| Commit message (Collapse) | Author | Age | Files | Lines |
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NEWT
To properly convert Top-Left (TL) from/to Bottom-Left (BL) coordinates
we need to utilize the given CGDisplay viewport (TL)
and NSScreen (BL) to perform the y-flip.
This is especially true for the case of having multiple monitors
covering different viewports (mixed resolution).
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NEWT Support / Fix JAWT getPixelScale deadlock
- NativeWindow/Surface/NEWT API DOC: Define Coordinate System of Window and Screen
- OSXUtil: Add getPixelScale(..) via Screen index and 'windowOrView'
- JAWTWindow/JAWTUtil.getPixelScale(..): Use pre-fetched AWT GraphicsConfiguration to solve AWT-TreeLock (deadlock)
- [Virtual] Viewport of MonitorDevice and Screen:
- Properly calculate and expose [virtual] viewport in window and pixel units
- OSX Monitor viewports in pixel units are 'reconstructed'
- Window/Viewport to Monitor selection shall be perfomed via window units (unique)
- OSX NEWT Window create/init (native): Use given size and coordinates even in fullscreen mode
Don't override by quering NSScreen coordinates, trust given values.
- Fix test cases, i.e. usage of pixel- and window-units
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Refine commit fb57c652fee6be133990cd7afbbd2fdfc084afaa
- NEWT Screen, Monitor, MonitorMode, ..
- All Units are in pixel units, not window units!
- On OSX HiDPI, we report the current scaled monitor resolution,
instead of the native pixel sized.
Need to filter out those, i.e. report only native unscaled resolutions,
since out MonitorMode analogy is per MonitorDevice and not per window!
- Fix usage (one by one) of
- Screen and Monitor viewport usage
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Refine commit f9a00b91dcd146c72a50237b62270f33bd0da98e
- Using comment tag 'FIXME HiDPI' to locate remaining issues
- Fix remaining 'getPixel*(..)' -> 'getSurface*(..)'
- UpstreamSurfaceHook
- Fix usage (one by one) of
- NativeWindow: getWindowWidth() / getWindowHeight()
- NativeSurface/GLDrawable: getSurfaceWidth() / getSurfaceHeight()
- mention window- or pixel units in API doc where required
- use 'setSurfaceSize(..)' where appropriate to match 'getSurface*()'
- GLFBODrawable
- GLOffscreenAutoDrawable
- UpstreamSurfaceHook.MutableSize
- NativeWindow's Point: Add API doc and 'Point scaleInv(..)'
- NativeSurface
Simplify new conversion methods and use single in-place storage
- 'int[] getWindowUnitXY(int[], int[])' -> 'int[] convertToWindowUnits(int[], int[])'
- 'int[] getPixelUnitXY(int[], int[])' -> 'int[] convertToPixelUnits(int[], int[])'
- NEWT Screen/Monitor
- Assume screen/window units
- TODO: Refine semantics - Monitor resolution probably is in pixel units ?!
- Including the Rectangle/Monitor association etc etc
- NEWT Window
- Add setSurfaceSize(..) for convenience
- Add 'Point convertToWindowUnits(final Point pixelUnitsAndResult)', etc ..
- All window ops are using window units (size, pos, ..),
but methods operating on the surface/drawable: windowRepaint(..) ..
- TODO: Consider changing method names 'window*(..)' to 'surface*(..)'
actually operating on surface/drawable
- Window.windowRepaint(..)
- GLAutoDrawableDelegate.windowResizedOp(..) (maybe all similar methods in here)
- NEWT Mouse/Pointer Events
- Using pixel units
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Add HiDPI for AWT GLCanvas w/ OSX CALayer
Core API Change:
To support HiDPI thoroughly in JOGL (NativeWindow, JOGL, NEWT)
we need to separate window- and pixel units.
NativeWindow and NativeSurface now have distinguished
access methods for window units and pixel units.
NativeWindow: Using window units
- getWindowWidth() * NEW Method *
- getWindowHeight() * NEW Method *
- getX(), getY(), ...
NativeSurface: Using pixel units
- getWidth() -> getSurfaceWidth() * RENAMED *
- getHeight() -> getSurfaceHeight() * RENAMED *
GLDrawable: Using pixel units
- getWidth() -> getSurfaceWidth() * RENAMED, aligned w/ NativeSurface *
- getHeight() -> getSurfaceHeight() * RENAMED, aligned w/ NativeSurface *
Above changes also removes API collision w/ other windowing TK,
e.g. AWT's getWidth()/getHeight() in GLCanvas
and the same method names in GLDrawable before this change.
+++
Now preliminary 'working':
- AWT GLCanvas
- AWT GLJPanel
Tested manually on OSX w/ and w/o HiDPI Retina:
java com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT -manual -noanim -time 1000000
java com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT -manual -noanim -time 1000000
+++
TODO:
- NEWT
- Change Window.setSize(..) to use pixel units ?
- OSX HiDPI support
- Testing ..
- API refinement
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JAWTUtil and JAWTWindow
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AppContextInfo to mitigate related bugs, e.g. Bug 983
Bug 1004, as well as Bug 983, are caused by issueing certain AWT tasks
from a Thread which ThreadGroup is not mapped to a valid sun.awt.AppContext (AppContext).
The 'certain AWT tasks' are all quering the current EventQueue instance,
which is associated to the AppContext.
This operation will fail and cause a NullPointerException.
This workaround simply gathers a ThreadGroup
which is mapped to the desired AppContext.
This AppContext ThreadGroup is being used to launch a new Thread
which is then mapped to an AppContext and hence can issue
all AWT commands.
+++
In the Bug 1004 scenario, JAWTWindow is constructed
from within the AWT EDT, which ThreadGroup does belong to the AppContext.
Here the issue is that an AWT operation was invoked from the OSX main thread,
which itself does not belong to the AppContext.
The workaround as described above solves this issue.
+++
For Bug 983 the scenario is different, since JAWTWindow is _not_
constructed from a thread which ThreadGroup is mapped to the AppContext.
[It is also not constructed on the AWT-EDT].
It is recommended to have Java3D gathering the AppContextInfo itself early
and issues the JAWTWindow creation on an eligible thread using
AppContextInfo.invokeOnAppContextThread(..)
similar to JAWTWindow.attachSurfaceLayer(..).
This will allow removing the more intrusive remedy
of Java3D commit bdda2ac20bfef85271da764d1989ec3434d5c67a
and simply issuing the crucial commands on a proper thread.
+++
The more intrusive workaround of above commit
does not work in general at least for Bug 1004 (OSX and Applets).
While forcing the mapping of the 'alien' thread-group
to the AppContext work for the 1st launch w/ the 1st AppContext,
a second launch w/ a new AppContext will fail.
Here we did update the new AppContext knowledge in AppContextInfo,
however a NPE is received in getEventQueue() .. since the AppContext
is gathered after patching, but the EventQueue is still null.
Further more, using static knowledge of AppContext/ThreadGroup mapping
violates at least the Applet lifecycle. Here we can have one ClassLoader
with multiple AppContext - i.e. Applets.
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DefaultGraphicsDevice.getUniqueID(..) shall perform 'intern()' only once.
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native libs and null-cursor creation in headless mode
Commit 9fb1e46e43900ec9b2f9c9af1fc8984e101c8811 exposed sideffects,
i.e. libjawt.so could not be loaded in JAWTUtil's static-init while in headless mode.
JAWTUtil's static init block was triggered from AWTMisc debug flag changes.
Fix drops operations in headless mode:
- JAWTUtil
- awt native lib loading
- querying headfull features (locking, java2d ..)
- AWTMisc
- creating null cursor
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headless)
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SurfaceUpdatedListener: Mark methods final, use volatile 'isEmpty' to bail out early @ surfaceUpdated.
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PNGPixelRect and PixelFormatUtil)
TextureData IntBuffer could be caused by AWT read-pixels
but is not seamlessly supported via PNGPixelRect since the latter
uses a hardcoded ByteBuffer.
Add static PNGPixelRect.write(..) supporting IntBuffer
to support this case for now.
PNGPixelRect instances do not support any Buffer type to avoid
a bloated implementation.
PixelFormatUtil adds support for int32 pixel format conversion.
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specific implementations (Scaling)
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specific implementations (Scaling)
Add FIXME note ..
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UpstreamSurfaceHookMutableSizePos to take position into account; WrappedWindow: invalidate and destroy - display device could be opened.
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NativeWindow location on screen
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AbstractGraphicsDevice/NativeWindow
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deadlock due to AWTTreeLock acquisition while add/remove AWT listener
The AWTTreeLock is acquired by Component.removeHierarchyListener
and as for _every_ AWT component, modifications shall happen on the AWT-EDT.
IMHO the user shall offload AWT modifications to the AWT-EDT
similar to what JOGL's GLCanvas and NEWTCanvasAWT does.
However, since JAWTWindow also represents a NativeWindow instance
we shall offload AWTTreeLock methods ourselves!
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Display via eglGetDisplay(..)
NVIDIA 331.38 (Linux X11) EGL impl. only supports _one_ EGL Display via eglGetDisplay.
- Subsequent eglGetDisplay(..) calls fail.
- Using the same 'global' egl-display does work though
Remedy: Add 'GLRendererQuirks.SingletonEGLDisplayOnly'
Detection of quirk is done as usual in GLContextImpl.setRendererQuirks(..),
and EGLDrawableFactory passes the quirk, if detected, down to EGLDisplayUtil.
The latter implements the singleton eglDisplay handle.
EGLDisplayUtil: Cleaned up ..
- EGLDisplayRef employs the reference handling incl. eglInitialize(..) and eglTerminate(),
as well as the new singleton quirk.
- Mark all internal methods 'private',
to remove possible [untested] sideffects.
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EGLDrawableFactory.mapAvailableEGLESConfig(..): Clarify
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Simplify JAWTComponentListener's HierarchyListener:
- Don't interfere w/ Component's visibility anymore!
This shall reduce sideeffects.
Utilize 'isShowing' in each Component specialization, i.e. GLCanvas.
- On SHOWING_CHANGED if a parent caused a change
of the tracked components showing state,
propagate it to the offscreen-layer!
- Remove all other complicated states!
GLCanvas, GLJPanel:
- Instead of 'isVisible()' use 'showing state',
since only the 'showing state' reflects 'true' visibility
throughout the hierarchy.
- Add HierarchyListener and track volatile showing state
to be used instead of 'isVisible'.
Using a cached showing state is more efficient
than quering 'isShowing()' all the time!
NewtCanvasAWT:
- Use 'isShowing()' instead of 'isVisible(), see above
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obsolete 'getPrivateGraphicsConfiguration()'
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hashCodeComputed := true (always re-computes hash code - duh!)
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Conversion Utilities (Allowing 'arbitrary' PointerIcon data input)
Commit fe28bc125429b38cdcd016746081f4a6d521c6fd added the notion of toolkit agnostic PixelFormat and conversion utilities,
utilized and further tested by this patch.
+++
- PointerIcon is a PixelRectangle
and hence holds the decoded data.
This allows on-the-fly conversion if required
as well as recreation w/o PNG re-decoding.
- Using array-backed PointerIcon data where possible,
allowing better performance when converting PixelFormat etc.
- NEWT Display adds 'createPointerIcon(final IOUtil.ClassResources pngResource...'
method to support agnostic PointerIcon creation.
- NEWT Display adds methods to allow users to avoid PixelFormat and
Buffer NIO type forced conversion:
- PixelFormat getNativePointerIconPixelFormat()
- boolean getNativePointerIconForceDirectNIO()
+++
PNGImage -> PNGPixelRect
Deleted: com.jogamp.opengl.util.texture.spi.PNGImage
Added: com.jogamp.opengl.util.PNGPixelRect
(We hope nobody was using PNGImage directly since it was a service-plugin for TextureIO)
PNGPixelRect is a PixelRectangle
PNGPixelRect actually is implemented OpenGL agnostic,
however - since our PNGJ support lives under package 'jogamp.opengl.util.pngj'
it cannot be moved up (yet).
PNGPixelRect now handles all PixelFormat for the target format
and also added support for grayscale+alpha (2 channels).
The latter is force-converted to RGB* - similar to paletted.
Further more, PNGPixelRect allows simply passing an OutputStream to write the PNG data.
Used by: TextureIO and NEWT
+++
- OffscreenSurfaceLayer's setCursor(..) uses the agnostic PixelRectangle
instead of a PNG resource.
- AWTMisc uses the PixelRectangle to produce the AWT Cursor
and converts it to the required format.
Hence same pixels are used for NEWT and AWT pointer/cursor icon.
- TestGearsES2Newt and NewtAWTReparentingKeyAdapter 'tests'
iterate over 3 custom PointerIcon when pressed 'c'.
- JOGLNewtAppletBase uses the new custom PointerIcon
'newt/data/crosshair-lumina-trans-32x32.png', which is included in NEWT (213 bytes only).
-
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Utilities (Allowing 'arbitrary' PointerIcon data input)
To allowing 'arbitrary' PointerIcon data input, i.e. via raw pixels
we need to define an agnostic PixelFormat and required conversion utilities.
The latter is not hw accelereated (toolkit agnostic), but this shall be expected
and satisfying for small amount of 'pixels'.
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OffscreenLayerSurface PointerIcon/Visibility tasks async on AWT-EDT
setCursor(..) and hideCursor(..) must happen on the AWT-EDT w/o blocking,
otherwise we may deadlock the NEWT-EDT.
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(NativeWindow GDI / NEWT )
.. this allows using the icon definition of WNDCLASSEX instead of setting them at CreateWindow0(..).
- NativeWindow GDIUtil/RegisteredFactory uses WNDCLASSEX and Small/Big Defailt Icons
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OffscreenLayerSurface (OSX CALayer) w/ JAWTWindow Path
Add setCursor(..) and hideCursor() to OffscreenLayerSurface interface,
impl. in JAWTWindow w/ AWT.
This allows an OSX NEWT Window using CALayer (i.e. NewtCanvasAWT)
to have setPointerIcon(..) and setPointerVisible(..) functionality!
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visibility state not restored @ detach
Commit ebed9f0322e2a2279a525e04ee3875c9034a7f45 (fix for Bug 906) causes a regression
to fix for Bug 816, Bug 849 and Bug 889 (OSX CALayer Positioning and JAWTWindow visibility).
The commit adds the JAWTComponentListener instance 'jawtComponentListener'
to the component before it's assignment (duh!).
+++
Further more, detaching the JAWTComponentListener shall restore
the component's original 'local visibility state', which might got overridden
by it's 'hierarchyChanged' implementation.
+++
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in RegisteredClass; Safe DDT Post/WaitForReady handling and error cases ; ...
Proper OO integration of DDT in RegisteredClass
- DDT is optional to RegisteredClass[Factory],
i.e. NEWT without DDT and DummyWindow with DDT.
- Using native type DummyThreadContext per DDT
passed as DDT handle to java referenced in RegisteredClass
- Passing DDT handle to related native methods,
if not null use DDT - otherwise work on current thread.
The latter impacts CreateDummyWindow0 and DestroyWindow0.
Safe DDT Post/WaitForReady handling and error cases ; ...
- Wait until command it complete using a 3s timeout
- Terminate thread if errors occur and throw an exception
+++
Discussion: DDT Native Implementation
Due to original code, the DDT is implemented in native code.
Usually we should favor running the DDT from a java thread.
However, since it's main purpose is _not_ to interact w/ java
and the native implementation has less footprint (performance and memory)
we shall be OK w/ it for now - as long the implementation IS SAFE.
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52c95c19dbd69a7fc6b307d2b2db357ceb43ddf5
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Cleanup Commit e9c711a86aa05f4f24c69972532833f5a98911a3:
- Fix while loop in SendCloseMessage (native)
- static 'threadid' must be volatile
- Whitespace
- Redundancy
- CreateDummyWindow
- Scope (java, move JNI funcs back to private)
- Remove [invalid] pointer usage (native)
- ThreadParam's threadReady and hWndPtr shall not be pointers - invalid
- No need to use a threadReady pointer.
- Validate threadid (native)
TODO:
- Make 'native dispatch thread' optional
- Store 'native dispatch thread' in window class
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try to retrieve window names
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NW.getLocationOnScreen(..) for X11 and Windows ; Allow unit test to run on all platforms.
- Reuse SWTAccessor.isOS_TYPE (public now)
- Impl NW.getLocationOnScreen(..) for X11 and Windows reusing existing native code
- Allow unit test to run on all platforms.
Note: NewtCanvasSWT unit tests require a 'wait for realized' while SWT dispatching.
Otherwise the 'sash unit test' will fail since realiziation happens later, at least on X11.
Hence extended AWTRobotUtil.waitForRealized(..) to use a 'waitAction'
which is used here w/ special SWT dispatch Runnable.
AWTRobotUtil.waitForRealized(..) operates on time-delta instead of iteration-counter,
allowing above 'waitAction' Runnable.
AWTRobotUtil.waitForRealized(..) removed 2nd 'glad.isRealized()' loop ..
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properly removeClosingListener() (and replace boolean state)
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JAWTWindow.destroy() - GLCanvas Recreation Case
In case a JAWTWindow owner recreates itself, destroying JAWTWindow must detach the
Component- and HierarchyListener from the AWT component!
Test TestBug816GLCanvasFrameHoppingB849B889AWT
shows properly detaching listener at jawtWindow destruction.
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moves between two JFrame
When JAWTWindow's visibility tracker updates component's local visibility,
it should read it's local visibility state instead 'trusting' the passed state.
Make JAWTWindow's visibility tracker DEBUG output more brief for readability.
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'getDummyWndProc0()' in RegisteredClassFactory - Result: Yes we do.
GDI.initSingleton() dummyWindowClassFactory RegisteredClassFactory[moduleHandle 0x13f3e0000, _dummyWindow_clazz, wndProc 0x6c101de6, shared[refCount 0, class null]]
GDI.CreateDummyWindow() dummyWindowClassFactory RegisteredClassFactory[moduleHandle 0x13f3e0000, _dummyWindow_clazz, wndProc 0x6c101de6, shared[refCount 1, class RegisteredClass[handle 0x13f3e0000, _dummyWindow_clazz0]]]
GDI.CreateDummyWindow() dummyWindowClass RegisteredClass[handle 0x13f3e0000, _dummyWindow_clazz0]
++
Note: The RegisteredClassFactory mechanism is used for NEWT Windows as well.
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for analysis.
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(again) on 'addNotify(..)' - GLCanvas in JtabbedPane disappear
Regression of commit e33e6374e0be0454f7e9732b5f897f84dbc3c4dc (Fix for Bug 729 and Bug 849) !
+++
JAWTWindow's HierarchyListener doesn't set component visible (again) on 'addNotify(..)'
It only renders the component invisible after removeNotify() which is performed implicit anyways ..
Case java.awt.event.HierarchyEvent.DISPLAYABILITY_CHANGED
shall perform similar as our java.awt.event.HierarchyEvent.SHOWING_CHANGED impl.
+++
Tested on Gnu/Linux X11 and OSX incl. re-test Bug 729 and Bug 849 unit tests.
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commit:
a4e3f241cfba55e407c68eba91ffcc4beb0758b5 (Analysis of glXMakeCurrent freeze on ATI fglrx 8.78.6; Misc ..)
Removed 'implements Clonable' from NamedDisplay, which means Object.clone() will
always throw CloneNotSupportedException. Kill clone().
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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DEBUG_CALAYER_POS_CRITICAL is explicitly set.
- DEBUG_CALAYER_POS_CRITICAL = nativewindow.debug.JAWT.OSXCALayerPos
Since AWT's location-on-screen query can cause an AWT deadlock,
which is the sole purpose of our custom lock-free impl,
don't enable it's DEBUG output w/ default DEBUG flags.
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One String is already being built, passing it to new String() is just wasteful as
the temp String can be returned just as easily.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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NativeWindow's util types.
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