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* iOS: EAGLLayer FBO w/ DEPTH buffer workaround 1Sven Gothel2019-06-241-0/+3
| | | | | | | | | | | | | | | Notable bug as mentioned before: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). This workaround re-binds the used color renderbuffer for EAGLLayer presentation at the end of the FBO drawable instantiation. FBO DEPTH buffer works now as demonstrated w/ GearsES2. We have to issue one more test now, using a demo using an FBO itself.
* iOS: Initial working commit supporting iOS (ipad pro 11)Sven Gothel2019-06-236-8/+1043
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | using our OpenJFK 9 x86_64 and arm64 build. Test demo class is 'com.jogamp.opengl.demos.ios.Hello', residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'. This commit does not yet include a working NEWT specialization for iOS, but it shall followup soon. Instead this commit demonstrates JOGL operating on native UIWindow, UIView and CAEAGLLayer as provided by Nativewindow's IOSUtil. Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI +++ Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). Therefor the default demo GLEventListener chosen here don't require a depth buffer ;-) This issue can hopefully be mitigated with other means than using a flat FBO sink similar to FBO multisampling.
* OSX/Newt: Catch NSRangeException on closing a windowSven Gothel2019-01-231-0/+5
| | | | rarely occurs on terminating or killing the process
* Bug 1299: Fix Warning when using JOGL on Mac OS X El CapitanSven Gothel2018-01-151-1/+6
| | | | | | | It turned out to be a missing CATransaction, i.e. the native create/destroy commands had to be encapsulated within [CATransaction begin] and [CATransaction commit] causing the uncommitted CATransaction.
* Bug 1232 - NEWT Translucent Decorated Windows Not Working On Windows >= 8 ↵Sven Gothel2015-10-012-52/+97
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (Lack of Aero / Blur ) Adopting new undocumented user32.dll Windows >= 8 API: - SetWindowCompositionAttribute / AccentState See: - <https://github.com/riverar/sample-win10-aeroglass/blob/master/MainWindow.xaml.cs> - <http://withinrafael.com/adding-the-aero-glass-blur-to-your-windows-10-apps/> - <http://undoc.airesoft.co.uk/user32.dll/SetWindowCompositionAttribute.php> - <http://undoc.airesoft.co.uk/user32.dll/GetWindowCompositionAttribute.php> +++ Cleaning up WindowsDWM.h, use on header file (in stub_includes) for GlueGen and implementation. +++ Merge java implementation within GDIUtil.DwmSetupTranslucency(..), to be utilized by NEWT and JOGL. NEWT issues GDIUtil.DwmSetupTranslucency(..) at creation and when toggling decoration. Toggling decoration on Win >= 8 leads to lost of translucency when returning to decorated window. On Win 7, this may work .. but is also buggy. +++ Followup patch is needed for NEWT to _not_ clear the background!
* Bug 1212 - OSX: Crash using CALayer at UnsetJAWTRootSurfaceLayer0(..) w/ ↵Sven Gothel2015-09-011-11/+23
| | | | | | | | | | | | | | | | | | | | | | | | | Java 1.8.0_60 - OSX 10.10.5 - Java 1.8.0_60 Crash using CALayer at UnsetJAWTRootSurfaceLayer0(..) as called within MacOSXJAWTWindow.invalidateNative() (caller: destroy()) on the MainThread. It has been observed that the JAWT_SurfaceLayers protocol instance 'surfaceLayers' has been pulled beforehand. 'surfaceLayers' is fetched from the locked JAWT instance via JAWT_DrawingSurfaceInfo's platformInfo. It now seems required to retain the instance at GetJAWTSurfaceLayersHandle0 and release it at UnsetJAWTRootSurfaceLayer0 to keep it alive. +++ Manually executed 'ant junit.run' on OSX, no failures or errors.
* Bug 1148 - OSX MonitorDevice: Use unique and native deviceID instead of indexSven Gothel2015-03-211-63/+9
| | | | | | | | | | | | | Adopt to bug 1147, commit 2c88b6dfd4eb7e2cd9a50fa48e08ecafc980931a. Using the native unique deviceID makes monitor identification more robust. This also allows us simplify displayID -> NSScreen-idx -> MonitorDevice into displayID -> MonitorDevice and to survive a primary monitor change.
* Bug 1135 - Cleanup: Fix native code WarningSven Gothel2015-03-062-3/+29
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* Bug 1130 - Add Mapping from AWT Component -> NEWT [Screen, MonitorDevice]Sven Gothel2015-02-171-0/+28
| | | | | | | | | | | | | | | | | | | | | | | The mapping AWT Component -> NEWT [Screen, MonitorDevice] shall allow generic AWT applications to utilize NEWT's MonitorDevice information like physical monitor-size and DPI. - AWT-Component -> NEWT-Display: - NewtFactoryAWT.createDisplay - AWT-Component -> NEWT-Screen: - NewtFactoryAWT.createScreen - AWT-Component -> NEWT-MonitorMode: - NewtFactoryAWT.getMonitorDevice - NewtFactoryAWT.getMonitorDevice - If OSX, utilizing OSX's AWT Component -> MonitorDevice-Index mapping - Otherwise using the coverage to identify MonitorDevice See TestGearsES2GLJPanelAWT 'GetPixelScale', demonstrating the mapping while pressing 'p' (cached MonitorMode) and pressing SHIFT-'p' (non-cached MonitorMode).
* Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1)Sven Gothel2015-02-023-8/+8
| | | | | | | | | sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src` sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc` Manually edited all occurences within make/**
* Bug 1120 - Refine HiDPI Support ( Part-2 ) (API CHANGE)Sven Gothel2015-01-271-52/+31
| | | | | | | | | | | | | | | | | | | | | | - Use float[2] for pixel-scale. Utilize simple integer rounding: int-pixel-units = (int) ( int-window-units * pixel-scale + 0.5f ) - Provide minimum and maximum allowed pixel-scale values to be set by platform, supporting generic pixel-scale validation. - Remove 'OSXUtil.GetPixelScale(final RectangleImmutable r, final int[] screenIndexOut)', implementation for all platforms would cause huge redundancy of Screen and MonitorDevice code (duplication of NEWT). - instead, add 'float[2] pixelScale' to NEWT's MonitorDevice - Detect change of pixel-scale and propagate accordingly. This allows GLCanvas, GLJPanel and NewtCanvasAWT instances to be dragged between monitor devices w/ different pixel-scale. - OSX: Handle native triggered reshape events off-thread to avoid EDT congestion due to locked window when consuming deferred events on EDT.
* Bug 1120 - Add OSXUtil.GetPixelScale(final RectangleImmutable r, final int[] ↵Sven Gothel2015-01-231-0/+56
| | | | screenIndexOut) ( Part-1 )
* Bug 1087: Set default framebuffer for OSX DummyDrawable, hence enforce ↵Sven Gothel2014-10-081-1/+8
| | | | NSView realization for DummyDrawable
* Fix commit adf8e6e40aa9513036864489642cfef252804d08 (Bug 1036): long -> ↵Sven Gothel2014-07-301-2/+2
| | | | jlong in JNI func spec
* Bug 1036: NVidia's Windows Driver Threaded optimization: Alternative ↵Sven Gothel2014-07-301-0/+104
| | | | affinity mask setting on all threads of process - Didn't work (disabled)
* Fix Bug 1019 - Remedy of Bug 691 causes 'access/modify after free' and ↵Sven Gothel2014-06-121-4/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | crashes the app The 'magic' MyNSOpenGLContext::dealloc (MacOSXWindowSystemInterface-calayer.m) of force destroying the underlying CGLContextObj of it's associated NSOpenGLContext as introduced as a remedy of Bug 691 is plain wrong. It was added in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161 to mitigate the experience behavior of delayed GL context destruction when creating/destroying them multiple times as exposed in unit test TestGLCanvasAddRemove01SwingAWT. While this 'hack' worked for some reason on some OSX versions, it caused a 'access/modify after free' issue exposed under some circumstances and crashes the application. The actual culprit of the delayed GL context destruction is different. The offthread CALayer detachment and hence final destruction issued on the main-thread is _not_ issued immediately due to some referencing holding by NSApp. Issuing an empty event on the NSApp (thread) will wake up the thread and release claimed resources. This has been found while realizing that the GL context are released if the mouse is being moved (duh!). This issue is also known when triggering stop on the NSApp (NEWT MainThread), same remedy has been implemented here for a long time.
* Bug 741 HiDPI: Add ScalableSurface interface to get/set pixelScale w/ full ↵Sven Gothel2014-06-081-7/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OSX impl. Add ScalableSurface interface - To set pixelScale before and after realization - To get pixelScale - Implemented on: - NEWT Window - Generic impl. in WindowImpl - OSX WindowDriver impl. - Also propagetes pixelScale to parent JAWTWindow if offscreen (NewtCanvasAWT) - AWT WindowDriver impl. - JAWTWindow / OSXCalayer - AWT GLCanvas - AWT GLJPanel - NEWTCanvasAWT: - Propagates NEWT Window's pixelScale to underlying JAWTWindow - WrappedSurface for pixelScale propagation using offscreen drawables, i.e. GLJPanel - Generic helper in SurfaceScaleUtils (nativewindow package) - Fully implemented on OSX - Capable to switch pixelScale before realization, i.e. native-creation, as well as on-the-fly. - Impl. uses int[2] for pixelScale to support non-uniform scale. Test cases: - com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - Press 'x' to toggle HiDPI - Commandline '-pixelScale <value>' - Added basic auto unit test (setting pre-realization)
* Bug 1012: Fix erroneous handling of multiple monitor coordinates on OSX with ↵Sven Gothel2014-05-261-17/+30
| | | | | | | | | | | NEWT To properly convert Top-Left (TL) from/to Bottom-Left (BL) coordinates we need to utilize the given CGDisplay viewport (TL) and NSScreen (BL) to perform the y-flip. This is especially true for the case of having multiple monitors covering different viewports (mixed resolution).
* Bug 741 HiDPI: Refine Monitor/Screen [virtual] Viewport Definition / Add ↵Sven Gothel2014-05-261-1/+70
| | | | | | | | | | | | | | | | | | | | NEWT Support / Fix JAWT getPixelScale deadlock - NativeWindow/Surface/NEWT API DOC: Define Coordinate System of Window and Screen - OSXUtil: Add getPixelScale(..) via Screen index and 'windowOrView' - JAWTWindow/JAWTUtil.getPixelScale(..): Use pre-fetched AWT GraphicsConfiguration to solve AWT-TreeLock (deadlock) - [Virtual] Viewport of MonitorDevice and Screen: - Properly calculate and expose [virtual] viewport in window and pixel units - OSX Monitor viewports in pixel units are 'reconstructed' - Window/Viewport to Monitor selection shall be perfomed via window units (unique) - OSX NEWT Window create/init (native): Use given size and coordinates even in fullscreen mode Don't override by quering NSScreen coordinates, trust given values. - Fix test cases, i.e. usage of pixel- and window-units
* Bug 742 HiDPI: [Core API Change] Distinguish window-units and pixel-units: ↵Sven Gothel2014-05-231-1/+1
| | | | | | | | | | | | | | | Refine commit fb57c652fee6be133990cd7afbbd2fdfc084afaa - NEWT Screen, Monitor, MonitorMode, .. - All Units are in pixel units, not window units! - On OSX HiDPI, we report the current scaled monitor resolution, instead of the native pixel sized. Need to filter out those, i.e. report only native unscaled resolutions, since out MonitorMode analogy is per MonitorDevice and not per window! - Fix usage (one by one) of - Screen and Monitor viewport usage
* Bug 742 HiDPI: [Core API Change] Distinguish window-units and pixel-units; ↵Sven Gothel2014-05-211-8/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add HiDPI for AWT GLCanvas w/ OSX CALayer Core API Change: To support HiDPI thoroughly in JOGL (NativeWindow, JOGL, NEWT) we need to separate window- and pixel units. NativeWindow and NativeSurface now have distinguished access methods for window units and pixel units. NativeWindow: Using window units - getWindowWidth() * NEW Method * - getWindowHeight() * NEW Method * - getX(), getY(), ... NativeSurface: Using pixel units - getWidth() -> getSurfaceWidth() * RENAMED * - getHeight() -> getSurfaceHeight() * RENAMED * GLDrawable: Using pixel units - getWidth() -> getSurfaceWidth() * RENAMED, aligned w/ NativeSurface * - getHeight() -> getSurfaceHeight() * RENAMED, aligned w/ NativeSurface * Above changes also removes API collision w/ other windowing TK, e.g. AWT's getWidth()/getHeight() in GLCanvas and the same method names in GLDrawable before this change. +++ Now preliminary 'working': - AWT GLCanvas - AWT GLJPanel Tested manually on OSX w/ and w/o HiDPI Retina: java com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT -manual -noanim -time 1000000 java com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT -manual -noanim -time 1000000 +++ TODO: - NEWT - Change Window.setSize(..) to use pixel units ? - OSX HiDPI support - Testing .. - API refinement
* OSXMisc CALayer::FixCALayerLayout: Fix visible:=false case, i.e. don'r ↵Sven Gothel2014-01-131-5/+12
| | | | override cached visibleOpacity w/ forced zero when called twice
* [Jogl|Nativewindow|Newt]Common: Align all ↵Sven Gothel2014-01-115-138/+195
| | | | | | | | | | | *Common_GetJNIEnv()/_ReleaseJNIEnv() Methods and Usage / Check arguments .. Since we still don't use inter-module native code sharing, align the JNIEnv get/release methods and usage. Most beneficary here is OSX and the GLDebugMessageHandle, both managed the JVM handle on their own - removed now. Also ensuring that *Common_init(..) is called for all modules on all platforms.
* X11: Harden usage of 'XGetWindowProperty(..)' and 'XGetVisualInfo' - Add ↵Sven Gothel2014-01-111-19/+17
| | | | missing XFree(..) calls and argument checks.
* NativewindowCommon_init: Add define STDERR_TO_FILE (default undefined) to ↵Sven Gothel2014-01-051-0/+7
| | | | redirect stderr to file jogamp_stderr.log (Useful for Applets)
* Bug 935: NEWT Windows Window-Icon: Use WNDCLASSEX w/ Small/Big Default Icons ↵Sven Gothel2014-01-051-5/+8
| | | | | | | | (NativeWindow GDI / NEWT ) .. this allows using the icon definition of WNDCLASSEX instead of setting them at CreateWindow0(..). - NativeWindow GDIUtil/RegisteredFactory uses WNDCLASSEX and Small/Big Defailt Icons
* Bug 934, Bug 935: NEWT: Add support for custom Application/Window and ↵Sven Gothel2013-12-311-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | Pointer Icons - Utilizing JOGL's PNG decoder for all icons, if available. - Application/window icons: - Providing default application/window icons in 16x16 and 32x32 size - NewtFactory.setWindowIcons(..) or property 'newt.window.icons' maybe used to override default icons. - Using icons at application/window instantiation - Display.PointerIcons: - NativeWindow Win32 WindowClass no more references a default cursor in favor of fine grained cursor control [in NEWT] - Display provides create/destroy methods, where display destruction also releases open PointerIcon references. - Window.setPointerIcon(..) sets custom PointerIcon - Implemented Platforms - X11 - Windows - OSX - Manual Test: TestGearsES2NEWT (Press 'c')
* Bug 907 - Refine DummyDispatchThread (DDT) Handling: Proper OO integration ↵Sven Gothel2013-11-293-150/+306
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | in RegisteredClass; Safe DDT Post/WaitForReady handling and error cases ; ... Proper OO integration of DDT in RegisteredClass - DDT is optional to RegisteredClass[Factory], i.e. NEWT without DDT and DummyWindow with DDT. - Using native type DummyThreadContext per DDT passed as DDT handle to java referenced in RegisteredClass - Passing DDT handle to related native methods, if not null use DDT - otherwise work on current thread. The latter impacts CreateDummyWindow0 and DestroyWindow0. Safe DDT Post/WaitForReady handling and error cases ; ... - Wait until command it complete using a 3s timeout - Terminate thread if errors occur and throw an exception +++ Discussion: DDT Native Implementation Due to original code, the DDT is implemented in native code. Usually we should favor running the DDT from a java thread. However, since it's main purpose is _not_ to interact w/ java and the native implementation has less footprint (performance and memory) we shall be OK w/ it for now - as long the implementation IS SAFE.
* Bug 907 - Cleanup Commit e9c711a86aa05f4f24c69972532833f5a98911a3Sven Gothel2013-11-281-121/+111
| | | | | | | | | | | | | | | | | | | | | | | | Cleanup Commit e9c711a86aa05f4f24c69972532833f5a98911a3: - Fix while loop in SendCloseMessage (native) - static 'threadid' must be volatile - Whitespace - Redundancy - CreateDummyWindow - Scope (java, move JNI funcs back to private) - Remove [invalid] pointer usage (native) - ThreadParam's threadReady and hWndPtr shall not be pointers - invalid - No need to use a threadReady pointer. - Validate threadid (native) TODO: - Make 'native dispatch thread' optional - Store 'native dispatch thread' in window class
* Bug 907 - Initial patch allowing Jogl to respond to other applications that ↵Randolf Schultz2013-11-281-3/+186
| | | | try to retrieve window names
* Nativewindow/NEWT: Fix C Return StatementSven Gothel2013-11-171-1/+1
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* Fix GLIBC > 2.4 dependency regression of commit ↵Sven Gothel2013-11-171-0/+3
| | | | | | | 613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d Commit 613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d introduced 'memcpy' usage in Xmisc.c which could create a GLIBC > 2.4 dependency. Include GlueGen's glibc-compat-symbols.h to remove such dependency.
* JNI Code: Call DeleteLocalRef(..) manually.Sven Gothel2013-11-051-0/+1
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* Bug 888 - Validate CPU Runtime Performance: ↵Sven Gothel2013-11-041-0/+15
| | | | | | | | | | | | | | | | | | | | X11GLXGraphicsConfiguration.GLXFBConfig2GLCapabilities(..) X11GLXGraphicsConfiguration.GLXFBConfig2GLCapabilities(..) ran over all FB configs and for each it grabbed native config values separately. Fetching them in bulk mode saves around 7% of this function's cost. Also reuse XRenderPictFormat instance for 'XRenderDirectFormat XRenderFindVisualFormat(..)' call, saving a few NIO creation cycles w/ StructAccessor. Biggest savior is X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationFBConfig()'s fast path w/o chooser and usable 1st FBConfig. Here we only issue 'GLXFBConfig2GLCapabilities(..)' on the first valid entry. Test w/ 50 X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationFBConfig() invocations: - pre change: 1.708 ms - post change: 650 ms Time is no spent almost solely on native glXChooseFBConfig (546ms).
* NativeWindow/OSX: Fix RunOnThread/RunLater - Properly determine 'forkOnMain' ↵Sven Gothel2013-10-071-5/+8
| | | | via onMain && ( isOnMain || 0 < delay )
* Bug 729: OSX CALayer invisible needs to have opacity 0 to not show hidden ↵Sven Gothel2013-10-061-5/+8
| | | | | | | | component. Completes commit 3b02a219b1b9e446e87df1beb7da4266f74824fa See unit test: TestBug816OSXCALayerPos03AWT
* Bug 729: OSX CALayer shall honor the Component's visibility stateSven Gothel2013-10-051-5/+17
| | | | | | | | | | | | | A once visible CALayer (GLCanvas) must be able to become invisible w/o destruction, e.g. as required by CardLayout's switching cards. See unit test for Bug 532: 'TestAWTCardLayoutAnimatorStartStopBug532' Out native 'fixCALayerLayout(..)' takes the visible state as tracked by JAWTWindow's ComponentListener and sets our CALayer (root and sub) hidden state accordingly. Now MacOSXJAWTWindow's layoutSurfaceLayerImpl(..) always calls down to 'fixCALayerLayout(..)' due to update the visibility state.
* Bug 816: Clarify JAWT_OSX_CALAYER_QUIRK_* semantics, add ↵Sven Gothel2013-09-282-7/+15
| | | | JAWT_OSX_CALAYER_QUIRK_LAYOUT
* Bug 816: Fix JAWTWindow's getLocationOnScreenNonBlocking(); Derive CALayer ↵Sven Gothel2013-09-271-92/+145
| | | | | | | | | | | | | | | | | | | | | | | position from AWT component's location on screen. Track fixedFrame size of root CALayer; Add Split layout to unit test, add [manual] Applet tests. - Fix JAWTWindow's getLocationOnScreenNonBlocking() Skip JRootPane while traversing up to root Container. JRootPane would duplicate the top-level container's offset (Window insets). - Derive CALayer position from AWT component's location on screen. Add Split layout to unit test, add [manual] Applet tests. AWT >= 7u40: - AWT position is top-left w/ insets, where CALayer position is bottom/left from root CALayer w/o insets. - Use getLocationOnScreenNonBlocking() to get location-on-screen w/o insets. - Native code: flip origin AWT < 7u40 still uses fixed position 0/0 for root and sub layer. - Track fixedFrame size of root CALayer - MyCALayer: - Override layoutSublayers to validate root and sub-layer pos/size - Override setFrame to use fixedFrame, if set (similar to MyNSOpenGLLayer) - Add Split layout to unit test, add [manual] Applet tests. - Thx to 'jimthev' and 'Manu' for providing Applet unit tests
* OSXMisc.c: Fix compilation error w/ java6's jint definition (probably clang ↵Sven Gothel2013-09-251-2/+2
| | | | | | as well) Regression of commit 4b5435c68c3f12d62dadb395957362eceacfb25c
* Bug 816: Fix OSX CALayer 'quirks' for AWT 1.7.0_40 - See JAWTUtil ↵Sven Gothel2013-09-242-53/+111
| | | | | | | | | JAWT_OSX_CALAYER_QUIRK_SIZE and JAWT_OSX_CALAYER_QUIRK_POSITION. - Provide quirk bits for OSX CALayer depending on used JVM/AWT and act accordingly. - TestBug816OSXCALayerPosAWT: Add resize by frame
* Add support for clang ; Use __APPLE__ predefined macroSven Gothel2013-09-131-1/+1
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* Fix Bug 750: Leaked X11 ColorMap for each created X11 Window in NativeWindow ↵Sven Gothel2013-06-121-0/+7
| | | | | | | (dummy) and NEWT Free the colormap at WindowDestroy, which we have created at WindowCreate w/ AllocNone. Due to the fact we used 'AllocNone' the leak is minimal though ..
* Fix Bug 706 and Bug 520: Certain ATI GPU/driver require a current context ↵Sven Gothel2013-04-251-0/+41
| | | | | | | | when calling wglCreateContextAttribsARB (Windows) See discussion at https://jogamp.org/bugzilla/show_bug.cgi?id=520 https://jogamp.org/bugzilla/show_bug.cgi?id=706
* X11 Error Handler: Start quiet; Init: quite = !debug; Internal calls: Pass ↵Sven Gothel2013-04-241-18/+18
| | | | through errorHandlerQuiet state.
* OSX/CALayer Threading Part4: Stream all JAWT Root CALayer Operations on OSX ↵Sven Gothel2013-04-041-19/+25
| | | | | | | | | | | | Main-Thread Previous code created, set and unset the root CALayer on the current thread, which lead to a very delayed destruction of the root CALayer w/. With Java7 this lead to a possible resource starvation in certain situations, since Java7 uses an CAOpenGLLayer. Similar w/ f354fb204d8973453c538dda78a2c82c87be61dc, creation, set and unset is operated on main-thread.
* MyNSOpenGLContext::dealloc: Avoid 'invalid context'Sven Gothel2013-03-191-4/+4
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* NativeWindow OSXUtil RunOnMainThread: Use daemon attachment and do not ↵Sven Gothel2013-03-184-27/+53
| | | | detach; Add RunLater0(..)
* Remodel OSX/CALayer Threading (commit ↵Sven Gothel2013-03-151-43/+71
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 896e8b021b39e9415040a57a1d540d7d24b02db1): Run on main-thread w/o blocking ; Misc Changes Commit 896e8b021b39e9415040a57a1d540d7d24b02db1 moved all native CALayer calls to the current thread to avoid deadlocks. Even though this seemed to be fine at least resource GC (release/dealloc calls) were issued very late in time, probably due to multithreading synchronization of JAWT and/or OSX API. Example: Our 'TestAddRemove01GLCanvasSwingAWT' test didn't freed CALayer resources incl. GL ctx when destroying the objects (AWT Frame, GLCanvas, ..), leading to resource starvation .. eventually. Remedy is a compromise of behavior before commit 896e8b021b39e9415040a57a1d540d7d24b02db1 and that commit, i.e. to run CALayer lifecycle methods on main-thread, but do not block! The careful part within MacOSXCGLContext.associateDrawable(..) performs the following block on main-thread: - lock the context - create NSOpenGLLayer (incl. it's own shared GL context and the DisplayLink) - attach NSOpenGLLayer to root CALayer - unlock the context Due to the GL ctx locking, this async offthread operation is safe within our course of operations. Details: - NSOpenGLContext - Context and CVDisplayLink creation at init - Call [ctx update] if texture/frame size changed - 'waitUntilRenderSignal' uses default TO value if given TO is 0 to avoid deadlocks +++ Misc Changes: - Fix object type detection: isMemberOfClass -> isKindOfClass - OSXUtil_isNSView0 OSXUtil_isNSWindow0, CGL_isNSOpenGLPixelBuffer - MacOSXCGLDrawable/MacOSXPbufferCGLDrawable: remove getNSViewHandle() method. MacOSXCGLContext uses common code to detect nature of the drawable handle. - MacOSXCGLContext/CALayer: Use safe screenVSyncTimeout values, never 0 to avoid deadlock! - JAWTWindow.invalidate: Call detachSurfaceLayer() if not done yet
* OSX/CALayer: Revise CALayer 'RunOnMainThread' utilization, avoiding deadlocksSven Gothel2013-03-141-9/+7
| | | | | | | | | | | | | | | | | | | | | | RunOnMainThread(waitUntilDone:=true,..) can deadlock the main-thread if called from AWT-EDT, since the main-thread may call back to AWT-EDT while injecting a new main-thread task. This patch revises all RunOnMainThread CALayer usage, resulting in only one required left: - OSXUtil.AddCASublayer() w/ waitUntilDone:=false Hence the CALayer code has no more potential to deadlock main-thread/AWT-EDT. OSXUtil.AddCASublayer() must be performed on main-thread, otherwise the CALayer attachment will fail - no visible rendering result. +++ Note: A good trigger to test this deadlock is to magnify/zoom the OSX desktop (click background + ctrl-mouse_wheel) before running some unit tests. TestGLCanvasAWTActionDeadlock01AWT and TestAddRemove02GLWindowNewtCanvasAWT also have the potential to trigger the mentioned deadlock.