.
- ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1.
Fixes use for GL2ES2.
- Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..))
Misc:
- Refined alot of API doc
- New GLExtensions holds commonly used GL extension strings,
allows better referencing and usage lookup.
- Move GL (interface) decl. to GLBase
- GLBuffers: Cleanup API doc (format, types)
- TextureIO: Add PAM and PPM static suffix identifier
- GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural.
- finalized a lot
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EGLDisplayUtil adds creation of EGLGraphicsDevice.
Due to EGL's location in JOGL, supporting destruction of an EGLGraphicsDevice
is solved (hack) temporary by passing an eglTerminate callback to it's ctor.
Using EGLGraphicsDevice's close() method to also issue eglTerminate() simplifies the code.
In future we shall move EGL to nativewindow!
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