| Commit message (Collapse) | Author | Age | Files | Lines |
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attach/detach our GL one
- it seems to be more stable, having one root CALayer attached to the JAWT_SurfaceView forever
- tackles crach at GL layer destruction
- proper release of all GL layer resources
- now final [gl-layer dealloc] happens at very destruction of JAWT object,
even though it was removed from root-layer earlier (and all other references)
- see comment in MacOSXWindowSystemInterface-pbuffer.m :: createNSOpenGLLayer(..)
- at least no more crash .. and resource release ASAP, but the GL-layer itself (see above)
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JAWTWindow:
- Add comment about caller of cstr, since it uses reflection
- Field 'config' is of type AWTGraphicsConfiguration, validate and type it
- Impl. NativeSurfaceHolder/NativeWindowHolder 'hooks'
MacOSXJAWTWindow:
- Use agnostic JAWTUtil.isJAWTVersionUsingOffscreenLayer()
to determine 'isOffscreenLayeredSurface'.
We may promote this notion to JAWTWindow, which already holds 'isApplet'
- lockSurface() case 'isOffscreenLayeredSurface':
- Create dummy NSWindow (OSXUtil) for getWindowHandle()
- Fix chosen caps: offscreen
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- attributes +NSOpenGLPFANoRecovery +NSOpenGLPFAAccelerated
- use SurfaceUpdateListener() to notify layer
- swapBufferImpl() adapt to 0038e2d41825c22bdd18a7b86a8229a3fab674a3
- pbuffer: don't enforce POT tex-size to surface size, but pbuffer only
- FIXME: Check POT pbuffer/tex-size for X11/Win32/.. !
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- Use proper OSX types for NS/CGL prototypes (gluegen) and impl.
- Impl layeredSurface (native):
- OSXUtil: NSView backing creation
- OSXUtil: AttachJAWTSurfaceLayer
- CGL: NSOpenGLLayer type impl. and hook
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for SWT access/calls
Adding OSXUtil: RunOnMainThread(), IsMainThread()
- Issuing a native call where the user Runnable is to be performed on the main thread
- Enable query if we are on the main thread.
Utilizing those for SWT access/calls
- Using the above to call all SWT functions on the main thread if required (incomplete)
TODO/Issues:
- JOGL OSX CGL Context fails, ie expecting NS, but having CGL
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MainThread Thread name[s]
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bottom-left to our top-left origin.
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for 'GetLocationOnScreen()'
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