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* Workaround (Fix) for Bug 502: Multithreading issue w/ libX11 1.4.2 and ↵Sven Gothel2011-08-302-13/+40
| | | | | | | | | | | | | | | | | | | | | libxcb 1.7 bug 20708 See https://jogamp.org/bugzilla/show_bug.cgi?id=502 Since the libX11/xcb code doesn't seem to be fixed anytime soon a better usable workaround is required than using a system property to enable 'over locking'. It turns out that the race condition is related to the parallel X11 Display connection usage of GLX/OpenGL and event dispatching. This workaround utilizes 2 X11 Display handles, one for windowing/OpenGL and one for event dispatching. This approach allows us to cont. multithreading use w/o locking the display and works on both implementations, the old bug-free libX11 and the 'new' buggy one. Downside is the little resource overhead of the 2nd X11 Display connection .. well. - Removes the property: 'nativewindow.x11.mt-bug'
* NEWT/ScreenMode: Fix Bug 456 - Reset to orig ScreenMode when exit (normal or ↵Sven Gothel2011-08-242-34/+83
| | | | ctrl-c) ; Generics Coding
* Cleanup: Java Generics Use and Removed Unused MethodsSven Gothel2011-08-246-77/+56
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* NewtVersionActivity: Remove 'gears' test; Version Info: Drop ↵Sven Gothel2011-08-223-20/+18
| | | | NativeWindow/Newt Version since we use *all* targets
* Misc Rename/Reloc; GLArrayData*/PMVMatrix enhancments; Test fixes/adds ↵Sven Gothel2011-08-225-440/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (GearsES1/ES2) rename/reloc: - javax.media.nativewindow.util: DimensionReadOnly -> DimensionImmutable PointReadOnly -> PointImmutable RectangleReadOnly -> RectangleImmutable unified 'immutable' name as used within jogamp already - remove array handler from public API com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler - GLArrayData: Clarify method names getComponentNumber() -> getComponentCount() getComponentSize() -> getComponentSizeInBytes() getElementNumber() -> getElementCount() getByteSize() -> getSizeInBytes() - FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil enhancement: - GLArrayDataServer: Add support for interleaved arrays/VBO - GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function) - PMVMatrix: - one nio buffer - removed 'Pmv' multiplied matrix - removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi) - tests: - RedSquare -> RedSquareES1/RedSquareES2 - Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction - Added TestMapBuffer01NEWT, testing glMapBuffer
* NEWT/Android: Assisting NEWTBaseActivity to simplify NEWT/Android usage.Sven Gothel2011-08-112-44/+106
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* NEWT/Android Fix: Display/Screen/Window creation ; ScreenMode ChangeSven Gothel2011-08-117-105/+124
| | | | | | | | | | | | | | | | | | | - Remove Application Context notion in Screen/Display, use 'jogamp.common.os.android.StaticContext' - Display, Screen and Window construction is Android agnostic allowing simple GLWindow creation. - Android ScreenMode Fix: - Use unrotated screen dimension - Intercept 'orientation' configChange, which keeps running the application in case of a rotation. - ScreenMode Add: getRotatedWidth() / getRotatedHeight(), used for Screen.setScreenSize(..) which reflects the rotates dimension. - ScreenMode: getCurrentMode() allows new, not yet detected, ScreenModes
* Add touch event propagation to NEWTSven Gothel2011-08-091-13/+9
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* Add AndroidWindow implementationSven Gothel2011-08-091-71/+183
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* Merge remote-tracking branch 'rsantina/master'Sven Gothel2011-08-092-35/+40
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| * Merge branch 'master' of http://github.com/sgothel/joglRami Santina2011-08-0536-44/+588
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| * | Fix: event mapping mismatchRami Santina2011-08-052-6/+3
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| * | add multitouch getPointerId dataRami Santina2011-08-042-35/+43
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* | | Android: Demo NewtVersionActivitySven Gothel2011-08-092-6/+471
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* | | NEWT: Make AndroidNewtEventFactory public / accessibleSven Gothel2011-08-091-6/+6
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* | | NEWT Android Display/Screen driver implementationSven Gothel2011-08-092-24/+117
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* | | Complete Android driver reloc (constructor)Sven Gothel2011-08-093-11/+21
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* | | reloc files: NEWT Android driver, demos OneTriangleSven Gothel2011-08-094-84/+0
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* | | incr. debug output (tests)Sven Gothel2011-08-071-0/+1
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* | | Android: cosmeticsSven Gothel2011-08-061-12/+0
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* | | Android hacks: ClassLoaderUtil (vie Dex.., w/ native libs) ; Merged big jar ↵Sven Gothel2011-08-054-69/+85
| |/ |/| | | | | ; eglGetDevice(0) fails
* | Complete Android cleanup (compile/apk launch)Sven Gothel2011-08-057-0/+538
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* | deployment resturcturing: combine nativewindow/jogl/newt ; newt: 'driver' ↵Sven Gothel2011-08-0529-44/+50
|/ | | | | | | | | | | | | | | | | | | | | separation ; android cleanup remaining all-in-one jnlp's / jars: jogl-all-awt.jnlp -> jogl.all.jar jogl-all-noawt.jnlp -> jogl.all-noawt.jar jogl-all-mobile.jnlp -> jogl.all-mobile.jar native for all above: jogl-all-natives-linux-amd64.jar jogl.all-android.apk jogl.all-android.jar more may follow for each supported platfrom ++++ - newt: proper 'driver' separation - all drivers reside now in jogamp.newt.driver.* - remove intptr.cfg / use gluegen's
* Renamed jogamp.newt.opengl -> jogamp.newt.egl, properly reflecting EGL ↵Sven Gothel2011-08-0310-10/+10
| | | | | | dependency, not OpenGL The native impl packages utilize EGL, not opengl, to query the proper pixelformat.
* Hide NEWT AWT Event implementation details to jogamp.newt.awt.eventSven Gothel2011-08-028-23/+42
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* Isolate android implementation details to ↵Sven Gothel2011-08-021-1/+1
| | | | newt/classes/jogamp/newt/opengl/android
* Added accessibility events mapping to newtRami Santina2011-08-021-3/+13
| | | | | mapped gained focus event. used 0xFFFFFFFF for unmapped events
* android map motion pressure to newtRami Santina2011-08-022-14/+23
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* Initial android newt input event transformationRami Santina2011-08-023-34/+161
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* merge with sgothel multitouchRami Santina2011-08-021-3/+54
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| * Proposal for multi touchSven Gothel2011-08-022-13/+101
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* | Multitouch proposal MouseEventRami Santina2011-08-021-61/+99
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* AWTNewtEvent Mapping: Unmapped value -1 -> 0xffffffffSven Gothel2011-08-011-6/+6
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* Refine some DEBUG code (verbosity)Sven Gothel2011-08-011-3/+7
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* GLWindow::main(): show requested/chosen GLCapsSven Gothel2011-07-311-4/+6
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* NEWT ScreenModes: Add current ScreenMode if none could be collected.Sven Gothel2011-07-311-1/+12
| | | | | | On Linux/ARMv7 (Ubuntu 11.04) it appears that the native RnR methods could not collect ScreenModes. In such case, at least we add the current mode as a fallback. This allows using the current mode information.
* Woraround for bug 502: X11/NEWT Stalling due to libX11/XCB Multithreading ↵Sven Gothel2011-06-261-1/+1
| | | | | | | | | bug (libX11 1.4.2, libXCB 1.7; ubuntu 11.04, ..) - https://jogamp.org/bugzilla/show_bug.cgi?id=502 - set the boolean property 'nativewindow.x11.mt-bug' to 'true', indicating the erroneous libX11/libXCB behavior. This will enable extensive X11 locking even in NEWT.
* X11/Newt Locking: Clarify dependency of XInitThreads() hackSven Gothel2011-06-121-3/+8
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* Newt Window: Missing change of f47230cb4649df13260ac56c5dae6c01dad7c1e7 ↵Sven Gothel2011-04-261-6/+0
| | | | (remove invalidate())
* Newt Window: Remove 'invalidate()' method, only 'destroy()' is required (and ↵Sven Gothel2011-04-264-176/+72
| | | | | | | makes sense) - WindowImpl/GLWindow: Cleanup destroy code .. - Tests: sync / remove FPS stderr print
* NEWT Event Types: Use final modifier if possibleSven Gothel2011-04-245-8/+8
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* Add unified support for GL_ARB_debug_output and GL_AMD_debug_output.Sven Gothel2011-04-241-2/+15
| | | | | | | | | | | | | | | | | | | | | | If GL_ARB_debug_output is not available, but GL_AMD_debug_output exist, fallback to the latter, offering generic aliased methods translating the delta (AMD category <-> ARB source/type). Generic aliased methods reside in GLContext* Enable/Disable via GLContext and GLAutoDrawable. To enable the GLDebugOutput feature GLContext.enableGLDebugMessage(true) or GLContext.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG) shall be called _before_ context creation via GLContext.makeCurrent()! In case GLAutoDrawable is being used, GLAutoDrawable.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG) shall be issued before context creation via GLContext.makeCurrent()!. After context creation, the GLDebugOutput feature may be enabled or disabled at any time using this method. Verify both unit tests for usability.
* New FPSCounter, impl. by GLWindow and GLAnimatorControl (fps perf related ↵Sven Gothel2011-04-231-60/+38
| | | | | | | | | | | API change) - Don't fetch System.currentTimeMillis() by default and for every frame (performance) - Default behavior is FPSCounter switched off - Enable by frame interval, ie measure each 60 frames. - FPSCounterImpl is default impl. used by impl. FPSCounter class (reduce code/redundancy) - Might be promoted to GLAutoDrawable ?!
* NEWT GLWindow: Remove context current check for swapBuffer() callSven Gothel2011-04-221-7/+1
| | | | | | | The spec doesn't require a current context for a swap buffer call, however, if required .. as user shall encapsulate it by himself, or use the GLEventListener model. Motivation: Reduce TLS GLContext.getCurrent() calls.
* simple cleanup/warningsSven Gothel2011-04-221-1/+0
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* Fix TAB: Replace all TAB with 4 spacesSven Gothel2011-04-081-1/+1
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* Cleanup (private access for inner classes)Sven Gothel2011-02-282-45/+48
| | | | | | | | | | Partially revert commit 5681c25cfd4c7abce7d653910c9aa7a4e989057e - revert all window feature (visible, fullscreen, ..) runOnEDT calls to wait:=true, it turns out we loose stability and predictable behavior otherwise. - a user must ensure no calling these modifier methods from a locked window state, as documented (and changed) in commit 481285c3d19d0a4c019cffc72b7a8b58296b748e
* NEWT WindowImpl EDT fixesSven Gothel2011-02-281-106/+93
| | | | | | | | | | | - all features intended to run on EDT and lock the surface shall only allowed to wait for result, if the surface is unlocked. Otherwise don't wait - ie a pending operation. - proper sequence of all feature Runnables, ie include pre/post lock actions in Runnable, since it might be a pending task (see above). This shall avoid deadlocks cause by user code where features are called (visible, fullscreen, ..) when invoked within a locked surface code path - ie GLAutoDrawable.invoke(boolean wait, GLRunnable glRunnable).
* NEWT EDT: Fix dbl-chk-locking, runOnEDT fast-path, enqueEvent dispatch ↵Sven Gothel2011-02-281-18/+29
| | | | immed. if on EDT
* NEWT: enqueueEvent(wait, ..) can't wait if on EDT. Solves UI close, etcSven Gothel2011-02-281-0/+3
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