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* NEWT: Add virtual on-screen keyboard visibility interface methods incl. ↵Sven Gothel2012-06-212-7/+36
| | | | | | | | | | | | | Android implementation. Note: Currently only w/ Android implementation. Note: On Android there is no way to reliably be notified of the current keyboard state. It would be best, if your code does not rely on this information Window adds: - setKeyboardVisible(boolean) - isKeyboardVisible() // unreliable on Android
* Refine commit be7cac1713b166ca6578c685ec8a7231a8429919:Sven Gothel2012-05-131-1/+1
| | | | | | | | Throw ClassNotFoundException in Display/Screen/Window factory if neither custom nor default class is available. Suppress Warning of non existing custom class (in non DEBUG mode), rely on later ClassNotFoundException (see above).
* GLContext*: Remove '[set/is]Synchronized(..)' - Defaults to wait for locks: ↵Sven Gothel2012-05-131-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | 1. Drawable, 2. GLContext Remove deadlock situation where thread-1 (Animator Thread) holds the GLContext-Lock and acquires the Surface-Lock, while thread-2 (UI/Main/EDT) holds the Surface-Lock and attempts to create the GLContext and hence acquires the GLContext-Lock. A GLContext-Lock and hence makeing the GLContext current requires to hold the Surface-Lock. The prev. code acquired the locks in reverse order and allowed the deadlock as described above. This fix acquires the locks in the proper natural order 1 - Surface-Lock 2 - GLContext-Lock This fix also renders the use of the non-synchronized behavior invalid, since it is bogus not to wait for the GLContext lock where it waits for the Surface lock. It also seems nonsense not to wait for any of both locks and our code always waited for both (synchronized := true). The GLContext [set/is]Synchronized(..) methods are removed and waiting for the lock per default is the correct behavior.
* NewtFactory: Show failure in getCustomClass(..) - require both, packagename ↵Sven Gothel2012-05-021-3/+8
| | | | and classname
* NEWT API Change 'WindowClosingProtocol': Use 'enum WindowClosingMode' ↵Sven Gothel2012-05-024-12/+12
| | | | instead of static final int values.
* NEWT: Revert static/locked action instances due to possible deadlocks; class ↵Sven Gothel2012-05-022-11/+11
| | | | | | | | | | | | | | | Window.ReparentAction -> enum Window.ReparentOperation Revert static/locked action instances due to possible deadlocks - reverts commit: be59d561fd6ab8aa659e85cd962d38fffd1acb0a (partially) - reverts commit: 5742b1faa210401470032ef129e56a83c47fd046 Even thought the idea of having no temp. objects is nice to have, using a static instance requires locking which introduces a deadlock in case the action is being issued from diff. threads. class Window.ReparentAction -> enum Window.ReparentOperation (Minor API Change) Clarifies reparent operations using enums
* JOGLNewtAppletBase: Minor cleanupSven Gothel2012-05-011-2/+0
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* Fix Bug 560 and NEWT window closing behavior in general for all platforms.Sven Gothel2012-05-012-2/+34
| | | | | | | | | | | | | | | | | | | | | | - NEWT/WindowImpl: - 'void windowDestroyNotify()' -> 'boolean windowDestroyNotify(boolean force)', allowing to signal a forced close, as well as replying whether the window has been closed. (called by native code) - destroy(): set states before releasing the window lock - NEWT/X11: Pass windowDeleteAtom for reconfigure window, in case of reparenting child to top-level - NEWT/OSX: - Add 'BOOL windowShouldClose()' impl., ie. having a chance to reject the close attempt - Common impl. for 'windowShouldClose' and 'windowWillClose' -> 'windowClosingImpl' utilizing new 'windowDestroyNotify' code (see above). Fixes bug 560. - NEWT/JOGLNewtApplet1Run: Refine out-of browser window behavior for window-close button - default: move NEWT window back to browser parent - closeable: close NEWT window - jogl-test-applets: Add NApplet-Closeable test (Applet out-of browser window is closable)
* NEWT Input- Mouse-Event: Consitency of mouse button number; Add button -> ↵Sven Gothel2012-04-272-19/+36
| | | | button-mask func.
* Newt/AWT Event Factory: Add Mouse Wheel Event ConversionSven Gothel2012-04-241-1/+14
| | | | .. also reverse AWT rotation sign, since NEWT uses the reverse oriantation.
* NEWT/MainThread: Wait for new non daemon threads after 'main' class has ↵Sven Gothel2012-04-211-24/+102
| | | | finished, mimics proper Java behavior.
* StringBuffer -> StringBuilder (Local objects, no concurrency) ; Impacts: ↵Sven Gothel2012-04-161-1/+1
| | | | Capabilities/GLContext API 'toString(StringBuilder)'
* Adapt to gluegen Properties/Security commits ↵Sven Gothel2012-03-131-4/+1
| | | | f4ac27e177f6deb444280d3b375e7d343e38bd080 and eedb4b530fb83fc59a26962bcf7847a1404092a0
* NativeWindow public-spec to public-impl reorg ↵Sven Gothel2012-03-061-2/+2
| | | | (javax.media.nativewindow.<impl> -> com.jogamp.nativewindow.<impl>) 2/3
* Fix GLWindow/SWT-GLCanvas: set context synchronized ; Misc ChangesSven Gothel2012-03-051-0/+1
| | | | | | | | | | | | Fix GLWindow/SWT-GLCanvas: set context synchronized - GLWindow fix commit a0177c8a1048683e5d43f4712f8f9e37091d4e85. Removed explicit recursive surface lock requires recursive context locking, otherwise concurrent rendering fails. The implicit recursive surface lock within context makeCurrent() is applied after the context lock itself. Misc Changes - Fix TestPBufferDeadlockAWT, which was not using the unique profile string reference
* NewtFactory: Since the platform string references are unique, let's just ↵Sven Gothel2012-03-041-2/+0
| | | | compare the references instead of a string compare
* NEWT/GLWindow.display(): No explicit surface locking/unlocking for ↵Sven Gothel2012-03-041-7/+2
| | | | | | | | | | GLDrawableHelper.invokeGL(..) - it's done implicit at makeCurrent()/release() The explicit locking takes away the locking result, eg. SURFACE_CHANGED, which is required to update the delegated drawable handles (e.g.: EGL surface handle). With the followup fix of EGLDrawable.updateHandle()'s recreate EGL surface, an EGL 'wrapper' can work on Windows (eg. ANGLE).
* NEWT: Add time costs in DEBUG mode. NEWT/XRandR: Reuse ↵Sven Gothel2012-02-231-8/+6
| | | | | | | | | | | XRRScreenConfiguration to reduce perf hit on Linux ARM Omap4. On Linux ARM Omap4, we experience a performance hit when using XRandR: 1st call of XRRSizes: ~ 1668 ms Each call of XRRGetScreenInfo: ~ 1109 ms Even though XRRGetScreenInfo is cached in NEWT's X11Screen initialization, overall init time is ~2s, far too expensive.
* OpenGL ES/EGL OverhaulSven Gothel2012-02-131-6/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
* NewtCanvasAWT: Handle 'lost' child and fullscreen case.Sven Gothel2012-01-161-26/+48
| | | | | | | NewtCanvasAWT may loose it's parent role (reparenting). In such cases it shall no more handle focus events. Focus handling is also no more desired in case the child is in fullscreen mode.
* GLContext/NativeSurface Impl's toString(): Add lock.toString()Sven Gothel2012-01-081-1/+1
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* GLContext*/GLDrawableHelper: Fix consistency of recursive ↵Sven Gothel2012-01-081-10/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | makeCurrent()/release()/destroy() calls ; Enable context switch tracing ; GLCanvas: proper AbstractGraphicsDevice destruction GLContext*/GLDrawableHelper: Fix consistency of recursive makeCurrent()/release()/destroy() calls Utilizing volatile and lock.tryLock(0) for lockConsiderFailFast(), reducing redundant synchronization and using RecursiveLock implicit sync. GLContext 'early-out' is the case where the thread already holds the context, ie. context is already current and the native makeCurrent is skipped. makeCurrent()'s 'early-out' w/o incr. the recursive lock of GLContext and it's NativeSurface could lead to asymetry in lock/unlock count with release()/destroy() calls. The 1st release actually released the native ctx already. Properly utilize recursive lock/unlock in all cases and impl. 'early-out' after locking. Following the above in GLDrawableHelper.invokeGL()'s 'early-out' case as well, ie calling makeCurrent()/release() symmetrical. Introduce GLDrawableHelper.disposeGL(), which issues dispose on all GLEventListeners within a current context and issued context destruction directly. This simplifies GLAutodrawable's destroy/dispose calls and ensures that the above sequence of events happens atomically (lock is being hold until destruction). Enable context switch tracing If property 'jogl.debug.GLContext.TraceSwitch' is defined, trace context switch. GLCanvas: proper AbstractGraphicsDevice destruction
* NEWT/Android: MonitorMode: Don't validate refreshRate (0 on some devices); ↵Sven Gothel2011-12-261-2/+3
| | | | AndroidWindow: Trigger ScreenModeChanged only if Screen is already valid.
* NEWT Screen: Add virtual top-left origin getX()/getY() ; WindowsWindow.c: ↵Sven Gothel2011-12-241-2/+12
| | | | | | | | | | | | | | | | | | allow negative coordinates - ScreenImpl: - Use Point & Dimension for holding virtual origin and size - updateScreenSize() -> updateVirtualScreenOriginAndSize() - DimensionImmutable getNativeScreenSizeImpl() -> void getVirtualScreenOriginAndSize(Point virtualOrigin, Dimension virtualSize) - WindowImpl setFullscreen(true): Use Screen virtual origin - WindowsWindow.c - For x/y coords use GET_X_LPARAM/GET_Y_LPARAM which casts '(int)(short)' to preserve negative coordinates. - NewtWindow_setVisiblePosSize() allow negative coordinates
* NEWT initScreenModeStatus(): Issue setScreenSize() to update screen size ↵Sven Gothel2011-12-201-2/+2
| | | | | | | | based on native RANDR (more correct) Clarify Screen's getWidth(), getHeight() values (-> rotated) Also add DEBUG output for collected native modes and nativeIdx mapping.
* New Interface 'OffscreenLayerOption', impl. by JAWTWindow (impl) and ↵Sven Gothel2011-12-171-20/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | NewtCanvasAWT/GLCanvas (delegation) ; Fix GLCanvas OffscreenLayerSurface usage. JAWTWindow.destroy(): - No more getGraphicsConfiguration().getScreen().getDevice().close() call, since the configuration (hence the device) is passed @ creation and owned by the caller. New Interface 'OffscreenLayerOption', impl. by JAWTWindow (impl) and NewtCanvasAWT/GLCanvas (delegation) - Abstract offscreenLayer option to be delegated by using classes - Allow offscreen testing of GLCanvas as well (like NewtCanvasAWT) Fix GLCanvas OffscreenLayerSurface usage - common 'createDrawableAndContext()' for context and drawable instance creation - addNotify() calls createDrawableAndContext() after super.addNotify() to be able to lock the surface (JAWTWindow) and hence to determine offscreen usage. - reshape(...) issues recreation 'dispose(true)' in case of using an offscreen layer - dispose() explicitly destroys the JAWTWindow NewtCanvasAWT: - explicitly close the device of the JAWTWindow (as GLCanvas does) Tests: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT
* Fix GLDrawableFactory lack of GLProfile initialization in case get*Factory() ↵Sven Gothel2011-12-132-2/+0
| | | | is called 1st, add tests. Add performance numbers of init/shutdown in tests.
* JOGLNewtApplet1Run: Config and add GLEventListener before hooking ↵Sven Gothel2011-12-111-7/+7
| | | | GLWindow/NewtCanvasAWT to AWT Applet Container
* Fix concurrency bug of GLProfile initialization ; Fix SharedResourceRunner ↵Sven Gothel2011-12-112-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'dead' thread (Applets) GLDrawableFactory: - clarify: public getWasSharedContextCreated(..) -> protected createSharedResource(..) - add: getSharesResourceThread() GLProfile: - proper locking of initSingletion(..) path: - Use RecursiveThreadGroupLock and add/remove GLDrawableFactory's sharesResourceThread while creating it's the sharedResource. This simplifies and fixes GLProfile's locking code. - Fix and simplify initSingleton(boolean) API doc - mark it deprecated. - Add initSingleton() for controlled initialization only, pairing w/ shutdown(..) Remove initSingleton(boolean) calls in code and test! +++ Fix SharedResourceRunner 'dead' thread (Applets) In Applets, stopping an Applet makes the browser Java plugin interrupting and killing all related threads, including our SharedResourceRunner thread. - Validate whether the shared resource thread is alive - Catch interruption in shared resource thread and assume it's a kill signal - releaseSharedResource: clear devicesTried set
* NEWT EVENT_MOUSE_WHEEL_MOVED: Fix Bug 413 - Generate proper mouse wheel events.Sven Gothel2011-12-022-0/+16
| | | | | | | | | | > 0: UP < 0: DOWN See MouseEvent.getWheelRotation() for details. OSX/Windows: Default to wheel 'button' 1 OSX: Properly report '<0' X11: Synthesize wheel events by mapping buttons 4/5 and 6/7 to wheel 1 and 2.
* New GLProfile.ShutdownType: SHARED_ONLY / COMPLETE - Enhance/Fix Lifecycle ↵Sven Gothel2011-12-011-4/+1
| | | | | | | | | | | | | | | | | | | | | Management - Leave Platform, .. TempJarCache untouched. - GLDrawableFactoryImpl*: Leave DynamicLibraryBundle(lib-binding) untouched, for NativeLibrary, JNILibLoaderBase (JNI libs), .. consistency. - SHARED_ONLY: shutdown shared GLDrawableFactoryImpl* resources and NativeWindowFactory - COMPLETE: additionally shutdown GLContext* Clear all cached GL/GLX proc-address and device/context mappings. - Use new "GLProfile.shutdown(GLProfile.ShutdownType.SHARED_ONLY)" in Applets - X11GLXDrawableFactory Shutdown: Uncomment close/destroy of shared resources. - JAWTWindow.destroy(): Close the delegated device. In case it's X11 this closes the exclusive opened X11 Display.
* JOGLNewtApplet1Run: Issue GLProfile.shutdown() to adapt to the 'new' plugin ↵Sven Gothel2011-11-301-3/+5
| | | | | | | | | | | | lifecycle. Applet 'restart' (init.start.stop.destroy .. init.start...) didn't work on Windows browsers (Firefox, Safari, Chrome, ..) w/ JVM 6u26..6u29. It seems that after destroy we loose the ClassLoader already (plugin2) hence we need to bind to the native resources again. Solution is to map the JOGL lifecycle of GLProfile [initSingleton()..shutdown()] to the Applet's [init..destroy].
* MacWindow: Impl. DriverUpdatePosition; Alias position2TopLevel -> ↵Sven Gothel2011-11-271-0/+6
| | | | | | | | getLocationOnScreenImpl Since the MacWindow position needs to be changed in concert with the parent, we need to be triggered to update ours. AWTParentWindowAdapter issues 'updatePosition()' if DriverUpdatePosition is implemented.
* NEWT OSX: Add stopNSApplication(), revert commit ↵Sven Gothel2011-11-271-7/+24
| | | | c26d6005e1fe74e9aee01d9d72942f566884fcd2
* NEWT/GLContextImpl: Refine API doc, NEWT: Display name -> connection nameSven Gothel2011-11-262-6/+13
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* NewtFactory/GLWindow: Cleanup API doc (Display lifecycle, copy or reuse, etc ..)Sven Gothel2011-11-262-22/+102
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* Complete commit bafd9b99816f55c105230a59211caf13f0315910 (NEWT):Sven Gothel2011-11-251-1/+1
| | | | | | - WindowImpl exposes private non-delegated GraphicsConfiguration, - which is being used by GLWindow's wrapped NativeWindow instantiation (eg: AWT driver) - Fix NewtFactoryAWT.getNativeWindow() use AWTGraphicsConfiguration.create(..)
* JOGL/NativeWindow: Push down JOGL's X11AWTGLXGraphicsConfigurationFactory to ↵Sven Gothel2011-11-251-30/+10
| | | | | | | | | | | | | | NativeWindow X11AWTGraphicsConfigurationFactory X11AWTGraphicsConfigurationFactory properly construct a AWTGraphicsConfiguration encapsulated a native X11GraphicsConfiguration, now available for non JOGL modules, ie NEWT. AWTGraphicsConfiguration's create() utilizes the X11AWTGraphicsConfigurationFactory via the generic factory mechanism and hence allows encapsulating a native [X11]GraphicsConfiguration. NewtCanvasAWT creates/destroys the JAWT NativeWindow on addNotify/removeNotify (reparentWindow) again. Hence the JAWTWindow is instantiated completly only, instead of utilizing updateConfiguration(..), which simplifies the mechanism.
* NativeSurface's getGraphicsConfiguration() returns the native (delegated) ↵Sven Gothel2011-11-231-1/+1
| | | | | | | | | | | AbstractGraphicsConfiguration, if delegation is used. This change restricts the usage of AbstractGraphicsConfiguration's getNativeGraphicsConfiguration() to NativeSurface implementations and hence reduces complexity. NativeSurface implementations are adapted and access to it's AbstractGraphicsConfiguration is controlled via get/set method avoiding flawed usage (read/write), since read access shall return the delegated AbstractGraphicsConfiguration, if used.
* NEWT/AWT Focus traversal enhancement/fix (incl. OS X fixes)Sven Gothel2011-11-191-70/+87
| | | | | | | | | | | | | | | | | | | | | | | | | | | | - MacWindow/OffscreeSurface - Exclude native NEWT window calls in case it's an offscreen surface - MacWindow/DriverClearFocus - Introduce driver detail DriverClearFocus interface - OS X needs to clear the focus, before another TK (eg. AWT) can claim it's (native parent window focus) - MacWindow/KeyCode: - Move OS X keyCode utils to MacKeyUtil - MacKeyUtil now uses OS X virtual key codes first, before matching keyChar -> keyCode - NewtCanvasAWT - Issue all AWT 'requestFocus()' on current thread, Newt-EDT -> AWT-EDT may freeze Window's native peer requestFocus() impl. - FocusAction directly issue action on Newt-EDT, also request AWT focus if not having it (proper AWT traversal) - Add an FocusPropertyChangeListener, detecting focus lost to issue DriverClearFocus's clearFocus() if available. - merge configureNewtChildInputEventHandler() code into configureNewtChild() to simplify call tree. - WindowImplAccess: Use getDelegatedWindow()
* NEWT Window: Promote/Expose 'Window getDelegatedWindow()' for accessing the ↵Sven Gothel2011-11-193-4/+10
| | | | delegate (ie GLWindow)
* Fix NewtCanvasAWT Focus Traversal (focusable)Sven Gothel2011-11-181-0/+4
| | | | - need to set setFocusable(true) manually due to z-order (newt child upfront)
* NEWT/AWT Focus Traversal / Deadlock Fix (Windows) ; Harmonized NEWT ↵Sven Gothel2011-11-184-18/+114
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | KeyListener handling (Bug 526) NativeWindow: - expose 'hasFocus()' Window: - 'protected enqueueRequestFocus(..)' -> 'public requestFocus(boolean wait)' - New: 'setKeyboardFocusHandler(KeyListener)' allowing focus traversal co-op w/ covered TK (AWT) WindowImpl: - Impl Window changes (see above) - Impl 'consumedTag' see commit 3b38957f36d4f89b85730755a41c00892ac70591 NewtCanvasAWT: - FocusAction only removes the global AWT focus owner. This fixes a deadlock on the Windows platform of AWT's native peer requestFocus impl, since it's no more called at this point. - NEW FocusTraversalKeyListener is set as the newtChild's KeyboardFocusHandler, allowing traversal to the next/previous AWT component. AWTParentWindowAdapter: - focusGained(..) clears AWT focus and propagates focus to Newt child, non blocking w/ 'requestFocus(false)' (see above) KeyEvent: - Document limitations of getKeyChar() (Bug 526) MacWindow: - only deliver keyChar on key Typed events, harmonizing platform behavior (Bug 526) WindowsWindow: - regenerate the keyCode for EVENT_KEY_TYPED (Bug 526) X11Windows: - complete keyCode mapping X11 -> Newt - X11KeySym2NewtVKey() - only deliver keyChar on key Typed events, harmonizing platform behavior (Bug 526) Tests: - GearsES2: Make focus visible - TestParentingFocusTraversal01AWT: unit test for keyboard focus traversal w/ NewtCanvasAWT
* NEWT InputEvent consumed: Expose special attachement Object 'consumedTag', ↵Sven Gothel2011-11-181-0/+5
| | | | which ends event propagation if attach to an InputEvent.
* OS X Layered View Part8: Generalize OffscreenLayerSurface ; Use local JAWT ↵Sven Gothel2011-11-123-28/+153
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | instance ; Applet's on OS X are working Generalize OffscreenLayerSurface - Using new OffscreenLayerSurface allows using this functionality in a clean manner, ie. no 'dirty' usage of MacOSXJAWTWindow in a JOGL GL class. - 'Promoting' OffscreenLayerSurface functionality to JAWTWindow and it's handling to GLDrawableFactoryImpl::createGLDrawable(). - Move MacOSXCGLDrawableFactory's "MacOSXJAWTWindow getLayeredSurfaceHost(NativeSurface surface)" to NativeWindowFactory "OffscreenLayerSurface getOffscreenLayerSurface(NativeSurface surface, boolean ifEnabled)" Use local JAWT instance - Only w/ a local JAWT instance per JAWTWindow it is possible to switch between offscreen-layer and onscreen. We also have to determing offscreen-layer lazy at surface lock, since only at that time we have knowledge whether it's an Applet or not. +++ ContextUpdater: Use local pthread mutex, add DEBUG output JAWTWindow/NewtCanvasAWT: Adding methods to request offscreen-layer-surface (if supported), besides 'if applet' this may trigger the new functionality. +++ Applet's on OS X are working: - OS X 10.6.4 - Safari: - Hangs for a while at start .. whole screen freezes .. approx. 10s - Sometimes crashes when Applet stops - after all our resources are released! - Keyboard input isn't assigned sometimes. - Otherwise .. works well, incl. offscreen/onscreen parenting - Firefox 8.0: - Hangs for a while at start .. whole screen freezes .. approx. 10s - Sometimes crashes when Applet stops - after all our resources are released! - Keyboard input is never assigned. - Otherwise .. works well, incl. offscreen/onscreen parenting - OS X 10.7 - Safari: - Sometimes crashes when Applet stops - after all our resources are released! - Keyboard input isn't assigned sometimes. - Otherwise .. works well, incl. offscreen/onscreen parenting - Firefox 8.0: - Sometimes crashes when Applet stops - after all our resources are released! - Keyboard input is never assigned. - Otherwise .. works well, incl. offscreen/onscreen parenting
* Revert introduction of NativeSurfaceHolder and NativeWindowHolder interfacesSven Gothel2011-11-112-22/+2
| | | | | | | | | | | | | I was too fast introducing these accessors, since they are currently not needed and hence redundant. Complete - 7bc4c218b47033cb66f4eb5e707a86a0a4e60cff Partial in regards to the holder interfaces only: - d8fa00d35a49f4faf5f04aeb7e2bba4e972965f5 - f51e3dad6c4bd1f6d0001cecf6a0f692400ed602 - 46542168d64b37f544f61802693f15b59b224e4e
* NewtCanvasAWT: nativeWindow field lifecycle is same as holder (Composition). ↵Sven Gothel2011-11-091-1/+0
| | | | (regression from commit 46542168d64b37f544f61802693f15b59b224e4e)
* NewtCanvasAWT: Fix NPE (regression from commit ↵Sven Gothel2011-11-091-2/+4
| | | | 46542168d64b37f544f61802693f15b59b224e4e)
* OS X Layered View: Part5 NEWT/AWT Interaction ; Fix NSOpenGLLayer pos ; CleanupSven Gothel2011-11-092-58/+139
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Better JAWT* name for offscreen layer surface: - MacOSXCGLDrawableFactory, JAWTUtil, JAWTWindow, MacOSXJAWTWindow - FIXME: Need to get rid of the cached JAWT instance, in case we like to have dual usage of offscreenLayerSurface and onscreen. This would be done implicit by using NEWT .. hence low prio. AWTGraphicsConfiguration: - Fix create(): Use capsRequested for AWT aligned caps if capsChosen is null. (was capsChosen .. which is null) - Add updateGraphicsConfiguration() which allows to update the AWTGraphicsConfiguration. NewtFactoryAWT: - Add updateGraphicsConfiguration() .. entrypoint for AWTGraphicsConfiguration.updateGraphicsConfiguration() NSOpenGLLayer Impl: - For 'some reason' the layer's position is initially negative, fix it @ 1st 'draw' - Re-add CVDisplayLink OpenGL setting .. for what it's worth .. I don't know JAWTWindow: - Remove test setting: Only enable offscreenLayerSurface for applets if avail. (New unit test enables it seperatly) NewtCanvasAWT: - If NEWT child is offscreen, attach AWTMouseAdapter and AWTKeyAdapter to route these AWT input events to NEWT. - Don't loose-focus if NEWT child is offscreen. - Impl. NativeSurfaceHolder, NativeWindowHolder - NativeWindow is created at construction and it's GraphicsConfiguration updated at addNotify(..). - At addNotify/reparent: try harder to determine proper NEWT child size: - use preferred size if set - use minimum size if set - subtract insets from container size OffscreenWindow/WindowImpl: - Allow setSize() .. currently NOP for offscreen. - WindowImpl: Commented out recreate case for offscreen-setSize .. TEST: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01AWT Passed tests: - GLCanvas - NewtCanvasAWT/OffscreenWindow
* NativeWindow: Add accessor interfaces NativeSurfaceHolder and NativeWindowHolderSven Gothel2011-11-091-1/+15
| | | | | | | | | | | | | | | | | - NativeSurfaceHolder interface allows access to it's implementation's NativeSurface reference. - NativeWindowHolder interface allows access to it's implementation's NativeWindow reference. Implement or extend interface w/ these accessors whereever it seems fit: - NEWT Window - GLDrawable These accessors allow lower layers to retrieve the NativeSurface/Window instance w/o knowledge of the 'upper' frameworks, ie. NativeWindow/JOGL or JOGL/NEWT. Commited in followups (due to mixed semantical changes in those files): - JAWTWindow - NewtCanvasAWT - Some NEWT impl.