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* moved com.jogamp.javafx.* to com.jogamp.*.Michael Bien2010-03-291-1/+1
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* final large refactoring to move to com.jogamp.*.Michael Bien2010-03-2830-59/+59
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* refactoring part 4 (remaining files): renamed com.sun.opengl -> ↵Michael Bien2010-03-272-2/+2
| | | | com.jogamp.opengl.
* added idea project filesMichael Bien2010-03-271-0/+12
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* refactoring: new struct accessor method naming conventions.Michael Bien2009-11-115-11/+11
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* X11 Display Lock completed (hope so)Sven Gothel2009-10-121-20/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | - JOGL GLXUtil - JOGL X11GLXDrawableFactory - JOGL X11GLXGraphicsConfigurationFactory - JOGL X11OffscreenGLXDrawable - NW X11GraphicsConfigurationFactory NEWT Display - Stop EDT immediatly from within EDT when destroying - NEWT Window - Remove obsolete 'disposeSurfaceHandle()' NEWT GLWindow destroy(): - Deep destruction (Window, Screen and Display) if owner, otherwise just the GLWindow/GLDrawable - Add 'sendDisposeEvent' flag, to allow avoiding sending dispose to all GLEventListeners in a critical shutdown, ie from within the browser. NEWT EDT - More fine grained locking - unlocked while event dispatching - double check locking - Fixed cases where we are running on the EDT ..
* NativeWindow X11: Lock/Unlock Display if using itSven Gothel2009-10-111-5/+12
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* NEWT X11 Display Lock:Sven Gothel2009-10-111-1/+1
| | | | | | | | | | | | | | | Integrate Display.lock/unlock, so the generic Window will call it. Specialized for X11Display, the only real impl of it. Fixes offscreen EDT usage .. GLProfile: Add isAWTAvailable() and isAWTJOGLAvailable() TextureIO: - Add NetPbmTextureWriter - Only use IIOTexture* if !isAWTJOGLAvailable() - Add write (TextureData, File)
* NEWT: Add EventDispatchThread (EDT) pattern.Sven Gothel2009-10-101-3/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Due to limitations on Windows, we need to standardize the one thread for - window creation, and - event dispatching This was already mentioned in the previous implementation but while integrating into another threading model (Plugin3), it turned out that manual managing the thread is too much of a burden. NEWT now uses a EDT per Display and Thread as the default, where Display creation, Window creation and event dispatching is 'pipelined' into. This can be switched off: NewtFactory.setUseEDT(boolean onoff); and queried via: NewtFactory.useEDT(); Note this EDT impl. does not implicate a global lock or whatsoever. The experimantal semantics of a current GL context for input event dispatching is removed, i.e. the GL context is no more made current for mouse/key listener. This reduces the complexity and allows the proper impl. of the external dispatch via EDT .. for example. Removed: GLWindow: setEventHandlerMode(int) .. etc X11Display: XLockDisplay/XUnlockDisplay needed to be utilized to allow the new multithreading (EDT/Render) Display usage. X11Window: lockSurface/unlockSurface locks X11Display as well .. +++++ NEWT: 'getSurfaceHandle()' semantics changed. To allow usage of the surfaceHandle for OS where it is allocated thread local (MS-Windows), it shall be aquired/released while lockSurface/unlockSurface. This is done in the Windows Window implementation. GLWindow can no more query 'getSurfaceHandle()' to verify if 'setRealized()' was successful. NEWT: Window surface lock is recursive and blocking now, as it shall be.
* EGL more query config trials; Avoid NPE if no config is chosenSven Gothel2009-10-051-2/+2
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* GLDrawableFactory Cleanup (-> On- Offscreen and PBuffer)Sven Gothel2009-10-052-16/+53
| | | | | | | | | | | | | | | | | | | | | | | | - Base all PBuffer/Offscreen GLDrawable creators on a prev. created 'NativeWindow + SurfaceChangeable' instance. Simplifies implementation path. This also removes the almost cyclic referencing of GLWindow -> OffscreenWindow GLWindow -> Drawable -> NullWindow -> OffscreenWindow Now it is just GLWindow -> OffscreenWindow GLWindow -> Drawable -> OffscreenWindow - createGLDrawable() shall be used for all types now, especially if you want to pass the offscreen NativeWindow and benefit from the surfaceChangedListener etc .. - Add public createOffscreenDrawable(..) - EGLDrawable: - Query surface only if not 0 - [re]create surface only if needed, using 'ownEGL*' flag for destruction only.
* NativeWindow extends SurfaceUpdatedListener for 'surfaceUpdated' ↵Sven Gothel2009-10-034-13/+61
| | | | propagation. GLDrawableFactory.createGLDrawable() propagates NativeWindow to offscreen NullWindow.
* surfaceupdated:: NativeWindow: passing 'updater'; NEWT: adding event listenerSven Gothel2009-10-033-3/+7
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* NativeWindowFactory:Sven Gothel2009-10-021-4/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - If property 'nativewindow.ws.name' is set, use it as the custom windowing type returned by getNativeWindowType(true) NEWT: - Using NativeWindowFactory's property 'nativewindow.ws.name' as a package name for custom NEWT windowing imlementations, ie: -Dnativewindow.ws.name=com.sun.javafx.newt.intel.gdl -Dnativewindow.ws.name=com.sun.javafx.newt.broadcom.egl This allows far more flexibility to add custom impl. - Add Intel-GDL, define property 'useIntelGDL' to build the native part. Intel GDL is impl in the package 'com.sun.javafx.newt.intel.gdl' JOGL: - All impl. of 'createGLDrawable(..)', which were actually creating onscreen drawable only, were renamed to 'createOnscreenDrawable(..)'. - GLDrawableFactoryImpl impl. 'createGLDrawable(..)' now and dispatches to the actual create* methods in respect to the Capabilities, ie onscreen, pbuffer and offscreen. - GLDrawableFactory: - If using a native ES profile -> EGLDrawableFactory - If existing native OS factory -> Use that .. - Else -> Use EGLDrawableFactory, if available
* NEWT: Native window parenting (X11: OK); AWTWindow external Frame OKSven Gothel2009-09-121-2/+34
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* NativeWindow: Add destroy() method, allowing external module to dispose a ↵Sven Gothel2009-08-103-0/+22
| | | | NativeWindow instance
* Cleanup: Remove NativeWindowFactory.TYPE_BROADCOM_EGLsg2158892009-07-301-5/+0
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* Fix: doxygen-all-pub.cfg; Add NativeWindow: surfaceSwap() and ↵sg2158892009-07-293-0/+30
| | | | surfaceUpdated(); BroadcomEGL: Use custom surfaceSwap(); GLDrawableImpl's: Utilize NativeWindow's surfaceSwap() and surfaceUpdated(); Fix common enum of GL2ES1 and GL2GL3, merge them in GL
* Use getNativeWindowType(custom=true) for factory selection; Don't fail is ↵sg2158892009-07-282-2/+2
| | | | non native OS factory is available
* Cleanup ..sg2158892009-07-281-9/+2
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* EGL changes for deviceMorris Meyer2009-07-282-2/+14
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* Add Custom NativeWindow Type 'BroadcomEGL' ↵sg2158892009-07-271-3/+1
| | | | (-Dnativewindow.ws.name=BroadcomEGL): 1st Draft of supporting broadcom's proprietary EGL mapping
* mips changesMorris Meyer2009-07-271-1/+3
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* Add: Extended support for CVM crosscompile:sg2158892009-07-246-18/+74
| | | | | | | | | | | | | | | | | | | - Clean up X11 dependency - NativeWindow: - Seperate X11 out of core. - Add nativewindow.x11.jar and nativewindow.x11.cdc.jar - Newt: - Seperate X11,win,osx out of core. - Add newt.x11.jar, newt.win.jar, newt.osx.jar and the CDC variants Fix: External Context & Drawable (X11 and Windows) - Properly fetch current context values (ctx, display, drawable, ..) - Create GraphicsConfiguration based on the given pixelformat/FBConfig Fix: Java2D OpenGL Usage - Using the external context as shared for the external drawable - JAWTUtil: Skip locking in case of OGL-Flush-Queue - TODO: Windows FBO still does not work .. (X11 is fine)
* Fix jnlp macosx ; Ignore jawt lib loading errorSven Gothel2009-07-041-1/+8
| | | | git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@2022 232f8b59-042b-4e1e-8c03-345bb8c30851
* Push custom loadLibrary handling down to NativeWindow NativeLibLoaderBase; ↵Sven Gothel2009-07-042-3/+67
| | | | | | X11AWTGLXGraphicsConfigurationFactory: Encapsule whole block in lock/unlock to minimize context switch git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@2021 232f8b59-042b-4e1e-8c03-345bb8c30851
* Local property access package-private (no qualifiers)Sven Gothel2009-07-041-4/+4
| | | | git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@2020 232f8b59-042b-4e1e-8c03-345bb8c30851
* Fix property query. Thx to Ken pointing this out.Sven Gothel2009-07-032-22/+58
| | | | git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@2018 232f8b59-042b-4e1e-8c03-345bb8c30851
* Fix property handling ; Adding jnlp. aliasing for propertiesSven Gothel2009-07-033-19/+27
| | | | git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@2016 232f8b59-042b-4e1e-8c03-345bb8c30851
* - Fixed: JOGL Cg Dependencies ..Sven Gothel2009-07-011-5/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | - Cg classes reside in jogl.cg.jar - Restrict native Cg library dependency only to the jogl cg library, which is loaded from the CgGL class only. - Tested Cg demos with and w/o Cg installation, tested regular GL demos with and w/o Cg installation. (Linux & MacOSX) - jogl/etc/profile.jogl - Changed invocation: $0 <JOGL-PROFILE> [jogl-build-dir] - Autodetects if used from within a autobuild directory - Added it to the autobuild zip file - Fixed: NativeWindow X11GraphicsScreen, adding missing Toolkit locks - Set RI to true ! git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@2009 232f8b59-042b-4e1e-8c03-345bb8c30851
* - Removed useless GLX synchronized hacks in X11GLXGraphicsConfigurationSven Gothel2009-06-181-15/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Multithreading / Locking .. It turns out that there exist platforms with a buggy thread safe OpenGL/GLX/.. implementation. E.g. Linux x86_64, NV 185.18.14 where 1/6 attempts of the test case java -Djava.awt.headless=true demos.es2.RedSquare -GL2 -GL2 -GL2 -GL2 will result in: C [libGL.so.1+0x5c08a] glXGetFBConfigAttrib+0x40a [error occurred during error reporting (printing native stack), id 0xb] Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) j com.sun.opengl.impl.x11.glx.GLX.glXGetFBConfigAttrib1(JJILjava/lang/Object;I)I+0 j com.sun.opengl.impl.x11.glx.GLX.glXGetFBConfigAttrib(JJI[II)I+67 j com.sun.opengl.impl.x11.glx.X11GLXGraphicsConfiguration.glXGetFBConfig(JJI[II)I+24 In these cases, you can set the system property nativewindow.locking=true to always use the generic reentrance capable LockingNativeWindowFactory implementation as a last resort. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1992 232f8b59-042b-4e1e-8c03-345bb8c30851
* Refactored static initialization to let the JVM ensure it only runsKenneth Russel2009-06-181-9/+3
| | | | | | | | once; don't remember the JVM static initialization rules which probably define why it was getting called twice git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1989 232f8b59-042b-4e1e-8c03-345bb8c30851
* - Fix: X11 locking Sven Gothel2009-06-187-85/+247
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The current thread default display or the given display is being used, hence it is no more required to use a ToolkitLock for X11 without AWT. Removed X11 ToolkitLock in case of X11 without AWT, which is being detected with the absence of the classes java.awt.Component _AND_ javax.media.nativewindow.awt.AWTGraphicsDevice or with the system property java.awt.headless=true Only in the Java2D/Swing case, one 'leaking' Display is created within canCreateGLPbuffer(). - Workaround for Hotsport bugs #4395095, #6852404 4395095 JNI access to java.nio DirectBuffer constructor/accessor 6852404 Race condition in JNI Direct Buffer access and creation routines - Added build.xml -Dbuild.noarchives=true property to skip the time consuming creation of zip archives. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1988 232f8b59-042b-4e1e-8c03-345bb8c30851
* - Fix: Native X11 Display deadlock (Linux x86_64 32bit on 64bit)Sven Gothel2009-06-173-62/+11
| | | | | | | | | | | | | | | | | | | It turns out that under some circumstances, e.g. >3 threads within initialization time, the static X11Display usage result in a native deadlock within glXQueryServerString(). The call never returned. May be This happend even with NativeWindowFactory.getDefaultFactory().getToolkitLock().lock(); Removed X11Util.getStaticDefaultDisplay() This allows us to remove the ToolkitLock around these segments, due to a thread local X11Display utilization. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1977 232f8b59-042b-4e1e-8c03-345bb8c30851
* - Add: GLProfile.get(name) return default if name=="GL" as well (or if null)Sven Gothel2009-06-172-21/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Add: NEWT pumpMessages/dispatchMessages - Handled by the Display implementation for all windows - Windows .. OK - MacOSX .. OK - X11 .. OK - Added Atom Property handling to attach java window object to window - Removed the eventMask for dispatching messages, since dispatching is for all windows now. (Wasn't impl. for all platforms anyways) - All init static code will funnel in the Display.initSingletion(), to ensure a proper init order for all platforms. - Display creation is unique for (name,thread). Handling a TLS mapping of display-names to Displays. - GLWindow: autoSwapBufferMode and eventHandlerMode are static members - Tested with experimental tagged GLWindow.setRunPumpMessages()/runCurrentThreadPumpMessage(), 1 thread - 4 windows, etc .. java demos.es2.RedSquare -1thread -onepump -GL2 -GL2 -GL2 -GL2 No benefit .. However .. the implementation is more correct now, due to the display/current-thread message pumping. - Fix: Window.sendMouseEvent() bounds check - Fix: MacWindow has proper nsView locking now, local to the window instance. locked in lockSurface besides general window manipulation. - Fix: JAWT utilized JAWTUtil.init() to init libraries - NativeLibLoaderBase.loadNativeWindow("awt") call was missing. (Visible on MacOSX + AWT) - Fix: GLXUtil proper locking - Fix: X11Util proper locking git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1976 232f8b59-042b-4e1e-8c03-345bb8c30851
* Copied JOGL_2_SANDBOX r1957 on to trunk; JOGL_2_SANDBOX branch is now closedKenneth Russel2009-06-1550-0/+5802
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851