| Commit message (Collapse) | Author | Age | Files | Lines |
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Add RedSquare ES1 + ES2
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Note: surface's format _is_ the nativeVisualID of EGL.
More ANativeWindow (ANW) coop:
- add acquire/release for ANW
- validate ANW format
- Add fixCaps: 'format -> GLCaps' validation
Test:
- Constructor: Start w/ surface format RGB_565 (default)
- createNative: Filter EGLConfig w/ surface format
- Move surfaceHandle fetching from surfaceCreated -> surfaceChanged,
where the format is available.
- surfaceChanged: use fixedCaps validation
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launched Activity, see NewtLauncherActivity
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finger zoom
MouseEvent: Check array sizes at cstr. Enhance 'toString()', pointer arrays added.
GPUUISceneGLListener0A now uses 2 finger distance for zoom
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parent,
a white window rectangle remains.
.. we also need to understand the absolute screen position better,
ie. when required and when not (at window creation currently).
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- MainThread:
This class no more implements EDTUtil!
This class just provides a main-thread utility, forking of a main java class
on another thread while being able to continue doing platform specific things
on the main-thread. The latter is essential for eg. MacOSX, where we continue
to run NSApp.run().
- DefaultEDTUtil:
- if Lock.DEBUG validate that no recursive locks are being hold,
where it shall not (EDT: startup and return from task execution)
- If task execution's result wasn't waited for (checked),
at least dump exeception's stack trace if i happened.
- MacDisplay: Just use DefaultEDTUtil
- MacWindow:
- No more need of special locking -> removed nsViewLock, since:
- using proper EDT
- capability to run from multiple threads (native Java thread attachment)
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'defer' 1st argument
- Adapt to GlueGen's Lock ChangeSet: e4baba27507ce78e64a150ec6f69fb96f5721a34
- All java callbacks for native have 'defer' 1st argument.
This allows enqueuing resulting events to the EDT if required,
ie. the native thread may not be 'compatible' (MacOSX).
- MacOSX-Native: enqueue key/mouse events and defer:=true for all java callbacks
Since we are comming from a 3rd-party thread (AWT/NSApp-MainThread)
we shall not abuse it.
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Feature related:
- Added always-on-top
- Added translucency
- Child Window Position
- AWT parent: manual traverse up the tree and calc position on screen
(Problem: the parent view rect is not at the proper position,
but covers the whole frame)
EDTUtil related:
- Works now w/ AWT ot headless (again)
- OSX native JNI callbacks gathering JNIEnv properly
and attaches/detaches thread.
- AWT case: using AWT-Event which properly dispatches our cocoa events
- MainThread (headless) case: Fork off thread w/ main class
and kick off NSApp run().
This leads to same behavior as w/ AWT case.
- Using DefaultEDTUtil
- Cleanup MainThread (implements EDTUtil)
- Currently not used as EDTUtil (osx), just as launcher
- Removed EDTUtil impl code, reuse DefaultEDTUtil
- Cleanup AWTEDTUtil (implements EDTUtil)
- Currently not used as EDTUtil (osx)
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MacWindow: create/visible at native creation
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NativeWindow and NEWT; no more LD_LIB_.. in setenv.sh for test scripts
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reparent/fullscreen)
Window position is not deterministic enough and slows down processing while sync on it
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AWT driver fix
- setVisible at creation, using reconfigureWindow impl (fixed
WindowImpl createNative ..,
- no double visibility check on creation
- visible:=true anyway for later creation, if failed or not available yet
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- 0/0 may result in -1/-1, which is impl. specific (X11),
might get deleted if causes more harm than ham
- waiting for size after creation is actually a good thing todo
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natively (invisible or recreation)
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setFullscreenEWMH
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window-decoration/insets size
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- FullScreen
- lock parent window if child
- X11: more sophisticated EWMH FS usage
- X11: set window 'Above' before FS and at focus
- allow window WM default position at window creation
- default position { -1, -1 } as hint to native WM
to gather a suitable default position
- wait until user-pos or WM-pos reached
- reconfigureWindow*
- allow -1 values for pos/size to mark no-change
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changed ; Enhanced tests; Catch NV/XRANDR/GL bug
X11 fixes
- X11Screen properly uses it's display's connection
decorated in lock/unlock (for ScreenMode etc)
Ensure Screen's size is set if screenMode changed
- ScreenImpl's ScreenModeListener updates it's screen size
so 'external' changes will be detected.
Enhanced tests
- Verify more data rel. ScreenMode
Catch NV/XRANDR/GL bug
- Read TestScreenMode01NEWT/TestScreenMode01bNEWT comments
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(due to recreation) ; NEWT/Window: Remove isValid() API entry - always true!
Destruction of GLAutoDrawable shall not remove them from AnimatorControl (due to recreation)
- Completes commit b65e1e76d413b70e5593173e6bd36d30675554a6
- WindowImpl:
- volatile: windowHandle/visible fields (memeory sync critical)
- destroy must set visible := false, to avoid immediate recreation via
a display call of another thread, ie an animator.
NEWT/Window: Remove isValid() API entry - always true!
- NEWT/Window's can always be recreated.
- redundancy in API is even worse than redundancy in impl. :)
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Completes fix 2934c9814daf7ae053c3f03957961a2e62125aee
Turns out it's more safe to send out the resize events to the listener,
since the native event messaging is not reliable in some cases.
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ScreenMode Change
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- don't assume size/pos change - hence don't set window's values, but wait for satisfaction
- don't send resize events on our own, just rely on the event mechanism
- fullscreen: don't wrap action around invisibility from Java, Win7 flashes otherwise.
Clients who benefit from it (X11) impl. it natively.
- fullscreen exit: validate pos/size in case of a child window, like reparenting.
Otherwise the container might gets confused (eg. AWT).
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On X11 use Thread.sleep(), more cooperative.
In case newMode == currentMode, this caused an error,
since X11 would never receive mode change events.
Thread.sleep() is nicer for the X11/WM .. cooperative multitasking :)
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redundant DBG_PRINT on _NET_FRAME_EXTENTS
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Sync User-Lifecycle:
Display, Screen: createNative(), destroy(), isNativeValid()
sync on instance (used by multiple threads)
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instead of on-the-fly temp one
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WindowImpl::reconfigureWindowImpl
Implement proper Inset usage (window decoration size)
- Insets are either polled (updateInsets()) or event driven (insetsChanged())
- Insets are used for size/pos calculations from Java side
- Natural size/pos in NEWT is client-area, ie w/o Insets
- Adding setTopLevelPosition()/setTopLevelSize() for top-level values,
ie including insets
WindowImpl::reconfigureWindowImpl
- Use flags to pass down the requested action to the native implementation
- Impl. all native actions: visible, decoration, reparent, resize, fullscreen
- Always use size/pos in client-area space, impl. shall use Insets to tranform them
- Remove double-setting of (reparent/fullscreen), which where introduced due to buggy impl. code
- Fix return from fullscreen position: Was overwritten with FS position (0/0)
- Fix decoration change: Remove visible toggle - not required, and actually disturbing
X11Windows/WindowsWindow: Added/Fixed Insets impl.
Tests (manual):
- TestSharedContextVBOES2NEWT utilizies proper window layout using Insets
- TestParenting03bAWT uses window layout for reparenting
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write access
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setUndecorated(true) if Capabilities !isBackgroundOpaque(). The original manual logic allows better control
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undecorated window)
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-> 0x0
Windows: setPosition was invoking setSize (new size propagation) even w/ nop size,
let WM event wmSize invoke setSize.
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NativeCode:
"XChangeProperty( dpy, w, _NET_WM_STATE, XA_ATOM, 32, PropModeReplace, [ FULLSCREEN, ABOVE ] .."
shall only be issued if entering FS, otherwise [ FULLSCREEN, ABOVE ] will be set on the client
side at leaving FS, which is not intended.
This caused a size reset to fullscreen size/mode.
WindowImpl:
Used WindowImpl.this.width and WindowImpl.this.height, where w and h should be used,
the FS and pre-FS values.
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