| Commit message (Collapse) | Author | Age | Files | Lines |
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parent,
a white window rectangle remains.
.. we also need to understand the absolute screen position better,
ie. when required and when not (at window creation currently).
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- MainThread:
This class no more implements EDTUtil!
This class just provides a main-thread utility, forking of a main java class
on another thread while being able to continue doing platform specific things
on the main-thread. The latter is essential for eg. MacOSX, where we continue
to run NSApp.run().
- DefaultEDTUtil:
- if Lock.DEBUG validate that no recursive locks are being hold,
where it shall not (EDT: startup and return from task execution)
- If task execution's result wasn't waited for (checked),
at least dump exeception's stack trace if i happened.
- MacDisplay: Just use DefaultEDTUtil
- MacWindow:
- No more need of special locking -> removed nsViewLock, since:
- using proper EDT
- capability to run from multiple threads (native Java thread attachment)
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'defer' 1st argument
- Adapt to GlueGen's Lock ChangeSet: e4baba27507ce78e64a150ec6f69fb96f5721a34
- All java callbacks for native have 'defer' 1st argument.
This allows enqueuing resulting events to the EDT if required,
ie. the native thread may not be 'compatible' (MacOSX).
- MacOSX-Native: enqueue key/mouse events and defer:=true for all java callbacks
Since we are comming from a 3rd-party thread (AWT/NSApp-MainThread)
we shall not abuse it.
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Feature related:
- Added always-on-top
- Added translucency
- Child Window Position
- AWT parent: manual traverse up the tree and calc position on screen
(Problem: the parent view rect is not at the proper position,
but covers the whole frame)
EDTUtil related:
- Works now w/ AWT ot headless (again)
- OSX native JNI callbacks gathering JNIEnv properly
and attaches/detaches thread.
- AWT case: using AWT-Event which properly dispatches our cocoa events
- MainThread (headless) case: Fork off thread w/ main class
and kick off NSApp run().
This leads to same behavior as w/ AWT case.
- Using DefaultEDTUtil
- Cleanup MainThread (implements EDTUtil)
- Currently not used as EDTUtil (osx), just as launcher
- Removed EDTUtil impl code, reuse DefaultEDTUtil
- Cleanup AWTEDTUtil (implements EDTUtil)
- Currently not used as EDTUtil (osx)
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MacWindow: create/visible at native creation
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NativeWindow and NEWT; no more LD_LIB_.. in setenv.sh for test scripts
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reparent/fullscreen)
Window position is not deterministic enough and slows down processing while sync on it
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AWT driver fix
- setVisible at creation, using reconfigureWindow impl (fixed
WindowImpl createNative ..,
- no double visibility check on creation
- visible:=true anyway for later creation, if failed or not available yet
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- 0/0 may result in -1/-1, which is impl. specific (X11),
might get deleted if causes more harm than ham
- waiting for size after creation is actually a good thing todo
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natively (invisible or recreation)
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setFullscreenEWMH
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window-decoration/insets size
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- FullScreen
- lock parent window if child
- X11: more sophisticated EWMH FS usage
- X11: set window 'Above' before FS and at focus
- allow window WM default position at window creation
- default position { -1, -1 } as hint to native WM
to gather a suitable default position
- wait until user-pos or WM-pos reached
- reconfigureWindow*
- allow -1 values for pos/size to mark no-change
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changed ; Enhanced tests; Catch NV/XRANDR/GL bug
X11 fixes
- X11Screen properly uses it's display's connection
decorated in lock/unlock (for ScreenMode etc)
Ensure Screen's size is set if screenMode changed
- ScreenImpl's ScreenModeListener updates it's screen size
so 'external' changes will be detected.
Enhanced tests
- Verify more data rel. ScreenMode
Catch NV/XRANDR/GL bug
- Read TestScreenMode01NEWT/TestScreenMode01bNEWT comments
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(due to recreation) ; NEWT/Window: Remove isValid() API entry - always true!
Destruction of GLAutoDrawable shall not remove them from AnimatorControl (due to recreation)
- Completes commit b65e1e76d413b70e5593173e6bd36d30675554a6
- WindowImpl:
- volatile: windowHandle/visible fields (memeory sync critical)
- destroy must set visible := false, to avoid immediate recreation via
a display call of another thread, ie an animator.
NEWT/Window: Remove isValid() API entry - always true!
- NEWT/Window's can always be recreated.
- redundancy in API is even worse than redundancy in impl. :)
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Completes fix 2934c9814daf7ae053c3f03957961a2e62125aee
Turns out it's more safe to send out the resize events to the listener,
since the native event messaging is not reliable in some cases.
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ScreenMode Change
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- don't assume size/pos change - hence don't set window's values, but wait for satisfaction
- don't send resize events on our own, just rely on the event mechanism
- fullscreen: don't wrap action around invisibility from Java, Win7 flashes otherwise.
Clients who benefit from it (X11) impl. it natively.
- fullscreen exit: validate pos/size in case of a child window, like reparenting.
Otherwise the container might gets confused (eg. AWT).
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On X11 use Thread.sleep(), more cooperative.
In case newMode == currentMode, this caused an error,
since X11 would never receive mode change events.
Thread.sleep() is nicer for the X11/WM .. cooperative multitasking :)
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redundant DBG_PRINT on _NET_FRAME_EXTENTS
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Sync User-Lifecycle:
Display, Screen: createNative(), destroy(), isNativeValid()
sync on instance (used by multiple threads)
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instead of on-the-fly temp one
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WindowImpl::reconfigureWindowImpl
Implement proper Inset usage (window decoration size)
- Insets are either polled (updateInsets()) or event driven (insetsChanged())
- Insets are used for size/pos calculations from Java side
- Natural size/pos in NEWT is client-area, ie w/o Insets
- Adding setTopLevelPosition()/setTopLevelSize() for top-level values,
ie including insets
WindowImpl::reconfigureWindowImpl
- Use flags to pass down the requested action to the native implementation
- Impl. all native actions: visible, decoration, reparent, resize, fullscreen
- Always use size/pos in client-area space, impl. shall use Insets to tranform them
- Remove double-setting of (reparent/fullscreen), which where introduced due to buggy impl. code
- Fix return from fullscreen position: Was overwritten with FS position (0/0)
- Fix decoration change: Remove visible toggle - not required, and actually disturbing
X11Windows/WindowsWindow: Added/Fixed Insets impl.
Tests (manual):
- TestSharedContextVBOES2NEWT utilizies proper window layout using Insets
- TestParenting03bAWT uses window layout for reparenting
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write access
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setUndecorated(true) if Capabilities !isBackgroundOpaque(). The original manual logic allows better control
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undecorated window)
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-> 0x0
Windows: setPosition was invoking setSize (new size propagation) even w/ nop size,
let WM event wmSize invoke setSize.
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NativeCode:
"XChangeProperty( dpy, w, _NET_WM_STATE, XA_ATOM, 32, PropModeReplace, [ FULLSCREEN, ABOVE ] .."
shall only be issued if entering FS, otherwise [ FULLSCREEN, ABOVE ] will be set on the client
side at leaving FS, which is not intended.
This caused a size reset to fullscreen size/mode.
WindowImpl:
Used WindowImpl.this.width and WindowImpl.this.height, where w and h should be used,
the FS and pre-FS values.
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Use EDT X11 Display connection (DPY) for whole display/screen/window lifecycle,
but the user utilization (OpenGL, ..).
Only using the same DPY for creation and event dispatching allows catching
WM_DELETE_ATOM 'ClientMessage's.
Sync X11Window.c w/ commit 4dbb8731219212e27c9afb769a1c62b32bd230a6
- remove 'test' code .. use orig lines
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XOpenDisplay/XCloseDisplay
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DisplayRelease0; Using 'EDT' suffix for display arguments
CloseDisplay in same order as creation (ATI)
- This enhanced the erroneous bug 515 (b54497155815852744adb657816cb4057948dae2) situation
with closing the display connections. However, some SIGSEGV still slipped through.
Adding DisplayRelease0
- Intended for cleaning up resources. Currently a NOP.
Using 'EDT' suffix for display arguments
- To mark the semantics of the display connection, which may be for window or EDT now.
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9ed513e9a9616f6028084df4c650c8caf31ea49d
In case of exessive destroy/create (the NEWT reparenting test cases),
some dpyEDT events are slipping through the event dispatcher.
This fix uses issues more XSync on both Display connection in case of 'requestFocus'
and 'closeWindow'.
'requestFocus' also uses the dpyEDT to issue the XSetInputFocus(..), since it's EDT related.
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boolean, see Collection::add/remove
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libxcb 1.7 bug 20708
See https://jogamp.org/bugzilla/show_bug.cgi?id=502
Since the libX11/xcb code doesn't seem to be fixed anytime soon
a better usable workaround is required than using a system property
to enable 'over locking'.
It turns out that the race condition is related to the parallel
X11 Display connection usage of GLX/OpenGL and event dispatching.
This workaround utilizes 2 X11 Display handles, one for windowing/OpenGL
and one for event dispatching.
This approach allows us to cont. multithreading use w/o locking the display
and works on both implementations, the old bug-free libX11 and the 'new' buggy one.
Downside is the little resource overhead of the 2nd X11 Display connection .. well.
- Removes the property: 'nativewindow.x11.mt-bug'
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ctrl-c) ; Generics Coding
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