| Commit message (Collapse) | Author | Age | Files | Lines |
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sizeof(platformInfo)==0
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DestroyNSWindow0
The CALayer animations (add/remove/swap) confused somewhat rendering (layer position) and
even triggered a deallocation sometimes.
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XLockDisplay/XUnlockDisplay shall only be used if XInitThreads() was successful,
otherwise it has no effect (X11 spec).
- Only issue XInitThreads() if firstX11ActionOnProcess==true,
store result to determing whether we can utilize XLockDisplay/XUnlockDisplay.
- If we cannot utilize XLockDisplay/XUnlockDisplay, use RecursiveLock
- NativeWindowFactory: Only return AWTToolkitLock or X11JAWTToolkitLock if explicitly requested
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AttachJAWTSurfaceLayer() OSXUtil -> MacOSXJAWTWindow
Threading/sync issue when creating a NEWT window, which issues a Java callback from native code (positionChanged()).
The latter requires a location validation w/ getLocationOnScreen() involved.
Hence getLocationOnScreen() shall not lock the JAWT native resources,
since it may not be ready yet (-> threading/sync issue).
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reparenting
Test: enable NEWT 'onscreen' case
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attach/detach our GL one
- it seems to be more stable, having one root CALayer attached to the JAWT_SurfaceView forever
- tackles crach at GL layer destruction
- proper release of all GL layer resources
- now final [gl-layer dealloc] happens at very destruction of JAWT object,
even though it was removed from root-layer earlier (and all other references)
- see comment in MacOSXWindowSystemInterface-pbuffer.m :: createNSOpenGLLayer(..)
- at least no more crash .. and resource release ASAP, but the GL-layer itself (see above)
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JAWTWindow:
- Add comment about caller of cstr, since it uses reflection
- Field 'config' is of type AWTGraphicsConfiguration, validate and type it
- Impl. NativeSurfaceHolder/NativeWindowHolder 'hooks'
MacOSXJAWTWindow:
- Use agnostic JAWTUtil.isJAWTVersionUsingOffscreenLayer()
to determine 'isOffscreenLayeredSurface'.
We may promote this notion to JAWTWindow, which already holds 'isApplet'
- lockSurface() case 'isOffscreenLayeredSurface':
- Create dummy NSWindow (OSXUtil) for getWindowHandle()
- Fix chosen caps: offscreen
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- attributes +NSOpenGLPFANoRecovery +NSOpenGLPFAAccelerated
- use SurfaceUpdateListener() to notify layer
- swapBufferImpl() adapt to 0038e2d41825c22bdd18a7b86a8229a3fab674a3
- pbuffer: don't enforce POT tex-size to surface size, but pbuffer only
- FIXME: Check POT pbuffer/tex-size for X11/Win32/.. !
-
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- Use proper OSX types for NS/CGL prototypes (gluegen) and impl.
- Impl layeredSurface (native):
- OSXUtil: NSView backing creation
- OSXUtil: AttachJAWTSurfaceLayer
- CGL: NSOpenGLLayer type impl. and hook
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flags (-d32/-d64) ; glxext.h uses 'gl-64bit-types.h'
Cleanup dependencies and linker args
- JOGL/NEWT: remove Xxf86vm dependency
- NativeWindow Solaris: Use std 'Xinerama' and 'xf86vmode'
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for SWT access/calls
Adding OSXUtil: RunOnMainThread(), IsMainThread()
- Issuing a native call where the user Runnable is to be performed on the main thread
- Enable query if we are on the main thread.
Utilizing those for SWT access/calls
- Using the above to call all SWT functions on the main thread if required (incomplete)
TODO/Issues:
- JOGL OSX CGL Context fails, ie expecting NS, but having CGL
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MainThread Thread name[s]
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bottom-left to our top-left origin.
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for 'GetLocationOnScreen()'
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https://jogamp.org/bugzilla/show_bug.cgi?id=517
- Adding some Windows DWM entries to GDI (manual) for translucency support
- Add translucency setting in WindowsWGLGraphicsConfiguration*
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NativeWindow X11 Error Handler: If quiet do not print message on stderr.
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of XineramaQueryScreens()
- Reenable creating own XDisplay for AWT components, which reduces/removes hang
in subsequent XQueryExtension call (fetchScreens .. XineramaEnabled())
- Impl. use XineramaIsActive() instead of XineramaQueryScreens()
Reducing memory allocation, XFree call (which was missing anyways)
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trace), cleanup
- X11 Error Handler: if throwing JVM stack trace or fatal JVM error
query proper JNIEnv for running thread and attach thread to JVM if necessary.
- NEWT/X11: Proper XEvent polling documentation, cleanup window creation event mask
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.. (remove local copy)
- Use them for gluegen code generation
- Use them for native compilation (cc)
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jogamp.<module> (2/2) - edit files
- com.jogamp.opengl.impl -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl -> jogamp.nativewindow
- com.jogamp.newt.impl -> jogamp.newt
This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.
This approach of public/private seperation is also used in the OpenJDK.
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This solves the issue when an applet is started/stop and started again,
or another applet runs in the same JVM.
Also soves the issue for multiple JVMs.
RegisteredClassFactory can be instanced to manage one shared window class,
currently in use for GDI's dummy window and NEWT.
A class base name and a window proc handle must be passed in the factory cstr.
Before registering, the class is tested if already exists,
eg another applet in the same JVM.
If registration fails, the class name will iterate until successful or MAX_INT reached,
eg if multiple JVMs are running.
Added NativeWindow Common Native Code.
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factory method.
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NativeWindow+JOGL/Windows: Complete Opaque types
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NativeWindow X11.
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NEWT WindowsWindow GetRelativeLocation() native implementation to GDI as well.
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not available ..
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NEWT: Add optional eager native initialization
of Display and Screen to overcome a possible chicken/egg situation.
This is useful to be able to request the AbstractGraphicsDevice, via getGraphicsDevice().
Otherwise the abstract device won't be available before
the dependent components (Screen and Window) are realized.
Throw NativeWindowException in case native creation failed.
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prorietary extutil.h
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DEBUG strings w/ thread name
nativewindow.TraceLock -> nativewindow.debug.ToolkitLock.TraceLock
Sync Xmisc (DummyWindow) with NEWT's creation
test scripts: awt and non-awt usage
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Analysis of glXMakeCurrent freeze on ATI fglrx 8.78.6
- Workaround in TestGLWindows01NEWT: same create/destroy order
- Prove bug with simple native test app: jogl/test/native/displayMultiple02.c
Misc:
- Reverted d52181032830acdd5e4069a41ccd0daff5922d8a, ie reenable x11IOErrorHandler (nativewindow)
- GLDrawableHelper: methods -> final
- X11Util.NamedDisplay: remove unused RecursiveLock, Cloneable
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Changed GLProfile/NativeWindowFactory/.. initialization methodology:
GLProfile:
public static synchronized void initSingleton(final boolean firstUIActionOnProcess);
NativeWindowFactory:
public static synchronized void initSingleton(final boolean firstUIActionOnProcess);
+++
Introducing NativeWindow ToolkitLock, implementations are
NullToolkitLock
JAWTToolkitLock
X11JAWTToolkitLock
X11ToolkitLock
AbstractGraphicsDevice provides generic global toolkit locking methods,
implemented by the ToolkitLock interface.
ToolkitLock's are aggregated in NativeWindow's DefaultGraphicsDevice
to implement it's superclass lock()/unlock() methods.
This enables a device specific locking strategy, ie on X11/AWT utilizing
JAWT && X11 locking, and maybe none for others (NEWT).
No locking is required for X11 / AWT, in case the above mentioned
initialization happened as a 'firstUIActionOnProcess'.
The ToolkitLock factory is currently a hardcoded part of NativeWindowFactory.
We may have to allow 3rd party NativeWindow implementations
to register custom ones.
+++
com.jogamp.opengl.impl.GLDrawableImpl cleanup:
Dealing with all locking code, providing all public methods. Exceptions are commented.
Specializations x11/windows/.. only contains platform code.
Pulled down access qualifiers if possible public -> protected.
com.jogamp.nativewindow.impl.x11.X11Util
Wrapping all X11Lib method with the new locking code.
com.jogamp.nativewindow.impl.jawt.JAWTUtil
Utilize global SunToolkit.awtLock() is available,
the fallback to global JAWT.lock().
The latter just invokes the first.
javax.media.nativewindow.awt.AWTGraphicsDevice
setHandle(long handle) -> setSubType(String type, long handle)
which also resets the ToolkitLock respecting the new type.
This ensures correct locking after the sub type has been determined,
ie AWT using an X11 peer.
+++
Misc Changes done on the way ..
GLCanvas:
Fixed inversed this.drawableHelper.isExternalAnimatorAnimating() condition,
which disabled normal repaint.
GLJPanel:
Removed drawableHelper.isExternalAnimatorAnimating() condition,
which disabled painting, since the animation thread just updates the source image.
NEWT WindowImpl:
When reparenting back to parent and 'refit' child if it's size exceeds it's parent.
More 'Fix: Memory consumption' commit 6ced17f0325d5719e992b246ffd156e5b39694b4.
NEWTEvent:
Removed code to evaluate the 'system event' attribute, need to find a better approach.
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NativeWindow/NativeSurface Refactoring
- Using NativeSurface interface
- NativeWindow extends NativeSurface, adds getLocationOnScreen(Point)
- NativeWindow add: getParent()
- NativeWindow/Surface: Removed 'invalidate()', use 'destroy()' if you must.
- NullWindow -> ProxySurface impl NativeSurface
- JOGL: Uses NativeSurface only.
- GLDrawable.getNativeWindow() -> GLDrawable.getNativeSurface()
Added mouseClick NEWT/AWT unit test
JOGL:
- GLAnimatorControl add: resetCounter()
-
NEWT:
- GLWindow counters: return GLWindow counters always
- WindowImpl
- requestFocus() wait until done
- reparent: readded requestFocusImpl(true),
native impl skips java focusAction if reparented
- X11Window: Add XRaiseWindow() in requestFocus()
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is redundant due to COPYRIGHT notice in LICENSE.txt.
It's product usage terms are no more applicable,
since our repository is not used by Sun Microsystems to deliver a product.
LICENSE.txt changes:
- Updated SGI FreeB license reference from 1.1 to 2.0
- Dropped Sun alternative license, which is redundant
due to the FreeB 2.0 license.
- Added JogAmp Community and common denominator:
New BSD 3-clause license
README:
- Added contacts
- Sun -> JogAmp
- Added Michael Bien
Changed 'Sven Gothel' and 'Michael Bien' New BSD 3-clause license
to 'JogAmp Community' Simplified BSD 2-clause license.
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glMap*Buffer*; GLX/WGL/CgGL: All runtime dynamic; Misc ..
TODO: Compile and test on MacOSX ..
Fix:
=====
Multithreading/Locking:
See jogl/doc/Implementation/MultiThreading.txt
- Locking layer is not platform agnostic, ie GLContextImpl, GLDrawableImpl, ..
and NEWT: Window/Display
- No more use of JAWT global lock necessary, removed.
- No need for X11 Display lock, on the contrary,
this made the NV driver hang.
- Use common window/surface lock
- All NativeWindow surfaceLock's are recursive now
glMapBuffer: If size is 0, don't do cont with the native call.
glMapBufferRange: Fix capacity.
glNamedBufferDataEXT: Track the size.
glMapNamedBufferEXT: Manual impl. - use the tracked size
glXGetVisualFromFBConfig, glXChooseFBConfig, glXChooseVisual: Instead of
ignoring and implement a renamed version (*Copied), we just use ManualImplementation
for the proper copy-result code.
DesktopGLDynamicLookupHelper: Initialize _hasGLBinding* attributes
in the determing loadGLJNILibrary() method, which is called by super().
Otherwise static init will overwrite them after the super() call.
X11GLXDrawableFactory: Don't release anything at shutdown (removed sharedContext.destroy()),
since this caused a freeze/SEGV sometimes.
Fixed NEWT's reparentWindow() functionality incl NewtCanvasAWT usage.
- Native: if not visible, don't focus, etc
- NewtCanvasAWT: Use the container size to start with
- Run the command on the EDT
Using GlueGen's new DynamicLibraryBundle utility:
- X11, Windows and MacOSX OpenGL adapted to DynamicLibraryBundleInfo.
- X11GLXDynamicLookupHelper -> X11GLXDynamicLibraryBundleInfo
- Remove all path from lib names.
- GL order: libGL.so.1, libGL.so, GL
- shallLinkGlobal: true -> to server some 'old' DRI systems
-> http://dri.sourceforge.net/doc/DRIuserguide.html
- shallLookupGlobal: false
- Try both : glXGetProcAddressARB and glXGetProcAddress
- Using bootstrap: GLX.glXGetProcAddress(long glxGetProcAddressHandle, String glFuncName)
Found the issue with LIBGL_DRIVERS_PATH, ie if not set
no valid GL instance can be found (ie ATI fglrx/DRI).
This may happen if using a differen user than the desktop user
for whom the env var is set within some /etc/X11/Xsession.d/ script.
Enhancements:
=============
GLBufferSizeTracker: Use IntIntHashMap and add DirectState size tracking.
GLBufferStateTracker: Use IntIntHashMap.
GLStateTracker: Use IntIntHashMap.
GLDynamicLookupHelper: More generic (global loading/lookup and GetProcAddress function name list),
remove redundant code.
FIXME:
MacOSXCGLDynamicLookupHelper:
- Not tested
- Not using NSImage lookup anymore as recommended by OSX API Doc,
so dlsym is used always (to be tested)
WindowsWGLDynamicLookupHelper:
- Not tested
GLX/WGL/CgGL is all runtime-dynamic as now, ie loaded and looked-up at runtime,
no compile time dependencies to GL anymore, nor a need to specify CgGL.
Split up WGL in GDI and WGL, to allow proper dynamic runtime linkage of OpenGL32
while using static binding to GDI32
NEWT events generated by native code are enqueued and not send directly.
This should ease locking mechanisms .. if any are necessary.
NEWT: More platform specific code moved to *Impl method,
simplifying the generic code of the superclass and impl protocol.
Cleanup:
=========
Replace all InternalBufferUtil's with com.jogamp.common.nio.Buffers
Removed all InternalBufferUtil's from repository
Removed GLContextImpl notion of 'optimized' surface locking,
where the surface gets unlocked during makeCurrent/release.
This just makes no sense and would impact multithreading in a horrible way.
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GLAutoDrawable: dispose() calls only with created context.
- Using the EGL approach of DynamicLookupHelper,
now generalized in abstract GLDynamicLookupHelper,
DesktopGLDynamicLookupHelper and EGLGLDynamicLookupHelper.
The implementation of these are self contained.
- Sharing common code.
- Unifying implementation and binding loading,
as well as the function lookup within the impl libs.
- Removed DRIHack, since its no more required
due to the new DesktopGLDynamicLookupHelper.
- Removed compile time link to GL and GLU libs
- Removed redundant library OS functions from X11/WGL
bindings, GlueGen's common code is being used now.
- GLAutoDrawable: dispose() calls only with created context.
This cleans up stack traces in case of eventual bugs,
where context creation is not successful.
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+++++
Changed NEWT NativeWindow creation contract
Original contract:
(1) A native window was created as soon as possible,
ie when NEWTFactory.createWindow(..) was called - if possible.
(2) A valid native window has to be created at least after setVisible(true)
has been called.
Problems:
Not all implementation are able to create the native window that early,
but at setVisible(true) only (e.g: KD and EGL).
Due to window parenting especially the new AWT/NEWT parenting,
the native window can only be created in case the parent native window is valid.
New contract:
(1) A native window is created at setVisible(true),
if it's a top level window or the native parent window is valid.
(2) A valid native window may not be created after setVisible(true)
has been called.
Subsequent setVisible(true) calls shall be made in case
the creation has not been done yet.
This is demonstrated in GLWindow.display() for example.
The new contract implements a lazy native window creation.
+++++
AWT/NEWT Parenting
- HierarchyListener and ComponentListener ensure that the NEWT child window
will be setVisible according to the AWT parent window.
- Lazy native window creation relaxes requirements to the parent window's state.
- Attachment of the child window and setVisible() may be called
after NEWT child window creation.
- GLWindow supports NEWT child window creation directly
The test case TestParenting01AWT.java reflect this new contract
and demonstrates more simplified and more flexible use cases.
+++++
NEWT Fixes:
- All NEWT implementation's native code method names end with 0.
- GLWindow: don't issue the actual 'init'/'display' call to GLEventListeners
in case the window is not visible.
- NEWT setSize/setPosition:
if native-window
call native-window action and let the attributes being set by
the feedback call, which issues more action, ie RESIZE.
else
set the attributes directly, no feedback call/action is necessary.
+++++
X11 Fixes:
- X11GLContext MakeContextCurrent:
Use MakeCurrent in case write and read drawable are equal,
otherwise SEGV happens on ATI with heavy multithreading involved!
Even XLockDisplay and XSync didn't help here ..
- X11GLXDrawableFactory shared resource:
Removed the resource holder thread to simplify code,
hence proper release is no more desired and it could become a cause for deadlock.
- Moved XInitThreads() from NEWT X11Window -> NativeWindow X11Util,
since NativeWindow is loaded first (essential for XInitThreads())
and it is the more basic lib.
- Made call to XInitThreads() conditional, ie it's spared if
AWT could be used - which causes SEGV .. (AWT bug). See X11Util.java
+++++
JOGL Fixes:
- GLProfile.isAWTAvailable() -> NativeWindowFactory.isAWTAvailable()
- GLProfile.isAWTJOGLAvailable() -> GLProfile.isAWTAvailable()
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