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* Seamless Integration of an FBObject based GLFBODrawable as ↵Sven Gothel2012-09-154-214/+112
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599 Summary: ========= The new FBObject based GLFBODrawable implementation allows the seamless utilization of FBO offscreen rendering in single buffer, double buffer and MSAA mode. The GLFBODrawable uses a parent drawable based on a dummy surface to allow a GLOffscreenAutoDrawable.FBO creation or a mutable surface supporting an existing offscreen layer surface (OSX CALayer). Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap, the factory will automatically choose regarding availability: FBO > PBuffer > Bitmap Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA. It is preferred when delivering resources (texture id's or framebuffer names) to a shared GLContext. This is demonstrated in (emulates our OSX CALayer implementation): TestFBOOffThreadSharedContextMix2DemosES2NEWT, TestFBOOnThreadSharedContext1DemoES2NEWT and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice. +++ Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable). Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize. Common implementation in GLDrawableHelper is used in the implementations (NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas). +++ Tested: ======= Manually run all unit tests on: - Linux x86_64 NVidia/AMD/Mesa3d(ES) - OSX x86_64 NVidia - Windows x86_64 NVidia - Android arm Mali-400/Tegra-2 No regressions. Disclaimer: =========== This feature is committed almost in one patch. Both previous commits were introducing / fixing the capabilities behavior: 90d45928186f2be99999461cfe45f76a783cc961 9036376b7806a5fc61590bf49404eb71830de92f I have to appologize for the huge size and impact (files and platforms) of this commit however, I could not find a better way to inject this feature in one sane piece. NativeWindow Details: ===================== Complete decoupling of platform impl. detail of surfaces implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces on top of a native platform surface. - ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook - abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl - Misc. implementations JOGL Details: ===================== FBOObject: API Change / Simplification & Usability - Removed reference counter to remove complexity, allow user to choose. - Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive - Fix equals operation of Attachment - Check pre-exising GL errors - Interface Colobuffer gets lifecycle methods - Add static factory methods to create Attachments w/o FBObject instance - Reset: - Clip min size to 1 - Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..). It gets called at syncFramebuffer()/use(..) later on before actual usage. This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap. - misc bugfixes GLOffscreenAutoDrawable: API Change - Reloc and interfacing - class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.* interfaces GLOffscreenAutoDrawable extends GLAutoDrawable GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable - Added general implementation and FBO specialization - Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory GLAutoDrawable: - Add 'GLDrawable getDelegatedDrawable()' - Refine documentation of setContext(..), remove disclaimer and fixme tags GLDrawableFactory: - Refine API doc and it's selection mechanism for offscreen. - Add createOffscreenDrawable(..) - Add createOffscreenAutoDrawable(..) - Add canCreateFBO(..) - Mark createGLPbuffer(..) deprectated Mark GLPBuffer deprecated New: GLFBODrawable extends GLDrawable GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation GLAutoDrawableBase .. GLWindow: - Add offscreen resize support w/o GLContext recreation - Remove double swapBuffer call - GLBase/GLContext: - Add: - boolean hasBasicFBOSupport() - boolean hasFullFBOSupport() - int getMaxRenderbufferSamples() - boolean isTextureFormatBGRA8888Available() GLContext: Fix version detection and hasGLSL() - Version detection in setGLFunctionAvailability(..) - Query GL_VERSION ASAP and parse it and compare w/ given major/minor - Use parsed version if valid and lower than given _or_ given is invalid. - Use validated version for caching (procaddr, ..), version number, etc. - Fix hasGLSL() Since 'isGL2ES2()' is true if 'isGL2()' and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0 on desktops. FIXME: May consider GL 1.5 w/ extensions. - return isGL2ES2(); + return isGLES2() || + isGL3() || + isGL2() && ctxMajorVersion>1 ; GLDrawableImpl: - Add 'associateContext(GLContext, boolean)' allowing impl. to have a (weak) reference list of bound context. This is was pulled up from the OSX specific drawable impl. - swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered) and call it regardless of single buffering. This is required to propagate this event to impl. properly, i.e. FBODrawable requires a swap notification. - Clarify 'contextMadeCurrent(..)' protocol GLDrawableHelper: - Add resize and recreate offscreen drawable util method - Simplify required init/reshape calls for GLEventListener - GLGraphicsConfigurationUtil: - fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits - OSX has no offscreen bitmap, use pbuffer - use proper offscreen auto selection if offscreen and no modes are set EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes - Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..) lifecycle - in case the EGL resource is hooked up on it. Invisible dummy surfaces: All platforms - size is now reduced to 64x64 and decoupled of actual generic mutable size - fix device lifecycle, no more leaks +++ OSX ==== Enable support for GLFBODrawableImpl in offscreen CALayer mode - NSOpenGLImpl: hooks to calayer native code - calayer code: - allows pbuffer and texures (FBO) - decouple size and draw calls avoiding flickering - enable auto resize of calayer tree MacOSXCGLContext: - NSOpenGLImpl: - Fix false pbuffer 'usage', validate the pointer - If !pbuffer, copy other window mode bits of caps - MacOSXCGLGraphicsConfiguration: - Only assume pbuffer if !onscreen - Remove reference of native pixelformat pointer Native code: - use 'respondsToSelector:' query before calling 'new' methods avoiding an error message where unsuported (prev. OSX versions) - if monitor refresh-rate is queried 0, set to default 60hz - add missing NSAutoreleasePool decoration +++ Android / NEWT: =============== Issue setVisible(..) w/o wait, i.e. queue on EDT, @Android surfaceChanged() callback. Otherwise we could deadlock: setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'. the latter may may cause havoc while Android-EDT is blocked [until it's return].
* Fix window mode attribute bit FBO_BIT usage in platform dependent code (map ↵Sven Gothel2012-09-081-1/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | it to native type) ; OSX Caps selection ; WGL/GDI BITMAP fix Fix window mode attribute bit FBO_BIT usage in platform dependent code (map it to native type) All platform dependent winAttrBit mapping: 'nativeType -> winAttrBit' and 'GLCapabilities -> winAttrBits' shall replace FBO_BIT w/ the native type of the wrapper surface, i.e. WINDOW_BIT (X11, WGL, CGL) or PBUFFER_BIT (EGL). This condenses to changes in - EGLGraphicsConfiguration: EGLConfigDrawableTypeBits / GLCapabilities2AttribList - X11GLXGraphicsConfiguration: FBCfgDrawableTypeBits, XVisualInfo2GLCapabilities / GLCapabilities2AttribList - WindowsWGLGraphicsConfiguration: AttribList2DrawableTypeBits, PFD2DrawableTypeBits / GLCapabilities2AttribList - OSX CGL/NS requires changes in MacOSXCGLContext, i.e. fix the surface mode of NSPixelFormat2GLCapabilities, CGLPixelFormat2GLCapabilities results. This change is included in the upcoming commit (class is heavily edited). OSX chooseGraphicsConfigurationStatic: Add missing 'GLGraphicsConfigurationUtil.fixGLCapabilities(..)' call - all platform impl. require to fix the given user caps due to the new offscreen auto selection mode WindowsWGLGraphicsConfiguration*: ARB / GDI updateGraphicsConfiguration*() - ARB method detects early whether it's suitable for given HDC, i.e. in case of BITMAP (it's not here) - GDI methods detect failure while choosing PFD and doesn't care of DOUBLEBUFFER in case of bitmap (fixes BITMAP usage) Capabilities/GLCapabilities: - Fix missing double-buffer check in GLCapabilities.equals() - add 'copyFrom(..)' method copy all data from give caps
* Cleanup shutdown mechanism ; Fix X11/ATI SIGV at shutdown ; EGLDisplayUtil: ↵Sven Gothel2012-09-071-9/+33
| | | | | | | | | | | | | | | | | | Check for leaked display handles GLProfile / all shutdown methods: Remove ShutdownType to remove complexity (not required) Proper shutdown sequence: GLProfile - GLDrawableFactory+ - GLContext - NativeWindowFactory - [X11Util, OSXUtil, ..] GLDrawableFactory: Always keep shutdown-hook alive, required for X11Util shutdown (@ JVMShutdown only) X11Util: Shutdown - @ JVMShutdown only - If GL vendor ATI: close pending X11 display connections in proper order of creation. This finally removes the SIGV when shutting down the JVM on X11 w/ ATI driver. EGLDisplayUtil: Add shutdown, allowing to validate whether leaked EGL display handles remain.
* Fix Capabilities ambiguity and explosion of queried available-list; Add FBO ↵Sven Gothel2012-09-073-80/+124
| | | | | | | | | | | | | | | | | | | | | availability detection for EGL, WGL and OSX. Introducing Capabilities 'bitmap' boolean, complementing the offscreen modes FBO and PBuffer. This allows: 1 - deterministic setting of the offscreen mode 2 - utilizing auto configuration of offscreen mode, if !onscreen !FBO !PBuffer and !Bitmap 3 - adding 'availability' semantic of 'onscreen' boolean, i.e. if onscree:=1 for a queried instance, the offscreen modes still indicate offscreen availability - see [4] 4 - avoiding explosion of the availability list due to [3], one Capability entry reflect on- and offscreen settings. Add FBO availability detection for EGL, WGL and OSX. Tested manually w/ 'TestGLCapabilities01NEWT' on X11 [NV, ATI], WGL[NV], OSX[NV].
* NativeWindowFactory.getNativeWindowType(..): Return canonical string ↵Sven Gothel2012-08-182-36/+38
| | | | | | representation allowing proper use of ref. comparison '==', instead of 'String.equals()' Also make NativeWindowFactory's instances of nativeWindowingTypePure and nativeWindowingTypeCustom static final.
* NEWT Platform Driver: Uniform impl. class names [DisplayDriver, ↵Sven Gothel2012-08-181-6/+6
| | | | ScreenDriver, WindowDriver] to reduce complexity and programatic selection.
* GLProfile/NativeWindowFactory: Remove deprecated argument ↵Sven Gothel2012-08-181-35/+11
| | | | | | | | | | | | | | | | | 'firstUIActionOnProcess' of initSingleton() method The notion of changing the threading behavior of native initialization was deprecated for over a year. The code still contained the bits and pieces, i.e. whether X11Util.initSingletion() is invoked before or after optional AWT initialization. This condition has been removed now and behavior is uniform, i.e. X11Util.initSingletion() is invoked after optional AWT initialization. - Removed GLProfile.initSingleton(boolean firstUIActionOnProcess), use remaining GLProfile.initSingleton() - Removed NativeWindowFactory.isFirstUIActionOnProcess() - Changed NativeWindowFactory.initSingleton(boolean firstUIActionOnProcess) to NativeWindowFactory.initSingleton()
* SWT Update: SWT GLCanvas creates lazy when resource is ready; Create new ↵Sven Gothel2012-07-251-0/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | NewtCanvasSWT allowing to parent NEWT windows natively. SWT GLCanvas creates lazy when resource is ready - Ensures drawable and context are created when size > zero and native visualID is valid. The latter is platform dependent. - Note that you cannot utilize custom GLCapabilities w/ this one, since the configurations is already realized - use NewtCanvasSWT. Create new NewtCanvasSWT allowing to parent NEWT windows natively: - Similar to NewtCanvasAWT - Allows attaching / detaching NEWT windows NewtCanvasAWT: Public setNEWTChild(..) fixed Added test cases for the above - tested on Linux, OSX and Windows w/ SWT Note: As usual for OSX, add -XstartOnFirstThread Details: - NEWT Display has new method: 'EDTUtil setEDTUtil(EDTUtil)' allowing to set a custom event dispatch utility. We use this to set our SWTEDTUtil for using NEWT w/ SWT complying w/ SWT threading constraints.
* Fix GraphicsConfigurationFactory: Map factory to device-type _and_ ↵Sven Gothel2012-07-241-42/+184
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | capabilities-type; Add a pre-set nativeVisualID to chooseGraphicsConfiguration(..) Map factory to device-type _and_ capabilities-type: - Allows using different GraphicsConfigurationFactory implementations for different capabilities-types. Previous impl. failed to use an OpenGL agnostic CapabilitiesImmutable for 'chooseGraphicsConfiguration(..)' since only the GL aware factory was mapped. The latter failed since it expected a GLCapabilitiesImmutable. - The passed capabilities-type as well as device-type given at getFactory(..) is traversed top-to-down to find a most suitable factory: For-All devT := getTopDownDeviceTypes(deviceType) For-All capsT := getTopDownCapabilitiesTypes(capabilitiesType) f = factory.get(devT, capsT); if(f) { return f; } end end Add a pre-set nativeVisualID to chooseGraphicsConfiguration(..) - In situations where a native visualID is already chosen [by external means for example], but we still need to query a matching GraphicsConfiguration - we require to pass a non VisualIDHolder.VID_UNDEFINED nativeVisualID. We had a hack implemented before within some implementations and their static calls, however an agnostic mechanism is required to implement new NativeSurface/Window's platform agnostic. - X11GLXGraphicsConfigurationFactory: respect a pre-set xvisualID - X11GLXDrawableFactory.createProxySurfaceImpl(..) queries the given windowHandle's visualID and 'chooses' the configuration accordingly. If the visualID is undefined an exception is thrown, since window is invalid. These mechanics are implicit for Windows and OSX. Fix X11GLXGraphicsConfiguration.updateGraphicsConfiguration(): - Skip any action if a valid X11GLCapabilities is already chosen, i.e. w/ visualID. Otherwise choose a suitable configuration incl. visualID. The latter is quite impossible and invalid, since visualID must be defined at window creation time and the update method is issued with a valid window. X11 - Misc: - Added 'int jogamp.nativewindow.x11.X11Lib.GetVisualIDFromWindow(..)' - All returned visualID's are of type 'int'
* Fix OSX OffscreenLayerSurface (OLS) regressions (pbuffer based)Sven Gothel2012-07-201-2/+7
| | | | | | | | | | | | | - Use pbuffer (still), don't set FBO (invisible) - OLS (only impl is JAWTWindow now) stores the attached layer handle created and attached by the GLContext implementation, so 'others' may detach it -> NewtCanvasAWT - NewtCanvasAWT.removeNotify() needs to ask the OLS to detach the layer since it's parent will be gone. - MacOSXCGLContext destroy allows a removed OLS (see above)
* GLCapabilities Native Aquisition: Set alpha bits at last - due to it's auto ↵Sven Gothel2012-07-201-3/+12
| | | | | | | | | setting by setSampleBuffers(true) and setBackgroundOpaque(false) This bug lead to X11 GLCapabilities rgba: 8/8/8/1 - which ofc is invalid. Sideeffect was a bad selected GLXFB configuration and the GLContext couldn't be made current. Patch sets alpha bits reflecting reality carefully after opaque/samples. Added API doc note.
* Bug 599 - FBObject / Offscreen Support - Part 1Sven Gothel2012-07-195-84/+181
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core *** while it's size and sample-count can be reconfigured on the fly. - com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject - agnostic to texture unit - separate attachments using OO hierarchy reflecting FBO - handling MSAA and blitting - no FBO destruction for reconfig (attach/detach) - New GLFBODrawableImpl impl. an FBObject based GLDrawable - Instantiated by a dummy native surface (onscreen and invisible) hooked up to a dummy GLDrawable, which is the delegation for context creation. - Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface avoiding specialization for native platforms. - TODO: Allow to utilize common surface interface as a dummy-surface to supporting API seperation of windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface) with FBO. - New OffscreenAutoDrawable (extends GLAutoDrawableDelegate) for all offscreen drawables. Shall replace GLPbuffer. - New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen, similar to isPBuffer(). Rule: if both are requested, FBO shall be favored. - GLContext adds raw FBO availability query (min. FBO avail), FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency). - Add framebuffer tracking, allowing fast querying: - GLBase/GLContext: public int getBoundFramebuffer(int target); public int getDefaultDrawFramebuffer(); public int getDefaultReadFramebuffer(); - GLContextImpl public final void setBoundFramebuffer(int target, int framebufferName) .. called by GL impl bind framebuffer - GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer() Adding default framebuffer queries being issued by GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero. This allows a transparent use of a custom FBO even in case the applications attempts to reset FBO to zero. Value flow: GL <- GLContext <- GLDrawable, - GLCapabilities handle fbo/pbuffer seperate, don't disable the other - GLContext/GL track read/write framebuffer to be queried by FBObject to determine whether to bind/unbind a framebuffer - Test cases for multiple FBO w/ and w/o MSAA Other Features: - New interface ProxySurface.UpstreamSurfaceHook, allowing to hook an upstream surface of unknown type providing lifecycle and information (size, ..) callbacks. Used for all new dummy NativeSurface impl and SWT GLCanvas. - GLContext -> GLDrawable propagation context/drawable lifecycle via ProxySurface.UpstreamSurfaceHook allowing dynamic resources to react (create, init, ..) - contextRealized() - contextMadeCurrent() - SurfaceChangeable -> MutableSurface currently only contains setting the surface handle. TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook, allowing other impl. classes (NEWT OffscreenWindow) to utilize the new upstream hookup mechanism - will allow FBO/Dummy window to work. - SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size propagation. - New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener to fetch the owning Java side UI element (NEWT, SWT, AWT, ..). - GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related - EGLDrawableFactory handles device/profile avail. mapping while actually creating context/drawable. This allows us to learn whether the ES context is software/hardware as well as FBO avail. - EGLDrawable: Removed secret buckets of EGL configs :) Employ native surface (X11, WGL, ..) to EGL 'mapping' in EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook). Other Bugs: - Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx may expose the ARB debug capability. This bug caused lack of ARB/AMD debug functionality. - Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11), dump availability information _after_ lock. - ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1. Fixes use for GL2ES2. - Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..)) Misc: - Refined alot of API doc - New GLExtensions holds commonly used GL extension strings, allows better referencing and usage lookup. - Move GL (interface) decl. to GLBase - GLBuffers: Cleanup API doc (format, types) - TextureIO: Add PAM and PPM static suffix identifier - GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural. - finalized a lot
* EGLGraphicsDevice adds desctruction callback and nativeDisplayID; ↵Sven Gothel2012-07-091-0/+4
| | | | | | | | | | | EGLDisplayUtil adds creation of EGLGraphicsDevice. Due to EGL's location in JOGL, supporting destruction of an EGLGraphicsDevice is solved (hack) temporary by passing an eglTerminate callback to it's ctor. Using EGLGraphicsDevice's close() method to also issue eglTerminate() simplifies the code. In future we shall move EGL to nativewindow!
* NativeSurface.unlockSurface(): Change fail-fast policy to fail safe tolerantSven Gothel2012-06-292-4/+6
| | | | | | | | | - This policy allows more simple destruction handling w/o validating on the top level. - Hence 'unlockSurface()' shall not throw any exception. - 'lockSurface()' keeps unchanges, clarified w/ explicit 'throws' declaration, ie will fail-fast.
* Capabilities cleanup: make most get*() final, impl. Comparable to ↵Sven Gothel2012-06-272-64/+82
| | | | | | | | | | | | | | | | CapabilitiesImmutable, Misc .. - Comparable<CapabilitiesImmutable> to CapabilitiesImmutable: "interface CapabilitiesImmutable extends VisualIDHolder, WriteCloneable" -> "interface CapabilitiesImmutable extends VisualIDHolder, WriteCloneable, Comparable<CapabilitiesImmutable>" - CapabilitiesImmutable and GLCapabilitiesImmutable get-methods final (most) - GLCapabilitiesImmutable.compareTo: add doubleBuffered (between stereo and samples) Misc: - Add @Override - remove trailing whitespace,
* Misc cleanup: add @OverrideSven Gothel2012-06-271-30/+30
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* NativeSurface Cleanup (API Change) - Adapt to GlueGen Lock cleanup commit: ↵Sven Gothel2012-06-272-18/+31
| | | | | | | | | | | | 834b9e530e652b7ff7c5e222720bce3ad2b11c5f - adapt to GlueGen Lock cleanup - remove isSurfaceLocked(), use 'null != getSurfaceLockOwner()' instead Misc: - remove unused priv./impl. methods - add @Override
* JOGL CapabilitiesChooser-API and impl.: Cleanup using generics: 'List l' -> ↵Sven Gothel2012-06-212-3/+3
| | | | 'List<? extends CapabilitiesImmutable> l'
* NEWT API Change 'WindowClosingProtocol': Use 'enum WindowClosingMode' ↵Sven Gothel2012-05-021-18/+21
| | | | instead of static final int values.
* EGLGraphicsConfigurationFactory: Add 'unregisterFactory()' static entry ↵Sven Gothel2012-05-011-4/+13
| | | | allowing to remove EGL/ES based factory
* StringBuffer -> StringBuilder (Local objects, no concurrency) ; Impacts: ↵Sven Gothel2012-04-162-4/+4
| | | | Capabilities/GLContext API 'toString(StringBuilder)'
* EGLConfig2Capabilities: Add flag 'forceTransparentFlag' allowing to pass ↵Sven Gothel2012-04-031-2/+0
| | | | | | | through transparency flag from higher API The above is necessary to reflect transparency in chosen Capabilities from a higher level API (native windowing) in case the EGL impl. does not (buggy). This is currently true for Android.
* Adapt to gluegen commit e9e61421ef6009e6788998c471d1d3d30aaefea6Sven Gothel2012-03-261-4/+2
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* Reduce Thread.dumpStack() in debug mode where no negative behavior appears ↵Sven Gothel2012-03-181-1/+1
| | | | or a stack trace may be helpful.
* Adapt to gluegen Properties/Security commits ↵Sven Gothel2012-03-133-8/+4
| | | | f4ac27e177f6deb444280d3b375e7d343e38bd080 and eedb4b530fb83fc59a26962bcf7847a1404092a0
* NativeWindowFactory: Get and hold singleton JAWT ToolkitLock (efficiency); ↵Sven Gothel2012-03-061-28/+34
| | | | Correct classname AWTGraphicsDevice (NW reorg).
* NativeSurface.lockSurface(): Update API doc (+ emphasize ↵Sven Gothel2012-03-062-13/+39
| | | | LOCK_SURFACE_CHANGED); ProxySurface.lockSurface() +LOCK_SURFACE_CHANGED
* NativeWindow public* reorg 3/3 ; NativeVisualID -> VisualIDHolder incl. ↵Sven Gothel2012-03-067-44/+117
| | | | | | | | | | | | | | | | | | | | | | proper utilization. - VisualIDHolder: Update documentation (Exception case, etc) - NativeVisualID -> VisualIDHolder (public) - incl. generic Comparator - better doc and enum values - VID_UNDEFINED == 0 - methods shall not throw exception, but return UNDEFINED - CapabilitiesImmutable extends VisualIDHolder - All Capabilties impl. - use VID_UNDEFINED for undef. value - use final private (immutable) fields - AbstractGraphicsConfiguration extends VisualIDHolder - X11 CreateDummyWindow takes (int) visualID
* NativeWindow public-spec to public-impl reorg ↵Sven Gothel2012-03-0611-907/+84
| | | | (javax.media.nativewindow.<impl> -> com.jogamp.nativewindow.<impl>) 1/2
* X11 Fix NativeVisualID regression (commit ↵Sven Gothel2012-03-051-0/+2
| | | | | | | | | | | | 90c46b1ef1f199ceb63e85c85e9ebeb919d49c4a) ; Using plain X11 Capabilities In case X11GLXGraphicsConfigurationFactory and hence X11GLCapabilities (glx) is not being used, the X11GraphicsConfigurationFactory used plain Capabilities object for the chosen caps. The latter is not derived from NativeVisualID. - Added X11Capabilities supporting NativeVisualID to fit our needs. - X11Capabilities.XVisualIDComparator uses NativeVisualID.NVIDType.X11_XVisualID - *Capabilities have better unique names in toString()
* Complete LOCK_SURFACE_CHANGED ; Introduce NativeVisualID (Daisy chaining ↵Sven Gothel2012-03-051-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | *GraphicsConfiguration) ; ... NativeVisualID: New interface for Capabilities implementations, allowing retrieval of the native 'visual id'. Impl. by WGL, X11 and EGL. JAWTWindow.lockSurface() - Detect surfaceHandle change an return LOCK_SURFACE_CHANGED (see: LOCK_SURFACE_CHANGED) EGLDrawable: - Impl. updateHandle() (see: LOCK_SURFACE_CHANGED) - use NativeVisualID for EGLGraphicsConfiguration selection to respect a native 'visual id' EGLContext.createContextImpl: Use NIO for attributes EGLDisplayUtil: Enhance eglGetDisplay w/ DEBUG code and NativeSurface / EGL_DEFAULT_DISPLAY variation EGL, XGL, WGL GraphicsConfiguration: - Don't set ALPHA_SIZE and STENCIL_SIZE if not requested in attribute list for context creation. - toString() shows proper identification, eg.: egl, x11, win32 .. EGLGraphicsConfigurationFactory: Daisy chain GraphicsConfigurationFactory for native device type (currently only X11). This allows choosing the EGLGraphicsConfiguration and hence native visual id based on EGL when invoked via the factory model (generic). In case EGLGraphicsConfigurationFactory is not suitable or doesn't produce a native visual id, it falls back the the original one. X11AWTGraphicsConfigurationFactory and X11Window: Use generic NativeVisualID which allows EGLGraphicsConfiguration implicit. *GraphicsConfiguration's DEBUG flag is pushed up to DefaultGraphicsConfiguration LOCK_SURFACE_CHANGED: - commit 006e9fe402a0a47b45fd2c4af51296aef895e8b5 - commit a0177c8a1048683e5d43f4712f8f9e37091d4e85 Impact: - Fixes EGL/GLES (wrapper/native) usage on X11, proper Xvisual selection w/ EGL - Fixes EGL/GLES (wrapper/native) usage on Windows, ANGLE works w/ NEWT and forced ES2
* NativeWindow: Relax Xinerama dependency / Rename Windows impl subfolder to ↵Sven Gothel2012-02-271-2/+1
| | | | | | | common name win32 (same as stub_include) Utilizing dlopen/dlsym in an efficient way relaxes the platform requirement of having Xinerama available. This allows using Nokia N9 MeeGo out of the box.
* Include GraphicsConfigurationFactory in lifecycle (initSingleton/shutdown) - ↵Sven Gothel2012-02-252-25/+55
| | | | | | fixes recursion on fallback GraphicsConfigurationFactory .. also validate the X11 GraphicsConfigurationFactory in X11GLXGraphicsConfigurationFactory and fail fast
* X11: Fix unavailable GLX (Server): Use fallback GraphicsConfigurationFactory ↵Sven Gothel2012-02-251-3/+6
| | | | | | | | | | | (X11GLX -> X11) - GraphicsConfigurationFactory.registerFactory(..) returns previous mapped GraphicsConfigurationFactory. This allows daisy chaining of GraphicsConfigurationFactory, in case one is not suitable. - X11GLXGraphicsConfigurationFactory: - Store the previously mapped factory as fallback - choose*Impl(): If GLX is not available, use fallback
* New Interface 'OffscreenLayerOption', impl. by JAWTWindow (impl) and ↵Sven Gothel2011-12-173-9/+71
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | NewtCanvasAWT/GLCanvas (delegation) ; Fix GLCanvas OffscreenLayerSurface usage. JAWTWindow.destroy(): - No more getGraphicsConfiguration().getScreen().getDevice().close() call, since the configuration (hence the device) is passed @ creation and owned by the caller. New Interface 'OffscreenLayerOption', impl. by JAWTWindow (impl) and NewtCanvasAWT/GLCanvas (delegation) - Abstract offscreenLayer option to be delegated by using classes - Allow offscreen testing of GLCanvas as well (like NewtCanvasAWT) Fix GLCanvas OffscreenLayerSurface usage - common 'createDrawableAndContext()' for context and drawable instance creation - addNotify() calls createDrawableAndContext() after super.addNotify() to be able to lock the surface (JAWTWindow) and hence to determine offscreen usage. - reshape(...) issues recreation 'dispose(true)' in case of using an offscreen layer - dispose() explicitly destroys the JAWTWindow NewtCanvasAWT: - explicitly close the device of the JAWTWindow (as GLCanvas does) Tests: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT
* New GLProfile.ShutdownType: SHARED_ONLY / COMPLETE - Enhance/Fix Lifecycle ↵Sven Gothel2011-12-013-7/+10
| | | | | | | | | | | | | | | | | | | | | Management - Leave Platform, .. TempJarCache untouched. - GLDrawableFactoryImpl*: Leave DynamicLibraryBundle(lib-binding) untouched, for NativeLibrary, JNILibLoaderBase (JNI libs), .. consistency. - SHARED_ONLY: shutdown shared GLDrawableFactoryImpl* resources and NativeWindowFactory - COMPLETE: additionally shutdown GLContext* Clear all cached GL/GLX proc-address and device/context mappings. - Use new "GLProfile.shutdown(GLProfile.ShutdownType.SHARED_ONLY)" in Applets - X11GLXDrawableFactory Shutdown: Uncomment close/destroy of shared resources. - JAWTWindow.destroy(): Close the delegated device. In case it's X11 this closes the exclusive opened X11 Display.
* Move manual GDI utils to GDIUtil ; Minor cleanup.Sven Gothel2011-12-011-15/+24
| | | | | | RegisteredClassFactory: Reference the factories itself instead of the RegisteredClass. This enables the shutdown hook to clear the factories state, which is required for proper recreation.
* More Robust GLProfile Initialization ; Add NativeWindowFactory ShutdownSven Gothel2011-11-301-0/+13
| | | | | | | | | | | | More Robust GLProfile Initialization - Catch GLException in GLDrawableFactory getWasSharedContextCreated(device) impl., which may fail (See comment on Firefox/Chorme EGL deployed library for Windows). - If getWasSharedContextCreated(devide) fails, set respective factory availability to false, ie. hasDesktopGLFactory, hasEGLFactory, .. Add NativeWindowFactory Shutdown - Currenly a dummy entry, may evolve. X11Util shutdown is issued by respective GLDrawableFactory
* NEWT: Add DriverUpdatePosition interface; Clarify NativeWindow API doc ↵Sven Gothel2011-11-271-3/+9
| | | | | | | (position) DriverUpdatePosition: Interface tagging driver requirement of absolute positioning, ie. depend on parent position.
* Revert some changes: X11Screen/RANDR, X11Util (XInitThreads/XLockDisplay), ↵Sven Gothel2011-11-261-3/+8
| | | | | | | | | | | | | | | NEWT XDisplay Locking Revert X11Screen RANDR commit 8cecd0c2963d982aa119cbb07698e56b9c271188, ie. use default 'render' display connection, best results on Ubuntu, Solaris, CentOS (no failures). Revert X11Util (XInitThreads/XLockDisplay) rational logic, commit 0314be79a7a93931a74fe4322bc78e699d7741e9, X11Util.HAS_XLOCKDISPLAY_BUG:=true and X11Util.XINITTHREADS_ALWAYS_ENABLED:=true. Which enables always utilizing XInitThreads() either before or after AWT initialization, as well as disable all XLockDisplay/XUnlockDisplay locks. Rever NEWT XDisplay X11 basic Locking commit 50100b85ce5fde48788efbc2211b26fb9d7c9dfd, ie use null locking if X11Util.HAS_XLOCKDISPLAY_BUG and X11Util.XINITTHREADS_ALWAYS_ENABLED.
* X11Util: Remove wrapped/locked X11Lib methodsSven Gothel2011-11-262-5/+8
| | | | | We shall lock a level above due to differentiation of XLockDisplay/RecursiveLock using X11/AWT ToolkitLock.
* DefaultGraphicsDevice: Initialize toolkitLock directly in cstr, where ↵Sven Gothel2011-11-261-4/+15
| | | | setToolkitLock(..) swaps the lock thread safe.
* NativeWindow X11 Locking: Fix XInitThreads/XLockDisplay/XUnlockDisplay Usage ;Sven Gothel2011-11-251-25/+46
| | | | | | | | | | | | XLockDisplay/XUnlockDisplay shall only be used if XInitThreads() was successful, otherwise it has no effect (X11 spec). - Only issue XInitThreads() if firstX11ActionOnProcess==true, store result to determing whether we can utilize XLockDisplay/XUnlockDisplay. - If we cannot utilize XLockDisplay/XUnlockDisplay, use RecursiveLock - NativeWindowFactory: Only return AWTToolkitLock or X11JAWTToolkitLock if explicitly requested
* Forgot to add JogAmp (c)Sven Gothel2011-11-255-0/+5
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* NativeWindow X11GraphicsDevice: Pass 'owner' for close-display operation @ ↵Sven Gothel2011-11-252-11/+8
| | | | constructor
* Nativewindow AWT Device/Screen: Cleanup construction [default, specific]; ↵Sven Gothel2011-11-252-36/+10
| | | | AWTDevice: Remove subtype
* JOGL/NativeWindow: Push down JOGL's X11AWTGLXGraphicsConfigurationFactory to ↵Sven Gothel2011-11-253-55/+29
| | | | | | | | | | | | | | NativeWindow X11AWTGraphicsConfigurationFactory X11AWTGraphicsConfigurationFactory properly construct a AWTGraphicsConfiguration encapsulated a native X11GraphicsConfiguration, now available for non JOGL modules, ie NEWT. AWTGraphicsConfiguration's create() utilizes the X11AWTGraphicsConfigurationFactory via the generic factory mechanism and hence allows encapsulating a native [X11]GraphicsConfiguration. NewtCanvasAWT creates/destroys the JAWT NativeWindow on addNotify/removeNotify (reparentWindow) again. Hence the JAWTWindow is instantiated completly only, instead of utilizing updateConfiguration(..), which simplifies the mechanism.
* GraphicsConfigurationFactory: Kick off 'registerFactory' via static method ↵Sven Gothel2011-11-231-22/+21
| | | | | | instead of constructor for clarity. - prepare for 'jogamp.nativewindow.x11.awt.X11AWTGraphicsConfigurationFactory'
* NativeSurface's getGraphicsConfiguration() returns the native (delegated) ↵Sven Gothel2011-11-234-15/+26
| | | | | | | | | | | AbstractGraphicsConfiguration, if delegation is used. This change restricts the usage of AbstractGraphicsConfiguration's getNativeGraphicsConfiguration() to NativeSurface implementations and hence reduces complexity. NativeSurface implementations are adapted and access to it's AbstractGraphicsConfiguration is controlled via get/set method avoiding flawed usage (read/write), since read access shall return the delegated AbstractGraphicsConfiguration, if used.
* AWTGraphicsConfiguration: Private special cstr. FIXME: Use 'encapsulated' ↵Sven Gothel2011-11-231-2/+4
| | | | ie. delegated in all cases.