| Commit message (Collapse) | Author | Age | Files | Lines |
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NSWindow on MacOS main-thread
Destroy NSWindow on MacOS main-thread, avoiding spurious more rare SIGSEGV on MacOS 13/aarch64
This closes the MacOS 12+ SIGSEGV JAWT (CALayer) crash fix, see commits:
- 4009198e34b50bba9582be24f33eaf83b94a2cb8
- 3c4cf1f37dc27d8d527804d195361a2287575147
- d969f473fdc72c6ca95f1796ff5af3f0c8bd51b6
- 81f395975c06a66183ad36cc43e8dc9bc7f4545b
- b8977465b2fb8452c2560a5d2561b2561472edf0
- 470a0ff3a2efbe43404d5f80a403efb38005598a
- 9829550f5bcb586f94f98f6d3c39f4d78fd78f3b
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operations and zero source references upfront.
Have user being aware of disposal then triggered and not later when performed on MacOS main-thread
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complete null checks in detachSurfaceLayerImpl(), setSurfaceScale()
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OSXUtil.FixCALayerLayout() on main thread and hence fetch and validate getAttachedSurfaceLayer() when needed
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offscreenSurfaceLayer for pending off-thread operation and immediately zero reference marking its future destruction.
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supported (MacOS only)
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comparison result
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This prepares proper release of the acquired NativeSurface lock to cure the missing CGLContext lock, see followup commit.
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variant.
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MacOS (fixes NewtCanvasSWT on SWT positioning)
Newt's OSX Window consist out of NSView wrapped up within its own NSWindow.
It's position is being set via its NSWindow's client-area position on screen (frame),
which we derive from NSView's client-area position.
When NEWT reparents into a new 'window',
on OSX it uses the parent's NSView and its NSWindow
to attach its own NSView and NSWindow as a subview and childwindow.
SWT's OSX implementation uses NSView's for each Compositor,
but an individual NSWindow is only established for the Shell (Window).
An oversight in Nativewindow and NEWT's coordinate translation:
'top-left view <-> top-left screen'
by missing the 'view <-> window' translation caused this whole issue.
The oversight occured as NEWT's 'view <-> window' translation
had no impact due to its 1-view to 1-window mapping.
Fixing the coordinate translation resolves the mess
for SWT and for potential other toolkits on OSX.
NewtCanvasSWT behaves same on OSX as on X11 etc finally.
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position
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gets realized on MacOS
This fixes GLCanvas's High-DPI scaled size issue on MacOS of Bug 1358.
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It is now possible to retrieve the pixel scale [NSWindow backingScaleFactor]
after native creation by NEWT - as we have changed the lifecycly (all-in-one native method on AppKit)
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is the desired one)
First issue was that the proper DRM file had to be queries,
as Raspberry 4 may have two of them:
<--
/dev/dri/dri0
/dev/dri/dri0
/dev/dri/by-path/platform-fec00000.v3d-card -> ../card0
/dev/dri/by-path/platform-soc:gpu-card -> ../card1
-->
This patch attempts to probe all /dev/dri/card[0..99]
using this arbitrary range.
The test loop ends if:
- drmOpenFile succeeds and drmModeGetResources delivers non-null value
- the iterated probed file doesn't even exist
- 100 files has been tested ;-)
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Adding new classes DRMLib (gluegen of drm + gbm), DRMUtil and DRMMode GBMDummyUpstreamSurfaceHook
to new package jogamp.nativewindow.drm, allowing full awareness of DRM + GBM within NativeWindow for JOGL + NEWT.
DRMMode replaces the previous native code of collecting drmMode* attributes: active connector, used mode, encoder etc
and also supports multiple active connectors.
DRMUtil handles the global static drmFd (file descriptor), currently only the GNU/Linux DRM device is supported.
GBMDummyUpstreamSurfaceHook provides a simple dummy GBM surface.
NativeWindow provides the new nativewindow_drm.so and nativewindow-os-drm.jar,
which are included in most 'all' jar packages.
build property: setup.addNativeEGLGBM -> setup.addNativeDRMGBM
Changes NativeWindowFactory:
- TYPE_EGL_GBM -> TYPE_DRM_GBM while keeping the package ID of '.egl.gbm' for NEWT (using EGL)
- Initializing DRMUtil at initialization
Changes EGLDrawableFactory:
- Using native GBM device for the default EGL display creation instead of EGL_DEFAULT_DISPLAY.
This resolves issues as seen in Bug 1402, as well in cases w/o surfaceless support.
- GL profile mapping uses surfaceless when available for GBM,
otherwise uses createDummySurfaceImpl (dummy GBM surface via GBMDummyUpstreamSurfaceHook)
- createDummySurfaceImpl uses a dummy GBM surface via GBMDummyUpstreamSurfaceHook
- DesktopGL not available with GBM, see Bug 1401
NEWT's DRM + GBM + EGL Driver
- Using DRMLib, DRMUtil and DRMMode, removed most native code but WindowDriver swapBuffer
- ScreenDriver uses DRMMode, however currently only first connected CRT.
- WindowDriver aligns position and size to screen, positions other than 0/0 causes DRM failure
- WindowDriver reconfigure n/a
NEWT TODO:
- DRM Cursor support (mouse pointer)
- Pointer event handling
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- EGLSurface: Factor out 'eglCreate[Platform]WindowSurface'
NEWT egl.gbm.WindowDriver
-- Properly use GBM fourcc format and use as visualID
for GBM surface creation and EGL config selection
-- Create eglSurface within this class
-- Hook up GBM/DRM page flip (not working yet, no visible artifacts - no swap)
- ProxySurfaceImpl.surfaceSwap() call upstreamSurface's implementation if available
TODO: 'Permission denied' calling:
- drmSetMaster (optional)
- drmModeSetCrtc
- drmModePageFlip
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according to Bug 1156
- Special files like '/dev/dri/card0' can't be tested via isFile(), use exists()
Order for GNU/Linux (and other unices) IMHO is
1) Display Server (Vendor neutral)
1.1) running X11 display server (DISPLAY check enough?)
1.2) running WAYLAND display server (WAYLAND_DISPLAY check enough?)
2) Console Mode Vendor Neutral
2.1) GBM (how to check?)
3) Console Mode Vendor Specific
3.1) VCIV (how to check)
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To allow proper testing of whether all AppKit calls are performed on its Main-Thread where required,
we inject the libMainThreadChecker.dylib when property 'nativewindow.debug.OSXUtil.MainThreadChecker' is set.
See <https://developer.apple.com/documentation/code_diagnostics/main_thread_checker?language=objc>
Lib-Name: /Applications/Xcode.app/Contents/Developer/usr/lib/libMainThreadChecker.dylib
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unnecessary JNI calls
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Culprit of the crash and the non propagated action on NSApp main-thread
was _simply_ our OSXUtil_KickNSApp() 'kick alive'
NSApplicationDefined NSEvent sent to the NSApp.
Java11's NSApp code overrides sendEvent and handles
NSApplicationDefined + subtype=ExecuteBlockEvent
using the given data1 as a function pointer. 8-O
ExecuteBlockEvent defined as 0, which we have sent.
Simply passing subtype=8888 avoids this side-effect.
Whether it is still required to KickNSApp() is another question.
+++
Further, make code a bit more robuts regarding the offscreenSurfaceLayer
at JAWTWindow invalidate. I.e. if still not detached, do the late cleanup there.
This just in case the OSX Context callback to disassociate the drawable
has been missed.
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avoiding further unnecessary warnings
Access to said internal non-exported methods is essential.
See commit c5431f46b7bf64f109315ec78461859dd88f202a.
Further added verbose DEBUG output where applicable.
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disableBackgroundErase (impl. semantics)
Commit 13c6bbbde5ea476d60e0a2f04a5172d3302d0edd simply removed the
AWT commonly used SunToolkit lock/unlock methods, which was incorrect.
It lead to certain resources access collisions as access has to be synchronized
using the same reentry lock across AWT and NativeWindow/JOGL.
We utilize the new com.jogamp.common.util.UnsafeUtil of GlueGen commit 07c1885e9a3d1f3a3853414648c06fb3864bc69f
to disable the IllegalAccessLogger while fetching the methods/fields and making them accessible.
JAWUtil also hosts access to SunToolkit's disableBackgroundAccess(Component)
aligning the code for GLCanvas, NewtCanvasAWT and AWTCanvas.
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Previous commits removed access to OSX's GraphicsDevice.getCGDisplayID()
on Java9+, avoiding illegal reflective access.
Here we JAWTUtil.getMonitorDisplayID(..) simply returns null
if Java9 or !OSX, so the sole NewtFactory caller falls back
to the alternative working solution.
Orig patch Wade Walker:
This was used on Mac OS only to create a MonitorDevice in
NewtFactoryAWT. But there was a fallback method for creating
MonitorDevice, and testing with TestGearsES2GLJPanelAWT shows that the
fallback method seems to give identical results on Mac, so changed to
just use the fallback method (which is now the only method) everywhere.
This gets rid of an illegal reflective access.
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Changed getPixelScale to use standard method, even on Mac
Previously it used a Mac-specific method, but the new standard method of
device.getDefaultConfiguration().getDefaultTransform() seems to work on
Mac, so use it instead to avoid illegal reflective access warnings.
Orig patch by Wade Walker.
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[illegal reflective access]
Use non-reflective method to get the pixel scale on Java9+
It's now possible to use GraphicsConfiguration.getDefaultTransform()
instead of using reflection to get the pixel scale, which eliminates an
illegal reflective access warning.
Orig patch by Wade Walker
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[illegal reflective access]
Avoid illegal reflective access to sun.awt.SunToolkit.awtLock/Unlock on Java9+
Apparently these give a performance benefit on X11 by avoiding taking
the AWT global lock, and instead only taking a Java lock defined in
sun.awt.SunToolkit. But this has thrown a warning since Java 9, and will
soon be illegal. If a performance problem remains on X11, we'll need to
find another solution.
Orig patch by Wade Walker.
This patch only skips utilizing said API on Java9+
while maintaining orig code path for Java8.
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and remove the redColor default background (debug only).
IOSUtil.CreateUIWindow(..) also gets its 'visible' attribute,
to be true only for demo Hello1 code - false for intended Proxy Surface Hook.
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- IOSUtil/OSXUtil: Return float value and refine name to GetScreenPixelScale*
- WindowDriver's updateMaxScreenPixelScaleByDisplayID(..) and updateMaxScreenPixelScaleByWindowHandle(..)
will only update the maxPixelScale, as actual user pixelSize change should not be triggered here.
A user pixelSize adaption to the changed underlying scale capabilities (e.g. switch monitor)
should be supported by the implemented WindowDriver's: updatePixelScale(..) called by native code.
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using our OpenJFK 9 x86_64 and arm64 build.
Test demo class is 'com.jogamp.opengl.demos.ios.Hello',
residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'.
This commit does not yet include a working NEWT
specialization for iOS, but it shall followup soon.
Instead this commit demonstrates JOGL operating on
native UIWindow, UIView and CAEAGLLayer as provided by
Nativewindow's IOSUtil.
Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI
+++
Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER
memory resources with CAEAGLLayer to be displayed in the UIView
seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24
or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation).
Therefor the default demo GLEventListener chosen here
don't require a depth buffer ;-)
This issue can hopefully be mitigated with other means
than using a flat FBO sink similar to FBO multisampling.
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WindowDriver.createWindow0(..)
OSX 10.14.3 Mojave issues a WARNING: NSWindow drag regions should only be invalidated on the Main Thread! This will throw an exception in the future.
The complaint about NativeWindow (NW)'s OSXUtil.CreateNSWindow0(..)
might be valid, which does create a NS Window instance w/ NSView and framebuffer initialized.
However, the complaint about NEWT's WindowDriver.createWindow0(..)
is not, since the initialization incl framebuffer happened later
on the main thread.
Regardless, encapsulated both construction fully to run on the Main-Thread.
+++
Originally the Main-Thread design spec was like:
Must run on Main-Thread when or after making visible.
Oh well.
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Also refactor query to jogamp.nativewindow.BcmVCArtifacts
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(Lack of Aero / Blur )
Adopting new undocumented user32.dll Windows >= 8 API:
- SetWindowCompositionAttribute / AccentState
See:
- <https://github.com/riverar/sample-win10-aeroglass/blob/master/MainWindow.xaml.cs>
- <http://withinrafael.com/adding-the-aero-glass-blur-to-your-windows-10-apps/>
- <http://undoc.airesoft.co.uk/user32.dll/SetWindowCompositionAttribute.php>
- <http://undoc.airesoft.co.uk/user32.dll/GetWindowCompositionAttribute.php>
+++
Cleaning up WindowsDWM.h, use on header file (in stub_includes)
for GlueGen and implementation.
+++
Merge java implementation within GDIUtil.DwmSetupTranslucency(..),
to be utilized by NEWT and JOGL.
NEWT issues GDIUtil.DwmSetupTranslucency(..) at creation
and when toggling decoration.
Toggling decoration on Win >= 8 leads to lost of translucency
when returning to decorated window.
On Win 7, this may work .. but is also buggy.
+++
Followup patch is needed for NEWT to _not_ clear the background!
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(Lack of Aero / Blur )
- Wrap GDI::DwmIsCompositionEnabled() in GDIUtil,
so it always returns true if Windows >= 8 (even if not manifested)
- Nothing we seem to be able to do about the lack of Aero,
i.e. blur effect of decorated windows
- Undecorated windows work well though ..
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InterruptedException(s)
Below is an updated list of Condition-Wait classifications
as described in Bug 1211.
This list includes recent changes on GlueGen
regarding this Bug 1211.
A followup commit will address the unit tests.
- Noncancelable + Persistent-Wait
- GLMediaPlayerImpl.StreamWorker thread (changed)
- pauses thread in case of intr
- Cancelable + Persistent-Wait:
- LFRingbuffer.getImpl(..)
- LFRingbuffer.waitForFreeSlots(int)
- SyncedRingbuffer.getImpl(..)
- SyncedRingbuffer.waitForFreeSlots(int)
- FunctionTask.invokeOnNewThread(..) (changed)
- RunnableTask.invokeOnNewThread(..) (changed)
- SharedResourceRunner.run()
- SharedResourceRunner.doAndWait() (changed)
- SharedResourceRunner.start() (changed)
- SharedResourceRunner.stop() (changed)
- GLMediaPlayerImpl.StreamWorker ctor (changed)
- GLMediaPlayerImpl caller thread actions do*() (changed)
- AndroidGLMediaPlayerAPI14.getNextTextureImpl(..) (changed)
- DisplayImpl.enqueueEvent(..) (changed)
-> Persistent-Wait
-> Cancels wait and NEWTEvent
-> dispatchMessage(NEWTEventTask): always notifyCaller!
- GLDrawableHelper.invoke(..) (changed)
- DefaultEDTUtil.waitUntilIdle() (changed)
- DefaultEDTUtil.waitUntilStopped() (changed)
- DefaultEDTUtil.invokeImpl(..) (changed)
- DefaultEDTUtil.NEDT.run(..) (changed)
- AWTEDTUtil.waitUntilStopped(..) (changed)
- AWTEDTUtil.invokeImpl(..) (changed)
- AWTEDTUtil.NEDT.run(..) (changed)
- SWTEDTUtil.invokeImpl(..) (changed)
- SWTEDTUtil.waitUntilStopped(..) (changed)
- SWTEDTUtil.NEDT.run(..) (changed)
- GLWorkerThread.invokeAndWait(..)
- GLWorkerThread.start() (changed)
- GLWorkerThread.WorkerRunnable.run() (changed)
- Animator.run() (changed)
- AnimatorBase.finishLifecycleAction() (changed)
- OSXUtil.RunOnMainThread(..) (changed)
- SingletonInstanceServerSocket.Server.shutdown() (changed)
- SingletonInstanceServerSocket.Server.start() (changed)
- com.jogamp.audio.windows.waveout.Mixer.shutdown() (changed)
- Extending/Using InterruptSource.Thread (changed)
- DefaultEDTUtil.NEDT
- AWTEDTUtil.NEDT
- SWTEDTUtil.NEDT
- GLWorkerThread.thread
- Mixer.FillerThread
- Mixer.MixerThread
- Using InterruptSource.Thread (changed)
- TempFileCache
- LauncherTempFileCache
- Animator.thread
- SingletonInstanceServerSocket.Server.serverThread
Deprecated:
- FunctionTask.invoke(..) (changed)
-> on current thread, no wait -> deprecated
- RunnableTask.invoke(..) (changed)
-> on current thread, no wait -> deprecated
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Java 1.8.0_60
- OSX 10.10.5
- Java 1.8.0_60
Crash using CALayer at UnsetJAWTRootSurfaceLayer0(..)
as called within MacOSXJAWTWindow.invalidateNative() (caller: destroy())
on the MainThread.
It has been observed that the
JAWT_SurfaceLayers protocol instance 'surfaceLayers' has been pulled beforehand.
'surfaceLayers' is fetched from the locked JAWT instance
via JAWT_DrawingSurfaceInfo's platformInfo.
It now seems required to retain the instance
at GetJAWTSurfaceLayersHandle0 and release it
at UnsetJAWTRootSurfaceLayer0 to keep it alive.
+++
Manually executed 'ant junit.run' on OSX, no failures or errors.
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generated version
- XRenderDirectFormat XVisual2XRenderMask(..):
- Move from JOGL's X11GLXGraphicsConfiguration -> Nativewindow X11GraphicsConfiguration
- Always use manual impl. of XRenderFindVisualFormat
Additionally:
- Add X11GraphicsConfiguration.XVisualInfo2X11Capabilities(..)
allowing to properly setup the resulting Capabilities instance
as used in X11GraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(..)
- XVisualInfo:
- Add 'String toString()'
- 'XVisualInfo create(XVisualInfo s)' uses source buffer size!
- XGetVisualInfo: Use returned buffer-capacity/count for element-size
and also bail out if count<=0
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AWT-EDT on Java >= 1.8.0_45
Root cause:
- AWT Toolkit global Lock
Our locking scheme (AWT-EDT-1):
- Surface Lock
- sun.awt.SunToolkit.awtLock()
- Component.getGraphicsConfiguration() -> synchronized(Component.getTreeLock())
Other AWT-EDT-2 by Webstart:
- synchronized(Component.getTreeLock())
- sun.awt.SunToolkit.awtLock()
Results in a deadlock.
Solution:
- Issue Component.getGraphicsConfiguration() before awtLock(),
where Component.getGraphicsConfiguration() is being used to
detect possible reconfiguration.
- Also use updated AWTGraphicsConfiguration's GraphicsConfiguration
if no 'new' detection is required.
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Adopt to bug 1147, commit 2c88b6dfd4eb7e2cd9a50fa48e08ecafc980931a.
Using the native unique deviceID makes monitor identification more robust.
This also allows us simplify
displayID -> NSScreen-idx -> MonitorDevice
into
displayID -> MonitorDevice
and to survive a primary monitor change.
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The mapping AWT Component -> NEWT [Screen, MonitorDevice]
shall allow generic AWT applications to utilize NEWT's MonitorDevice
information like physical monitor-size and DPI.
- AWT-Component -> NEWT-Display:
- NewtFactoryAWT.createDisplay
- AWT-Component -> NEWT-Screen:
- NewtFactoryAWT.createScreen
- AWT-Component -> NEWT-MonitorMode:
- NewtFactoryAWT.getMonitorDevice
- NewtFactoryAWT.getMonitorDevice
- If OSX, utilizing OSX's AWT Component -> MonitorDevice-Index mapping
- Otherwise using the coverage to identify MonitorDevice
See TestGearsES2GLJPanelAWT 'GetPixelScale',
demonstrating the mapping while pressing 'p' (cached MonitorMode)
and pressing SHIFT-'p' (non-cached MonitorMode).
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getLocationOnScreenNonBlocking(..) from JAWTWindow -> AWTMisc (to be reused)
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sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src`
sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc`
Manually edited all occurences within make/**
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- Use float[2] for pixel-scale.
Utilize simple integer rounding:
int-pixel-units = (int) ( int-window-units * pixel-scale + 0.5f )
- Provide minimum and maximum allowed pixel-scale values
to be set by platform, supporting generic pixel-scale validation.
- Remove 'OSXUtil.GetPixelScale(final RectangleImmutable r, final int[] screenIndexOut)',
implementation for all platforms would cause huge redundancy of
Screen and MonitorDevice code (duplication of NEWT).
- instead, add 'float[2] pixelScale' to NEWT's MonitorDevice
- Detect change of pixel-scale and propagate accordingly.
This allows GLCanvas, GLJPanel and NewtCanvasAWT instances
to be dragged between monitor devices w/ different pixel-scale.
- OSX: Handle native triggered reshape events off-thread to avoid EDT congestion
due to locked window when consuming deferred events on EDT.
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screenIndexOut) ( Part-1 )
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createSurfacelessImpl(..) implementations
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'Surfaceless Upstream Surface'
Preparation for Bug 1068: GLContext creation and makeCurrent without default framebuffer
- Unify EGL surface related code in EGLSurface
- EGLWrappedSurface -> EGLSurface,
which utilizes a more straight forward
foreign upstream surface (X11, GDI, ..) to EGL mapping.
This also addresses Bug 1096, i.e. EGL Cleanup.
- Add notion of 'Surfaceless Upstream Surface'
- Add surfaceless 'fake' upstream surface hooks:
- EGLUpstreamSurfacelessHook
- X11UpstreamSurfacelessHook
Utilizing the ProxySurface option bit 'OPT_UPSTREAM_SURFACELESS'
signaling usage of 'no surface'.
- Add GLDrawableFactoryImpl.createSurfacelessImpl(..)
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DirectDataBufferInt/BufferedImageInt
- PixelFormat
Refine definition allowing complete format conversion by its attributes
instead of static 'knowledge'.
- PixelFormat has_a *new* PixelFormat.Composition
- PixelFormat.Composition contains all pixel component layout
information as required for inspection and conversion.
Component names are enumerated via PixelFormat.CType.
- PixelFormatUtil.convert(..) utilizes generic conversion
based on PixelFormat.Composition rather static type mapping.
However, a int32 RGBA static conversion is still supported for performance.
Utilizes Bitstream for varying pixel component bit-width.
- Complete w/ hashCode() and equals(..)
- GLPixelBuffer
- Take 'pack' mode into account when determine GLPixelAttributes,
i.e. on GLES pack=true (e.g. glReadPixel) only RGBA is guaranteed to work.
Hence querying GLPixelAttributes requires the GLProfile, PixelFormat and pack mode.
- Complete GLPixelAttributes conversions from PixelFormat or GL format/data-type,
while taking GL data-type into account, as well as pack-mode.
- Complete w/ hashCode() and equals(..)
- SingletonGLPixelBufferProvider queries singleton GLPixelBuffer via
- PixelFormat.Composition hostPixelComp,
- GLPixelAttributes pixelAttributes,
- boolean pack
which comprise a unique key, allowing the implementation to utilize
a hash map. This is implemented in AWTSingletonGLPixelBufferProvider.
This allows distinct singleton GLPixelBuffer for different
host PixelFormat (conversion) and GLPixelAttributes (depending on GLProfile).
- Removes field 'componentCount' which was 'hacked in' to pass
information about an optional host memory layout.
Implementations utilizing conversion, e.g. AWTGLPixelBuffer,
can implement GLPixelBufferProvider's
'PixelFormat.Composition getHostPixelComp(final GLProfile glp, final int componentCount)'
and manage such implementation details, see use-case GLJPanel.
- DirectDataBufferInt/BufferedImageInt: Expose underlying NIO ByteBuffer
- AWTMisc.createCursor(..) uses DirectDataBufferInt.BufferedImageInt exposed
NIO ByteBuffer, allowing to use generic PixelFormatUtil.convert(..).
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