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* NEWTCanvasAWT: Add AWT GraphicsConfiguration in constructor, allowing ↵Sven Gothel2011-10-121-0/+16
| | | | transparency
* NEWT Pointer Mods: Propagate 'confined' and 'invisible' to modifier mask of ↵Sven Gothel2011-10-112-9/+19
| | | | | | | | | | InputEvent (Mouse) ; Test confined navigation w/ GearsES2 InputEvent adds new MASK values: CONFINED_MASK and INVISIBLE_MASK, set at event creation allowing convenient testing of these mods. GearsES2 demonstrates the confined navigation testing the CONFINED_MASK and if having his mode acting on mouseMoved(..) and reset the mouse position.
* NEWT Pointer Feature: Add Windows impl. ; Fix test (warp action) ; Minor ↵Sven Gothel2011-10-101-0/+4
| | | | cleanup in X11
* NEWT: Add pointer features: visibility, confined and warp (move)Sven Gothel2011-10-102-0/+53
| | | | | | | | | | | | | | | visibility: - set pointer visible or invisible confined: - confine pointer to window, or not warp: - set mouse position within the window Implemented for X11, tested manually with TestGearsES2NEWT (see code for action keys). TODO: Windows, MaxOSX and Android (limited)
* GLWindow/GLDrawableHelper: Adding experimental notion of skipping GL context ↵Sven Gothel2011-10-081-4/+25
| | | | | | | | | | | | | release for a specific thread - marked deprecated - used to perf measure situation on omap3, ie figuring out where the low perf. in GearsES2 comes from, our core JOGL code or the GL usage. Turns out it's the GL usage itself, ie the shader - good. - calls are commented out in the demos
* NEWT/Android: Send MouseClicked event, MouseEvent enhancement, Demo: real 2 ↵Sven Gothel2011-09-281-4/+24
| | | | | | | | finger zoom MouseEvent: Check array sizes at cstr. Enhance 'toString()', pointer arrays added. GPUUISceneGLListener0A now uses 2 finger distance for zoom
* NEWT/OSX: 'Better' child window positioning, still, after reparenting into ↵Sven Gothel2011-09-271-0/+1
| | | | | | | | | parent, a white window rectangle remains. .. we also need to understand the absolute screen position better, ie. when required and when not (at window creation currently).
* NEWT/Threading: MainThread / DefaultEDTUtilSven Gothel2011-09-271-74/+13
| | | | | | | | | | | | | | | | | | | | | | | - MainThread: This class no more implements EDTUtil! This class just provides a main-thread utility, forking of a main java class on another thread while being able to continue doing platform specific things on the main-thread. The latter is essential for eg. MacOSX, where we continue to run NSApp.run(). - DefaultEDTUtil: - if Lock.DEBUG validate that no recursive locks are being hold, where it shall not (EDT: startup and return from task execution) - If task execution's result wasn't waited for (checked), at least dump exeception's stack trace if i happened. - MacDisplay: Just use DefaultEDTUtil - MacWindow: - No more need of special locking -> removed nsViewLock, since: - using proper EDT - capability to run from multiple threads (native Java thread attachment)
* NEWT/JOGL: MacOSX UpdateSven Gothel2011-09-251-274/+57
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Feature related: - Added always-on-top - Added translucency - Child Window Position - AWT parent: manual traverse up the tree and calc position on screen (Problem: the parent view rect is not at the proper position, but covers the whole frame) EDTUtil related: - Works now w/ AWT ot headless (again) - OSX native JNI callbacks gathering JNIEnv properly and attaches/detaches thread. - AWT case: using AWT-Event which properly dispatches our cocoa events - MainThread (headless) case: Fork off thread w/ main class and kick off NSApp run(). This leads to same behavior as w/ AWT case. - Using DefaultEDTUtil - Cleanup MainThread (implements EDTUtil) - Currently not used as EDTUtil (osx), just as launcher - Removed EDTUtil impl code, reuse DefaultEDTUtil - Cleanup AWTEDTUtil (implements EDTUtil) - Currently not used as EDTUtil (osx)
* OSX: Sync MainThread w/ DefaultEDTUtil and proper deledation AWT EDT, ↵Sven Gothel2011-09-241-77/+171
| | | | MacWindow: create/visible at native creation
* Use Platform's initSingleton() instead of JVMUtil's (private package) ; Use ↵Sven Gothel2011-09-231-2/+4
| | | | TempJarCache if used.
* NewtCanvasAWT: Minor edits, prefer requestFocusInWindow() in ↵Sven Gothel2011-09-161-7/+12
| | | | requestFocusAWTParent()
* JOGLNewtApplet1Run: Add gl_alpha, gl_multisamplebuffer and ↵Sven Gothel2011-09-152-26/+28
| | | | gl_nodefaultkeylistener ; Cleanup
* JOGLNewtAppletBase: Use proper context ClassLoader; Add ↵Sven Gothel2011-09-151-2/+19
| | | | ElektronenMultiplizierer (NEWT Applet Runner)
* Add JOGL/NEWT Applet Runner; Add JOGL Applet Tests; Rename applet test versionSven Gothel2011-09-152-0/+402
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* NEWT setAlwaysOnTop(): Allow windows to stay permanent on top; TODO: X11/WindowsSven Gothel2011-09-142-0/+12
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* Destruction of GLAutoDrawable shall not remove them from AnimatorControl ↵Sven Gothel2011-09-083-36/+12
| | | | | | | | | | | | | | | | | | | (due to recreation) ; NEWT/Window: Remove isValid() API entry - always true! Destruction of GLAutoDrawable shall not remove them from AnimatorControl (due to recreation) - Completes commit b65e1e76d413b70e5593173e6bd36d30675554a6 - WindowImpl: - volatile: windowHandle/visible fields (memeory sync critical) - destroy must set visible := false, to avoid immediate recreation via a display call of another thread, ie an animator. NEWT/Window: Remove isValid() API entry - always true! - NEWT/Window's can always be recreated. - redundancy in API is even worse than redundancy in impl. :)
* Revert 98f9eef8279680a7fbd3fccb5840381faf1d5c01: removeNotify makes NEWT ↵Sven Gothel2011-09-071-0/+1
| | | | child invisible again
* NewtCanvasAWT: setNEWTChild() shall not be public - removeNotify shall not ↵Sven Gothel2011-09-071-4/+3
| | | | make NEWT child invisible (?)
* GLWindows Lifecycle Destroy: Don't remove itself from animator-ctrl - ↵Sven Gothel2011-09-071-7/+1
| | | | recreation is possible
* NEWT Cleanup: Remove DEBUG_WINDOW_EVENT, ..Sven Gothel2011-09-062-6/+5
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* NEWT/ScreenMode: Remove Cloneable on Immutable .. makes no senseSven Gothel2011-09-061-9/+1
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* NativeWindow/NEWT: Cont. refinement of Insets usageSven Gothel2011-09-061-3/+11
| | | | Completes commit d4670328991c02a6f11f8873ea7a2331f17d0ef0
* NativeWindow/NEWT: Refine Insets definition for size and position, read and ↵Sven Gothel2011-09-042-60/+65
| | | | write access
* Unify Immutable/WriteCloneable Usage ; Remove Clonable for ImmutableOnly typesSven Gothel2011-09-041-9/+1
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* Complete commit cb4e73183103c13d8bcf7c7667e1b9ea181e1f5f (sorry)Sven Gothel2011-08-301-4/+4
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* NEWT Window/WindowImpl: Add generics - addChild()/removeChild() return ↵Sven Gothel2011-08-301-2/+2
| | | | boolean, see Collection::add/remove
* NEWT: Add comment in API doc ; Use more generics in impl.Sven Gothel2011-08-301-0/+2
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* Cleanup: Java Generics Use and Removed Unused MethodsSven Gothel2011-08-245-76/+56
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* NewtVersionActivity: Remove 'gears' test; Version Info: Drop ↵Sven Gothel2011-08-221-1/+1
| | | | NativeWindow/Newt Version since we use *all* targets
* Misc Rename/Reloc; GLArrayData*/PMVMatrix enhancments; Test fixes/adds ↵Sven Gothel2011-08-223-16/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (GearsES1/ES2) rename/reloc: - javax.media.nativewindow.util: DimensionReadOnly -> DimensionImmutable PointReadOnly -> PointImmutable RectangleReadOnly -> RectangleImmutable unified 'immutable' name as used within jogamp already - remove array handler from public API com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler - GLArrayData: Clarify method names getComponentNumber() -> getComponentCount() getComponentSize() -> getComponentSizeInBytes() getElementNumber() -> getElementCount() getByteSize() -> getSizeInBytes() - FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil enhancement: - GLArrayDataServer: Add support for interleaved arrays/VBO - GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function) - PMVMatrix: - one nio buffer - removed 'Pmv' multiplied matrix - removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi) - tests: - RedSquare -> RedSquareES1/RedSquareES2 - Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction - Added TestMapBuffer01NEWT, testing glMapBuffer
* NEWT/Android Fix: Display/Screen/Window creation ; ScreenMode ChangeSven Gothel2011-08-112-2/+29
| | | | | | | | | | | | | | | | | | | - Remove Application Context notion in Screen/Display, use 'jogamp.common.os.android.StaticContext' - Display, Screen and Window construction is Android agnostic allowing simple GLWindow creation. - Android ScreenMode Fix: - Use unrotated screen dimension - Intercept 'orientation' configChange, which keeps running the application in case of a rotation. - ScreenMode Add: getRotatedWidth() / getRotatedHeight(), used for Screen.setScreenSize(..) which reflects the rotates dimension. - ScreenMode: getCurrentMode() allows new, not yet detected, ScreenModes
* Merge branch 'master' of http://github.com/sgothel/joglRami Santina2011-08-051-1/+1
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| * deployment resturcturing: combine nativewindow/jogl/newt ; newt: 'driver' ↵Sven Gothel2011-08-051-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | separation ; android cleanup remaining all-in-one jnlp's / jars: jogl-all-awt.jnlp -> jogl.all.jar jogl-all-noawt.jnlp -> jogl.all-noawt.jar jogl-all-mobile.jnlp -> jogl.all-mobile.jar native for all above: jogl-all-natives-linux-amd64.jar jogl.all-android.apk jogl.all-android.jar more may follow for each supported platfrom ++++ - newt: proper 'driver' separation - all drivers reside now in jogamp.newt.driver.* - remove intptr.cfg / use gluegen's
* | Fix: event mapping mismatchRami Santina2011-08-051-4/+1
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* | add multitouch getPointerId dataRami Santina2011-08-041-14/+37
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* Hide NEWT AWT Event implementation details to jogamp.newt.awt.eventSven Gothel2011-08-028-350/+17
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* Isolate android implementation details to ↵Sven Gothel2011-08-021-175/+0
| | | | newt/classes/jogamp/newt/opengl/android
* Added accessibility events mapping to newtRami Santina2011-08-021-3/+13
| | | | | mapped gained focus event. used 0xFFFFFFFF for unmapped events
* android map motion pressure to newtRami Santina2011-08-022-14/+23
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* Initial android newt input event transformationRami Santina2011-08-023-34/+161
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* merge with sgothel multitouchRami Santina2011-08-021-3/+54
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| * Proposal for multi touchSven Gothel2011-08-022-13/+101
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* | Multitouch proposal MouseEventRami Santina2011-08-021-61/+99
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* AWTNewtEvent Mapping: Unmapped value -1 -> 0xffffffffSven Gothel2011-08-011-6/+6
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* GLWindow::main(): show requested/chosen GLCapsSven Gothel2011-07-311-4/+6
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* Newt Window: Remove 'invalidate()' method, only 'destroy()' is required (and ↵Sven Gothel2011-04-262-36/+16
| | | | | | | makes sense) - WindowImpl/GLWindow: Cleanup destroy code .. - Tests: sync / remove FPS stderr print
* NEWT Event Types: Use final modifier if possibleSven Gothel2011-04-245-8/+8
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* Add unified support for GL_ARB_debug_output and GL_AMD_debug_output.Sven Gothel2011-04-241-2/+15
| | | | | | | | | | | | | | | | | | | | | | If GL_ARB_debug_output is not available, but GL_AMD_debug_output exist, fallback to the latter, offering generic aliased methods translating the delta (AMD category <-> ARB source/type). Generic aliased methods reside in GLContext* Enable/Disable via GLContext and GLAutoDrawable. To enable the GLDebugOutput feature GLContext.enableGLDebugMessage(true) or GLContext.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG) shall be called _before_ context creation via GLContext.makeCurrent()! In case GLAutoDrawable is being used, GLAutoDrawable.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG) shall be issued before context creation via GLContext.makeCurrent()!. After context creation, the GLDebugOutput feature may be enabled or disabled at any time using this method. Verify both unit tests for usability.
* New FPSCounter, impl. by GLWindow and GLAnimatorControl (fps perf related ↵Sven Gothel2011-04-231-60/+38
| | | | | | | | | | | API change) - Don't fetch System.currentTimeMillis() by default and for every frame (performance) - Default behavior is FPSCounter switched off - Enable by frame interval, ie measure each 60 frames. - FPSCounterImpl is default impl. used by impl. FPSCounter class (reduce code/redundancy) - Might be promoted to GLAutoDrawable ?!