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* Workaround for X11/ATI fglrx bug 515 - Multiple Display ConnectionsSven Gothel2011-08-311-1/+27
| | | | https://jogamp.org/bugzilla/show_bug.cgi?id=515
* JAWTWindow.getLocationOnScreen(): Add proper JAWT lockSurface() ; X11Util: ↵Sven Gothel2011-08-302-28/+33
| | | | | | | | | use System.err ; TestParenting02AWT: use GearsES2 JAWTWindow.getLocationOnScreen() - Add proper JAWT lockSurface() - Turns out that the parent location query of a NEWT child to an [J]AWT window didn't lock the window
* Workaround (Fix) for Bug 502: Multithreading issue w/ libX11 1.4.2 and ↵Sven Gothel2011-08-301-14/+4
| | | | | | | | | | | | | | | | | | | | | libxcb 1.7 bug 20708 See https://jogamp.org/bugzilla/show_bug.cgi?id=502 Since the libX11/xcb code doesn't seem to be fixed anytime soon a better usable workaround is required than using a system property to enable 'over locking'. It turns out that the race condition is related to the parallel X11 Display connection usage of GLX/OpenGL and event dispatching. This workaround utilizes 2 X11 Display handles, one for windowing/OpenGL and one for event dispatching. This approach allows us to cont. multithreading use w/o locking the display and works on both implementations, the old bug-free libX11 and the 'new' buggy one. Downside is the little resource overhead of the 2nd X11 Display connection .. well. - Removes the property: 'nativewindow.x11.mt-bug'
* Misc Rename/Reloc; GLArrayData*/PMVMatrix enhancments; Test fixes/adds ↵Sven Gothel2011-08-227-10/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (GearsES1/ES2) rename/reloc: - javax.media.nativewindow.util: DimensionReadOnly -> DimensionImmutable PointReadOnly -> PointImmutable RectangleReadOnly -> RectangleImmutable unified 'immutable' name as used within jogamp already - remove array handler from public API com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler - GLArrayData: Clarify method names getComponentNumber() -> getComponentCount() getComponentSize() -> getComponentSizeInBytes() getElementNumber() -> getElementCount() getByteSize() -> getSizeInBytes() - FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil enhancement: - GLArrayDataServer: Add support for interleaved arrays/VBO - GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function) - PMVMatrix: - one nio buffer - removed 'Pmv' multiplied matrix - removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi) - tests: - RedSquare -> RedSquareES1/RedSquareES2 - Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction - Added TestMapBuffer01NEWT, testing glMapBuffer
* deployment resturcturing: combine nativewindow/jogl/newt ; newt: 'driver' ↵Sven Gothel2011-08-051-1/+4
| | | | | | | | | | | | | | | | | | | | | separation ; android cleanup remaining all-in-one jnlp's / jars: jogl-all-awt.jnlp -> jogl.all.jar jogl-all-noawt.jnlp -> jogl.all-noawt.jar jogl-all-mobile.jnlp -> jogl.all-mobile.jar native for all above: jogl-all-natives-linux-amd64.jar jogl.all-android.apk jogl.all-android.jar more may follow for each supported platfrom ++++ - newt: proper 'driver' separation - all drivers reside now in jogamp.newt.driver.* - remove intptr.cfg / use gluegen's
* Revert commit 96cbe03a943f3189531a7ec9baf680bdf1417929: Capabilities: ↵Sven Gothel2011-08-011-3/+3
| | | | default rgb 555 -> 888 ; Turns out such a default value change would cause too many regressions
* NativeWindow Capabilities: rgb -> 555, allows using low profile devicesSven Gothel2011-07-311-3/+3
| | | | | All GLCaps chooser will pick the highest available pixelformat, so if 32bpp is available rgba8888 will be used anyways.
* adapt to gluegen Platform changeSven Gothel2011-07-281-1/+1
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* Use GlueGen Platform's OSType enumSven Gothel2011-07-212-31/+27
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* Woraround for bug 502: X11/NEWT Stalling due to libX11/XCB Multithreading ↵Sven Gothel2011-06-262-42/+43
| | | | | | | | | bug (libX11 1.4.2, libXCB 1.7; ubuntu 11.04, ..) - https://jogamp.org/bugzilla/show_bug.cgi?id=502 - set the boolean property 'nativewindow.x11.mt-bug' to 'true', indicating the erroneous libX11/libXCB behavior. This will enable extensive X11 locking even in NEWT.
* X11/Newt Locking: Clarify dependency of XInitThreads() hackSven Gothel2011-06-121-3/+6
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* Minor editing/cleanups: code/testSven Gothel2011-06-121-4/+2
| | | | | - Don't call "NativeWindowFactory.initSingleton(true);" after "GLProfile.initSingleton(true);", since it's redundant, the former call issues the removed one.
* simple cleanup/warningsSven Gothel2011-04-221-2/+2
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* Fix TAB: Replace all TAB with 4 spacesSven Gothel2011-04-082-2/+2
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* JAWTUtil: Just use 'sunToolkitClass' in local blockSven Gothel2011-03-271-6/+3
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* Fix NPE caused by refactoring on 2/26/2011.Wade Walker2011-03-261-2/+2
| | | | | | The refactoring refers to the static sunToolkitClass when it's not initialized, which causes an NPE and makes the system think it can't do AWT locks.
* Add @OverrideSven Gothel2011-03-191-0/+3
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* SWTAccessor: Attempt to receive the OSX cocoa NSView handle/idSven Gothel2011-03-011-7/+35
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* SWTAccessor: Fix type casting int/long - better long usage determinationSven Gothel2011-02-281-38/+48
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* SWTAccessor: Add new SWT reflections for native window handle and ↵Sven Gothel2011-02-281-0/+90
| | | | | | display/device. Currently implemented platforms: X11(gdk/gtk) and Windows, both 32bit and 64bit.
* X11Util DisplayName: Respect DEFAULT_CONNECTION stringSven Gothel2011-02-281-2/+2
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* Attempt to analyze failed AWT UI tests, where no paint is being issued to ↵Sven Gothel2011-02-261-1/+2
| | | | GLCanvas.
* Code cleanup: override, imports, StringBuilder, ..Sven Gothel2011-02-267-16/+13
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* Clean/Fix: Threading CodeSven Gothel2011-02-264-21/+40
| | | | | | - Remove unsafe double checked locking - Annotate safe double checked locking (volatile) - use 'static final' if possible
* changes due to code cleanup in gluegen.Michael Bien2011-02-266-14/+19
| | | | | | - StringBuffer -> StringBuilder - ReflectionUtil.getBaseName -> class.getSimpleName() - cleanup imports, generics and @Override for all touched classes
* NativeWindow NativeSurface lock/unlock Surface cleanup ; NEWT WindowImpl ↵Sven Gothel2011-02-222-30/+25
| | | | | | | | | lock/unlock Surface fix - Rename lock to surfaceLock to determine it's use - NEWT's WindowImpl windowLock usage is not sufficient for lock/unlock surface. Using distinguished surfaceLock for proper recursion count on lock/unlock surface.
* NativeWindow/SWT: Rename SWTMisc -> SWTAccessor; Add to nativewindow.core.jarSven Gothel2011-02-221-1/+1
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* NativeWindow/SWT: Add SWTMisc utility allowing platform independent accessSven Gothel2011-02-221-0/+112
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* NativeWindow ProxySurface Abstraction and lock/unlock Surface cleanupSven Gothel2011-02-225-184/+328
| | | | | | | | | | | | | - ProxySurface -> abstract javax.media.nativewindow.ProxySurface, implemented by jogamp.nativewindow.WrappedSurface, just wrapping surface handle jogamp.nativewindow.windows.GDISurface, using HWND and get/release HDC on lock/unlock - Unifying NativeSurface's lockSurface/unlockSurface implementations - NEWT's WindowImpl - NativeWindow's ProxySurface, WrappedWindow, GDIWindow and JAWTWindow - wingdi/GDI: Add 'WindowFromDC' and 'GetClientRect' to GDI
* Spec Doc update/fixSven Gothel2011-02-101-1/+2
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* Fix: Java 1.5 warningsSven Gothel2011-02-094-10/+10
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* Spec: Bump Java version to 1.5Sven Gothel2011-02-091-22/+26
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* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-0932-78/+78
| | | | | | | | | | | | | | | jogamp.<module> (2/2) - edit files - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-0823-0/+0
| | | | | | | | | | | | | | | jogamp.<module> (1/2) - rename task - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
* GLCapabilities enhancements: Choosing, All-Available, Data Handling (X11, ↵Sven Gothel2011-01-316-31/+90
| | | | | | | | | | | | | | | | | | | | | | | | | | WGL and EGL) - GLDrawableFactory exposes: public final List/*GLCapabilitiesImmutable*/ getAvailableCapabilities(AbstractGraphicsDevice device) - GLCapabilities platform specialization containing native ids (XVisual/FBConfig, PFD, EGLConfig, ..) - GLCapabilities setPbuffer(true) disables onscreen - Capabilities setOnscreen(true) disables pbuffer - Capabilities implements Comparable - *Capabilities: enhanced 'toString(..)' - CapabilitiesChooser.chooseCapabilities: 'CapabilitiesImmutable[] available' -> 'List /*<CapabilitiesImmutable>*/ available' - VersionApplet, GLCanvas.main, GLWindow.main, GLProfile/debug: dumps all available GLCaps - WGLGLCapabilities: proper non-displayeble (pbuffer) pfdid handling TODO: ES/EGL test with emulation
* Fix: GLX exception message / sorted importsSven Gothel2011-01-311-1/+2
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* Cleanup / DebugSven Gothel2010-12-232-2/+13
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* JOGL/NEWT: Introduce WindowClosingProtocol (solves Bug/Request 444)Sven Gothel2010-12-194-1/+301
| | | | | | | | | | | | | | | | | Similar to JFrame's closing behavior, the following components window closing follow the new WindowClosingProtocol: - GLCanvas - GLJPanel - NEWT Window, GLWindow - NEWT NewtCanvasAWT The implementation obeys either 1) the user value set by this interface, 2) an underlying toolkit set user value (JFrame, ..) 3) or it's default, eg. {@link #DO_NOTHING_ON_CLOSE DO_NOTHING_ON_CLOSE} within an AWT environment. If none of the above determines the operation, this protocol default behavior {@link #DISPOSE_ON_CLOSE DISPOSE_ON_CLOSE} shall be used.
* Debug/Cleanup: toString: print base classname only; Misc ..Sven Gothel2010-12-197-7/+14
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* NativeWindow Debug: Early stack trace info w/ thread nameSven Gothel2010-12-181-3/+7
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* Fix WGL Bitmap Offscreen DrawableSven Gothel2010-12-161-1/+9
| | | | | | | | | | | In conjunction with the gluegen investigation (gluegen: fbdedff789077b5ffa07811590f771b6f9a4f3a7), on Windows the type LONG is always 32bit, hence we have to declare: typedef __int32 LONG; Besides, WGL_DRAW_TO_PBUFFER_ARB and WGL_DRAW_TO_BITMAP_ARB were missing in the WGL/ARB attribute query, and the latter was not set in caps -> attributes. Added fail safe exception for null chosen caps, if X11/WGL algo fails to determine.
* JAWTUtil: Fix case when init is run on AWT EDT (which is odd, ie not using ↵Sven Gothel2010-12-151-11/+16
| | | | GLProfile.initSingleton(..)
* Fix API doc: firstUIActionOnProcessSven Gothel2010-12-121-31/+73
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* NativeWindow: Move RegisteredClass to private impl packageSven Gothel2010-12-122-3/+2
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* JAWTUtil: Eager initialization of AWT desktop propsSven Gothel2010-12-121-0/+25
| | | | | Triggers immediate AWT property resolution. Would reproduce any javaws / AWT race condition.
* Windows RegisterClass: Use new RegisteredClassFactory (window class), Misc.Sven Gothel2010-12-124-14/+204
| | | | | | | | | | | | | | | | | This solves the issue when an applet is started/stop and started again, or another applet runs in the same JVM. Also soves the issue for multiple JVMs. RegisteredClassFactory can be instanced to manage one shared window class, currently in use for GDI's dummy window and NEWT. A class base name and a window proc handle must be passed in the factory cstr. Before registering, the class is tested if already exists, eg another applet in the same JVM. If registration fails, the class name will iterate until successful or MAX_INT reached, eg if multiple JVMs are running. Added NativeWindow Common Native Code.
* Cleanup GLGraphicsConfiguration[Factory] implementations (X11/WGL)Sven Gothel2010-12-104-24/+131
| | | | | | | | | | | | | | | | | - AWT/WGL: - Using sun.awt.Win32GraphicsConfig via reflection, if supported, else we may fail. - Preselection of PFD as follows: - 1st choice is to create our own AWT GraphicsConfig (GC) based on PFD/GLCaps, ignoring WGL_SUPPORT_GDI_ARB, PFD_SUPPORT_GDI - 2nd choice is to use AWT PFD pool of GC's - else we fail -> use NewtCanvasAWT instead (TODO: Other JDK/AWT implementations ?) - Set PFD will be performed at setRealized(..) - SharedContext (X11/WGL) is synchronized to allow multithreaded access, if required - Simplified and unified (X11/WGL) GraphicsConfigurationFactory - WGL 'external' drawables will be determined with given arguments right away
* NativeWindow: Expose lock test/get methods and constructor with HDCSven Gothel2010-12-091-2/+17
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* X11 DummyWindow: Pass size and set size in proxySven Gothel2010-12-041-2/+2
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* Cleanup GLDrawableFactory API and platform ImplementationsSven Gothel2010-12-033-7/+13
| | | | | | | | | | | | | | | | | | | | | | | - Finish API change using the AbstractGraphicsDevice, which denotes the target device for the desired NativeSurface / GLDrawable. The AbstractGraphicsDevice argument may be null to reflect the platform's default device. Clarified API documentation. This move is necessary to make the API coherent. - createOffscreenDrawable(..) may create a Pbuffer drawable if caps and supported. This unifies the functionality with createGLDrawable(..). Further more, a Pbuffer drawable is an offscreen as well. - added createOffscreenSurface(..) following the same behavior as createOffscreenDrawable(..), this is a convenient native offscreen surface factory entry. - removed createGLPbufferDrawable(..), use createOffscreenDrawable(..), since it is redundant! Implementation Details: - EGLDrawableFactory holds a shared native EGLGraphicsDevice, being used by the offscreen EGL drawable (no more multiple creation).