| Commit message (Collapse) | Author | Age | Files | Lines |
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- Finish API change using the AbstractGraphicsDevice, which denotes the target device
for the desired NativeSurface / GLDrawable.
The AbstractGraphicsDevice argument may be null to reflect the platform's default device.
Clarified API documentation.
This move is necessary to make the API coherent.
- createOffscreenDrawable(..) may create a Pbuffer drawable if caps and supported.
This unifies the functionality with createGLDrawable(..).
Further more, a Pbuffer drawable is an offscreen as well.
- added createOffscreenSurface(..) following the same behavior as createOffscreenDrawable(..),
this is a convenient native offscreen surface factory entry.
- removed createGLPbufferDrawable(..), use createOffscreenDrawable(..),
since it is redundant!
Implementation Details:
- EGLDrawableFactory holds a shared native EGLGraphicsDevice,
being used by the offscreen EGL drawable (no more multiple creation).
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for Canvas. ; Adding FSAA test.
Canvas/X11:
The Canvas GraphicsConfiguraton should be chosen before the native peer is being created.
Choosing AWT GraphicsConfiguration (all platforms):
Don't filter our capabilities with 'AWTGraphicsConfiguration.setupCapabilitiesRGBABits(capsChosen, gc)',
not necessary (see above) and it would remove ourrequired alpha channel.
Canvas display():
Don't render if drawable is not realized (yet).
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made references created in double checked locks volatile.
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and getChosenCapabilities() return immutable instances. Add cloneCapabilities() to create a mutable clone of an immutable set of capabilities.
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eliminates the cloning that was occuring for each swap buffer call.
This is the first step in implementing immutable Capabilities.
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Use native implementation for getLocationOnScreen() if available.
If unavailable call AWT's implementation only in case the AWT TreeLock is hold by this thread.
Finalize methods ..
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NativeWindow X11.
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not available ..
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Preparation to support multiple devices on one machine,
hence adding the unitID a unique ID/index of the associated GPU, or GPU affinity.
Adding getUniqueID() to return a cached semantic unique string id for the device.
This was removed from the temp. impl in JOGL's GLContext, added unitID.
All other changes just adapt to the above.
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allowing to spec the connection without an actual native peer.
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and NewtVersion.
Adapt to GlueGen Version changes:
b735755815312b5fe2c003642de60711be1cd645 .. 556c7e70d3d57aa99b5787b1e4d8a7b1c299ed3f
Show information of all subcomponenet.
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support multi devices & displays.
Currently only the X11 Display connection is implemented to support multiple device connections.
Other platforms may follow.
This allows correct mapping and caching of higher level resources,
eg. ProcAddressTable, GL version mapping etc with respect to the display device.
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DEBUG strings w/ thread name
nativewindow.TraceLock -> nativewindow.debug.ToolkitLock.TraceLock
Sync Xmisc (DummyWindow) with NEWT's creation
test scripts: awt and non-awt usage
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X11Util:
Removed TLS semantics, since TLS name -> dpy mapping is erroneous at this point.
Added lists for open connections (for optional later shutdown).
AbstractGraphicsDevice interface and implementations:
Adding 'close()' method allowing native implementations the ability
to close the native resource, ie X11GraphicsDevice.
This becomes necessary for 'on the fly' created X11 Display connections,
ie in X11AWTGLXGraphicsConfigurationFactory, which enables closing.
Utilize 'close' call in use cases: GLCanvas, GLJPanel and AWTCanvas.
Remove active X11 Display creation in X11JAWTWindow,
as a last resort, use the X11SunJDKReflection method.
Used for reference only, not active rendering etc,
mostly for on the fly AWT parenting in NewtFactoryAWT.
However, these 'on the fly' references are erroneous and should be remodelled,
ie passice and active X11GraphicsDevice's ..
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NativeWindowFactory added nonAWT ToolkitLock create method
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Analysis of glXMakeCurrent freeze on ATI fglrx 8.78.6
- Workaround in TestGLWindows01NEWT: same create/destroy order
- Prove bug with simple native test app: jogl/test/native/displayMultiple02.c
Misc:
- Reverted d52181032830acdd5e4069a41ccd0daff5922d8a, ie reenable x11IOErrorHandler (nativewindow)
- GLDrawableHelper: methods -> final
- X11Util.NamedDisplay: remove unused RecursiveLock, Cloneable
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- New type definition:
ScreenMode { MonitorMode { SurfaceSize { Resolution, bpp }, ScreenSizeMM, refreshRate }, rotation },
where Resolution and ScreenSizeMM are of type DimensionReadOnly
- ScreenMute instance is
- immutable
- hashable
- cloneable
The above allows fast query and storage w/o redundancies.
More than 300 modes via permutation could be expected.
ScreenMode impl. changes:
ScreenImpl:
To be implemented methods by native specialization:
- protected int[] getScreenModeFirstImpl()
- protected int[] getScreenModeNextImpl()
- protected ScreenMode getCurrentScreenModeImpl()
- protected boolean setCurrentScreenModeImpl(ScreenMode screenMode)
The data unification etc is implemented generic using ScreenModeUtil
and the 'int[]' streaming.
ScreenModeStatus holds all ScreenMode related data
and provides a locking strategy.
ScreenModeListener provides a callback facility for ScreenMode change events.
- Screens listen to ScreenModeStatus, so all FQN referenced Screen's receive the change.
- Windows listen to Screen, to take appropriate action for the event (fullscreen, reshape).
Misc:
- Screen/Display: promoting 'addReference'/'removeReference' to public interface,
so a user may trigger construction/destruction (-> junit tests, plus other clients than WindowImpl).
- Gears: 'setSwapInterval' at 'reshape' instead of 'init',
so it's reset when ScreenMode is changing.
-
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Changed GLProfile/NativeWindowFactory/.. initialization methodology:
GLProfile:
public static synchronized void initSingleton(final boolean firstUIActionOnProcess);
NativeWindowFactory:
public static synchronized void initSingleton(final boolean firstUIActionOnProcess);
+++
Introducing NativeWindow ToolkitLock, implementations are
NullToolkitLock
JAWTToolkitLock
X11JAWTToolkitLock
X11ToolkitLock
AbstractGraphicsDevice provides generic global toolkit locking methods,
implemented by the ToolkitLock interface.
ToolkitLock's are aggregated in NativeWindow's DefaultGraphicsDevice
to implement it's superclass lock()/unlock() methods.
This enables a device specific locking strategy, ie on X11/AWT utilizing
JAWT && X11 locking, and maybe none for others (NEWT).
No locking is required for X11 / AWT, in case the above mentioned
initialization happened as a 'firstUIActionOnProcess'.
The ToolkitLock factory is currently a hardcoded part of NativeWindowFactory.
We may have to allow 3rd party NativeWindow implementations
to register custom ones.
+++
com.jogamp.opengl.impl.GLDrawableImpl cleanup:
Dealing with all locking code, providing all public methods. Exceptions are commented.
Specializations x11/windows/.. only contains platform code.
Pulled down access qualifiers if possible public -> protected.
com.jogamp.nativewindow.impl.x11.X11Util
Wrapping all X11Lib method with the new locking code.
com.jogamp.nativewindow.impl.jawt.JAWTUtil
Utilize global SunToolkit.awtLock() is available,
the fallback to global JAWT.lock().
The latter just invokes the first.
javax.media.nativewindow.awt.AWTGraphicsDevice
setHandle(long handle) -> setSubType(String type, long handle)
which also resets the ToolkitLock respecting the new type.
This ensures correct locking after the sub type has been determined,
ie AWT using an X11 peer.
+++
Misc Changes done on the way ..
GLCanvas:
Fixed inversed this.drawableHelper.isExternalAnimatorAnimating() condition,
which disabled normal repaint.
GLJPanel:
Removed drawableHelper.isExternalAnimatorAnimating() condition,
which disabled painting, since the animation thread just updates the source image.
NEWT WindowImpl:
When reparenting back to parent and 'refit' child if it's size exceeds it's parent.
More 'Fix: Memory consumption' commit 6ced17f0325d5719e992b246ffd156e5b39694b4.
NEWTEvent:
Removed code to evaluate the 'system event' attribute, need to find a better approach.
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& WindowImpl debug change ; Add NEWT/AWT unit test 1 frame - 2 NewtCanvasAWT
Relocated RecursiveToolkitLock -> gluegen
com.jogamp.nativewindow.impl.RecursiveToolkitLock -> com.jogamp.common.util.RecursiveToolkitLock
NEWT AWTParentWindowAdapter fix
- minimize action if status unchanged
- added missing isValid() condition before runOnEDT..
NEWT WindowImpl:
- debug output only if action triggered (resize/visible)
Add NEWT/AWT unit test 1 frame - 2 NewtCanvasAWT
- Testing case where AWTParentWindowAdapter provokes both
GLWindow instances to resize/visible
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(wait-interrupt) using a LinkedList
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Fix: NativeWindow RecursiveToolkitLock
- Use notify(), instead of notifyAll(), so only one thread is being awakened
for the single resource. Otherwise starvation and timeout happen, since
the oldest thread might not get waken up (earlier than other threads) within timeout.
- Inner class for all synchronized (flow/mem) fields for easier fine grained sync/lock.
Fix: GLWindow lockSurface/unlockSurface
- Enter locked surface block only if surface lock could be acquired
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NativeWindow/NativeSurface Refactoring
- Using NativeSurface interface
- NativeWindow extends NativeSurface, adds getLocationOnScreen(Point)
- NativeWindow add: getParent()
- NativeWindow/Surface: Removed 'invalidate()', use 'destroy()' if you must.
- NullWindow -> ProxySurface impl NativeSurface
- JOGL: Uses NativeSurface only.
- GLDrawable.getNativeWindow() -> GLDrawable.getNativeSurface()
Added mouseClick NEWT/AWT unit test
JOGL:
- GLAnimatorControl add: resetCounter()
-
NEWT:
- GLWindow counters: return GLWindow counters always
- WindowImpl
- requestFocus() wait until done
- reparent: readded requestFocusImpl(true),
native impl skips java focusAction if reparented
- X11Window: Add XRaiseWindow() in requestFocus()
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NativeWindow: Interface NativeWindow changes:
- Remove 'throws' qualifier in lockSurface(), since it is not
- Adding convenient 'one call' isSurfaceLockedByOtherThread()
- Adding getSurfaceLockOwner()
NEWT Window/GLWindow:
- Unclutter Window/GLWindow relationship - save Window's indentity
GLWindow's role is a GLAutoDrawable implementation aggregating
(maybe even compositioning) a Window.
The previous implementation just derived from the Window implementation,
overwriting methods and fields - impossible to ensure sanity / completness.
It was also not ensured that the added functionality of GLWindow
(setVisible, destroy, ..) has been issued in case of handling the
aggregated Window alone (window callbacks, ..).
To solve this issue in a 1st attempt without changing the GLWindow API,
Window is just an interface, being implemented by their specializations,
hence sanity is intrinsic.
GLWindow's added functionality is ensured by a Window.LifecycleHook
interfaced implementation, registered at the aggregated Window.
- Screen and Window are interfaces now (new files)
- Display is an abstract class.
- Their (abstract) implementations resides in impl/<BaseName>Impl
- GLWindow implements Window as well
- Remove Screen reference handled by setScreen(Screen) method.
- Lock native parentWindow if used (createNative/reparenting)
- Move lockSurface/unlockSurface from unchecked override pattern
to an callback style using abstract methods lockSurfaceImpl/...
- Sorting all methods to semantic sections, abstract, superinterface, ..
- Reparenting: Handling different reparenting situations:
- Unchanged - No change
- Native Reparenting - Compatible Display/Screen, try native reparenting
- Native (Re)Creation - Use destroy/create pattern
- Native Creation Pending - Create later
- setUndecorated() calls reconfigure Window now, ie tries to change the window actually
- Don't issue 'requestFocus()' directly from the native implementation anymore,
call it from the Java code.
- Window/GLWindow/NewtFactory: Constructor simplification
Avoid explosion of constructor overloading, ie removing the 'undecorated' variant,
since this is redundant due to the 'setUndecorated(boolean)' method.
- Fixed/added API documentation
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Window Reparenting (unification):
On the fly Display/Screen creation resides in NewtFactory.
Reparenting logic within Window.
Handles all reparenting cases now:
ACTION_NONE, ACTION_SOFT_REPARENTING,
ACTION_NATIVE_REPARENTING, ACTION_NATIVE_CREATION
- out.println -> err.println
++++
- Bumbed windows bat scripts to 1.6.0_21 and ant 1.8.1
- Debug: /RecursiveToolkitLock.java TO is 300s for now, while not finished.
-
+++
Needs more testing. Deadlocks: AWT/NEWT parenting.
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is redundant due to COPYRIGHT notice in LICENSE.txt.
It's product usage terms are no more applicable,
since our repository is not used by Sun Microsystems to deliver a product.
LICENSE.txt changes:
- Updated SGI FreeB license reference from 1.1 to 2.0
- Dropped Sun alternative license, which is redundant
due to the FreeB 2.0 license.
- Added JogAmp Community and common denominator:
New BSD 3-clause license
README:
- Added contacts
- Sun -> JogAmp
- Added Michael Bien
Changed 'Sven Gothel' and 'Michael Bien' New BSD 3-clause license
to 'JogAmp Community' Simplified BSD 2-clause license.
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Display/Screen:
- Removed Display reusage by unique TLS key: type + name,
instead use user-responsibility or Destroy-When-Unused (usage reference count).
- Removed X11 Display TLS pool usage
- Display creation means i, incl the later native one (X11).
- Added reference counting as follows:
- Display's refCount: number it is referenced by Screen:
display.addReference()/display.removeReference()
- Screen's refCount: number it is referenced by Window:
screen.addReference()/screen.removeReference()
- Lazy creation using refcount 0 -> 1
All resources are created when they are needed.
This also removes redundant native Display/Screen objects,
ie in case of [AWT] reparenting.
- Default lifecycle is user-responsibility, ie no Destroy-When-Unused, where
Window may be destroyed unrecoverable, which removes the Screen reference only.
- If using optional Destroy-When-Unused a
Window may be destroyed unrecoverable, which removes the Screen reference:
Screen.removeReference();
IF Screen.refCount == 0 THEN
Screen.destroy();
Display.removeReference();
IF Display.refCount == 0 THEN
Display.destroy();
- Use Destroy-When-Unused lifecycle for all automatic created Display/Screen
instances (GLWindow, NewtCanvasAWT,..)
- Display/Screen destroy/create cycles valid,
ie you can reuse destroyed Display/Screen's
- EDTUtil:
- Created right away.
- Started always via invoke, if not running.
- DefaultEDTUtil:
- Simplified locking a bit locking on:
- edtLock for start/stop
- edtTasks for tasks queue
- invoke-wait doubles check shouldStop
- invoke-wait 'waiting' outside of edtLock
+++
NEWT: Cleanup
- Window.destroy/invalidate: deep -> unrecoverable
- Window.isNativeWindowValid() -> Window.isNativeValid()
to unify with Display/Screen
- Window.isDestroyed() -> Window.isValid()
to unify and simplify logic.
Returns false if destroy(true) has been called.
- NewtFactory.wrapDisplay(.. handle) -> NewtFactory.createDisplay(.. handle),
since it actually creates a compatible display.
+++
NativeWindow X11Util: Added non TLS createDisplay()/closeDisplay()
+++
TODO:
- Stabilize (many tests fail)
- OSX
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native repaint; Fix reparent/fullscreen
New: NEWT Native Repaint
=========================
Support for native repaint, which shall call display() in case no animator is running.
GLAutoDrawable invoke(GLRunnable) impl. handles case if invoked on animator thread,
or no animator thread is running (issueing a display() call).
The impl resides in GLDrawableHelper.
The Animator un-/registers itself at the GLAutoDrawable via setAnimator.
New: NEWT AWT/NEWT Parenting Focus Handling
============================================
Introducing Window.FocusRunnable, to be registered at the NEWT Window,
which will be executed before the native focus claim.
Window.FocusRunnable's run method returns a boolean,
which determines whether the native implementation shall proceed claiming the native focus.
This API focus hook is necessary to allow an optional underlying windowing toolkit,
ie AWT (see usage NewtCanvasAWT), to make the focus traversal transparent.
Fix: GLEventListener / GLDrawableHelper
========================================
GLEventListener's init() and glViewport()/reshape() method must be called before the 1st display()
and after a dispose() call. It could miss the 1st display() call if added
after the setVisible(true) call - due to the native repainting.
The impl resides in GLDrawableHelper.
Fix: Misc NEWT
==============
Window reparent issues a resize() and display() call, if it is visible.
native Window uses direct send.*Event for input events (again),
instead of enqueueing it for performance.
Window impl all status change native event Java callbacks, instead of having
duplicated code in all implementations.
Fullscreen, reposition at zero.
Reparent/Fullscreen repaint if visible.
Native reparent/fullscreen, fix glitches on Windows (visibility while reparenting)
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- attempt to solve some issues in module systems
- all classes are now loaded with the same classloader which loads GLProfile
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native repaint; NewtCanvasAWT focus fix
Support for native repaint, which shall call display() in case no animator is running.
GLAutoDrawable invoke(GLRunnable) impl. handles case if invoked on animator thread,
or no animator thread is running (issueing a display() call).
The impl resides in GLDrawableHelper.
GLEventListener's init() and glViewport()/reshape() method must be called before the 1st display()
and after a dispose() call. It could miss the 1st display() call if added
after the setVisible(true) call - due to the native repainting.
The impl resides in GLDrawableHelper.
The Animator un-/registers itself at the GLAutoDrawable via setAnimator.
NEWT Window reparent always issues a resize() and display() call.
NEWT native Window uses direct send.*Event for input events (again),
instead of enqueueing it for performance.
NEWT Window implements all status change and Java native event callbacks,
instead of having duplicated code in all implementations.
NewtCanvasAWT if the Newt window is focused, the AWT/Swing component[s] will loose the focus.
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glMap*Buffer*; GLX/WGL/CgGL: All runtime dynamic; Misc ..
TODO: Compile and test on MacOSX ..
Fix:
=====
Multithreading/Locking:
See jogl/doc/Implementation/MultiThreading.txt
- Locking layer is not platform agnostic, ie GLContextImpl, GLDrawableImpl, ..
and NEWT: Window/Display
- No more use of JAWT global lock necessary, removed.
- No need for X11 Display lock, on the contrary,
this made the NV driver hang.
- Use common window/surface lock
- All NativeWindow surfaceLock's are recursive now
glMapBuffer: If size is 0, don't do cont with the native call.
glMapBufferRange: Fix capacity.
glNamedBufferDataEXT: Track the size.
glMapNamedBufferEXT: Manual impl. - use the tracked size
glXGetVisualFromFBConfig, glXChooseFBConfig, glXChooseVisual: Instead of
ignoring and implement a renamed version (*Copied), we just use ManualImplementation
for the proper copy-result code.
DesktopGLDynamicLookupHelper: Initialize _hasGLBinding* attributes
in the determing loadGLJNILibrary() method, which is called by super().
Otherwise static init will overwrite them after the super() call.
X11GLXDrawableFactory: Don't release anything at shutdown (removed sharedContext.destroy()),
since this caused a freeze/SEGV sometimes.
Fixed NEWT's reparentWindow() functionality incl NewtCanvasAWT usage.
- Native: if not visible, don't focus, etc
- NewtCanvasAWT: Use the container size to start with
- Run the command on the EDT
Using GlueGen's new DynamicLibraryBundle utility:
- X11, Windows and MacOSX OpenGL adapted to DynamicLibraryBundleInfo.
- X11GLXDynamicLookupHelper -> X11GLXDynamicLibraryBundleInfo
- Remove all path from lib names.
- GL order: libGL.so.1, libGL.so, GL
- shallLinkGlobal: true -> to server some 'old' DRI systems
-> http://dri.sourceforge.net/doc/DRIuserguide.html
- shallLookupGlobal: false
- Try both : glXGetProcAddressARB and glXGetProcAddress
- Using bootstrap: GLX.glXGetProcAddress(long glxGetProcAddressHandle, String glFuncName)
Found the issue with LIBGL_DRIVERS_PATH, ie if not set
no valid GL instance can be found (ie ATI fglrx/DRI).
This may happen if using a differen user than the desktop user
for whom the env var is set within some /etc/X11/Xsession.d/ script.
Enhancements:
=============
GLBufferSizeTracker: Use IntIntHashMap and add DirectState size tracking.
GLBufferStateTracker: Use IntIntHashMap.
GLStateTracker: Use IntIntHashMap.
GLDynamicLookupHelper: More generic (global loading/lookup and GetProcAddress function name list),
remove redundant code.
FIXME:
MacOSXCGLDynamicLookupHelper:
- Not tested
- Not using NSImage lookup anymore as recommended by OSX API Doc,
so dlsym is used always (to be tested)
WindowsWGLDynamicLookupHelper:
- Not tested
GLX/WGL/CgGL is all runtime-dynamic as now, ie loaded and looked-up at runtime,
no compile time dependencies to GL anymore, nor a need to specify CgGL.
Split up WGL in GDI and WGL, to allow proper dynamic runtime linkage of OpenGL32
while using static binding to GDI32
NEWT events generated by native code are enqueued and not send directly.
This should ease locking mechanisms .. if any are necessary.
NEWT: More platform specific code moved to *Impl method,
simplifying the generic code of the superclass and impl protocol.
Cleanup:
=========
Replace all InternalBufferUtil's with com.jogamp.common.nio.Buffers
Removed all InternalBufferUtil's from repository
Removed GLContextImpl notion of 'optimized' surface locking,
where the surface gets unlocked during makeCurrent/release.
This just makes no sense and would impact multithreading in a horrible way.
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