| Commit message (Collapse) | Author | Age | Files | Lines |
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which ends event propagation if attach to an InputEvent.
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instance ; Applet's on OS X are working
Generalize OffscreenLayerSurface
- Using new OffscreenLayerSurface allows using this functionality in a clean manner,
ie. no 'dirty' usage of MacOSXJAWTWindow in a JOGL GL class.
- 'Promoting' OffscreenLayerSurface functionality to JAWTWindow
and it's handling to GLDrawableFactoryImpl::createGLDrawable().
- Move MacOSXCGLDrawableFactory's "MacOSXJAWTWindow getLayeredSurfaceHost(NativeSurface surface)"
to NativeWindowFactory "OffscreenLayerSurface getOffscreenLayerSurface(NativeSurface surface, boolean ifEnabled)"
Use local JAWT instance
- Only w/ a local JAWT instance per JAWTWindow it is possible to switch between
offscreen-layer and onscreen. We also have to determing offscreen-layer lazy
at surface lock, since only at that time we have knowledge whether it's an Applet
or not.
+++
ContextUpdater:
Use local pthread mutex, add DEBUG output
JAWTWindow/NewtCanvasAWT:
Adding methods to request offscreen-layer-surface (if supported),
besides 'if applet' this may trigger the new functionality.
+++
Applet's on OS X are working:
- OS X 10.6.4
- Safari:
- Hangs for a while at start .. whole screen freezes .. approx. 10s
- Sometimes crashes when Applet stops - after all our resources are released!
- Keyboard input isn't assigned sometimes.
- Otherwise .. works well, incl. offscreen/onscreen parenting
- Firefox 8.0:
- Hangs for a while at start .. whole screen freezes .. approx. 10s
- Sometimes crashes when Applet stops - after all our resources are released!
- Keyboard input is never assigned.
- Otherwise .. works well, incl. offscreen/onscreen parenting
- OS X 10.7
- Safari:
- Sometimes crashes when Applet stops - after all our resources are released!
- Keyboard input isn't assigned sometimes.
- Otherwise .. works well, incl. offscreen/onscreen parenting
- Firefox 8.0:
- Sometimes crashes when Applet stops - after all our resources are released!
- Keyboard input is never assigned.
- Otherwise .. works well, incl. offscreen/onscreen parenting
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reparenting
Test: enable NEWT 'onscreen' case
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I was too fast introducing these accessors, since they are currently not needed
and hence redundant.
Complete
- 7bc4c218b47033cb66f4eb5e707a86a0a4e60cff
Partial in regards to the holder interfaces only:
- d8fa00d35a49f4faf5f04aeb7e2bba4e972965f5
- f51e3dad6c4bd1f6d0001cecf6a0f692400ed602
- 46542168d64b37f544f61802693f15b59b224e4e
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51ad6992e068f25d86d2c9e085bd7ec6f49d2432)
Even though this is not a bug, but it changes the expected EDT lifecycle and hence
would require to change our test cases.
Only flip screen's reference count (which may lead to create/destroy of the EDT)
in the recreate case, where it's needed.
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In case of offscreen surfaces (pbuffer, ..) we have to go through
a whole destroy/setSize/create cycle.
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updateGraphicsConfiguration() of commit 46542168d64b37f544f61802693f15b59b224e4e
While introducing NewtCanvasAWT's lifetime reference of (JAWTWindow) nativeWindow
using updateGraphicsConfiguration() to determine the actual config values at addNotify(),
it was overseen that the AWTGraphicsDevice needs to be re-validated.
JAWTWindow's validateNative() ensures that the AWTGraphicsDevice reflects the platform
native handle where required (X11).
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(regression from commit 46542168d64b37f544f61802693f15b59b224e4e)
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46542168d64b37f544f61802693f15b59b224e4e)
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conflicts with setSize()
This fixes the NEWT OffscreenWindow conflict w/ setSize()
which represents the action of changing the window's size.
SurfaceChangeable's surfaceSizeChanged() merily notifies the actual size.
JAWTWindow: Remove setSize() since it propagates the surface size upstream only.
MacOSXJAWTWindow is not SurfaceChangeable complete (no surfaceSizeChanged).
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Undo parts of commits in this regard:
- 46542168d64b37f544f61802693f15b59b224e4e: move method back to ReparentAction
- f51e3dad6c4bd1f6d0001cecf6a0f692400ed602: remove added ref counter / flag
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Better JAWT* name for offscreen layer surface:
- MacOSXCGLDrawableFactory, JAWTUtil, JAWTWindow, MacOSXJAWTWindow
- FIXME: Need to get rid of the cached JAWT instance,
in case we like to have dual usage of offscreenLayerSurface and onscreen.
This would be done implicit by using NEWT .. hence low prio.
AWTGraphicsConfiguration:
- Fix create(): Use capsRequested for AWT aligned caps if capsChosen is null.
(was capsChosen .. which is null)
- Add updateGraphicsConfiguration() which allows to update the AWTGraphicsConfiguration.
NewtFactoryAWT:
- Add updateGraphicsConfiguration() .. entrypoint for AWTGraphicsConfiguration.updateGraphicsConfiguration()
NSOpenGLLayer Impl:
- For 'some reason' the layer's position is initially negative, fix it @ 1st 'draw'
- Re-add CVDisplayLink OpenGL setting .. for what it's worth .. I don't know
JAWTWindow:
- Remove test setting: Only enable offscreenLayerSurface for applets if avail.
(New unit test enables it seperatly)
NewtCanvasAWT:
- If NEWT child is offscreen, attach AWTMouseAdapter and AWTKeyAdapter
to route these AWT input events to NEWT.
- Don't loose-focus if NEWT child is offscreen.
- Impl. NativeSurfaceHolder, NativeWindowHolder
- NativeWindow is created at construction
and it's GraphicsConfiguration updated at addNotify(..).
- At addNotify/reparent: try harder to determine proper NEWT child size:
- use preferred size if set
- use minimum size if set
- subtract insets from container size
OffscreenWindow/WindowImpl:
- Allow setSize() .. currently NOP for offscreen.
- WindowImpl: Commented out recreate case for offscreen-setSize ..
TEST: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01AWT
Passed tests:
- GLCanvas
- NewtCanvasAWT/OffscreenWindow
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WindowImpl:
- Impl. NativeSurfaceHolder/NativeWindowHolder 'hooks'
- setScreen() utilize proper screen reference count/destruction:
- set 'screenReferenceAdded=true' and incr. ref-count,
hence next destroy() properly decr. ref-count (may destuct screen).
OffscreenWindow:
- Allow parent window handle (simply ignore it)
Otherwise we could not use OffscreenWindow for parenting tests.
- Fix setSize() propaget if !isNativeValid() instead of !isVisible(),
otherwise lazy initialization doesn't work.
- Allow reconfigureWindowImpl() to pass flags other than visible,
simply ignore them.
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- NativeSurfaceHolder interface allows access to it's implementation's NativeSurface reference.
- NativeWindowHolder interface allows access to it's implementation's NativeWindow reference.
Implement or extend interface w/ these accessors whereever it seems fit:
- NEWT Window
- GLDrawable
These accessors allow lower layers to retrieve the NativeSurface/Window instance
w/o knowledge of the 'upper' frameworks, ie. NativeWindow/JOGL or JOGL/NEWT.
Commited in followups (due to mixed semantical changes in those files):
- JAWTWindow
- NewtCanvasAWT
- Some NEWT impl.
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- SurfaceUpdateHelper contains impl. used by NativeSurface implementations.
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- OSXUtil: NSView backing creation
- OSXUtil: AttachJAWTSurfaceLayer
- MacOSXCGLContext.create(): Attach NSOpenGLLayer if layered
- MacOSXCGLDrawable.updateHandle(): if direct: add NSView backing layer
- MacOSXCGLDrawable: Add getNSViewHandle() to distinguish between NSView and none (CGL/pbuffer)
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(like enqueueKeyEvent())
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(native) impl. doesn't work.
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Current mode uses ScreenSize w/ dummy values if unimplemented.
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windowRepaint() callback
- act on positionChanged(..) only for realized windows,
otherwise we could end in an AWT deadlock (AWT parent window).
- add view parenting calls (addSubView/removeFromSuperview)
- attachToParent after view configuration
- allow concurrently view draw
- add windowRepaint() callback (native -> java)
- add more debug tracing
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lockFocus(), deadlocks since we render separate to focus mgmt.
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behavior/tests)
- Old code was just requesting the focus and made the window upfront
and notifying a gained focus to WindowImpl. (hack)
- Using proper requestFocus impl. issuing focusAction() and utilizing native
focus gained/lost messages. This distinguish between 'makeKey' and 'orderFront'.
Also requesting and accepting (view) first responder role, which is a precursor
to proper gained/lost focus handling on OSX.
- NEWTCanvasAWT: Adding 'steal AWT focus':
+++
void requestFocus() {
super.requestFocus(); // AWT
< steal AWT focus >
NEWTChild.requestFocus()
}
+++
Helps make the focus traversal between NEWT/AWT more reliable.
Happend on OSX that AWT (NewtCanvasAWT instance) didn't release the focus
after NEWT child gained the same.
We are not able to use the 'focusAction()' here (disabled in this code path)
due to AWT-EDT blocking and recursive focus changes. The latter is also
intendend to request the AWT focus first ..
- AWT/NEWT focus test 01 passes on OSX
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warp) - cleanup pos/coord translations
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Skip 'mouse move' event w/ same position
- On Windows, the OS sends us multiple event w/o change in position, suppress them
Add Enter/Exit events incl. synthesize 'enter' event for windows/osx
- X11: using native Enter/Leave events
- Windows: using native Leave event (tracking) and synthesized enter event
- OSX: TODO (required for the confined feature, etc)
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request-focus/warp-ptr if enabled
Dispatch mouse move events before enabled
- Allows user app listener to track to the new centered mouse position
before using the confined position. This is important for position change usage.
See simplified demo GearsES2
Only request-focus/warp-ptr if enabled
- No need to request focus and center mouse if leaving confinement
Demo GearsES2:
- No need to assume some position changes are erroneous (jumps)
due to confinement.
- Track unconfined mouse position, allowing confined navigation
to have the proper position change value
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(client-space/top-level, child/parent)
At resizing a perent window w/ a NEWT OSX child,
the window position needs to be updated since it's absolute.
Re-adding sending *Changed notifications via the appropriate WindowImpl methods.
Turns out they are missing in some parent/child situations (fullscreen for example).
Native getLocationOnScreen0(..) queries totalHeight by it's own to have correct values.
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We not only shall skip windowing system triggered repaint if another animation thread
is running, but also if the current thread is the animator thread.
This keeps the animator intervals stable while resizing.
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pos/size notifications
Newt/MacWindow
- remove redundant manual window-move/set-size code
- Use local getLocationOnScreen(..), fixes positionChanged(..)
- setFrameTopLeftPoint(..) use totalHeight (w/ insets)
- create: don't 'retain' the window reference (ref counter)
- close: release view,
- cache insets - to be used @ create
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MainThread Thread name[s]
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transparency
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- Regardless whether the window is a top-level or child window,
we set it's position w/ absolut left-bottom coordinated.
To do so even for an AWT parent component, we retrieve the screen position
by traversing through the AWT tree and adding up each parent's rel. position,
since the native view only reflects the AWT frame.
Note: OSX does not use native views for each AWT component.
- In case we reparent child -> top, we cannot orderOut() the ex parent,
but need to just call orderBack(..), otherwise the whole ex-parent frame
gets hidden.
- In case we close a child window (and reparent child -> top),
we need to remove the parent/child relation and orderOut(..)
before close(..), otherwise the window artifact is left behind.
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InputEvent (Mouse) ; Test confined navigation w/ GearsES2
InputEvent adds new MASK values: CONFINED_MASK and INVISIBLE_MASK, set at event creation allowing
convenient testing of these mods.
GearsES2 demonstrates the confined navigation testing the CONFINED_MASK
and if having his mode acting on mouseMoved(..) and reset the mouse position.
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cleanup in X11
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visibility:
- set pointer visible or invisible
confined:
- confine pointer to window, or not
warp:
- set mouse position within the window
Implemented for X11, tested manually with TestGearsES2NEWT (see code for action keys).
TODO: Windows, MaxOSX and Android (limited)
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release for a specific thread
- marked deprecated
- used to perf measure situation on omap3, ie
figuring out where the low perf. in GearsES2 comes from,
our core JOGL code or the GL usage.
Turns out it's the GL usage itself, ie the shader - good.
- calls are commented out in the demos
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TODO: custom position and change position ?!
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visible=true, even if size==0
We need to earmark visible=true in case the native window could not be created,
even if the size is currently 0.
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