| Commit message (Collapse) | Author | Age | Files | Lines |
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DEBUG strings w/ thread name
nativewindow.TraceLock -> nativewindow.debug.ToolkitLock.TraceLock
Sync Xmisc (DummyWindow) with NEWT's creation
test scripts: awt and non-awt usage
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X11Util:
Removed TLS semantics, since TLS name -> dpy mapping is erroneous at this point.
Added lists for open connections (for optional later shutdown).
AbstractGraphicsDevice interface and implementations:
Adding 'close()' method allowing native implementations the ability
to close the native resource, ie X11GraphicsDevice.
This becomes necessary for 'on the fly' created X11 Display connections,
ie in X11AWTGLXGraphicsConfigurationFactory, which enables closing.
Utilize 'close' call in use cases: GLCanvas, GLJPanel and AWTCanvas.
Remove active X11 Display creation in X11JAWTWindow,
as a last resort, use the X11SunJDKReflection method.
Used for reference only, not active rendering etc,
mostly for on the fly AWT parenting in NewtFactoryAWT.
However, these 'on the fly' references are erroneous and should be remodelled,
ie passice and active X11GraphicsDevice's ..
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NativeWindowFactory added nonAWT ToolkitLock create method
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Analysis of glXMakeCurrent freeze on ATI fglrx 8.78.6
- Workaround in TestGLWindows01NEWT: same create/destroy order
- Prove bug with simple native test app: jogl/test/native/displayMultiple02.c
Misc:
- Reverted d52181032830acdd5e4069a41ccd0daff5922d8a, ie reenable x11IOErrorHandler (nativewindow)
- GLDrawableHelper: methods -> final
- X11Util.NamedDisplay: remove unused RecursiveLock, Cloneable
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- New type definition:
ScreenMode { MonitorMode { SurfaceSize { Resolution, bpp }, ScreenSizeMM, refreshRate }, rotation },
where Resolution and ScreenSizeMM are of type DimensionReadOnly
- ScreenMute instance is
- immutable
- hashable
- cloneable
The above allows fast query and storage w/o redundancies.
More than 300 modes via permutation could be expected.
ScreenMode impl. changes:
ScreenImpl:
To be implemented methods by native specialization:
- protected int[] getScreenModeFirstImpl()
- protected int[] getScreenModeNextImpl()
- protected ScreenMode getCurrentScreenModeImpl()
- protected boolean setCurrentScreenModeImpl(ScreenMode screenMode)
The data unification etc is implemented generic using ScreenModeUtil
and the 'int[]' streaming.
ScreenModeStatus holds all ScreenMode related data
and provides a locking strategy.
ScreenModeListener provides a callback facility for ScreenMode change events.
- Screens listen to ScreenModeStatus, so all FQN referenced Screen's receive the change.
- Windows listen to Screen, to take appropriate action for the event (fullscreen, reshape).
Misc:
- Screen/Display: promoting 'addReference'/'removeReference' to public interface,
so a user may trigger construction/destruction (-> junit tests, plus other clients than WindowImpl).
- Gears: 'setSwapInterval' at 'reshape' instead of 'init',
so it's reset when ScreenMode is changing.
-
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Changed GLProfile/NativeWindowFactory/.. initialization methodology:
GLProfile:
public static synchronized void initSingleton(final boolean firstUIActionOnProcess);
NativeWindowFactory:
public static synchronized void initSingleton(final boolean firstUIActionOnProcess);
+++
Introducing NativeWindow ToolkitLock, implementations are
NullToolkitLock
JAWTToolkitLock
X11JAWTToolkitLock
X11ToolkitLock
AbstractGraphicsDevice provides generic global toolkit locking methods,
implemented by the ToolkitLock interface.
ToolkitLock's are aggregated in NativeWindow's DefaultGraphicsDevice
to implement it's superclass lock()/unlock() methods.
This enables a device specific locking strategy, ie on X11/AWT utilizing
JAWT && X11 locking, and maybe none for others (NEWT).
No locking is required for X11 / AWT, in case the above mentioned
initialization happened as a 'firstUIActionOnProcess'.
The ToolkitLock factory is currently a hardcoded part of NativeWindowFactory.
We may have to allow 3rd party NativeWindow implementations
to register custom ones.
+++
com.jogamp.opengl.impl.GLDrawableImpl cleanup:
Dealing with all locking code, providing all public methods. Exceptions are commented.
Specializations x11/windows/.. only contains platform code.
Pulled down access qualifiers if possible public -> protected.
com.jogamp.nativewindow.impl.x11.X11Util
Wrapping all X11Lib method with the new locking code.
com.jogamp.nativewindow.impl.jawt.JAWTUtil
Utilize global SunToolkit.awtLock() is available,
the fallback to global JAWT.lock().
The latter just invokes the first.
javax.media.nativewindow.awt.AWTGraphicsDevice
setHandle(long handle) -> setSubType(String type, long handle)
which also resets the ToolkitLock respecting the new type.
This ensures correct locking after the sub type has been determined,
ie AWT using an X11 peer.
+++
Misc Changes done on the way ..
GLCanvas:
Fixed inversed this.drawableHelper.isExternalAnimatorAnimating() condition,
which disabled normal repaint.
GLJPanel:
Removed drawableHelper.isExternalAnimatorAnimating() condition,
which disabled painting, since the animation thread just updates the source image.
NEWT WindowImpl:
When reparenting back to parent and 'refit' child if it's size exceeds it's parent.
More 'Fix: Memory consumption' commit 6ced17f0325d5719e992b246ffd156e5b39694b4.
NEWTEvent:
Removed code to evaluate the 'system event' attribute, need to find a better approach.
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& WindowImpl debug change ; Add NEWT/AWT unit test 1 frame - 2 NewtCanvasAWT
Relocated RecursiveToolkitLock -> gluegen
com.jogamp.nativewindow.impl.RecursiveToolkitLock -> com.jogamp.common.util.RecursiveToolkitLock
NEWT AWTParentWindowAdapter fix
- minimize action if status unchanged
- added missing isValid() condition before runOnEDT..
NEWT WindowImpl:
- debug output only if action triggered (resize/visible)
Add NEWT/AWT unit test 1 frame - 2 NewtCanvasAWT
- Testing case where AWTParentWindowAdapter provokes both
GLWindow instances to resize/visible
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(wait-interrupt) using a LinkedList
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Fix: NativeWindow RecursiveToolkitLock
- Use notify(), instead of notifyAll(), so only one thread is being awakened
for the single resource. Otherwise starvation and timeout happen, since
the oldest thread might not get waken up (earlier than other threads) within timeout.
- Inner class for all synchronized (flow/mem) fields for easier fine grained sync/lock.
Fix: GLWindow lockSurface/unlockSurface
- Enter locked surface block only if surface lock could be acquired
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NativeWindow/NativeSurface Refactoring
- Using NativeSurface interface
- NativeWindow extends NativeSurface, adds getLocationOnScreen(Point)
- NativeWindow add: getParent()
- NativeWindow/Surface: Removed 'invalidate()', use 'destroy()' if you must.
- NullWindow -> ProxySurface impl NativeSurface
- JOGL: Uses NativeSurface only.
- GLDrawable.getNativeWindow() -> GLDrawable.getNativeSurface()
Added mouseClick NEWT/AWT unit test
JOGL:
- GLAnimatorControl add: resetCounter()
-
NEWT:
- GLWindow counters: return GLWindow counters always
- WindowImpl
- requestFocus() wait until done
- reparent: readded requestFocusImpl(true),
native impl skips java focusAction if reparented
- X11Window: Add XRaiseWindow() in requestFocus()
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NativeWindow: Interface NativeWindow changes:
- Remove 'throws' qualifier in lockSurface(), since it is not
- Adding convenient 'one call' isSurfaceLockedByOtherThread()
- Adding getSurfaceLockOwner()
NEWT Window/GLWindow:
- Unclutter Window/GLWindow relationship - save Window's indentity
GLWindow's role is a GLAutoDrawable implementation aggregating
(maybe even compositioning) a Window.
The previous implementation just derived from the Window implementation,
overwriting methods and fields - impossible to ensure sanity / completness.
It was also not ensured that the added functionality of GLWindow
(setVisible, destroy, ..) has been issued in case of handling the
aggregated Window alone (window callbacks, ..).
To solve this issue in a 1st attempt without changing the GLWindow API,
Window is just an interface, being implemented by their specializations,
hence sanity is intrinsic.
GLWindow's added functionality is ensured by a Window.LifecycleHook
interfaced implementation, registered at the aggregated Window.
- Screen and Window are interfaces now (new files)
- Display is an abstract class.
- Their (abstract) implementations resides in impl/<BaseName>Impl
- GLWindow implements Window as well
- Remove Screen reference handled by setScreen(Screen) method.
- Lock native parentWindow if used (createNative/reparenting)
- Move lockSurface/unlockSurface from unchecked override pattern
to an callback style using abstract methods lockSurfaceImpl/...
- Sorting all methods to semantic sections, abstract, superinterface, ..
- Reparenting: Handling different reparenting situations:
- Unchanged - No change
- Native Reparenting - Compatible Display/Screen, try native reparenting
- Native (Re)Creation - Use destroy/create pattern
- Native Creation Pending - Create later
- setUndecorated() calls reconfigure Window now, ie tries to change the window actually
- Don't issue 'requestFocus()' directly from the native implementation anymore,
call it from the Java code.
- Window/GLWindow/NewtFactory: Constructor simplification
Avoid explosion of constructor overloading, ie removing the 'undecorated' variant,
since this is redundant due to the 'setUndecorated(boolean)' method.
- Fixed/added API documentation
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Window Reparenting (unification):
On the fly Display/Screen creation resides in NewtFactory.
Reparenting logic within Window.
Handles all reparenting cases now:
ACTION_NONE, ACTION_SOFT_REPARENTING,
ACTION_NATIVE_REPARENTING, ACTION_NATIVE_CREATION
- out.println -> err.println
++++
- Bumbed windows bat scripts to 1.6.0_21 and ant 1.8.1
- Debug: /RecursiveToolkitLock.java TO is 300s for now, while not finished.
-
+++
Needs more testing. Deadlocks: AWT/NEWT parenting.
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is redundant due to COPYRIGHT notice in LICENSE.txt.
It's product usage terms are no more applicable,
since our repository is not used by Sun Microsystems to deliver a product.
LICENSE.txt changes:
- Updated SGI FreeB license reference from 1.1 to 2.0
- Dropped Sun alternative license, which is redundant
due to the FreeB 2.0 license.
- Added JogAmp Community and common denominator:
New BSD 3-clause license
README:
- Added contacts
- Sun -> JogAmp
- Added Michael Bien
Changed 'Sven Gothel' and 'Michael Bien' New BSD 3-clause license
to 'JogAmp Community' Simplified BSD 2-clause license.
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Display/Screen:
- Removed Display reusage by unique TLS key: type + name,
instead use user-responsibility or Destroy-When-Unused (usage reference count).
- Removed X11 Display TLS pool usage
- Display creation means i, incl the later native one (X11).
- Added reference counting as follows:
- Display's refCount: number it is referenced by Screen:
display.addReference()/display.removeReference()
- Screen's refCount: number it is referenced by Window:
screen.addReference()/screen.removeReference()
- Lazy creation using refcount 0 -> 1
All resources are created when they are needed.
This also removes redundant native Display/Screen objects,
ie in case of [AWT] reparenting.
- Default lifecycle is user-responsibility, ie no Destroy-When-Unused, where
Window may be destroyed unrecoverable, which removes the Screen reference only.
- If using optional Destroy-When-Unused a
Window may be destroyed unrecoverable, which removes the Screen reference:
Screen.removeReference();
IF Screen.refCount == 0 THEN
Screen.destroy();
Display.removeReference();
IF Display.refCount == 0 THEN
Display.destroy();
- Use Destroy-When-Unused lifecycle for all automatic created Display/Screen
instances (GLWindow, NewtCanvasAWT,..)
- Display/Screen destroy/create cycles valid,
ie you can reuse destroyed Display/Screen's
- EDTUtil:
- Created right away.
- Started always via invoke, if not running.
- DefaultEDTUtil:
- Simplified locking a bit locking on:
- edtLock for start/stop
- edtTasks for tasks queue
- invoke-wait doubles check shouldStop
- invoke-wait 'waiting' outside of edtLock
+++
NEWT: Cleanup
- Window.destroy/invalidate: deep -> unrecoverable
- Window.isNativeWindowValid() -> Window.isNativeValid()
to unify with Display/Screen
- Window.isDestroyed() -> Window.isValid()
to unify and simplify logic.
Returns false if destroy(true) has been called.
- NewtFactory.wrapDisplay(.. handle) -> NewtFactory.createDisplay(.. handle),
since it actually creates a compatible display.
+++
NativeWindow X11Util: Added non TLS createDisplay()/closeDisplay()
+++
TODO:
- Stabilize (many tests fail)
- OSX
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native repaint; Fix reparent/fullscreen
New: NEWT Native Repaint
=========================
Support for native repaint, which shall call display() in case no animator is running.
GLAutoDrawable invoke(GLRunnable) impl. handles case if invoked on animator thread,
or no animator thread is running (issueing a display() call).
The impl resides in GLDrawableHelper.
The Animator un-/registers itself at the GLAutoDrawable via setAnimator.
New: NEWT AWT/NEWT Parenting Focus Handling
============================================
Introducing Window.FocusRunnable, to be registered at the NEWT Window,
which will be executed before the native focus claim.
Window.FocusRunnable's run method returns a boolean,
which determines whether the native implementation shall proceed claiming the native focus.
This API focus hook is necessary to allow an optional underlying windowing toolkit,
ie AWT (see usage NewtCanvasAWT), to make the focus traversal transparent.
Fix: GLEventListener / GLDrawableHelper
========================================
GLEventListener's init() and glViewport()/reshape() method must be called before the 1st display()
and after a dispose() call. It could miss the 1st display() call if added
after the setVisible(true) call - due to the native repainting.
The impl resides in GLDrawableHelper.
Fix: Misc NEWT
==============
Window reparent issues a resize() and display() call, if it is visible.
native Window uses direct send.*Event for input events (again),
instead of enqueueing it for performance.
Window impl all status change native event Java callbacks, instead of having
duplicated code in all implementations.
Fullscreen, reposition at zero.
Reparent/Fullscreen repaint if visible.
Native reparent/fullscreen, fix glitches on Windows (visibility while reparenting)
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- attempt to solve some issues in module systems
- all classes are now loaded with the same classloader which loads GLProfile
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native repaint; NewtCanvasAWT focus fix
Support for native repaint, which shall call display() in case no animator is running.
GLAutoDrawable invoke(GLRunnable) impl. handles case if invoked on animator thread,
or no animator thread is running (issueing a display() call).
The impl resides in GLDrawableHelper.
GLEventListener's init() and glViewport()/reshape() method must be called before the 1st display()
and after a dispose() call. It could miss the 1st display() call if added
after the setVisible(true) call - due to the native repainting.
The impl resides in GLDrawableHelper.
The Animator un-/registers itself at the GLAutoDrawable via setAnimator.
NEWT Window reparent always issues a resize() and display() call.
NEWT native Window uses direct send.*Event for input events (again),
instead of enqueueing it for performance.
NEWT Window implements all status change and Java native event callbacks,
instead of having duplicated code in all implementations.
NewtCanvasAWT if the Newt window is focused, the AWT/Swing component[s] will loose the focus.
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glMap*Buffer*; GLX/WGL/CgGL: All runtime dynamic; Misc ..
TODO: Compile and test on MacOSX ..
Fix:
=====
Multithreading/Locking:
See jogl/doc/Implementation/MultiThreading.txt
- Locking layer is not platform agnostic, ie GLContextImpl, GLDrawableImpl, ..
and NEWT: Window/Display
- No more use of JAWT global lock necessary, removed.
- No need for X11 Display lock, on the contrary,
this made the NV driver hang.
- Use common window/surface lock
- All NativeWindow surfaceLock's are recursive now
glMapBuffer: If size is 0, don't do cont with the native call.
glMapBufferRange: Fix capacity.
glNamedBufferDataEXT: Track the size.
glMapNamedBufferEXT: Manual impl. - use the tracked size
glXGetVisualFromFBConfig, glXChooseFBConfig, glXChooseVisual: Instead of
ignoring and implement a renamed version (*Copied), we just use ManualImplementation
for the proper copy-result code.
DesktopGLDynamicLookupHelper: Initialize _hasGLBinding* attributes
in the determing loadGLJNILibrary() method, which is called by super().
Otherwise static init will overwrite them after the super() call.
X11GLXDrawableFactory: Don't release anything at shutdown (removed sharedContext.destroy()),
since this caused a freeze/SEGV sometimes.
Fixed NEWT's reparentWindow() functionality incl NewtCanvasAWT usage.
- Native: if not visible, don't focus, etc
- NewtCanvasAWT: Use the container size to start with
- Run the command on the EDT
Using GlueGen's new DynamicLibraryBundle utility:
- X11, Windows and MacOSX OpenGL adapted to DynamicLibraryBundleInfo.
- X11GLXDynamicLookupHelper -> X11GLXDynamicLibraryBundleInfo
- Remove all path from lib names.
- GL order: libGL.so.1, libGL.so, GL
- shallLinkGlobal: true -> to server some 'old' DRI systems
-> http://dri.sourceforge.net/doc/DRIuserguide.html
- shallLookupGlobal: false
- Try both : glXGetProcAddressARB and glXGetProcAddress
- Using bootstrap: GLX.glXGetProcAddress(long glxGetProcAddressHandle, String glFuncName)
Found the issue with LIBGL_DRIVERS_PATH, ie if not set
no valid GL instance can be found (ie ATI fglrx/DRI).
This may happen if using a differen user than the desktop user
for whom the env var is set within some /etc/X11/Xsession.d/ script.
Enhancements:
=============
GLBufferSizeTracker: Use IntIntHashMap and add DirectState size tracking.
GLBufferStateTracker: Use IntIntHashMap.
GLStateTracker: Use IntIntHashMap.
GLDynamicLookupHelper: More generic (global loading/lookup and GetProcAddress function name list),
remove redundant code.
FIXME:
MacOSXCGLDynamicLookupHelper:
- Not tested
- Not using NSImage lookup anymore as recommended by OSX API Doc,
so dlsym is used always (to be tested)
WindowsWGLDynamicLookupHelper:
- Not tested
GLX/WGL/CgGL is all runtime-dynamic as now, ie loaded and looked-up at runtime,
no compile time dependencies to GL anymore, nor a need to specify CgGL.
Split up WGL in GDI and WGL, to allow proper dynamic runtime linkage of OpenGL32
while using static binding to GDI32
NEWT events generated by native code are enqueued and not send directly.
This should ease locking mechanisms .. if any are necessary.
NEWT: More platform specific code moved to *Impl method,
simplifying the generic code of the superclass and impl protocol.
Cleanup:
=========
Replace all InternalBufferUtil's with com.jogamp.common.nio.Buffers
Removed all InternalBufferUtil's from repository
Removed GLContextImpl notion of 'optimized' surface locking,
where the surface gets unlocked during makeCurrent/release.
This just makes no sense and would impact multithreading in a horrible way.
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- Using Display.getEDTUtil() and Display.runCreateAndDestroyOnEDT()
to determine the NEWT EDT behavior, which may be specialized by the implementation.
- AWTWrapper and Newt/AWT Parenting deadlock fix.
- Misc fixes in test cases
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Misc.
Due to incapabilities of the previous AWT/NEWT reparenting
the implementation and spec had to be changed to support this feature.
See the first 2 comments below.
- Tested on GNU/Linux (OK), Windows (a few bugs left)
-
TODO:
- Clarify the size/layout issue, ie who is responsible etc
In the test, incl AWT/NEWT, we set the size on the GLWindow
and ie pack the AWT Frame.
- Fix remaining [Windows] bugs ..
- Fix/Implement MacOSX port ..
Fix AWT/NEWT reparenting:
===========================
- Now NewtFactory's createWindow() method for parenting handles NativeWindow only
and is no more responsible for creating a child window upon an AWT Component.
See class com.jogamp.newt.awt.NewtCanvasAWT for NEWT/AWT parenting.
- New com.jogamp.newt.awt.NewtCanvasAWT, responsible for handling
AWT's reparent events via addNotify/removeNotify.
Reparenting is implemented via the new NEWT Window's reparentWindow() method.
Also sets the background erase to false, if supported.
- Fix zero size semantics in Window (setSize/setVisible)
Since a zero size window is not supported by many compoenent (Windowing system, OpenGL, ..)
we use the visibility methodology to not show a 0x0 window. See Javadoc.
AWT components may start with zero size.
- New NEWT Window: reparentWindow(NativeWindow newParent, Screen newScreen)
Allowing to change the parent of a window. Similar with the fullscreen toggle,
but without size/position change.
Native reparenting allows to keep alive the native
window while changing the container, hence it is preferred to a destroy/create cycle.
To benefit from the native reparenting, a NEWT implementation has to implement
'protected boolean reparentWindowImpl(long newWindowHandle)'
and return true, otherwise reparenting will be 'emulated' via
the expensive destroy/create cycle.
- NEWT's Window references all of it's children, if any
- NEWT's Window propagates setVisible/destroy actions to it's children.
- Fix NEWT's destroy() semantics.
A call of destroy() or destroy(false) shall only result in the destruction of the
native window (handle) nothing more. A subsequent setVisible(true) shall allow
the complete recreation of the Window into a usable state.
A call of destroy(true) destroys all resources the Window holds,
may include Screen/Display and OpenGL resources in case of GLWindow.
This is necessary to allow proper reparenting, where a native window may become
destroyed, but should be recreated via setVisible(true) later on.
- Fix NEWT set[Size|Position|Fullscreen|Visible] synchronization.
Use a recursive lock instead of the Window instance, otherwise arbitrary Window access
via AWT's EDT, NEWT's EDT or other threads can block.
Also removed a use pattern like:
key.lock()
try {
EDT.invoke(action());
} finally {
key.unlock();
}
Where action() itself uses the same lock object (here key), the result is a deadlock.
NativeWindow Changes:
======================
- We can use XInitThreads() now (concurrent threading support)
in combination with AWT.
Might have been some async in our NEWT locking in regards to AWT (sync()),
and the X11 Display changes made in c787f50d77e2491eb0d8201d534a6fa4885a929e.
- NativeWindow's window handle is _not_ transient like surface handle,
fixed documentation.
JOGL Changes:
=============
- New 'isRealized()' method in GLDrawable.
-
Misc Fixes
============
- Fix NEWT set[Size|Position|Fullscreen|Visible] duplicate code
Due to pure abstract signatures, the set[Size|Position|Fullscreen|Visible]
implementations of X11, OSX, .. contained duplicate code and state handling (size, pos, ..).
These are now decoupled, ie generic set[Size|Position|Fullscreen|Visible] implementations
calling simple set[Size|Position|Fullscreen|Visible]Impl implementations.
- Fix NEWT: Renamed setAutoDrawableClient(boolean) to setHandleDestroyNotify(boolean)
The semantic of
setAutoDrawableClient(boolean) defaults to false
was too complicated and specific, hence changed to
setHandleDestroyNotify(boolean) defaults to true
since its more clear and the name refers the window itself..
- Fix NEWT: Removed GLWindow's unused global window list
- Fix NEWT: Remove Window's unused event mask
- Rename com.jogamp.newt.impl.awt.AWTNewtFactory -> com.jogamp.newt.awt.NewtFactoryAWT
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Use proper (X11) Display names to avoid multiple Display instances.
The problem was in case of 'wrapping' another X11 Display,
a previous Display instance used 'nil' to reflect the null default Display
but the wrapped instance (using a Display handle) the proper Display name.
Now all (X11) Display's are using the proper Display name instead of a dummy 'nil' name.
- Fix: NEWT null Display name is validated upfront, instead of changing it later
- Fix: Nativewindow's X11Util gathers the systems NULL Display name and offers
a validation method
- Fix: NEWT X11 Display validates the NULL Display name properly
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- Restructure: JAWT gluegen, use common jawt-common.cfg
- Fix: Use proper capacity for GetDrawingSurface and GetDrawingSurfaceInfo
- Fix: JAWTWindow maintains AWT bounds
- Fix: JAWTWindow locking/unlocking decoupled with abstract implementation,
which allows clear code and simpler unlock code.
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+++++
Changed NEWT NativeWindow creation contract
Original contract:
(1) A native window was created as soon as possible,
ie when NEWTFactory.createWindow(..) was called - if possible.
(2) A valid native window has to be created at least after setVisible(true)
has been called.
Problems:
Not all implementation are able to create the native window that early,
but at setVisible(true) only (e.g: KD and EGL).
Due to window parenting especially the new AWT/NEWT parenting,
the native window can only be created in case the parent native window is valid.
New contract:
(1) A native window is created at setVisible(true),
if it's a top level window or the native parent window is valid.
(2) A valid native window may not be created after setVisible(true)
has been called.
Subsequent setVisible(true) calls shall be made in case
the creation has not been done yet.
This is demonstrated in GLWindow.display() for example.
The new contract implements a lazy native window creation.
+++++
AWT/NEWT Parenting
- HierarchyListener and ComponentListener ensure that the NEWT child window
will be setVisible according to the AWT parent window.
- Lazy native window creation relaxes requirements to the parent window's state.
- Attachment of the child window and setVisible() may be called
after NEWT child window creation.
- GLWindow supports NEWT child window creation directly
The test case TestParenting01AWT.java reflect this new contract
and demonstrates more simplified and more flexible use cases.
+++++
NEWT Fixes:
- All NEWT implementation's native code method names end with 0.
- GLWindow: don't issue the actual 'init'/'display' call to GLEventListeners
in case the window is not visible.
- NEWT setSize/setPosition:
if native-window
call native-window action and let the attributes being set by
the feedback call, which issues more action, ie RESIZE.
else
set the attributes directly, no feedback call/action is necessary.
+++++
X11 Fixes:
- X11GLContext MakeContextCurrent:
Use MakeCurrent in case write and read drawable are equal,
otherwise SEGV happens on ATI with heavy multithreading involved!
Even XLockDisplay and XSync didn't help here ..
- X11GLXDrawableFactory shared resource:
Removed the resource holder thread to simplify code,
hence proper release is no more desired and it could become a cause for deadlock.
- Moved XInitThreads() from NEWT X11Window -> NativeWindow X11Util,
since NativeWindow is loaded first (essential for XInitThreads())
and it is the more basic lib.
- Made call to XInitThreads() conditional, ie it's spared if
AWT could be used - which causes SEGV .. (AWT bug). See X11Util.java
+++++
JOGL Fixes:
- GLProfile.isAWTAvailable() -> NativeWindowFactory.isAWTAvailable()
- GLProfile.isAWTJOGLAvailable() -> GLProfile.isAWTAvailable()
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- X11GLXDrawableFactory:
- Move shared resource creation/destruction into it's own thread
- Remove the ATI hack (no XDisplay closing) for every Display,
this is only necessary for the shared XDisplay and in case of AWT.
- Newt
- Display: Only pumpMessages if device is ready.
- X11Display: Verify handle not null at DispatchMessage.
- Common recursive ToolkitLock implementation, from
src/nativewindow/classes/com/jogamp/nativewindow/impl/LockingNativeWindowFactory.java and
src/newt/classes/com/jogamp/newt/Window.java,
-> com.jogamp.nativewindow.impl.RecursiveToolkitLock
- Unique XLockDisplay/XUnlockDisplay call via X11Util to simplify debugging.
X11Util: Added debug code for XLockDisplay/XUnlockDisplay.
Added fast LongObjectHashMap
Added static lib loading and initialization.
Removed active and passive list, as well as unused methods,
to easy maintenance. Possible since the only 'uncloseable' Display
might be the shareable one.
- X11Lib: Added static initialization via X11Util
Test:
junit/com/jogamp/test/junit/jogl/demos/gl2/gears/TestGears*
- Add WindowListener for quit ..
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- added lock(); try{foo();}finally{unlock();} where missing
- made sure lock is called outside the try block
- fixed nesting in situations with two independent locks
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- All available OpenGL versions (native/platform) are verified at GLProfile
initialization and can be queried ..
A mapping of major,compat -> major,minor,options is created.
- Removal of temp context creation, when creating a context.
This was necessary to query general availability of ARB_create_context.
Due to the shared context of X11GLXDrawableFactory and WindowsWGLDrawableFactory,
this is no more necessary.
Due to the version mapping, the ARB_create_context paramters are known.
- NativeWindow X11Lib: Added X11ErrorHandler, throwing a RuntimeException.
Necessary to catch BadMatch .. etc X11 errors, eg for glXCreateContextAttribsARB
Hence all X11 calls are covered now.
- X11DummyGLXDrawable needs to use an own Window, otherwise GLn n>2 fails
- Flattening the desktop GL* implementation,
all use GL4bcImpl, which reduces the footprint dramatically.
- GL*Impl.isGL*() (desktop) utilizes the GLContext.isGL*(),
hence the results reflect the actual native context version.
- GLContextImpl makeCurrent/create: Added workflow documentation,
clarified code, defined abstract methods to have a protocol.
- Removed moved files (from here to gluegen),
see gluegen a01cb3d59715a41153380f1977ec75263b762dc6
- NativeLibLoader -> <TYPE>JNILibLoader
- Fixed Exception Handling (as in gluegen bce53b52c8638729750c4286dbc04cb14329fd34),
ie removed empty catch Throwable ..
- GLContext.setSwapInterval(): Nop in offscreen case, otherwise X11IOError (NVIDIA Bug)
Test:
Tests
- Junit
- demos.gears.Gears
- demos.jrefract.JRefract
Platforms
- Linux 64/32 ATI/NVidia
- MacOsX
- Windows (virtualbox 3.1.6, offscreen failed)
TODO/BUGS:
- FIXME ATI GLn n>2 with AWT, can't make context current, works well on NVIDIA though
- FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available!
- Add GL 3.3 to GL3/gl3ext.h
- Add GL 4.0 to GL3/gl3ext.h and fix the GL3/GL4 seperation
- Rename jogl.gl2.jar -> jogl.gldesktop.jar (as done with it's native lib already)
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exception handling in NWReflection and NativeLibLoaderBase.
goal was to prevent catch(Throwable) and to fix or document empty catch blocks where it makes sense.
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- See https://bugzilla.mozilla.org/show_bug.cgi?id=486277
- Calling XCloseDisplay occasionally leads to a SIGSEGV,
even thought the reference is valid and OK.
Workaround is not to close any X11Display,
but to hold them stashed and reuse them.
Since we already pipeline all X11Display's
via Nativewindow's X11Util, an added referenceCounter
and a global active/passive list solved this problem.
This workaround is only active in case 'isVendorATI()'.
NEWT/NativeWindow X11:
- Let XIOErrorHandler and invalid display references
fail hard with FatalError, otherwise we won't see
the stack trace - and those bugs are indeed fatal.
NativeWindow X11:
- Install XIOErrorHandler, which stays active.
- X11Util.X11Display:
- Add reference counter
- Add global active/passive list.
Passive if reference count == 0
and marked as 'un-closeable' (-> ATI).
Reusing passive members when create a new display.
-
JOGL:
- Use DeleteLocalRef() calls to free temp NIO buffer
in manual *Copied implementation.
- GLDrawableFactoryImpl: Be serious about the shutdown() semantics
- *GraphicsConfiguration:
- Fix the invalid Onscreen/PBuffer/Pixmap determination (X11/EGL/WGL)
- Just return null if not valid
- X11GLXGraphicsConfigurationFactory - FBConfig
- Determine recommendedIndex properly ..
- Don't bail out if a FBConfig is invalid ..
- Use Chooser in case nothing is recommended ..
- X11OffscreenGLXDrawable fixes bugs:
- wrong (int) cast of parent window in XCreatePixmap call
- setting display to zero too early in destruction, ie
before XCloseDisplay
- X11GLXDrawableFactory is using [singleton] shared dummy resources for
- Screen, Drawable and Context
which are utilized in case they are needed ..
They are removed at shutdown call
- GLXVersion gathering in GLXUtil now ..
- DefaultGLCapabilitiesChooser: Respect PBuffer selection
Tests:
- Add DrawableFactory shutdown()
- Add various Offscreen Capabilties
- Add Offscreen and non-pbuffer case
- JUnit Passed (Linux64bit: NVidia/ATI)
- demos.jrefract.JRefract passed (Linux64bit: NVidia/ATI)
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- See https://bugzilla.mozilla.org/show_bug.cgi?id=486277
- Description:
- To use PBuffer, a context must be current
- X11Display cannot be switched while using the PBuffer
[within one thread]. Hence we shall try harder to reuse
_the_ user configured X11Display - whenever possible.
This is actually a good thing, ie cleanup up our
code again.
- Changes to workaround/cleanup:
- GLDrawableFactory* methods 'canCreate*()'
are changed to 'canCreate*(AbstractGraphicsDevice)'
to allow pipelining the X11Display.
This reduces the overhead of using a local TLS X11Display.
- WindowsDummyWGLDrawable cstr gets the GLProfile as a parameter now,
this is done while adding X11DummyGLXDrawable - forseeing the
usecase to query available GLProfiles at startup.
- X11DummyGLXDrawable added, following the WindowsDummyWGLDrawable path
to have a dummy GLContext current to fix the ATI bug.
NativeWindow X11:
- Add XIOErrorHandler to identify the fatal failure
of closing a Display (-> ATI bug).
Build:
- Adding ant.jar and ant-junit.jar to the junit compile/run classpath
-
Misc:
- Fix: CreateDummyWindow(..) returns a HWND, not a HDC
- mapToRealGLFunctionName: Added mapping for X11/GLX.
- X11GLXGraphicsConfigurationFactory: Uncommented dead code 'createDefaultGraphicsConfigurationFBConfig'
Tests: Passed (Linux64bit: NVidia/ATI)
Todo: More tests on ATI, especially multithreading/X11Display usage.
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com.jogamp.opengl.
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- JOGL GLXUtil
- JOGL X11GLXDrawableFactory
- JOGL X11GLXGraphicsConfigurationFactory
- JOGL X11OffscreenGLXDrawable
- NW X11GraphicsConfigurationFactory
NEWT Display
- Stop EDT immediatly from within EDT when destroying
-
NEWT Window
- Remove obsolete 'disposeSurfaceHandle()'
NEWT GLWindow destroy():
- Deep destruction (Window, Screen and Display) if owner,
otherwise just the GLWindow/GLDrawable
- Add 'sendDisposeEvent' flag, to allow avoiding sending
dispose to all GLEventListeners in a critical shutdown,
ie from within the browser.
NEWT EDT
- More fine grained locking
- unlocked while event dispatching
- double check locking
- Fixed cases where we are running on the EDT ..
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Integrate Display.lock/unlock,
so the generic Window will call it.
Specialized for X11Display, the only real impl of it.
Fixes offscreen EDT usage ..
GLProfile:
Add isAWTAvailable() and isAWTJOGLAvailable()
TextureIO:
- Add NetPbmTextureWriter
- Only use IIOTexture* if !isAWTJOGLAvailable()
- Add write (TextureData, File)
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Due to limitations on Windows,
we need to standardize the one thread for
- window creation, and
- event dispatching
This was already mentioned in the previous implementation
but while integrating into another threading model (Plugin3),
it turned out that manual managing the thread is too much of a burden.
NEWT now uses a EDT per Display and Thread as the default,
where Display creation, Window creation and event dispatching is 'pipelined' into.
This can be switched off:
NewtFactory.setUseEDT(boolean onoff);
and queried via:
NewtFactory.useEDT();
Note this EDT impl. does not implicate a global lock or whatsoever.
The experimantal semantics of a current GL context
for input event dispatching is removed,
i.e. the GL context is no more made current for mouse/key listener.
This reduces the complexity and allows the proper impl. of
the external dispatch via EDT .. for example.
Removed:
GLWindow: setEventHandlerMode(int) .. etc
X11Display: XLockDisplay/XUnlockDisplay
needed to be utilized to allow the new
multithreading (EDT/Render) Display usage.
X11Window: lockSurface/unlockSurface
locks X11Display as well ..
+++++
NEWT: 'getSurfaceHandle()' semantics changed.
To allow usage of the surfaceHandle for OS
where it is allocated thread local (MS-Windows),
it shall be aquired/released while lockSurface/unlockSurface.
This is done in the Windows Window implementation.
GLWindow can no more query 'getSurfaceHandle()'
to verify if 'setRealized()' was successful.
NEWT: Window surface lock is recursive and blocking now,
as it shall be.
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- Base all PBuffer/Offscreen GLDrawable creators on
a prev. created 'NativeWindow + SurfaceChangeable' instance.
Simplifies implementation path.
This also removes the almost cyclic referencing of
GLWindow -> OffscreenWindow
GLWindow -> Drawable -> NullWindow -> OffscreenWindow
Now it is just
GLWindow -> OffscreenWindow
GLWindow -> Drawable -> OffscreenWindow
- createGLDrawable() shall be used for all types now,
especially if you want to pass the offscreen NativeWindow
and benefit from the surfaceChangedListener etc ..
- Add public createOffscreenDrawable(..)
- EGLDrawable:
- Query surface only if not 0
- [re]create surface only if needed,
using 'ownEGL*' flag for destruction only.
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