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* Nativewindow OSXmisc.m: Minor cleanupSven Gothel2023-05-061-18/+19
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* OSXMisc.m: Show semantics: caLayer -> rootCALayerSven Gothel2023-01-221-15/+14
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* Bug 1421, Bug 1358, Bug 969, Bug 672: Fix NEWT's coordinate conversion on ↵Sven Gothel2020-01-131-43/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | MacOS (fixes NewtCanvasSWT on SWT positioning) Newt's OSX Window consist out of NSView wrapped up within its own NSWindow. It's position is being set via its NSWindow's client-area position on screen (frame), which we derive from NSView's client-area position. When NEWT reparents into a new 'window', on OSX it uses the parent's NSView and its NSWindow to attach its own NSView and NSWindow as a subview and childwindow. SWT's OSX implementation uses NSView's for each Compositor, but an individual NSWindow is only established for the Shell (Window). An oversight in Nativewindow and NEWT's coordinate translation: 'top-left view <-> top-left screen' by missing the 'view <-> window' translation caused this whole issue. The oversight occured as NEWT's 'view <-> window' translation had no impact due to its 1-view to 1-window mapping. Fixing the coordinate translation resolves the mess for SWT and for potential other toolkits on OSX. NewtCanvasSWT behaves same on OSX as on X11 etc finally.
* Bug 1421: OSXUtil: Add GetLocation(..), simply returning the view's frame ↵Sven Gothel2020-01-061-0/+36
| | | | position
* Bug 1358: GLCanvas: Call new OSXUtil.SetWindowPixelScale(..) when GLCanvas ↵Sven Gothel2020-01-051-3/+37
| | | | | | gets realized on MacOS This fixes GLCanvas's High-DPI scaled size issue on MacOS of Bug 1358.
* Bug 1358: Add OSXUtil.GetWindowPixelScale(..)Sven Gothel2020-01-041-1/+44
| | | | | It is now possible to retrieve the pixel scale [NSWindow backingScaleFactor] after native creation by NEWT - as we have changed the lifecycly (all-in-one native method on AppKit)
* MacOS: Add more debug log detailsSven Gothel2019-11-211-16/+42
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* Buig 1389: Fix SIGSEGV on OpenJDK11 on [NSApplicationAWT sendEvent:]Sven Gothel2019-09-081-3/+6
| | | | | | | | | | | | | | | | | | | | | | Culprit of the crash and the non propagated action on NSApp main-thread was _simply_ our OSXUtil_KickNSApp() 'kick alive' NSApplicationDefined NSEvent sent to the NSApp. Java11's NSApp code overrides sendEvent and handles NSApplicationDefined + subtype=ExecuteBlockEvent using the given data1 as a function pointer. 8-O ExecuteBlockEvent defined as 0, which we have sent. Simply passing subtype=8888 avoids this side-effect. Whether it is still required to KickNSApp() is another question. +++ Further, make code a bit more robuts regarding the offscreenSurfaceLayer at JAWTWindow invalidate. I.e. if still not detached, do the late cleanup there. This just in case the OSX Context callback to disassociate the drawable has been missed.
* iOS / MacOS: PixelScale UpdateSven Gothel2019-07-081-8/+8
| | | | | | | | | | - IOSUtil/OSXUtil: Return float value and refine name to GetScreenPixelScale* - WindowDriver's updateMaxScreenPixelScaleByDisplayID(..) and updateMaxScreenPixelScaleByWindowHandle(..) will only update the maxPixelScale, as actual user pixelSize change should not be triggered here. A user pixelSize adaption to the changed underlying scale capabilities (e.g. switch monitor) should be supported by the implemented WindowDriver's: updatePixelScale(..) called by native code.
* iOS: Initial working commit supporting iOS (ipad pro 11)Sven Gothel2019-06-231-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | using our OpenJFK 9 x86_64 and arm64 build. Test demo class is 'com.jogamp.opengl.demos.ios.Hello', residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'. This commit does not yet include a working NEWT specialization for iOS, but it shall followup soon. Instead this commit demonstrates JOGL operating on native UIWindow, UIView and CAEAGLLayer as provided by Nativewindow's IOSUtil. Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI +++ Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). Therefor the default demo GLEventListener chosen here don't require a depth buffer ;-) This issue can hopefully be mitigated with other means than using a flat FBO sink similar to FBO multisampling.
* OSX/Newt: Catch NSRangeException on closing a windowSven Gothel2019-01-231-0/+5
| | | | rarely occurs on terminating or killing the process
* Bug 1299: Fix Warning when using JOGL on Mac OS X El CapitanSven Gothel2018-01-151-1/+6
| | | | | | | It turned out to be a missing CATransaction, i.e. the native create/destroy commands had to be encapsulated within [CATransaction begin] and [CATransaction commit] causing the uncommitted CATransaction.
* Bug 1212 - OSX: Crash using CALayer at UnsetJAWTRootSurfaceLayer0(..) w/ ↵Sven Gothel2015-09-011-11/+23
| | | | | | | | | | | | | | | | | | | | | | | | | Java 1.8.0_60 - OSX 10.10.5 - Java 1.8.0_60 Crash using CALayer at UnsetJAWTRootSurfaceLayer0(..) as called within MacOSXJAWTWindow.invalidateNative() (caller: destroy()) on the MainThread. It has been observed that the JAWT_SurfaceLayers protocol instance 'surfaceLayers' has been pulled beforehand. 'surfaceLayers' is fetched from the locked JAWT instance via JAWT_DrawingSurfaceInfo's platformInfo. It now seems required to retain the instance at GetJAWTSurfaceLayersHandle0 and release it at UnsetJAWTRootSurfaceLayer0 to keep it alive. +++ Manually executed 'ant junit.run' on OSX, no failures or errors.
* Bug 1148 - OSX MonitorDevice: Use unique and native deviceID instead of indexSven Gothel2015-03-211-63/+9
| | | | | | | | | | | | | Adopt to bug 1147, commit 2c88b6dfd4eb7e2cd9a50fa48e08ecafc980931a. Using the native unique deviceID makes monitor identification more robust. This also allows us simplify displayID -> NSScreen-idx -> MonitorDevice into displayID -> MonitorDevice and to survive a primary monitor change.
* Bug 1130 - Add Mapping from AWT Component -> NEWT [Screen, MonitorDevice]Sven Gothel2015-02-171-0/+28
| | | | | | | | | | | | | | | | | | | | | | | The mapping AWT Component -> NEWT [Screen, MonitorDevice] shall allow generic AWT applications to utilize NEWT's MonitorDevice information like physical monitor-size and DPI. - AWT-Component -> NEWT-Display: - NewtFactoryAWT.createDisplay - AWT-Component -> NEWT-Screen: - NewtFactoryAWT.createScreen - AWT-Component -> NEWT-MonitorMode: - NewtFactoryAWT.getMonitorDevice - NewtFactoryAWT.getMonitorDevice - If OSX, utilizing OSX's AWT Component -> MonitorDevice-Index mapping - Otherwise using the coverage to identify MonitorDevice See TestGearsES2GLJPanelAWT 'GetPixelScale', demonstrating the mapping while pressing 'p' (cached MonitorMode) and pressing SHIFT-'p' (non-cached MonitorMode).
* Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1)Sven Gothel2015-02-021-4/+4
| | | | | | | | | sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src` sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc` Manually edited all occurences within make/**
* Bug 1120 - Refine HiDPI Support ( Part-2 ) (API CHANGE)Sven Gothel2015-01-271-52/+31
| | | | | | | | | | | | | | | | | | | | | | - Use float[2] for pixel-scale. Utilize simple integer rounding: int-pixel-units = (int) ( int-window-units * pixel-scale + 0.5f ) - Provide minimum and maximum allowed pixel-scale values to be set by platform, supporting generic pixel-scale validation. - Remove 'OSXUtil.GetPixelScale(final RectangleImmutable r, final int[] screenIndexOut)', implementation for all platforms would cause huge redundancy of Screen and MonitorDevice code (duplication of NEWT). - instead, add 'float[2] pixelScale' to NEWT's MonitorDevice - Detect change of pixel-scale and propagate accordingly. This allows GLCanvas, GLJPanel and NewtCanvasAWT instances to be dragged between monitor devices w/ different pixel-scale. - OSX: Handle native triggered reshape events off-thread to avoid EDT congestion due to locked window when consuming deferred events on EDT.
* Bug 1120 - Add OSXUtil.GetPixelScale(final RectangleImmutable r, final int[] ↵Sven Gothel2015-01-231-0/+56
| | | | screenIndexOut) ( Part-1 )
* Bug 1087: Set default framebuffer for OSX DummyDrawable, hence enforce ↵Sven Gothel2014-10-081-1/+8
| | | | NSView realization for DummyDrawable
* Fix Bug 1019 - Remedy of Bug 691 causes 'access/modify after free' and ↵Sven Gothel2014-06-121-4/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | crashes the app The 'magic' MyNSOpenGLContext::dealloc (MacOSXWindowSystemInterface-calayer.m) of force destroying the underlying CGLContextObj of it's associated NSOpenGLContext as introduced as a remedy of Bug 691 is plain wrong. It was added in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161 to mitigate the experience behavior of delayed GL context destruction when creating/destroying them multiple times as exposed in unit test TestGLCanvasAddRemove01SwingAWT. While this 'hack' worked for some reason on some OSX versions, it caused a 'access/modify after free' issue exposed under some circumstances and crashes the application. The actual culprit of the delayed GL context destruction is different. The offthread CALayer detachment and hence final destruction issued on the main-thread is _not_ issued immediately due to some referencing holding by NSApp. Issuing an empty event on the NSApp (thread) will wake up the thread and release claimed resources. This has been found while realizing that the GL context are released if the mouse is being moved (duh!). This issue is also known when triggering stop on the NSApp (NEWT MainThread), same remedy has been implemented here for a long time.
* Bug 741 HiDPI: Add ScalableSurface interface to get/set pixelScale w/ full ↵Sven Gothel2014-06-081-7/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OSX impl. Add ScalableSurface interface - To set pixelScale before and after realization - To get pixelScale - Implemented on: - NEWT Window - Generic impl. in WindowImpl - OSX WindowDriver impl. - Also propagetes pixelScale to parent JAWTWindow if offscreen (NewtCanvasAWT) - AWT WindowDriver impl. - JAWTWindow / OSXCalayer - AWT GLCanvas - AWT GLJPanel - NEWTCanvasAWT: - Propagates NEWT Window's pixelScale to underlying JAWTWindow - WrappedSurface for pixelScale propagation using offscreen drawables, i.e. GLJPanel - Generic helper in SurfaceScaleUtils (nativewindow package) - Fully implemented on OSX - Capable to switch pixelScale before realization, i.e. native-creation, as well as on-the-fly. - Impl. uses int[2] for pixelScale to support non-uniform scale. Test cases: - com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - Press 'x' to toggle HiDPI - Commandline '-pixelScale <value>' - Added basic auto unit test (setting pre-realization)
* Bug 1012: Fix erroneous handling of multiple monitor coordinates on OSX with ↵Sven Gothel2014-05-261-17/+30
| | | | | | | | | | | NEWT To properly convert Top-Left (TL) from/to Bottom-Left (BL) coordinates we need to utilize the given CGDisplay viewport (TL) and NSScreen (BL) to perform the y-flip. This is especially true for the case of having multiple monitors covering different viewports (mixed resolution).
* Bug 741 HiDPI: Refine Monitor/Screen [virtual] Viewport Definition / Add ↵Sven Gothel2014-05-261-1/+70
| | | | | | | | | | | | | | | | | | | | NEWT Support / Fix JAWT getPixelScale deadlock - NativeWindow/Surface/NEWT API DOC: Define Coordinate System of Window and Screen - OSXUtil: Add getPixelScale(..) via Screen index and 'windowOrView' - JAWTWindow/JAWTUtil.getPixelScale(..): Use pre-fetched AWT GraphicsConfiguration to solve AWT-TreeLock (deadlock) - [Virtual] Viewport of MonitorDevice and Screen: - Properly calculate and expose [virtual] viewport in window and pixel units - OSX Monitor viewports in pixel units are 'reconstructed' - Window/Viewport to Monitor selection shall be perfomed via window units (unique) - OSX NEWT Window create/init (native): Use given size and coordinates even in fullscreen mode Don't override by quering NSScreen coordinates, trust given values. - Fix test cases, i.e. usage of pixel- and window-units
* Bug 742 HiDPI: [Core API Change] Distinguish window-units and pixel-units: ↵Sven Gothel2014-05-231-1/+1
| | | | | | | | | | | | | | | Refine commit fb57c652fee6be133990cd7afbbd2fdfc084afaa - NEWT Screen, Monitor, MonitorMode, .. - All Units are in pixel units, not window units! - On OSX HiDPI, we report the current scaled monitor resolution, instead of the native pixel sized. Need to filter out those, i.e. report only native unscaled resolutions, since out MonitorMode analogy is per MonitorDevice and not per window! - Fix usage (one by one) of - Screen and Monitor viewport usage
* Bug 742 HiDPI: [Core API Change] Distinguish window-units and pixel-units; ↵Sven Gothel2014-05-211-8/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add HiDPI for AWT GLCanvas w/ OSX CALayer Core API Change: To support HiDPI thoroughly in JOGL (NativeWindow, JOGL, NEWT) we need to separate window- and pixel units. NativeWindow and NativeSurface now have distinguished access methods for window units and pixel units. NativeWindow: Using window units - getWindowWidth() * NEW Method * - getWindowHeight() * NEW Method * - getX(), getY(), ... NativeSurface: Using pixel units - getWidth() -> getSurfaceWidth() * RENAMED * - getHeight() -> getSurfaceHeight() * RENAMED * GLDrawable: Using pixel units - getWidth() -> getSurfaceWidth() * RENAMED, aligned w/ NativeSurface * - getHeight() -> getSurfaceHeight() * RENAMED, aligned w/ NativeSurface * Above changes also removes API collision w/ other windowing TK, e.g. AWT's getWidth()/getHeight() in GLCanvas and the same method names in GLDrawable before this change. +++ Now preliminary 'working': - AWT GLCanvas - AWT GLJPanel Tested manually on OSX w/ and w/o HiDPI Retina: java com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT -manual -noanim -time 1000000 java com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT -manual -noanim -time 1000000 +++ TODO: - NEWT - Change Window.setSize(..) to use pixel units ? - OSX HiDPI support - Testing .. - API refinement
* OSXMisc CALayer::FixCALayerLayout: Fix visible:=false case, i.e. don'r ↵Sven Gothel2014-01-131-5/+12
| | | | override cached visibleOpacity w/ forced zero when called twice
* [Jogl|Nativewindow|Newt]Common: Align all ↵Sven Gothel2014-01-111-26/+8
| | | | | | | | | | | *Common_GetJNIEnv()/_ReleaseJNIEnv() Methods and Usage / Check arguments .. Since we still don't use inter-module native code sharing, align the JNIEnv get/release methods and usage. Most beneficary here is OSX and the GLDebugMessageHandle, both managed the JVM handle on their own - removed now. Also ensuring that *Common_init(..) is called for all modules on all platforms.
* NativeWindow/OSX: Fix RunOnThread/RunLater - Properly determine 'forkOnMain' ↵Sven Gothel2013-10-071-5/+8
| | | | via onMain && ( isOnMain || 0 < delay )
* Bug 729: OSX CALayer invisible needs to have opacity 0 to not show hidden ↵Sven Gothel2013-10-061-5/+8
| | | | | | | | component. Completes commit 3b02a219b1b9e446e87df1beb7da4266f74824fa See unit test: TestBug816OSXCALayerPos03AWT
* Bug 729: OSX CALayer shall honor the Component's visibility stateSven Gothel2013-10-051-5/+17
| | | | | | | | | | | | | A once visible CALayer (GLCanvas) must be able to become invisible w/o destruction, e.g. as required by CardLayout's switching cards. See unit test for Bug 532: 'TestAWTCardLayoutAnimatorStartStopBug532' Out native 'fixCALayerLayout(..)' takes the visible state as tracked by JAWTWindow's ComponentListener and sets our CALayer (root and sub) hidden state accordingly. Now MacOSXJAWTWindow's layoutSurfaceLayerImpl(..) always calls down to 'fixCALayerLayout(..)' due to update the visibility state.
* Bug 816: Clarify JAWT_OSX_CALAYER_QUIRK_* semantics, add ↵Sven Gothel2013-09-282-7/+15
| | | | JAWT_OSX_CALAYER_QUIRK_LAYOUT
* Bug 816: Fix JAWTWindow's getLocationOnScreenNonBlocking(); Derive CALayer ↵Sven Gothel2013-09-271-92/+145
| | | | | | | | | | | | | | | | | | | | | | | position from AWT component's location on screen. Track fixedFrame size of root CALayer; Add Split layout to unit test, add [manual] Applet tests. - Fix JAWTWindow's getLocationOnScreenNonBlocking() Skip JRootPane while traversing up to root Container. JRootPane would duplicate the top-level container's offset (Window insets). - Derive CALayer position from AWT component's location on screen. Add Split layout to unit test, add [manual] Applet tests. AWT >= 7u40: - AWT position is top-left w/ insets, where CALayer position is bottom/left from root CALayer w/o insets. - Use getLocationOnScreenNonBlocking() to get location-on-screen w/o insets. - Native code: flip origin AWT < 7u40 still uses fixed position 0/0 for root and sub layer. - Track fixedFrame size of root CALayer - MyCALayer: - Override layoutSublayers to validate root and sub-layer pos/size - Override setFrame to use fixedFrame, if set (similar to MyNSOpenGLLayer) - Add Split layout to unit test, add [manual] Applet tests. - Thx to 'jimthev' and 'Manu' for providing Applet unit tests
* OSXMisc.c: Fix compilation error w/ java6's jint definition (probably clang ↵Sven Gothel2013-09-251-2/+2
| | | | | | as well) Regression of commit 4b5435c68c3f12d62dadb395957362eceacfb25c
* Bug 816: Fix OSX CALayer 'quirks' for AWT 1.7.0_40 - See JAWTUtil ↵Sven Gothel2013-09-242-53/+111
| | | | | | | | | JAWT_OSX_CALAYER_QUIRK_SIZE and JAWT_OSX_CALAYER_QUIRK_POSITION. - Provide quirk bits for OSX CALayer depending on used JVM/AWT and act accordingly. - TestBug816OSXCALayerPosAWT: Add resize by frame
* OSX/CALayer Threading Part4: Stream all JAWT Root CALayer Operations on OSX ↵Sven Gothel2013-04-041-19/+25
| | | | | | | | | | | | Main-Thread Previous code created, set and unset the root CALayer on the current thread, which lead to a very delayed destruction of the root CALayer w/. With Java7 this lead to a possible resource starvation in certain situations, since Java7 uses an CAOpenGLLayer. Similar w/ f354fb204d8973453c538dda78a2c82c87be61dc, creation, set and unset is operated on main-thread.
* MyNSOpenGLContext::dealloc: Avoid 'invalid context'Sven Gothel2013-03-191-4/+4
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* NativeWindow OSXUtil RunOnMainThread: Use daemon attachment and do not ↵Sven Gothel2013-03-181-22/+43
| | | | detach; Add RunLater0(..)
* Remodel OSX/CALayer Threading (commit ↵Sven Gothel2013-03-151-43/+71
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 896e8b021b39e9415040a57a1d540d7d24b02db1): Run on main-thread w/o blocking ; Misc Changes Commit 896e8b021b39e9415040a57a1d540d7d24b02db1 moved all native CALayer calls to the current thread to avoid deadlocks. Even though this seemed to be fine at least resource GC (release/dealloc calls) were issued very late in time, probably due to multithreading synchronization of JAWT and/or OSX API. Example: Our 'TestAddRemove01GLCanvasSwingAWT' test didn't freed CALayer resources incl. GL ctx when destroying the objects (AWT Frame, GLCanvas, ..), leading to resource starvation .. eventually. Remedy is a compromise of behavior before commit 896e8b021b39e9415040a57a1d540d7d24b02db1 and that commit, i.e. to run CALayer lifecycle methods on main-thread, but do not block! The careful part within MacOSXCGLContext.associateDrawable(..) performs the following block on main-thread: - lock the context - create NSOpenGLLayer (incl. it's own shared GL context and the DisplayLink) - attach NSOpenGLLayer to root CALayer - unlock the context Due to the GL ctx locking, this async offthread operation is safe within our course of operations. Details: - NSOpenGLContext - Context and CVDisplayLink creation at init - Call [ctx update] if texture/frame size changed - 'waitUntilRenderSignal' uses default TO value if given TO is 0 to avoid deadlocks +++ Misc Changes: - Fix object type detection: isMemberOfClass -> isKindOfClass - OSXUtil_isNSView0 OSXUtil_isNSWindow0, CGL_isNSOpenGLPixelBuffer - MacOSXCGLDrawable/MacOSXPbufferCGLDrawable: remove getNSViewHandle() method. MacOSXCGLContext uses common code to detect nature of the drawable handle. - MacOSXCGLContext/CALayer: Use safe screenVSyncTimeout values, never 0 to avoid deadlock! - JAWTWindow.invalidate: Call detachSurfaceLayer() if not done yet
* OSX/CALayer: Revise CALayer 'RunOnMainThread' utilization, avoiding deadlocksSven Gothel2013-03-141-9/+7
| | | | | | | | | | | | | | | | | | | | | | RunOnMainThread(waitUntilDone:=true,..) can deadlock the main-thread if called from AWT-EDT, since the main-thread may call back to AWT-EDT while injecting a new main-thread task. This patch revises all RunOnMainThread CALayer usage, resulting in only one required left: - OSXUtil.AddCASublayer() w/ waitUntilDone:=false Hence the CALayer code has no more potential to deadlock main-thread/AWT-EDT. OSXUtil.AddCASublayer() must be performed on main-thread, otherwise the CALayer attachment will fail - no visible rendering result. +++ Note: A good trigger to test this deadlock is to magnify/zoom the OSX desktop (click background + ctrl-mouse_wheel) before running some unit tests. TestGLCanvasAWTActionDeadlock01AWT and TestAddRemove02GLWindowNewtCanvasAWT also have the potential to trigger the mentioned deadlock.
* Fix CALayer pos/size and animation.b01Sven Gothel2013-02-222-13/+54
| | | | | | | | | | | | | | | - Fix CALayer animation: - All CALayer animations are set to nil via overriding 'actionForKey' - Fix CALayer pos/size bug: - Fix root and sub CALayer position to 0/0 and size on the main-thread w/o blocking. - If the sub CALayer implements the Objective-C NativeWindow protocol NWDedicatedSize (e.g. JOGL's MyNSOpenGLLayer), the dedicated size is passed to the layer, which propagates it appropriately. - On OSX/Java7 our root CALayer's frame position and size gets corrupted by its NSView, hence we have created the NWDedicatedSize protocol.
* OSX/Java7/CALayer + JAWT: Partially Fix AWT/NEWT CALayer 'out of sight' bug, ↵Sven Gothel2013-02-201-2/+55
| | | | | | | | | | | | | | | | | | | | | | | | | where our CALayer is moved out of the visible area - same erroneous behavior for GLCanvas and NewtCanvasAWT - sized-frame: Set framesize and validate() it - sized-component: Set component preferred size and call frame.pack() - added workaround 'OffscreenLayerSurface.layoutSurfaceLayer()' to fix CALayer size, which snaps for: - OK initial size before setVisible: sized-frame and sized-component - OK resize w/ sized-frame - OK manual frame resize - Invisible: w/ sized-component after setVisible() ++ - CALayer-Sublayer (GL) has additional retain/release when added/removed to be on safe side.
* OSX/Java7 Cleanup: Remove JavaNativeFoundation dependency; ↵Sven Gothel2013-02-171-5/+2
| | | | NativeWindow-JAWT: Remove c.fixup.jawt.version.macosx (redundant, libjawt.dylib is rpath'ed always)
* Fix Bug 691 (part-3): NSOpenGLLayer::openGLContextForPixelFormat(..) on ↵Sven Gothel2013-02-161-5/+11
| | | | | | | | | | | | | | | | | | | | main-thread deadlock'ed due to locked shared context NSOpenGLLayer::openGLContextForPixelFormat(..) is performed on main-thread at 1st NSOpenGLLayer display method. This happened irregulary, i.e. sometimes (T0) right after NSOpenGLLayer creation and attachSurfaceLayer()/AddCASublayer(..), sometimes later (T1). NSOpenGLLayer::openGLContextForPixelFormat(..) uses the passed shared user context. The shared user context is locked at NSOpenGLLayer's creation (T0) and if performed at this early time the call deadlocks due to pthread_mutex wait for the shared user context. This fix performs NSOpenGLLayer creation and layer attachment while the shared user context is kept unlocked and enforces NSOpenGLLayer display and hence NSOpenGLLayer::openGLContextForPixelFormat(..). Added CGL.setNSOpenGLLayerEnabled(..) to enable/disable NSOpenGLLayer - currently not used. - Passed AddRemove tests for GLCanvas/Swing and GLWindow/NewtCanvasAWT w/ 100 loops on Java6 and Java7 on OSX. - Passed Instruments Leaks test w/ 10 loops on Java6 and Java7
* Fix Bug 691 (part-2): Extra '[subLayer release]' is wrong, since ↵Sven Gothel2013-02-151-23/+96
| | | | | | | | | | | | | | | | | | | | 'CGL.releaseNSOpenGLLayer' triggers release - but very late w/ AWT usage. OSXUtil_RemoveCASublayer0's added '[subLayer release]' in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161 is wrong, since 'CGL.releaseNSOpenGLLayer' actually does trigger it's release. This was not seen w/ AWT tests, since it happens very later. A NewtCanvasAWT test disclosed this error -> removed that extra release call. The culprit for the late release w/ AWT usage was CGL.createNSOpenGLLayer's call in the current thread. Moving it to the Main-Thread fixed the problem. All CALayer lifecycle calls are issued on the Main-Thread now. NSOpenGLLayer's CVDisplayLink OpenGL fitting via 'CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext' is now performed at it's context creation in 'NSOpenGLLayer::openGLContextForPixelFormat'. The 'extra' release of the NSOpenGLLayer's NSOpenGLContext as introduced in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161 is still valid.
* Fix OSX CALayer Bug 690 and Bug 691: Occasional Freeze on CVDisplayLinkStop; ↵Sven Gothel2013-02-141-67/+103
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Layers and native GL-Context are _not_ Released ; Java Side wait for Main-Thread - Fix Bug 690: Occasional Freeze on CVDisplayLinkStop - NSOpenGLLayer.disableAnimation() shall not claim the renderLock mutex, since the CVDisplayLink callback could be waiting for the lock. This waiting callback could freeze the call to CVDisplayLinkStop. - Fix Bug 691: Layers and native GL-Context are _not_ Released - Following proper release cycle: Context unrealized: - JAWTWindow.detachSurfaceLayer() -> OSXUtil.RemoveCASublayer(..) - CGL.releaseNSOpenGLLayer(..) JAWTWindow.destroy() - MacOSXJAWTWindow.UnsetJAWTRootSurfaceLayer(..) - OSXUtil.DestroyCALayer(..) - 'Magic' CALayer release calls (w/o manual retain beforehand) at: - OSXUtil.RemoveCASublayer(..): [subLayer release] - MacOSXJAWTWindow.UnsetJAWTRootSurfaceLayer(..): [rootLayer release] - OSXUtil.DestroyCALayer(..): [rootLayer release] - 'Magic' NSOpenGLLayer's NSOpenGLContext dealloc: - [NSOpenGLContext clearDrawable] - CGLDestroyContext( [NSOpenGLContext CGLContextObj] ) - Java Side wait for Main-Thread - Waiting for the delegated Main-Thread on the Java side eases debugging and won't block the Main-Thread in native code. - Utilizing this for all CALayer calls Test case: TestGLCanvasAddRemove01SwingAWT
* Misc OSX/SWT: OSXUtil.RunOnMainThread(..) refinement; Fix ↵Sven Gothel2012-12-251-5/+16
| | | | | | | | | | | | | | | | | Test*NewtEventModifiers for SWT (TestNewtEventModifiersNewtCanvasSWT) - Misc OSX/SWT: OSXUtil.RunOnMainThread(..) refinement - 'waitUntilDone' is implemented on Java site via lock/wait on RunnableTask to not freeze OSX main thread. - Fix Test*NewtEventModifiers for SWT (TestNewtEventModifiersNewtCanvasSWT) - Deal with SWT's requirement to run the SWT event dispatch on the TK thread, which must be the main thread on OSX. We spawn off the actual test-action into another thread, while dispatching the events until the test-action is completed. - AWTRobot: Add 'void requestFocus(Robot robot, Object obj, int x, int y)' - Use waitForIdle() only if programmed in Robot (Deadlock w/ OSX SWT) - Required for SWT usage (see above)
* OSX: Capture 'invalid drawable' message cause by ↵Sven Gothel2012-09-161-1/+1
| | | | | | | | | | | | | | | | | | | | | | NSOpenGLContext::setView(NULL || incomplete-view) ; Add missing [ctx release] in MyNSOpenGLLayer ; Misc NSOpenGLContext::setView(NULL || incomplete-view) was called on 2 occasions: [1] - MacOSXCGLContext native createContext [2] - NSOpenGLLayer internals For [1], we simply don't call setView(..) ourselfs in case view is NULL or incomplete (invisible) For [2], we need to wrap the class 'MyNSOpenGLContext:NSOpenGLContext' and capture setView(NULL) ++ Add missing [ctx release] in MyNSOpenGLLayer, otherwise resource won't get dealloc'ed +++ Misc: - MacOSXCGLContext. contextRealized(true): set pbuffer -> ctx, otherwise 1st makeCurrent call will not catch it - MacOSXOnscreenCGLContext: don't add ContextUpdater to invisible ProxySurface's (dummy window)
* Seamless Integration of an FBObject based GLFBODrawable as ↵Sven Gothel2012-09-151-48/+141
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599 Summary: ========= The new FBObject based GLFBODrawable implementation allows the seamless utilization of FBO offscreen rendering in single buffer, double buffer and MSAA mode. The GLFBODrawable uses a parent drawable based on a dummy surface to allow a GLOffscreenAutoDrawable.FBO creation or a mutable surface supporting an existing offscreen layer surface (OSX CALayer). Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap, the factory will automatically choose regarding availability: FBO > PBuffer > Bitmap Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA. It is preferred when delivering resources (texture id's or framebuffer names) to a shared GLContext. This is demonstrated in (emulates our OSX CALayer implementation): TestFBOOffThreadSharedContextMix2DemosES2NEWT, TestFBOOnThreadSharedContext1DemoES2NEWT and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice. +++ Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable). Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize. Common implementation in GLDrawableHelper is used in the implementations (NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas). +++ Tested: ======= Manually run all unit tests on: - Linux x86_64 NVidia/AMD/Mesa3d(ES) - OSX x86_64 NVidia - Windows x86_64 NVidia - Android arm Mali-400/Tegra-2 No regressions. Disclaimer: =========== This feature is committed almost in one patch. Both previous commits were introducing / fixing the capabilities behavior: 90d45928186f2be99999461cfe45f76a783cc961 9036376b7806a5fc61590bf49404eb71830de92f I have to appologize for the huge size and impact (files and platforms) of this commit however, I could not find a better way to inject this feature in one sane piece. NativeWindow Details: ===================== Complete decoupling of platform impl. detail of surfaces implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces on top of a native platform surface. - ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook - abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl - Misc. implementations JOGL Details: ===================== FBOObject: API Change / Simplification & Usability - Removed reference counter to remove complexity, allow user to choose. - Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive - Fix equals operation of Attachment - Check pre-exising GL errors - Interface Colobuffer gets lifecycle methods - Add static factory methods to create Attachments w/o FBObject instance - Reset: - Clip min size to 1 - Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..). It gets called at syncFramebuffer()/use(..) later on before actual usage. This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap. - misc bugfixes GLOffscreenAutoDrawable: API Change - Reloc and interfacing - class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.* interfaces GLOffscreenAutoDrawable extends GLAutoDrawable GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable - Added general implementation and FBO specialization - Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory GLAutoDrawable: - Add 'GLDrawable getDelegatedDrawable()' - Refine documentation of setContext(..), remove disclaimer and fixme tags GLDrawableFactory: - Refine API doc and it's selection mechanism for offscreen. - Add createOffscreenDrawable(..) - Add createOffscreenAutoDrawable(..) - Add canCreateFBO(..) - Mark createGLPbuffer(..) deprectated Mark GLPBuffer deprecated New: GLFBODrawable extends GLDrawable GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation GLAutoDrawableBase .. GLWindow: - Add offscreen resize support w/o GLContext recreation - Remove double swapBuffer call - GLBase/GLContext: - Add: - boolean hasBasicFBOSupport() - boolean hasFullFBOSupport() - int getMaxRenderbufferSamples() - boolean isTextureFormatBGRA8888Available() GLContext: Fix version detection and hasGLSL() - Version detection in setGLFunctionAvailability(..) - Query GL_VERSION ASAP and parse it and compare w/ given major/minor - Use parsed version if valid and lower than given _or_ given is invalid. - Use validated version for caching (procaddr, ..), version number, etc. - Fix hasGLSL() Since 'isGL2ES2()' is true if 'isGL2()' and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0 on desktops. FIXME: May consider GL 1.5 w/ extensions. - return isGL2ES2(); + return isGLES2() || + isGL3() || + isGL2() && ctxMajorVersion>1 ; GLDrawableImpl: - Add 'associateContext(GLContext, boolean)' allowing impl. to have a (weak) reference list of bound context. This is was pulled up from the OSX specific drawable impl. - swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered) and call it regardless of single buffering. This is required to propagate this event to impl. properly, i.e. FBODrawable requires a swap notification. - Clarify 'contextMadeCurrent(..)' protocol GLDrawableHelper: - Add resize and recreate offscreen drawable util method - Simplify required init/reshape calls for GLEventListener - GLGraphicsConfigurationUtil: - fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits - OSX has no offscreen bitmap, use pbuffer - use proper offscreen auto selection if offscreen and no modes are set EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes - Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..) lifecycle - in case the EGL resource is hooked up on it. Invisible dummy surfaces: All platforms - size is now reduced to 64x64 and decoupled of actual generic mutable size - fix device lifecycle, no more leaks +++ OSX ==== Enable support for GLFBODrawableImpl in offscreen CALayer mode - NSOpenGLImpl: hooks to calayer native code - calayer code: - allows pbuffer and texures (FBO) - decouple size and draw calls avoiding flickering - enable auto resize of calayer tree MacOSXCGLContext: - NSOpenGLImpl: - Fix false pbuffer 'usage', validate the pointer - If !pbuffer, copy other window mode bits of caps - MacOSXCGLGraphicsConfiguration: - Only assume pbuffer if !onscreen - Remove reference of native pixelformat pointer Native code: - use 'respondsToSelector:' query before calling 'new' methods avoiding an error message where unsuported (prev. OSX versions) - if monitor refresh-rate is queried 0, set to default 60hz - add missing NSAutoreleasePool decoration +++ Android / NEWT: =============== Issue setVisible(..) w/o wait, i.e. queue on EDT, @Android surfaceChanged() callback. Otherwise we could deadlock: setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'. the latter may may cause havoc while Android-EDT is blocked [until it's return].
* SWT Update: SWT GLCanvas creates lazy when resource is ready; Create new ↵Sven Gothel2012-07-251-2/+72
| | | | | | | | | | | | | | | | | | | | | | | | | | | NewtCanvasSWT allowing to parent NEWT windows natively. SWT GLCanvas creates lazy when resource is ready - Ensures drawable and context are created when size > zero and native visualID is valid. The latter is platform dependent. - Note that you cannot utilize custom GLCapabilities w/ this one, since the configurations is already realized - use NewtCanvasSWT. Create new NewtCanvasSWT allowing to parent NEWT windows natively: - Similar to NewtCanvasAWT - Allows attaching / detaching NEWT windows NewtCanvasAWT: Public setNEWTChild(..) fixed Added test cases for the above - tested on Linux, OSX and Windows w/ SWT Note: As usual for OSX, add -XstartOnFirstThread Details: - NEWT Display has new method: 'EDTUtil setEDTUtil(EDTUtil)' allowing to set a custom event dispatch utility. We use this to set our SWTEDTUtil for using NEWT w/ SWT complying w/ SWT threading constraints.
* Fix OSX regression of commit 20bf031db719f7baa4c6e74734fc999061e08fe2 - ↵Sven Gothel2012-07-201-0/+6
| | | | handling w/ non NSView handles (pbuffer)