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NEWT Support / Fix JAWT getPixelScale deadlock
- NativeWindow/Surface/NEWT API DOC: Define Coordinate System of Window and Screen
- OSXUtil: Add getPixelScale(..) via Screen index and 'windowOrView'
- JAWTWindow/JAWTUtil.getPixelScale(..): Use pre-fetched AWT GraphicsConfiguration to solve AWT-TreeLock (deadlock)
- [Virtual] Viewport of MonitorDevice and Screen:
- Properly calculate and expose [virtual] viewport in window and pixel units
- OSX Monitor viewports in pixel units are 'reconstructed'
- Window/Viewport to Monitor selection shall be perfomed via window units (unique)
- OSX NEWT Window create/init (native): Use given size and coordinates even in fullscreen mode
Don't override by quering NSScreen coordinates, trust given values.
- Fix test cases, i.e. usage of pixel- and window-units
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Refine commit fb57c652fee6be133990cd7afbbd2fdfc084afaa
- NEWT Screen, Monitor, MonitorMode, ..
- All Units are in pixel units, not window units!
- On OSX HiDPI, we report the current scaled monitor resolution,
instead of the native pixel sized.
Need to filter out those, i.e. report only native unscaled resolutions,
since out MonitorMode analogy is per MonitorDevice and not per window!
- Fix usage (one by one) of
- Screen and Monitor viewport usage
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Refine commit f9a00b91dcd146c72a50237b62270f33bd0da98e
- Using comment tag 'FIXME HiDPI' to locate remaining issues
- Fix remaining 'getPixel*(..)' -> 'getSurface*(..)'
- UpstreamSurfaceHook
- Fix usage (one by one) of
- NativeWindow: getWindowWidth() / getWindowHeight()
- NativeSurface/GLDrawable: getSurfaceWidth() / getSurfaceHeight()
- mention window- or pixel units in API doc where required
- use 'setSurfaceSize(..)' where appropriate to match 'getSurface*()'
- GLFBODrawable
- GLOffscreenAutoDrawable
- UpstreamSurfaceHook.MutableSize
- NativeWindow's Point: Add API doc and 'Point scaleInv(..)'
- NativeSurface
Simplify new conversion methods and use single in-place storage
- 'int[] getWindowUnitXY(int[], int[])' -> 'int[] convertToWindowUnits(int[], int[])'
- 'int[] getPixelUnitXY(int[], int[])' -> 'int[] convertToPixelUnits(int[], int[])'
- NEWT Screen/Monitor
- Assume screen/window units
- TODO: Refine semantics - Monitor resolution probably is in pixel units ?!
- Including the Rectangle/Monitor association etc etc
- NEWT Window
- Add setSurfaceSize(..) for convenience
- Add 'Point convertToWindowUnits(final Point pixelUnitsAndResult)', etc ..
- All window ops are using window units (size, pos, ..),
but methods operating on the surface/drawable: windowRepaint(..) ..
- TODO: Consider changing method names 'window*(..)' to 'surface*(..)'
actually operating on surface/drawable
- Window.windowRepaint(..)
- GLAutoDrawableDelegate.windowResizedOp(..) (maybe all similar methods in here)
- NEWT Mouse/Pointer Events
- Using pixel units
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Add HiDPI for AWT GLCanvas w/ OSX CALayer
Core API Change:
To support HiDPI thoroughly in JOGL (NativeWindow, JOGL, NEWT)
we need to separate window- and pixel units.
NativeWindow and NativeSurface now have distinguished
access methods for window units and pixel units.
NativeWindow: Using window units
- getWindowWidth() * NEW Method *
- getWindowHeight() * NEW Method *
- getX(), getY(), ...
NativeSurface: Using pixel units
- getWidth() -> getSurfaceWidth() * RENAMED *
- getHeight() -> getSurfaceHeight() * RENAMED *
GLDrawable: Using pixel units
- getWidth() -> getSurfaceWidth() * RENAMED, aligned w/ NativeSurface *
- getHeight() -> getSurfaceHeight() * RENAMED, aligned w/ NativeSurface *
Above changes also removes API collision w/ other windowing TK,
e.g. AWT's getWidth()/getHeight() in GLCanvas
and the same method names in GLDrawable before this change.
+++
Now preliminary 'working':
- AWT GLCanvas
- AWT GLJPanel
Tested manually on OSX w/ and w/o HiDPI Retina:
java com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT -manual -noanim -time 1000000
java com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT -manual -noanim -time 1000000
+++
TODO:
- NEWT
- Change Window.setSize(..) to use pixel units ?
- OSX HiDPI support
- Testing ..
- API refinement
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use proper pointerId >= 0
In case of single-pointer mouse events, always use pointerId 0,
don't derive from button name.
Multiple pointer events still derive button name from the 'action' pointerId.
This allows applications to utilize pointerId equally for single and multiple
pointer events.
Passed all 'junit.run.newt.event' unit tests
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to GestureHandler
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pixels-per-millimeter (Requires manual Conversion to dpi)
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WindowImpl comment
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in bug https://jogamp.org/bugzilla/show_bug.cgi?id=969
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(which disables print if !isShowing())
Commit 071bdd6ce9f8c41ccecdbf8bc74f276ccd7ff651
uses 'isShowing' state to determine whether to display or not.
It also uses 'isShowing' instead of 'isVisible' for printing,
which is a regression, since not showing elements offscreen shall be able to be printed.
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SurfaceUpdatedListener: Mark methods final, use volatile 'isEmpty' to bail out early @ surfaceUpdated.
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window.
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back to top-level ctor if parentWindow is null
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- Adding 'plugin3-public' jar and sources for Applet3 support, copied from icedtea-web3
- Added com.jogamp.newt.util.applet.JOGLNewtApplet3Run capable to run Applet3
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displayConnection string and screen-idx)
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BE's 'grey', which is used for the filename
Same as 42d3b31d1becd8eb8e2847c87e14e47e15e730cd
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Simplify JAWTComponentListener's HierarchyListener:
- Don't interfere w/ Component's visibility anymore!
This shall reduce sideeffects.
Utilize 'isShowing' in each Component specialization, i.e. GLCanvas.
- On SHOWING_CHANGED if a parent caused a change
of the tracked components showing state,
propagate it to the offscreen-layer!
- Remove all other complicated states!
GLCanvas, GLJPanel:
- Instead of 'isVisible()' use 'showing state',
since only the 'showing state' reflects 'true' visibility
throughout the hierarchy.
- Add HierarchyListener and track volatile showing state
to be used instead of 'isVisible'.
Using a cached showing state is more efficient
than quering 'isShowing()' all the time!
NewtCanvasAWT:
- Use 'isShowing()' instead of 'isVisible(), see above
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.. shameless inspired by KDE's Oxgen scheme .. (they are best)
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Conversion Utilities (Allowing 'arbitrary' PointerIcon data input)
Commit fe28bc125429b38cdcd016746081f4a6d521c6fd added the notion of toolkit agnostic PixelFormat and conversion utilities,
utilized and further tested by this patch.
+++
- PointerIcon is a PixelRectangle
and hence holds the decoded data.
This allows on-the-fly conversion if required
as well as recreation w/o PNG re-decoding.
- Using array-backed PointerIcon data where possible,
allowing better performance when converting PixelFormat etc.
- NEWT Display adds 'createPointerIcon(final IOUtil.ClassResources pngResource...'
method to support agnostic PointerIcon creation.
- NEWT Display adds methods to allow users to avoid PixelFormat and
Buffer NIO type forced conversion:
- PixelFormat getNativePointerIconPixelFormat()
- boolean getNativePointerIconForceDirectNIO()
+++
PNGImage -> PNGPixelRect
Deleted: com.jogamp.opengl.util.texture.spi.PNGImage
Added: com.jogamp.opengl.util.PNGPixelRect
(We hope nobody was using PNGImage directly since it was a service-plugin for TextureIO)
PNGPixelRect is a PixelRectangle
PNGPixelRect actually is implemented OpenGL agnostic,
however - since our PNGJ support lives under package 'jogamp.opengl.util.pngj'
it cannot be moved up (yet).
PNGPixelRect now handles all PixelFormat for the target format
and also added support for grayscale+alpha (2 channels).
The latter is force-converted to RGB* - similar to paletted.
Further more, PNGPixelRect allows simply passing an OutputStream to write the PNG data.
Used by: TextureIO and NEWT
+++
- OffscreenSurfaceLayer's setCursor(..) uses the agnostic PixelRectangle
instead of a PNG resource.
- AWTMisc uses the PixelRectangle to produce the AWT Cursor
and converts it to the required format.
Hence same pixels are used for NEWT and AWT pointer/cursor icon.
- TestGearsES2Newt and NewtAWTReparentingKeyAdapter 'tests'
iterate over 3 custom PointerIcon when pressed 'c'.
- JOGLNewtAppletBase uses the new custom PointerIcon
'newt/data/crosshair-lumina-trans-32x32.png', which is included in NEWT (213 bytes only).
-
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i.e. 'jailed'
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and Issues
- Refine Display.PointerIcon: Complete type allowing re-creation
- Add associated Display reference
- Add used IOUtil.ClassResources reference
- Add isValid()/validate() methods for recreation
- Refine API doc
- Move Display.destroyPointerIcon(PointerIcon) -> PointerIcon.destroy()
- Move DisplayImpl.PointerIconImpl -> PointerIconImpl (own source file)
- Creation/Destruction and setting of PointerIcon happens on EDT
- DisplayImpl.shutdownAll() and Display.destroy() calls destroyAllPointerIconFromList
- WindowDriver.setPointerIconImpl: Validates PointerIconImpl (i.e. re-creates if required)
- Fix 'initial' window.setPointerIcon(..) before createNative(..),
tested w/ TestGearsES2NEWT
- OSX Native Code:
- Move mouse and pointer-state handling from NewtMacWindow -> NewtView class
to retain states (pointer handle, pointer visibility, etc) when reparenting.
Reparenting will move an exisiting NewtView into a new NewtMacWindow.
- Enable all mouse move events:
- NewtView::mouseEnter [nsWin makeFirstResponder: nsView];
- NewtView::mouseExited if( !mouseConfined ) { [nsView resignFirstResponder]; }
- NewtView::mouseMoved issued [myCurser set] if required, fixing
OSX issue not updating NSCursor properly.
- MacWindow:
- Test NewtMacWindow, NewtView and NSCursor handles before usage
- Fix DBG_PRINT(..) warnings
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PointerIcon's size and hotspot maybe be useful for certain user-app calculation.
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Pointer Icons
- Utilizing JOGL's PNG decoder for all icons, if available.
- Application/window icons:
- Providing default application/window icons in 16x16 and 32x32 size
- NewtFactory.setWindowIcons(..) or property 'newt.window.icons' maybe used to override default icons.
- Using icons at application/window instantiation
- Display.PointerIcons:
- NativeWindow Win32 WindowClass no more references a default cursor
in favor of fine grained cursor control [in NEWT]
- Display provides create/destroy methods,
where display destruction also releases open PointerIcon references.
- Window.setPointerIcon(..) sets custom PointerIcon
- Implemented Platforms
- X11
- Windows
- OSX
- Manual Test: TestGearsES2NEWT (Press 'c')
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WindowImpl initialization)
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REPARENT_HINT_BECOMES_VISIBLE to ensure GL State Preservation ; Add unit test !
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REPARENT_HINT_BECOMES_VISIBLE hint via new method variant using hints; Deprecate other reparentWindow(..) variants w/o hints.
NEWT Window.reparentWindow(..): Provide REPARENT_HINT_BECOMES_VISIBLE hint via new method variant using hints:
- Add REPARENT_HINT_FORCE_RECREATION, covering 'old' forceDestroyCreate boolean argument
- Add REPARENT_HINT_BECOMES_VISIBLE, Claim window becomes visible after reparenting, which is important for e.g. preserving the GL-states in case window is invisible while reparenting.
Deprecate other reparentWindow(..) variants w/o hints.
Use only new variant using hints w/o semantical change.
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considered in AWTTilePainter: 'Origin of GL image is still on Bottom'
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destruction via explicit set flag.
IcedTea-Web_1.5pre+rbc73a1362e9c still issues NewtCanvasAWT.removeNotify()
before before Applet.destroy(), i.e. removes NewtCanvasAWT from the Container
ahead of time (Applet protocol destroy()).
However, it fixes the non AWT-EDT issue, i.e. calls NewtCanvasAWT.removeNotify()
from the actual AWT-EDT - good.
Since the root cause still exist, we cannot use heuristics as described in
Bug 910 comment 9, but need to set a flag in NewtCanvasAWT to skip JAWT destruction
and remove it latter within Applet.destroy().
NewtCanvasAWT.removeNotify.0 - isApplet true @ [AWT-EventQueue-0, isAWT-EDT true]
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NW.getLocationOnScreen(..) for X11 and Windows ; Allow unit test to run on all platforms.
- Reuse SWTAccessor.isOS_TYPE (public now)
- Impl NW.getLocationOnScreen(..) for X11 and Windows reusing existing native code
- Allow unit test to run on all platforms.
Note: NewtCanvasSWT unit tests require a 'wait for realized' while SWT dispatching.
Otherwise the 'sash unit test' will fail since realiziation happens later, at least on X11.
Hence extended AWTRobotUtil.waitForRealized(..) to use a 'waitAction'
which is used here w/ special SWT dispatch Runnable.
AWTRobotUtil.waitForRealized(..) operates on time-delta instead of iteration-counter,
allowing above 'waitAction' Runnable.
AWTRobotUtil.waitForRealized(..) removed 2nd 'glad.isRealized()' loop ..
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The NewtCanvasSWT is now brought into place by the parent SWT Composite
and the super SWT Canvas it extends. Also added two test cases. One with
a simple SashForm and the NewtCanvasSWT in the second cell, and another
with the NewtCanvasSWT in a Composite, that Composite now in the second
cell of the SashForm. The second test is necessary because the
NewtCanvasSWT does not receive SWT.Resize events in this configuration,
but only SWT.Paint ones (a behaviour inherited from the super SWT
Canvas)
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destruction if removeNotify() is called from non AWT-EDT
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explicit call to reparentWindow(null) @ destroy
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reparenting 'back to parent'
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Follow-on to commit:
d544c839f6df10f20977c786a446833f3aa7ef13 (jogl: do the clearGlobalFocusOwner() call on the AWT EDT in NewtCanvasAWT)
Likely this won't hurt anything.
Signed-off-by: Harvey Harrison <[email protected]>
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Otherwise we can deadlock in the native focusrequest calls from the AWT thread,
see bug 879 for the details.
Signed-off-by: Harvey Harrison <[email protected]>
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if (isOnscreen)
else if (!isOnScreen)
change to
if (isOnscreen)
else
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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periodically)
As suggested: Employ synchronization on lifecycle actions _and_ perform destroyImpl(..) always on AWT-EDT to avoid a deadlock.
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to fix event validation for offscreen mode (OSX/CALayer)
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commit 5c6c11abf643013976ecbc0df463a923a1f52696
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Consume AWT KeyEvents in downstream mode; Test respects 'consumed' key events.
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