| Commit message (Collapse) | Author | Age | Files | Lines |
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- New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core ***
while it's size and sample-count can be reconfigured on the fly.
- com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject
- agnostic to texture unit
- separate attachments using OO hierarchy reflecting FBO
- handling MSAA and blitting
- no FBO destruction for reconfig (attach/detach)
- New GLFBODrawableImpl impl. an FBObject based GLDrawable
- Instantiated by a dummy native surface (onscreen and invisible)
hooked up to a dummy GLDrawable, which is the delegation for context creation.
- Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface
avoiding specialization for native platforms.
- TODO: Allow to utilize common surface interface as a
dummy-surface to supporting API seperation of
windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface)
with FBO.
- New OffscreenAutoDrawable (extends GLAutoDrawableDelegate)
for all offscreen drawables. Shall replace GLPbuffer.
- New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen,
similar to isPBuffer(). Rule: if both are requested, FBO shall be favored.
- GLContext adds raw FBO availability query (min. FBO avail),
FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency).
- Add framebuffer tracking, allowing fast querying:
- GLBase/GLContext:
public int getBoundFramebuffer(int target);
public int getDefaultDrawFramebuffer();
public int getDefaultReadFramebuffer();
- GLContextImpl
public final void setBoundFramebuffer(int target, int framebufferName)
.. called by GL impl bind framebuffer
- GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer()
Adding default framebuffer queries being issued by
GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero.
This allows a transparent use of a custom FBO even in case the applications
attempts to reset FBO to zero.
Value flow: GL <- GLContext <- GLDrawable,
- GLCapabilities handle fbo/pbuffer seperate, don't disable the other
- GLContext/GL track read/write framebuffer to be queried by FBObject
to determine whether to bind/unbind a framebuffer
- Test cases for multiple FBO w/ and w/o MSAA
Other Features:
- New interface ProxySurface.UpstreamSurfaceHook,
allowing to hook an upstream surface of unknown type
providing lifecycle and information (size, ..) callbacks.
Used for all new dummy NativeSurface impl and SWT GLCanvas.
- GLContext -> GLDrawable propagation context/drawable lifecycle
via ProxySurface.UpstreamSurfaceHook allowing dynamic resources
to react (create, init, ..)
- contextRealized()
- contextMadeCurrent()
- SurfaceChangeable -> MutableSurface
currently only contains setting the surface handle.
TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook,
allowing other impl. classes (NEWT OffscreenWindow) to utilize the new
upstream hookup mechanism - will allow FBO/Dummy window to work.
- SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size
propagation.
- New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener
to fetch the owning Java side UI element (NEWT, SWT, AWT, ..).
- GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related
- EGLDrawableFactory handles device/profile avail. mapping
while actually creating context/drawable.
This allows us to learn whether the ES context is software/hardware as well as FBO avail.
- EGLDrawable: Removed secret buckets of EGL configs :)
Employ native surface (X11, WGL, ..) to EGL 'mapping' in
EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook).
Other Bugs:
- Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx
may expose the ARB debug capability.
This bug caused lack of ARB/AMD debug functionality.
- Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11),
dump availability information _after_ lock.
- ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1.
Fixes use for GL2ES2.
- Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..))
Misc:
- Refined alot of API doc
- New GLExtensions holds commonly used GL extension strings,
allows better referencing and usage lookup.
- Move GL (interface) decl. to GLBase
- GLBuffers: Cleanup API doc (format, types)
- TextureIO: Add PAM and PPM static suffix identifier
- GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural.
- finalized a lot
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exceptions. Handles also XAWT BadMatch X_SetInputFocus.
X11ErrorHandler code now dumps proper information about the opcode and error message and the running Java thread.
Having propery "nativewindow.debug.X11Util.XErrorStackDump" or "nativewindow.debug=all' set,
a stack trace is dumped.
Since the X11ErrorHandler may catch an XAWT error: BadMatch X_SetInputFocus,
we cannot throw an exception and better keep running.
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setSwapInterval() deadlock; Reuse JAWT instance; Cleanup
- Fixes
- OSXUtil.CreateCALayer*(..): Pass layer target size (if known).
This fixes Bug #589
- MacOSXWindowSystemInterface-pbuffer.m:
- ALL: displayLink NULL check
- setSwapInterval(..): lock only for variable setting,
could deadlock when start/stop CVDisplayLink
- JAWTWindow.destroy(): use 'surfaceLock' instead of 'synchronized'
- Cleanup / Performance
- JAWTWindow.lockSurface(): Reuse JAWT instance
- MacOSXJAWTWindow: AttachJAWTSurfaceLayer0(..) -> SetJAWTRootSurfaceLayer0(..)
Reflects semantic better.
- DEBUG
- JAWTWindow.updateBounds(..) notify of bounds change
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debug mode).
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proper utilization.
- VisualIDHolder: Update documentation (Exception case, etc)
- NativeVisualID -> VisualIDHolder (public)
- incl. generic Comparator
- better doc and enum values
- VID_UNDEFINED == 0
- methods shall not throw exception, but return UNDEFINED
- CapabilitiesImmutable extends VisualIDHolder
- All Capabilties impl.
- use VID_UNDEFINED for undef. value
- use final private (immutable) fields
- AbstractGraphicsConfiguration extends VisualIDHolder
- X11 CreateDummyWindow takes (int) visualID
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common name win32 (same as stub_include)
Utilizing dlopen/dlsym in an efficient way relaxes the platform requirement of having Xinerama available.
This allows using Nokia N9 MeeGo out of the box.
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- allocate CALayer w/ invoking init:
[[CALayer alloc] init]
- attach CALayer to JAWTSurfaceLayer w/o autorelease:
surfaceLayers.layer = layer; // already incr. retain count
- destroy CALayer @ JAWTWindow destroy
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removeAnimationForKey: kCAOnOrderIn, kCAOnOrderOut, kCATransition]' doesn't work
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sizeof(platformInfo)==0
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DestroyNSWindow0
The CALayer animations (add/remove/swap) confused somewhat rendering (layer position) and
even triggered a deallocation sometimes.
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XLockDisplay/XUnlockDisplay shall only be used if XInitThreads() was successful,
otherwise it has no effect (X11 spec).
- Only issue XInitThreads() if firstX11ActionOnProcess==true,
store result to determing whether we can utilize XLockDisplay/XUnlockDisplay.
- If we cannot utilize XLockDisplay/XUnlockDisplay, use RecursiveLock
- NativeWindowFactory: Only return AWTToolkitLock or X11JAWTToolkitLock if explicitly requested
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AttachJAWTSurfaceLayer() OSXUtil -> MacOSXJAWTWindow
Threading/sync issue when creating a NEWT window, which issues a Java callback from native code (positionChanged()).
The latter requires a location validation w/ getLocationOnScreen() involved.
Hence getLocationOnScreen() shall not lock the JAWT native resources,
since it may not be ready yet (-> threading/sync issue).
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reparenting
Test: enable NEWT 'onscreen' case
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attach/detach our GL one
- it seems to be more stable, having one root CALayer attached to the JAWT_SurfaceView forever
- tackles crach at GL layer destruction
- proper release of all GL layer resources
- now final [gl-layer dealloc] happens at very destruction of JAWT object,
even though it was removed from root-layer earlier (and all other references)
- see comment in MacOSXWindowSystemInterface-pbuffer.m :: createNSOpenGLLayer(..)
- at least no more crash .. and resource release ASAP, but the GL-layer itself (see above)
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JAWTWindow:
- Add comment about caller of cstr, since it uses reflection
- Field 'config' is of type AWTGraphicsConfiguration, validate and type it
- Impl. NativeSurfaceHolder/NativeWindowHolder 'hooks'
MacOSXJAWTWindow:
- Use agnostic JAWTUtil.isJAWTVersionUsingOffscreenLayer()
to determine 'isOffscreenLayeredSurface'.
We may promote this notion to JAWTWindow, which already holds 'isApplet'
- lockSurface() case 'isOffscreenLayeredSurface':
- Create dummy NSWindow (OSXUtil) for getWindowHandle()
- Fix chosen caps: offscreen
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- attributes +NSOpenGLPFANoRecovery +NSOpenGLPFAAccelerated
- use SurfaceUpdateListener() to notify layer
- swapBufferImpl() adapt to 0038e2d41825c22bdd18a7b86a8229a3fab674a3
- pbuffer: don't enforce POT tex-size to surface size, but pbuffer only
- FIXME: Check POT pbuffer/tex-size for X11/Win32/.. !
-
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- Use proper OSX types for NS/CGL prototypes (gluegen) and impl.
- Impl layeredSurface (native):
- OSXUtil: NSView backing creation
- OSXUtil: AttachJAWTSurfaceLayer
- CGL: NSOpenGLLayer type impl. and hook
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flags (-d32/-d64) ; glxext.h uses 'gl-64bit-types.h'
Cleanup dependencies and linker args
- JOGL/NEWT: remove Xxf86vm dependency
- NativeWindow Solaris: Use std 'Xinerama' and 'xf86vmode'
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for SWT access/calls
Adding OSXUtil: RunOnMainThread(), IsMainThread()
- Issuing a native call where the user Runnable is to be performed on the main thread
- Enable query if we are on the main thread.
Utilizing those for SWT access/calls
- Using the above to call all SWT functions on the main thread if required (incomplete)
TODO/Issues:
- JOGL OSX CGL Context fails, ie expecting NS, but having CGL
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MainThread Thread name[s]
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bottom-left to our top-left origin.
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for 'GetLocationOnScreen()'
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https://jogamp.org/bugzilla/show_bug.cgi?id=517
- Adding some Windows DWM entries to GDI (manual) for translucency support
- Add translucency setting in WindowsWGLGraphicsConfiguration*
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NativeWindow X11 Error Handler: If quiet do not print message on stderr.
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of XineramaQueryScreens()
- Reenable creating own XDisplay for AWT components, which reduces/removes hang
in subsequent XQueryExtension call (fetchScreens .. XineramaEnabled())
- Impl. use XineramaIsActive() instead of XineramaQueryScreens()
Reducing memory allocation, XFree call (which was missing anyways)
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trace), cleanup
- X11 Error Handler: if throwing JVM stack trace or fatal JVM error
query proper JNIEnv for running thread and attach thread to JVM if necessary.
- NEWT/X11: Proper XEvent polling documentation, cleanup window creation event mask
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.. (remove local copy)
- Use them for gluegen code generation
- Use them for native compilation (cc)
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jogamp.<module> (2/2) - edit files
- com.jogamp.opengl.impl -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl -> jogamp.nativewindow
- com.jogamp.newt.impl -> jogamp.newt
This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.
This approach of public/private seperation is also used in the OpenJDK.
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This solves the issue when an applet is started/stop and started again,
or another applet runs in the same JVM.
Also soves the issue for multiple JVMs.
RegisteredClassFactory can be instanced to manage one shared window class,
currently in use for GDI's dummy window and NEWT.
A class base name and a window proc handle must be passed in the factory cstr.
Before registering, the class is tested if already exists,
eg another applet in the same JVM.
If registration fails, the class name will iterate until successful or MAX_INT reached,
eg if multiple JVMs are running.
Added NativeWindow Common Native Code.
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factory method.
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NativeWindow+JOGL/Windows: Complete Opaque types
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NativeWindow X11.
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NEWT WindowsWindow GetRelativeLocation() native implementation to GDI as well.
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not available ..
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NEWT: Add optional eager native initialization
of Display and Screen to overcome a possible chicken/egg situation.
This is useful to be able to request the AbstractGraphicsDevice, via getGraphicsDevice().
Otherwise the abstract device won't be available before
the dependent components (Screen and Window) are realized.
Throw NativeWindowException in case native creation failed.
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prorietary extutil.h
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