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* OpenGL ES/EGL OverhaulSven Gothel2012-02-131-6/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
* NewtCanvasAWT: Handle 'lost' child and fullscreen case.Sven Gothel2012-01-161-26/+48
| | | | | | | NewtCanvasAWT may loose it's parent role (reparenting). In such cases it shall no more handle focus events. Focus handling is also no more desired in case the child is in fullscreen mode.
* GLContext/NativeSurface Impl's toString(): Add lock.toString()Sven Gothel2012-01-081-1/+1
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* GLContext*/GLDrawableHelper: Fix consistency of recursive ↵Sven Gothel2012-01-081-10/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | makeCurrent()/release()/destroy() calls ; Enable context switch tracing ; GLCanvas: proper AbstractGraphicsDevice destruction GLContext*/GLDrawableHelper: Fix consistency of recursive makeCurrent()/release()/destroy() calls Utilizing volatile and lock.tryLock(0) for lockConsiderFailFast(), reducing redundant synchronization and using RecursiveLock implicit sync. GLContext 'early-out' is the case where the thread already holds the context, ie. context is already current and the native makeCurrent is skipped. makeCurrent()'s 'early-out' w/o incr. the recursive lock of GLContext and it's NativeSurface could lead to asymetry in lock/unlock count with release()/destroy() calls. The 1st release actually released the native ctx already. Properly utilize recursive lock/unlock in all cases and impl. 'early-out' after locking. Following the above in GLDrawableHelper.invokeGL()'s 'early-out' case as well, ie calling makeCurrent()/release() symmetrical. Introduce GLDrawableHelper.disposeGL(), which issues dispose on all GLEventListeners within a current context and issued context destruction directly. This simplifies GLAutodrawable's destroy/dispose calls and ensures that the above sequence of events happens atomically (lock is being hold until destruction). Enable context switch tracing If property 'jogl.debug.GLContext.TraceSwitch' is defined, trace context switch. GLCanvas: proper AbstractGraphicsDevice destruction
* NEWT/Android: MonitorMode: Don't validate refreshRate (0 on some devices); ↵Sven Gothel2011-12-261-2/+3
| | | | AndroidWindow: Trigger ScreenModeChanged only if Screen is already valid.
* NEWT Screen: Add virtual top-left origin getX()/getY() ; WindowsWindow.c: ↵Sven Gothel2011-12-241-2/+12
| | | | | | | | | | | | | | | | | | allow negative coordinates - ScreenImpl: - Use Point & Dimension for holding virtual origin and size - updateScreenSize() -> updateVirtualScreenOriginAndSize() - DimensionImmutable getNativeScreenSizeImpl() -> void getVirtualScreenOriginAndSize(Point virtualOrigin, Dimension virtualSize) - WindowImpl setFullscreen(true): Use Screen virtual origin - WindowsWindow.c - For x/y coords use GET_X_LPARAM/GET_Y_LPARAM which casts '(int)(short)' to preserve negative coordinates. - NewtWindow_setVisiblePosSize() allow negative coordinates
* NEWT initScreenModeStatus(): Issue setScreenSize() to update screen size ↵Sven Gothel2011-12-201-2/+2
| | | | | | | | based on native RANDR (more correct) Clarify Screen's getWidth(), getHeight() values (-> rotated) Also add DEBUG output for collected native modes and nativeIdx mapping.
* New Interface 'OffscreenLayerOption', impl. by JAWTWindow (impl) and ↵Sven Gothel2011-12-171-20/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | NewtCanvasAWT/GLCanvas (delegation) ; Fix GLCanvas OffscreenLayerSurface usage. JAWTWindow.destroy(): - No more getGraphicsConfiguration().getScreen().getDevice().close() call, since the configuration (hence the device) is passed @ creation and owned by the caller. New Interface 'OffscreenLayerOption', impl. by JAWTWindow (impl) and NewtCanvasAWT/GLCanvas (delegation) - Abstract offscreenLayer option to be delegated by using classes - Allow offscreen testing of GLCanvas as well (like NewtCanvasAWT) Fix GLCanvas OffscreenLayerSurface usage - common 'createDrawableAndContext()' for context and drawable instance creation - addNotify() calls createDrawableAndContext() after super.addNotify() to be able to lock the surface (JAWTWindow) and hence to determine offscreen usage. - reshape(...) issues recreation 'dispose(true)' in case of using an offscreen layer - dispose() explicitly destroys the JAWTWindow NewtCanvasAWT: - explicitly close the device of the JAWTWindow (as GLCanvas does) Tests: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT
* Fix GLDrawableFactory lack of GLProfile initialization in case get*Factory() ↵Sven Gothel2011-12-132-2/+0
| | | | is called 1st, add tests. Add performance numbers of init/shutdown in tests.
* JOGLNewtApplet1Run: Config and add GLEventListener before hooking ↵Sven Gothel2011-12-111-7/+7
| | | | GLWindow/NewtCanvasAWT to AWT Applet Container
* Fix concurrency bug of GLProfile initialization ; Fix SharedResourceRunner ↵Sven Gothel2011-12-112-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'dead' thread (Applets) GLDrawableFactory: - clarify: public getWasSharedContextCreated(..) -> protected createSharedResource(..) - add: getSharesResourceThread() GLProfile: - proper locking of initSingletion(..) path: - Use RecursiveThreadGroupLock and add/remove GLDrawableFactory's sharesResourceThread while creating it's the sharedResource. This simplifies and fixes GLProfile's locking code. - Fix and simplify initSingleton(boolean) API doc - mark it deprecated. - Add initSingleton() for controlled initialization only, pairing w/ shutdown(..) Remove initSingleton(boolean) calls in code and test! +++ Fix SharedResourceRunner 'dead' thread (Applets) In Applets, stopping an Applet makes the browser Java plugin interrupting and killing all related threads, including our SharedResourceRunner thread. - Validate whether the shared resource thread is alive - Catch interruption in shared resource thread and assume it's a kill signal - releaseSharedResource: clear devicesTried set
* NEWT EVENT_MOUSE_WHEEL_MOVED: Fix Bug 413 - Generate proper mouse wheel events.Sven Gothel2011-12-022-0/+16
| | | | | | | | | | > 0: UP < 0: DOWN See MouseEvent.getWheelRotation() for details. OSX/Windows: Default to wheel 'button' 1 OSX: Properly report '<0' X11: Synthesize wheel events by mapping buttons 4/5 and 6/7 to wheel 1 and 2.
* New GLProfile.ShutdownType: SHARED_ONLY / COMPLETE - Enhance/Fix Lifecycle ↵Sven Gothel2011-12-011-4/+1
| | | | | | | | | | | | | | | | | | | | | Management - Leave Platform, .. TempJarCache untouched. - GLDrawableFactoryImpl*: Leave DynamicLibraryBundle(lib-binding) untouched, for NativeLibrary, JNILibLoaderBase (JNI libs), .. consistency. - SHARED_ONLY: shutdown shared GLDrawableFactoryImpl* resources and NativeWindowFactory - COMPLETE: additionally shutdown GLContext* Clear all cached GL/GLX proc-address and device/context mappings. - Use new "GLProfile.shutdown(GLProfile.ShutdownType.SHARED_ONLY)" in Applets - X11GLXDrawableFactory Shutdown: Uncomment close/destroy of shared resources. - JAWTWindow.destroy(): Close the delegated device. In case it's X11 this closes the exclusive opened X11 Display.
* JOGLNewtApplet1Run: Issue GLProfile.shutdown() to adapt to the 'new' plugin ↵Sven Gothel2011-11-301-3/+5
| | | | | | | | | | | | lifecycle. Applet 'restart' (init.start.stop.destroy .. init.start...) didn't work on Windows browsers (Firefox, Safari, Chrome, ..) w/ JVM 6u26..6u29. It seems that after destroy we loose the ClassLoader already (plugin2) hence we need to bind to the native resources again. Solution is to map the JOGL lifecycle of GLProfile [initSingleton()..shutdown()] to the Applet's [init..destroy].
* MacWindow: Impl. DriverUpdatePosition; Alias position2TopLevel -> ↵Sven Gothel2011-11-271-0/+6
| | | | | | | | getLocationOnScreenImpl Since the MacWindow position needs to be changed in concert with the parent, we need to be triggered to update ours. AWTParentWindowAdapter issues 'updatePosition()' if DriverUpdatePosition is implemented.
* NEWT OSX: Add stopNSApplication(), revert commit ↵Sven Gothel2011-11-271-7/+24
| | | | c26d6005e1fe74e9aee01d9d72942f566884fcd2
* NEWT/GLContextImpl: Refine API doc, NEWT: Display name -> connection nameSven Gothel2011-11-262-6/+13
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* NewtFactory/GLWindow: Cleanup API doc (Display lifecycle, copy or reuse, etc ..)Sven Gothel2011-11-262-22/+102
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* Complete commit bafd9b99816f55c105230a59211caf13f0315910 (NEWT):Sven Gothel2011-11-251-1/+1
| | | | | | - WindowImpl exposes private non-delegated GraphicsConfiguration, - which is being used by GLWindow's wrapped NativeWindow instantiation (eg: AWT driver) - Fix NewtFactoryAWT.getNativeWindow() use AWTGraphicsConfiguration.create(..)
* JOGL/NativeWindow: Push down JOGL's X11AWTGLXGraphicsConfigurationFactory to ↵Sven Gothel2011-11-251-30/+10
| | | | | | | | | | | | | | NativeWindow X11AWTGraphicsConfigurationFactory X11AWTGraphicsConfigurationFactory properly construct a AWTGraphicsConfiguration encapsulated a native X11GraphicsConfiguration, now available for non JOGL modules, ie NEWT. AWTGraphicsConfiguration's create() utilizes the X11AWTGraphicsConfigurationFactory via the generic factory mechanism and hence allows encapsulating a native [X11]GraphicsConfiguration. NewtCanvasAWT creates/destroys the JAWT NativeWindow on addNotify/removeNotify (reparentWindow) again. Hence the JAWTWindow is instantiated completly only, instead of utilizing updateConfiguration(..), which simplifies the mechanism.
* NativeSurface's getGraphicsConfiguration() returns the native (delegated) ↵Sven Gothel2011-11-231-1/+1
| | | | | | | | | | | AbstractGraphicsConfiguration, if delegation is used. This change restricts the usage of AbstractGraphicsConfiguration's getNativeGraphicsConfiguration() to NativeSurface implementations and hence reduces complexity. NativeSurface implementations are adapted and access to it's AbstractGraphicsConfiguration is controlled via get/set method avoiding flawed usage (read/write), since read access shall return the delegated AbstractGraphicsConfiguration, if used.
* NEWT/AWT Focus traversal enhancement/fix (incl. OS X fixes)Sven Gothel2011-11-191-70/+87
| | | | | | | | | | | | | | | | | | | | | | | | | | | | - MacWindow/OffscreeSurface - Exclude native NEWT window calls in case it's an offscreen surface - MacWindow/DriverClearFocus - Introduce driver detail DriverClearFocus interface - OS X needs to clear the focus, before another TK (eg. AWT) can claim it's (native parent window focus) - MacWindow/KeyCode: - Move OS X keyCode utils to MacKeyUtil - MacKeyUtil now uses OS X virtual key codes first, before matching keyChar -> keyCode - NewtCanvasAWT - Issue all AWT 'requestFocus()' on current thread, Newt-EDT -> AWT-EDT may freeze Window's native peer requestFocus() impl. - FocusAction directly issue action on Newt-EDT, also request AWT focus if not having it (proper AWT traversal) - Add an FocusPropertyChangeListener, detecting focus lost to issue DriverClearFocus's clearFocus() if available. - merge configureNewtChildInputEventHandler() code into configureNewtChild() to simplify call tree. - WindowImplAccess: Use getDelegatedWindow()
* NEWT Window: Promote/Expose 'Window getDelegatedWindow()' for accessing the ↵Sven Gothel2011-11-193-4/+10
| | | | delegate (ie GLWindow)
* Fix NewtCanvasAWT Focus Traversal (focusable)Sven Gothel2011-11-181-0/+4
| | | | - need to set setFocusable(true) manually due to z-order (newt child upfront)
* NEWT/AWT Focus Traversal / Deadlock Fix (Windows) ; Harmonized NEWT ↵Sven Gothel2011-11-184-18/+114
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | KeyListener handling (Bug 526) NativeWindow: - expose 'hasFocus()' Window: - 'protected enqueueRequestFocus(..)' -> 'public requestFocus(boolean wait)' - New: 'setKeyboardFocusHandler(KeyListener)' allowing focus traversal co-op w/ covered TK (AWT) WindowImpl: - Impl Window changes (see above) - Impl 'consumedTag' see commit 3b38957f36d4f89b85730755a41c00892ac70591 NewtCanvasAWT: - FocusAction only removes the global AWT focus owner. This fixes a deadlock on the Windows platform of AWT's native peer requestFocus impl, since it's no more called at this point. - NEW FocusTraversalKeyListener is set as the newtChild's KeyboardFocusHandler, allowing traversal to the next/previous AWT component. AWTParentWindowAdapter: - focusGained(..) clears AWT focus and propagates focus to Newt child, non blocking w/ 'requestFocus(false)' (see above) KeyEvent: - Document limitations of getKeyChar() (Bug 526) MacWindow: - only deliver keyChar on key Typed events, harmonizing platform behavior (Bug 526) WindowsWindow: - regenerate the keyCode for EVENT_KEY_TYPED (Bug 526) X11Windows: - complete keyCode mapping X11 -> Newt - X11KeySym2NewtVKey() - only deliver keyChar on key Typed events, harmonizing platform behavior (Bug 526) Tests: - GearsES2: Make focus visible - TestParentingFocusTraversal01AWT: unit test for keyboard focus traversal w/ NewtCanvasAWT
* NEWT InputEvent consumed: Expose special attachement Object 'consumedTag', ↵Sven Gothel2011-11-181-0/+5
| | | | which ends event propagation if attach to an InputEvent.
* OS X Layered View Part8: Generalize OffscreenLayerSurface ; Use local JAWT ↵Sven Gothel2011-11-123-28/+153
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | instance ; Applet's on OS X are working Generalize OffscreenLayerSurface - Using new OffscreenLayerSurface allows using this functionality in a clean manner, ie. no 'dirty' usage of MacOSXJAWTWindow in a JOGL GL class. - 'Promoting' OffscreenLayerSurface functionality to JAWTWindow and it's handling to GLDrawableFactoryImpl::createGLDrawable(). - Move MacOSXCGLDrawableFactory's "MacOSXJAWTWindow getLayeredSurfaceHost(NativeSurface surface)" to NativeWindowFactory "OffscreenLayerSurface getOffscreenLayerSurface(NativeSurface surface, boolean ifEnabled)" Use local JAWT instance - Only w/ a local JAWT instance per JAWTWindow it is possible to switch between offscreen-layer and onscreen. We also have to determing offscreen-layer lazy at surface lock, since only at that time we have knowledge whether it's an Applet or not. +++ ContextUpdater: Use local pthread mutex, add DEBUG output JAWTWindow/NewtCanvasAWT: Adding methods to request offscreen-layer-surface (if supported), besides 'if applet' this may trigger the new functionality. +++ Applet's on OS X are working: - OS X 10.6.4 - Safari: - Hangs for a while at start .. whole screen freezes .. approx. 10s - Sometimes crashes when Applet stops - after all our resources are released! - Keyboard input isn't assigned sometimes. - Otherwise .. works well, incl. offscreen/onscreen parenting - Firefox 8.0: - Hangs for a while at start .. whole screen freezes .. approx. 10s - Sometimes crashes when Applet stops - after all our resources are released! - Keyboard input is never assigned. - Otherwise .. works well, incl. offscreen/onscreen parenting - OS X 10.7 - Safari: - Sometimes crashes when Applet stops - after all our resources are released! - Keyboard input isn't assigned sometimes. - Otherwise .. works well, incl. offscreen/onscreen parenting - Firefox 8.0: - Sometimes crashes when Applet stops - after all our resources are released! - Keyboard input is never assigned. - Otherwise .. works well, incl. offscreen/onscreen parenting
* Revert introduction of NativeSurfaceHolder and NativeWindowHolder interfacesSven Gothel2011-11-112-22/+2
| | | | | | | | | | | | | I was too fast introducing these accessors, since they are currently not needed and hence redundant. Complete - 7bc4c218b47033cb66f4eb5e707a86a0a4e60cff Partial in regards to the holder interfaces only: - d8fa00d35a49f4faf5f04aeb7e2bba4e972965f5 - f51e3dad6c4bd1f6d0001cecf6a0f692400ed602 - 46542168d64b37f544f61802693f15b59b224e4e
* NewtCanvasAWT: nativeWindow field lifecycle is same as holder (Composition). ↵Sven Gothel2011-11-091-1/+0
| | | | (regression from commit 46542168d64b37f544f61802693f15b59b224e4e)
* NewtCanvasAWT: Fix NPE (regression from commit ↵Sven Gothel2011-11-091-2/+4
| | | | 46542168d64b37f544f61802693f15b59b224e4e)
* OS X Layered View: Part5 NEWT/AWT Interaction ; Fix NSOpenGLLayer pos ; CleanupSven Gothel2011-11-092-58/+139
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Better JAWT* name for offscreen layer surface: - MacOSXCGLDrawableFactory, JAWTUtil, JAWTWindow, MacOSXJAWTWindow - FIXME: Need to get rid of the cached JAWT instance, in case we like to have dual usage of offscreenLayerSurface and onscreen. This would be done implicit by using NEWT .. hence low prio. AWTGraphicsConfiguration: - Fix create(): Use capsRequested for AWT aligned caps if capsChosen is null. (was capsChosen .. which is null) - Add updateGraphicsConfiguration() which allows to update the AWTGraphicsConfiguration. NewtFactoryAWT: - Add updateGraphicsConfiguration() .. entrypoint for AWTGraphicsConfiguration.updateGraphicsConfiguration() NSOpenGLLayer Impl: - For 'some reason' the layer's position is initially negative, fix it @ 1st 'draw' - Re-add CVDisplayLink OpenGL setting .. for what it's worth .. I don't know JAWTWindow: - Remove test setting: Only enable offscreenLayerSurface for applets if avail. (New unit test enables it seperatly) NewtCanvasAWT: - If NEWT child is offscreen, attach AWTMouseAdapter and AWTKeyAdapter to route these AWT input events to NEWT. - Don't loose-focus if NEWT child is offscreen. - Impl. NativeSurfaceHolder, NativeWindowHolder - NativeWindow is created at construction and it's GraphicsConfiguration updated at addNotify(..). - At addNotify/reparent: try harder to determine proper NEWT child size: - use preferred size if set - use minimum size if set - subtract insets from container size OffscreenWindow/WindowImpl: - Allow setSize() .. currently NOP for offscreen. - WindowImpl: Commented out recreate case for offscreen-setSize .. TEST: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01AWT Passed tests: - GLCanvas - NewtCanvasAWT/OffscreenWindow
* NativeWindow: Add accessor interfaces NativeSurfaceHolder and NativeWindowHolderSven Gothel2011-11-091-1/+15
| | | | | | | | | | | | | | | | | - NativeSurfaceHolder interface allows access to it's implementation's NativeSurface reference. - NativeWindowHolder interface allows access to it's implementation's NativeWindow reference. Implement or extend interface w/ these accessors whereever it seems fit: - NEWT Window - GLDrawable These accessors allow lower layers to retrieve the NativeSurface/Window instance w/o knowledge of the 'upper' frameworks, ie. NativeWindow/JOGL or JOGL/NEWT. Commited in followups (due to mixed semantical changes in those files): - JAWTWindow - NewtCanvasAWT - Some NEWT impl.
* NativeWindow/JOGL: NativeSurface adds add/remove SurfaceUpdateListenerSven Gothel2011-11-062-45/+0
| | | | - SurfaceUpdateHelper contains impl. used by NativeSurface implementations.
* NEWT/Applet: Add 'newt.debug.Applet' ; Be more verbose in DEBUG Mode;Sven Gothel2011-10-292-2/+51
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* NewtCanvasAWT: Cleanup / Remove FIXME tag (impl. is ok)Sven Gothel2011-10-221-6/+2
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* NEWT/ScreenMode: If unimplemented have at least current mode in list. ↵Sven Gothel2011-10-221-8/+12
| | | | Current mode uses ScreenSize w/ dummy values if unimplemented.
* NEWT/OSX: Proper impl. of NEWT's focus management (fixes NEWT/AWT focus ↵Sven Gothel2011-10-161-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | behavior/tests) - Old code was just requesting the focus and made the window upfront and notifying a gained focus to WindowImpl. (hack) - Using proper requestFocus impl. issuing focusAction() and utilizing native focus gained/lost messages. This distinguish between 'makeKey' and 'orderFront'. Also requesting and accepting (view) first responder role, which is a precursor to proper gained/lost focus handling on OSX. - NEWTCanvasAWT: Adding 'steal AWT focus': +++ void requestFocus() { super.requestFocus(); // AWT < steal AWT focus > NEWTChild.requestFocus() } +++ Helps make the focus traversal between NEWT/AWT more reliable. Happend on OSX that AWT (NewtCanvasAWT instance) didn't release the focus after NEWT child gained the same. We are not able to use the 'focusAction()' here (disabled in this code path) due to AWT-EDT blocking and recursive focus changes. The latter is also intendend to request the AWT focus first .. - AWT/NEWT focus test 01 passes on OSX
* Fix NEWT/Pointer Invisible: INVISIBLE_MASK was equal w/ CONFINED_MASK (duh)Sven Gothel2011-10-151-1/+1
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* NEWT/EDTUtil: Allow get/set poll period, defaults to defaultEDTPollPeriodSven Gothel2011-10-151-1/+11
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* GLCanvas / GLWindow: Change 'manual' resize/repaint animation filterSven Gothel2011-10-131-2/+2
| | | | | | We not only shall skip windowing system triggered repaint if another animation thread is running, but also if the current thread is the animator thread. This keeps the animator intervals stable while resizing.
* OSX Minor Cleanups: ctx delete note (freeze when shared ctx), Better ↵Sven Gothel2011-10-121-6/+14
| | | | MainThread Thread name[s]
* NEWTCanvasAWT: Add AWT GraphicsConfiguration in constructor, allowing ↵Sven Gothel2011-10-121-0/+16
| | | | transparency
* NEWT Pointer Mods: Propagate 'confined' and 'invisible' to modifier mask of ↵Sven Gothel2011-10-112-9/+19
| | | | | | | | | | InputEvent (Mouse) ; Test confined navigation w/ GearsES2 InputEvent adds new MASK values: CONFINED_MASK and INVISIBLE_MASK, set at event creation allowing convenient testing of these mods. GearsES2 demonstrates the confined navigation testing the CONFINED_MASK and if having his mode acting on mouseMoved(..) and reset the mouse position.
* NEWT Pointer Feature: Add Windows impl. ; Fix test (warp action) ; Minor ↵Sven Gothel2011-10-101-0/+4
| | | | cleanup in X11
* NEWT: Add pointer features: visibility, confined and warp (move)Sven Gothel2011-10-102-0/+53
| | | | | | | | | | | | | | | visibility: - set pointer visible or invisible confined: - confine pointer to window, or not warp: - set mouse position within the window Implemented for X11, tested manually with TestGearsES2NEWT (see code for action keys). TODO: Windows, MaxOSX and Android (limited)
* GLWindow/GLDrawableHelper: Adding experimental notion of skipping GL context ↵Sven Gothel2011-10-081-4/+25
| | | | | | | | | | | | | release for a specific thread - marked deprecated - used to perf measure situation on omap3, ie figuring out where the low perf. in GearsES2 comes from, our core JOGL code or the GL usage. Turns out it's the GL usage itself, ie the shader - good. - calls are commented out in the demos
* NEWT/Android: Send MouseClicked event, MouseEvent enhancement, Demo: real 2 ↵Sven Gothel2011-09-281-4/+24
| | | | | | | | finger zoom MouseEvent: Check array sizes at cstr. Enhance 'toString()', pointer arrays added. GPUUISceneGLListener0A now uses 2 finger distance for zoom
* NEWT/OSX: 'Better' child window positioning, still, after reparenting into ↵Sven Gothel2011-09-271-0/+1
| | | | | | | | | parent, a white window rectangle remains. .. we also need to understand the absolute screen position better, ie. when required and when not (at window creation currently).
* NEWT/Threading: MainThread / DefaultEDTUtilSven Gothel2011-09-271-74/+13
| | | | | | | | | | | | | | | | | | | | | | | - MainThread: This class no more implements EDTUtil! This class just provides a main-thread utility, forking of a main java class on another thread while being able to continue doing platform specific things on the main-thread. The latter is essential for eg. MacOSX, where we continue to run NSApp.run(). - DefaultEDTUtil: - if Lock.DEBUG validate that no recursive locks are being hold, where it shall not (EDT: startup and return from task execution) - If task execution's result wasn't waited for (checked), at least dump exeception's stack trace if i happened. - MacDisplay: Just use DefaultEDTUtil - MacWindow: - No more need of special locking -> removed nsViewLock, since: - using proper EDT - capability to run from multiple threads (native Java thread attachment)
* NEWT/JOGL: MacOSX UpdateSven Gothel2011-09-251-274/+57
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Feature related: - Added always-on-top - Added translucency - Child Window Position - AWT parent: manual traverse up the tree and calc position on screen (Problem: the parent view rect is not at the proper position, but covers the whole frame) EDTUtil related: - Works now w/ AWT ot headless (again) - OSX native JNI callbacks gathering JNIEnv properly and attaches/detaches thread. - AWT case: using AWT-Event which properly dispatches our cocoa events - MainThread (headless) case: Fork off thread w/ main class and kick off NSApp run(). This leads to same behavior as w/ AWT case. - Using DefaultEDTUtil - Cleanup MainThread (implements EDTUtil) - Currently not used as EDTUtil (osx), just as launcher - Removed EDTUtil impl code, reuse DefaultEDTUtil - Cleanup AWTEDTUtil (implements EDTUtil) - Currently not used as EDTUtil (osx)