| Commit message (Collapse) | Author | Age | Files | Lines |
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for NewtCanvasSWT workaround - not required anymore
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ScreenDriver, WindowDriver] to reduce complexity and programatic selection.
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mouse tracker
Rasperry PI uses the 'BCM VC IV' GPU via console as it's default configuration.
This driver enables direct support for JOGL/NEWT.
Due to the lack of detection (TODO) users have to specify the Java property:
-Dnativewindow.ws.name=jogamp.newt.driver.bcm.vc.iv
- Autodetection should be included in 'NativeWindowFactory._getNativeWindowingType()'
while adding a new TYPE: 'TYPE_BCM_VC_IV'.
- Autodetection may need to detect whether an X11 Display runs and the installed
EGL library uses it (instead of the default console one)
This work is authored in coop w/ Xerxes Rånby <[email protected]>!
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-cp jar/atomic/newt-driver-kd.jar -Dnativewindow.ws.name=jogamp.newt.driver.kd
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-cp jar/atomic/newt-driver-kd.jar -Dnativewindow.ws.name=jogamp.newt.driver.kd
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NewtCanvasSWT allowing to parent NEWT windows natively.
SWT GLCanvas creates lazy when resource is ready
- Ensures drawable and context are created when size > zero and native visualID is valid.
The latter is platform dependent.
- Note that you cannot utilize custom GLCapabilities w/ this one,
since the configurations is already realized - use NewtCanvasSWT.
Create new NewtCanvasSWT allowing to parent NEWT windows natively:
- Similar to NewtCanvasAWT
- Allows attaching / detaching NEWT windows
NewtCanvasAWT: Public setNEWTChild(..) fixed
Added test cases for the above - tested on Linux, OSX and Windows w/ SWT
Note: As usual for OSX, add -XstartOnFirstThread
Details:
- NEWT Display has new method: 'EDTUtil setEDTUtil(EDTUtil)'
allowing to set a custom event dispatch utility.
We use this to set our SWTEDTUtil for using NEWT w/ SWT
complying w/ SWT threading constraints.
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capabilities-type; Add a pre-set nativeVisualID to chooseGraphicsConfiguration(..)
Map factory to device-type _and_ capabilities-type:
- Allows using different GraphicsConfigurationFactory implementations for different capabilities-types.
Previous impl. failed to use an OpenGL agnostic CapabilitiesImmutable for 'chooseGraphicsConfiguration(..)'
since only the GL aware factory was mapped. The latter failed since it expected a GLCapabilitiesImmutable.
- The passed capabilities-type as well as device-type given at getFactory(..)
is traversed top-to-down to find a most suitable factory:
For-All devT := getTopDownDeviceTypes(deviceType)
For-All capsT := getTopDownCapabilitiesTypes(capabilitiesType)
f = factory.get(devT, capsT);
if(f) { return f; }
end
end
Add a pre-set nativeVisualID to chooseGraphicsConfiguration(..)
- In situations where a native visualID is already chosen [by external means for example],
but we still need to query a matching GraphicsConfiguration - we require to pass
a non VisualIDHolder.VID_UNDEFINED nativeVisualID.
We had a hack implemented before within some implementations and their static calls,
however an agnostic mechanism is required to implement new NativeSurface/Window's
platform agnostic.
- X11GLXGraphicsConfigurationFactory: respect a pre-set xvisualID
- X11GLXDrawableFactory.createProxySurfaceImpl(..) queries the given windowHandle's
visualID and 'chooses' the configuration accordingly. If the visualID is undefined
an exception is thrown, since window is invalid.
These mechanics are implicit for Windows and OSX.
Fix X11GLXGraphicsConfiguration.updateGraphicsConfiguration():
- Skip any action if a valid X11GLCapabilities is already chosen, i.e. w/ visualID.
Otherwise choose a suitable configuration incl. visualID.
The latter is quite impossible and invalid, since visualID must be defined at window creation time
and the update method is issued with a valid window.
X11 - Misc:
- Added 'int jogamp.nativewindow.x11.X11Lib.GetVisualIDFromWindow(..)'
- All returned visualID's are of type 'int'
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GLAutoDrawable multi-threading w/ proper pattern (hope so)
Considering code changes and remarks:
3ed491213f8f7f05d7b9866b50d764370d8ff5f6
1a91ec5c8b6fd9d9db7bc115569c369fe7b38e9b
3334a924309a9361a448d69bc707d4cce416b430
4f27bcecf7484dc041551f52a5c49e2884cb3867
It seems necessary to have
- recursive locking employed for all semantic actions which changes drawable & context (and the Window resource)
- to avoid deadlock, we have to ensure the locked code segment will not spawn
off to another thread, or a thread holds the lock, spawns of an action requiring the lock. .. sure
- other read-only methods (flags, ..) shall at least utilize a safe local copy of a volatile field
if further use to produce the result is necessary.
- flags like sendReshape require to be volatile to guarantee it's being processed
Patch impacts: AWT/SWT GLCanvas, GLAutoDrawableBase [and it's specializations]
and hopefully closes any loopholes of missing a cache hit, etc.
If you review this and find optimizations, i.e. removing a lock due to semantics etc,
don't hold back and discuss it, please.
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toggle mouse adapter :)
Moved the fullscreen toggle mouse adapter to main test class.
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Exceptions caused by NEWTEvent processing (on it's EDT)
were not propagated to the caller (diff thread).
Hence the EDT were brought down and the caller may have waited forever (deadlock).
Catch exception if caller waits and throw exception at waiting point.
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- New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core ***
while it's size and sample-count can be reconfigured on the fly.
- com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject
- agnostic to texture unit
- separate attachments using OO hierarchy reflecting FBO
- handling MSAA and blitting
- no FBO destruction for reconfig (attach/detach)
- New GLFBODrawableImpl impl. an FBObject based GLDrawable
- Instantiated by a dummy native surface (onscreen and invisible)
hooked up to a dummy GLDrawable, which is the delegation for context creation.
- Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface
avoiding specialization for native platforms.
- TODO: Allow to utilize common surface interface as a
dummy-surface to supporting API seperation of
windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface)
with FBO.
- New OffscreenAutoDrawable (extends GLAutoDrawableDelegate)
for all offscreen drawables. Shall replace GLPbuffer.
- New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen,
similar to isPBuffer(). Rule: if both are requested, FBO shall be favored.
- GLContext adds raw FBO availability query (min. FBO avail),
FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency).
- Add framebuffer tracking, allowing fast querying:
- GLBase/GLContext:
public int getBoundFramebuffer(int target);
public int getDefaultDrawFramebuffer();
public int getDefaultReadFramebuffer();
- GLContextImpl
public final void setBoundFramebuffer(int target, int framebufferName)
.. called by GL impl bind framebuffer
- GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer()
Adding default framebuffer queries being issued by
GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero.
This allows a transparent use of a custom FBO even in case the applications
attempts to reset FBO to zero.
Value flow: GL <- GLContext <- GLDrawable,
- GLCapabilities handle fbo/pbuffer seperate, don't disable the other
- GLContext/GL track read/write framebuffer to be queried by FBObject
to determine whether to bind/unbind a framebuffer
- Test cases for multiple FBO w/ and w/o MSAA
Other Features:
- New interface ProxySurface.UpstreamSurfaceHook,
allowing to hook an upstream surface of unknown type
providing lifecycle and information (size, ..) callbacks.
Used for all new dummy NativeSurface impl and SWT GLCanvas.
- GLContext -> GLDrawable propagation context/drawable lifecycle
via ProxySurface.UpstreamSurfaceHook allowing dynamic resources
to react (create, init, ..)
- contextRealized()
- contextMadeCurrent()
- SurfaceChangeable -> MutableSurface
currently only contains setting the surface handle.
TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook,
allowing other impl. classes (NEWT OffscreenWindow) to utilize the new
upstream hookup mechanism - will allow FBO/Dummy window to work.
- SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size
propagation.
- New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener
to fetch the owning Java side UI element (NEWT, SWT, AWT, ..).
- GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related
- EGLDrawableFactory handles device/profile avail. mapping
while actually creating context/drawable.
This allows us to learn whether the ES context is software/hardware as well as FBO avail.
- EGLDrawable: Removed secret buckets of EGL configs :)
Employ native surface (X11, WGL, ..) to EGL 'mapping' in
EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook).
Other Bugs:
- Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx
may expose the ARB debug capability.
This bug caused lack of ARB/AMD debug functionality.
- Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11),
dump availability information _after_ lock.
- ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1.
Fixes use for GL2ES2.
- Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..))
Misc:
- Refined alot of API doc
- New GLExtensions holds commonly used GL extension strings,
allows better referencing and usage lookup.
- Move GL (interface) decl. to GLBase
- GLBuffers: Cleanup API doc (format, types)
- TextureIO: Add PAM and PPM static suffix identifier
- GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural.
- finalized a lot
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EGLDisplayUtil adds creation of EGLGraphicsDevice.
Due to EGL's location in JOGL, supporting destruction of an EGLGraphicsDevice
is solved (hack) temporary by passing an eglTerminate callback to it's ctor.
Using EGLGraphicsDevice's close() method to also issue eglTerminate() simplifies the code.
In future we shall move EGL to nativewindow!
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GLProfile and GLContext*
GLProfile: Enhance bootsrapping performance of loading GL*Impl class
- Offthread classloading of all GL*Impl via reflection at startup
reduces startup time here around 12% (800ms down to 700ms).
GLContext*: Enhance bootsrapping performance of querying available GL profiles
- Add PROFILE_ALIASING mode, defaults to true - can be disabled w/ property 'jogl.debug.GLContext.NoProfileAliasing'
- PROFILE_ALIASING:
If true (default), bootstrapping the available GL profiles
will use the highest compatible GL context for each profile,
hence skipping querying lower profiles if a compatible higher one is found.
Linux x86_64 - Nvidia: 28%, 700ms down to 500ms
Linux x86_64 - AMD : 40%, 1500ms down to 900ms
- GL*Impl:
- make fields final: glProfile, _context, buffer*Tracker and glStateTracker
- allow null _context/glProfile in initialization (bootstrapping)
- JoglVersion.getDefaultOpenGLInfo(..)
- add arg: 'boolean withCapabilitiesInfo', allowing to suppres the list of caps
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GL[Auto]Drawable/GLContext re-association (switch) incl. unit test.
- GLContext adds FBO availability to profile mapping
- GLContext added 'GLDrawable setGLDrawable(GLDrawable readWrite, boolean setWriteOnly)'
allowing to set the write GLDrawable. This method enables switching context/drawable.
Fix GL[Auto]Drawable/GLContext re-association (switch) incl. unit test
Commit eed8508ae1132e5f45f788e9cb3f3d5a1050ac70 impl. of GLAutoDrawable's setContext(..)
enabled proper setting of the GLAutoDrawable context incl. updating the context's drawables.
Test covers:
- remove/set (GLContext, GLEventListener) of GL[Auto]Drawable
- switch (GLContext, GLEventListener) of 2 GLAutoDrawables
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exceptions. Handles also XAWT BadMatch X_SetInputFocus.
X11ErrorHandler code now dumps proper information about the opcode and error message and the running Java thread.
Having propery "nativewindow.debug.X11Util.XErrorStackDump" or "nativewindow.debug=all' set,
a stack trace is dumped.
Since the X11ErrorHandler may catch an XAWT error: BadMatch X_SetInputFocus,
we cannot throw an exception and better keep running.
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- This policy allows more simple destruction handling w/o validating on the top level.
- Hence 'unlockSurface()' shall not throw any exception.
- 'lockSurface()' keeps unchanges, clarified w/ explicit 'throws' declaration,
ie will fail-fast.
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bc7503c77892a9e14b10e8b8e9ce48b148c6fa4c).
NEWT GLWindow multithreading fix:
- Add required locking of display(), otherwise a drawable/context destruction of another threads
could lead to [still] use asynced data.
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834b9e530e652b7ff7c5e222720bce3ad2b11c5f
- adapt to GlueGen Lock cleanup
- remove isSurfaceLocked(), use 'null != getSurfaceLockOwner()' instead
Misc:
- remove unused priv./impl. methods
- add @Override
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the windowLock. Avoiding deadlock when cmds issued from within locked code path.
This allows e.g. GLEventListener::display(..) { .. glWindow.setSize(100, 100); .. }
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Derivation
- Depends on GlueGen commit 9a71703904ebfec343fb2c7266343d37a2e4c3db
JAR file name changes:
ALL JARs:
- jogl.all.jar -> jogl-all.jar
- jogl.all-noawt.jar -> jogl-all-noawt.jar
- jogl.all-mobile.jar -> jogl-all-mobile.jar
- jogl.all-android.jar -> jogl-all-android.jar
- jogl.all-android.apk -> jogl-all-android.apk
Atomic JARs:
- nativewindow.core.jar -> nativewindow-core.jar
- nativewindow.awt.jar -> nativewindow-awt.jar
- nativewindow.os.x11.jar -> nativewindow-os-x11.jar
- nativewindow.os.win.jar -> nativewindow-os-win.jar
- nativewindow.os.macosx.jar -> nativewindow-os-osx.jar
- jogl.core.jar -> jogl-core.jar
- jogl.sdk.jar -> jogl-sdk.jar
- jogl.glmobile.jar -> jogl-glmobile.jar
- jogl.glmobile.dbg.jar -> jogl-glmobile-dbg.jar
- jogl.util.jar -> jogl-util.jar
- jogl.glutess.jar -> jogl-glutess.jar
- jogl.glumipmap.jar -> jogl-glumipmap.jar
- jogl.util.fixedfuncemu.jar -> jogl-util-fixedfuncemu.jar
- jogl.awt.jar -> jogl-awt.jar
- jogl.swt.jar -> jogl-swt.jar
- jogl.util.awt.jar -> jogl-util-awt.jar
- jogl.os.x11.jar -> jogl-os-x11.jar
- jogl.os.win.jar -> jogl-os-win.jar
- jogl.os.osx.jar -> jogl-os-osx.jar
- jogl.os.android.jar -> jogl-os-android.jar
- jogl.gldesktop.jar -> jogl-gldesktop.jar
- jogl.gldesktop.dbg.jar -> jogl-gldesktop-dbg.jar
- jogl.glugldesktop.jar -> jogl-glu-gldesktop.jar
- jogl.util.gldesktop.jar -> jogl-util-gldesktop.jar
- jogl.omx.jar -> jogl-omx.jar
- jogl.cg.jar -> jogl-cg.jar
- newt.core.jar -> newt-core.jar
- newt.ogl.jar -> newt-ogl.jar
- newt.awt.jar -> newt-awt.jar
- newt.event.jar -> newt-event.jar
- newt.driver.x11.jar -> newt-driver-x11.jar
- newt.driver.win.jar -> newt-driver-win.jar
- newt.driver.macosx.jar -> newt-driver-osx.jar
- newt.driver.android.jar -> newt-driver-android.jar
- newt.driver.kd.jar -> newt-driver-kd.jar
- newt.driver.intelgdl.jar -> newt-driver-intelgdl.jar
- newt.driver.broadcomegl.jar -> newt-driver-broadcomegl.jar
Test JARs:
- jogl.test.jar -> jogl-test.jar
- jogl.test-android.jar -> jogl-test-android.jar
- jogl.test-android.apk -> jogl-test-android.apk
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Android implementation.
Note: Currently only w/ Android implementation.
Note: On Android there is no way to reliably be notified of the current keyboard state.
It would be best, if your code does not rely on this information
Window adds:
- setKeyboardVisible(boolean)
- isKeyboardVisible() // unreliable on Android
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Throw ClassNotFoundException in Display/Screen/Window factory if neither custom
nor default class is available.
Suppress Warning of non existing custom class (in non DEBUG mode),
rely on later ClassNotFoundException (see above).
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ClassLoader to find JNI native libraries
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instead of static final int values.
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Window.ReparentAction -> enum Window.ReparentOperation
Revert static/locked action instances due to possible deadlocks
- reverts commit: be59d561fd6ab8aa659e85cd962d38fffd1acb0a (partially)
- reverts commit: 5742b1faa210401470032ef129e56a83c47fd046
Even thought the idea of having no temp. objects is nice to have,
using a static instance requires locking which introduces a deadlock
in case the action is being issued from diff. threads.
class Window.ReparentAction -> enum Window.ReparentOperation (Minor API Change)
Clarifies reparent operations using enums
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- NEWT/WindowImpl:
- 'void windowDestroyNotify()' -> 'boolean windowDestroyNotify(boolean force)', allowing to signal a forced close,
as well as replying whether the window has been closed. (called by native code)
- destroy(): set states before releasing the window lock
- NEWT/X11: Pass windowDeleteAtom for reconfigure window, in case of reparenting child to top-level
- NEWT/OSX:
- Add 'BOOL windowShouldClose()' impl., ie. having a chance to reject the close attempt
- Common impl. for 'windowShouldClose' and 'windowWillClose' -> 'windowClosingImpl'
utilizing new 'windowDestroyNotify' code (see above).
Fixes bug 560.
- NEWT/JOGLNewtApplet1Run: Refine out-of browser window behavior for window-close button
- default: move NEWT window back to browser parent
- closeable: close NEWT window
- jogl-test-applets: Add NApplet-Closeable test (Applet out-of browser window is closable)
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determines whether it shall be executed.
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window.
Since we cannot guarantee to have the pressed button information when receiving
the mouse move event, we synthesize the dragged event (move while mouse button pressed).
To simplify the situation and have a compromise,
we clear the mouse pressed states when mouse
enters or leaves the window to remove the dragged events at re-entering.
This seems more sensible, since dragging after re-entering the mouse shall not be expected.
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Use window-static instances for runnable actions
NEWT General/X11: Decouple setFullscreen() and setAlwaysOnTop()
- X11 fullscreen/above: Don't assume 'always-on-top' if switch to fullscreen.
- WindowImpl: Remove relation between 'always-on-top' and fullscreen
when quering and switching.
Use window-static instances for runnable actions
- Removes temp objects for EDT runnables
- Uses synchronization on action instance to avoid concurrency
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native mask.
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.. also reverse AWT rotation sign, since NEWT uses the reverse oriantation.
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translation. Minor fixes for mouse as well.
- AndroidNewtEventFactory
- Android -> NEWT KeyCodes, leave out control keys like HOME, BACK, .. TBD ..
- We don't consume the key event, in case we cannot map it,
so the Android OS has a chance to handle the control keys.
- Key-Release generates a Key Typed event.
- Key/Mouse translate Android time-base (upTime) to Unix.
- AndroidWindow
- set our onKeyListener, using above tranlator
- setFocusable(true) and setFocusableInTouchMode(true) on our SurfaceView,
otherwise no key event will be delivered.
Note: 'requestFocus()' must also be called on the view for key input!
- Test: NEWTGearsES2Activity, which launches the soft key via:
InputMethodManager mgr = (InputMethodManager) win.getAndroidView().getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
mgr.toggleSoftInput(InputMethodManager.SHOW_FORCED, 0); // shows keyboard ..
and requests the focus of the view for input.
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notify method being called.
This happens on android, where we just react on an already happened screen rotate.
W/o animation suspend GL rendering could be disturbed or the thread could starve.
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Capabilities/GLContext API 'toString(StringBuilder)'
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c9066a6df7a0b8612a8a0b3e5c8977268a1257e8), no destruction on surface size change.
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resume, Sync LauncherUtil
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requestFocus and focusChanged is always forced
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android.view.Window reference and use from AndroidWindow; Force transparency flag; Multiple NEWT Windows in Activity.
AndroidWindow:
- Force transparency flag to EGL Capabilities chooser (see commit 0d12af05128da433aa7b6767ba5a7f6ee9bce6c4)
- Keep androidFormat besides nativeFormat, used to determine transparency flag and recreation.
- Move transparency style selection from AndroidWindow.instantiationFinished() -> NewtBaseActivity.setContentView(..)
- Remove AndroidWindow.becomeContentViewOf(..) and add it's fullscreen layout features to NewtBaseActivity.setContentView(..)
NewtBaseActivity:
- General support for multiple NEWT windows.
- Adding functionality removed from AndroidWindow - see above
- Adding 'addContentView(..)' and 'registerNEWTWindow(..)' which, besides 'setContentView(..)'
performs registration of the NEWT window for the 'onDestroy()' method.
The 'add*' and 'set*' variant also handle layout etc.
- Add direct methods to set fullscreen feature and transparency theme.
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Threading*:
- add invoke(..) generalizing the Therading decision
GLCanvas:
- remove 'manual' Threading decision, simply call Threading.invoke(..)
- use anonymous Runnable instances
- remove drawable lock, drawable is volatile instead
GLJPanel:
- remove 'manual' Threading decision, simply call Threading.invoke(..)
- use anonymous Runnable instances
- DEBUG: Use getThreadName() prefix
GLContextImpl:
- Remove GLWorkerThread idle command on makeCurrent(),
no holding of context in worker thread while idle.
- DEBUG: Use getThreadName() prefix
X11GLXContext:
- DEBUG: Use getThreadName() prefix
TODO: Validate whether it's OK for GLCanvas and GLJPanel to set Threading.Mode.MT as the default mode!
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or a stack trace may be helpful.
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API doc enhancements; Minor edits
- API doc added/enhanced:
- ShaderCode
- ShaderUtil
- NewtBaseActivity: Clarify method / var names
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0cfc7847c58b51c9a26b50d905b592d1fc4c8578)
- Remove jogl.android-launcher.apk in favor of generic jogamp.android-launcher.apk
- All Android test code resides in jogl.test.apk (initial launcher and delegated 'real' one)
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f4ac27e177f6deb444280d3b375e7d343e38bd080 and eedb4b530fb83fc59a26962bcf7847a1404092a0
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..} ; Generate focus event/state; onTouch() consumed
- fix Native PixelFormat == VisualID { <0 case, TRANSLUCENCY, ..}
- surfaceChanged(..): use 'ANativeWindow_getFormat(surfaceHandle)' if given format is generic (<0)
- match used caps w/ format exactly
- generate focus event/state: always focus at creation and listen to onFocusChange()
- onTouch() consumed only if we mapped a NEWT event, otherwise return false.
- use VisualIDHolder of already chosen config to determine native VisualID
- use Log.d(MD.TAG, ..)
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