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* NativeWindow: Move RegisteredClass to private impl packageSven Gothel2010-12-122-3/+4
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* Windows RegisterClass: Use new RegisteredClassFactory (window class), Misc.Sven Gothel2010-12-123-43/+29
| | | | | | | | | | | | | | | | | This solves the issue when an applet is started/stop and started again, or another applet runs in the same JVM. Also soves the issue for multiple JVMs. RegisteredClassFactory can be instanced to manage one shared window class, currently in use for GDI's dummy window and NEWT. A class base name and a window proc handle must be passed in the factory cstr. Before registering, the class is tested if already exists, eg another applet in the same JVM. If registration fails, the class name will iterate until successful or MAX_INT reached, eg if multiple JVMs are running. Added NativeWindow Common Native Code.
* NEWT: Minor cleanup ; Debug setVisible message in issuing threadSven Gothel2010-12-101-6/+8
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* NEWT/Windows: Use GDI GetDC/ReleaseDCSven Gothel2010-12-091-5/+3
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* Fix NEWT GLWindow: Adding missing shared GLContext setter (with unit test)Sven Gothel2010-12-031-1/+14
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* Fix NEWT WindowImpl: setTitleImpl() at native construction.Sven Gothel2010-12-031-0/+1
| | | | This tiny fix finally enables the window title setting before setVisible(true)
* Cleanup GLDrawableFactory API and platform ImplementationsSven Gothel2010-12-032-2/+2
| | | | | | | | | | | | | | | | | | | | | | | - Finish API change using the AbstractGraphicsDevice, which denotes the target device for the desired NativeSurface / GLDrawable. The AbstractGraphicsDevice argument may be null to reflect the platform's default device. Clarified API documentation. This move is necessary to make the API coherent. - createOffscreenDrawable(..) may create a Pbuffer drawable if caps and supported. This unifies the functionality with createGLDrawable(..). Further more, a Pbuffer drawable is an offscreen as well. - added createOffscreenSurface(..) following the same behavior as createOffscreenDrawable(..), this is a convenient native offscreen surface factory entry. - removed createGLPbufferDrawable(..), use createOffscreenDrawable(..), since it is redundant! Implementation Details: - EGLDrawableFactory holds a shared native EGLGraphicsDevice, being used by the offscreen EGL drawable (no more multiple creation).
* NewtCanvasAWT: disableBackgroundErase() before (X11) and after (Windows) ↵Sven Gothel2010-11-281-0/+17
| | | | | | addNotify(). This change is in sync with 86c164950b0a0d351fc8af3884187b10201b6237
* NEWT WindowImpl: Null Check on childWindows (already destroyed)Sven Gothel2010-11-281-2/+2
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* Reduce the use of xml brackets to reduce potential hudson/junit xml parser ↵Sven Gothel2010-11-251-1/+1
| | | | exceptions
* Refined VersionInfo usageSven Gothel2010-11-252-2/+6
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* GLAnimatorControl pause()/resume() don't fail fast, return a boolean instead ↵Sven Gothel2010-11-221-7/+6
| | | | to simplify usage.
* JOGL/NEWT: Animator fixesSven Gothel2010-11-214-68/+67
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Consider use cases with many drawables and no drawables at start, this had to be reflected all over this patch set, implementation, usage and test cases. - GLAnimatorControl - refine API doc / states - add 'void remove(GLAutoDrawable drawable);' - Animator*: - using RecursiveLock 'stateSync' for all actions out of the big synchronized (animator) block: - get status methods (thread, isPaused, ..), hence no more synchronized - display drawables change, utilizing synced ArrayList swap This removes the need for volatiles usage shouldPause/shouldStop within the display method. - added blocking wait for state change for add(GLAutoDrawable)/remove(GLAutoDrawable) method - remove flawed double checked locking in anim thread (pause/idle condition) - thread is now a daemon thread, hence it won't hinder the JVM from shutdown - - Animator use change: - Always resume after pause, except in case of final destroy -> NEWT invalidate / GLCanvas, this considers use cases with many drawables and no drawables at start. - GLDrawableHelper: Don't pause at implicit dispose()
* minor formattingSven Gothel2010-11-191-11/+6
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* Resume GLAnimatorCtrl after destroying, so it back in state for either this ↵Sven Gothel2010-11-191-0/+3
| | | | resource at recreation or it's possible other drawables
* Avoid sendDestroy mechanism in favor of immediate destroy using ↵Steve Vaughan2010-11-191-2/+21
| | | | AnimatorControl to pause rendering.
* print platform info additional to the module info.Michael Bien2010-11-182-0/+3
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* modifications due to changes in GlueGen's VersionUtil.getManifest().Michael Bien2010-11-181-3/+2
| | | | made references created in double checked locks volatile.
* NEWT: Adding CapabilitiesChooser setter and using it in createNativeImpl() ..Sven Gothel2010-11-1812-13/+40
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* Finishing Immutable changes including GLCapabiltiesImmutable.Sven Gothel2010-11-1714-55/+54
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* NEWT X11Display: ignore null Display handle at dispatchSven Gothel2010-11-171-3/+3
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* Merge branch 'pulled'Sven Gothel2010-11-174-10/+19
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| * Implement CapabilitiesImmutable to indicate that getRequestedCapabilities() ↵Steve Vaughan2010-11-174-11/+19
| | | | | | | | and getChosenCapabilities() return immutable instances. Add cloneCapabilities() to create a mutable clone of an immutable set of capabilities.
* | cleanup importsSven Gothel2010-11-171-1/+0
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* | GLWindow becomes NEWTEventConsumer (missed that one) ; Adding test for ↵Sven Gothel2010-11-171-1/+8
| | | | | | | | | | | | | | NEWTEventConsumer and AWTTreeLock The unit test for NEWTEventConsumer and AWTTreeLock, tests previous commit 'JAWTWindow: Avoid AWTTreeLock' b0b1e3fb9c0f915cdf8d237c0f61a9d08ca83b01
* | JAWTWindow: Avoid AWTTreeLock, cleanup.Sven Gothel2010-11-171-1/+1
| | | | | | | | | | | | | | Use native implementation for getLocationOnScreen() if available. If unavailable call AWT's implementation only in case the AWT TreeLock is hold by this thread. Finalize methods ..
* | Moving NEWT X11Window GetRelativeLocation() native implementation to ↵Sven Gothel2010-11-171-1/+2
| | | | | | | | NativeWindow X11.
* | Move GDI GlueGen wrapping from JOGL -> NativeWindow (following X11). Moving ↵Sven Gothel2010-11-171-2/+2
|/ | | | NEWT WindowsWindow GetRelativeLocation() native implementation to GDI as well.
* NEWT Lifecycle remodel: Window destroy() !Sven Gothel2010-11-1611-274/+299
| | | | | | | | | | | | | | | | | | | | | | | NEWT's removed: Window: destoy(boolean unrecoverable) Display/Screen: get/set DestroyWhenUnused(boolean) We behave as follows: - Window.destroy() always decr Screen's reference counter, which issues destruction when reached zero. Then Screen does the same for Display .. - Window.destroy() keeps alive all references, hence it can be always recreated via setVisible(true). - Window.destroy() ensures Display's EDT is stopped if display is destroyed. - Window.invalidate() actually removes all Object reference, hence it cannot be recreated or used after it. This method exist to support a way to cleanup memory, GC. All test passed on Linux/X11 and Windows
* NEWT: Cleanup reparent (window resize/display) ; AWT Focus Tests: Bring back ↵Sven Gothel2010-11-151-12/+15
| | | | AWT wait period.
* NativeWindow AbstractGraphicsDevice: Add 'unitID' attribute and getUniqueID()Sven Gothel2010-11-158-8/+8
| | | | | | | | | | Preparation to support multiple devices on one machine, hence adding the unitID a unique ID/index of the associated GPU, or GPU affinity. Adding getUniqueID() to return a cached semantic unique string id for the device. This was removed from the temp. impl in JOGL's GLContext, added unitID. All other changes just adapt to the above.
* NEWT: Make setVisible/reparentWindow return status more reliable ↵Sven Gothel2010-11-152-15/+36
| | | | | | | (visibility, displayed) Ensure that at least one frame has been rendered after returning from the functions. This removes the hack of polling a while for a rendered frame.
* NEWT: Add optional eager native initialization ; Proper exception handlingSven Gothel2010-11-145-26/+60
| | | | | | | | | | NEWT: Add optional eager native initialization of Display and Screen to overcome a possible chicken/egg situation. This is useful to be able to request the AbstractGraphicsDevice, via getGraphicsDevice(). Otherwise the abstract device won't be available before the dependent components (Screen and Window) are realized. Throw NativeWindowException in case native creation failed.
* GlueGen JogampVersion Adaption (getInfo -> toStringBuffer/toString)Sven Gothel2010-11-142-6/+6
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* Adapt to GlueGen Version changes; Adding NativeWindowVersion, JoglVersion ↵Sven Gothel2010-11-122-3/+69
| | | | | | | | | and NewtVersion. Adapt to GlueGen Version changes: b735755815312b5fe2c003642de60711be1cd645 .. 556c7e70d3d57aa99b5787b1e4d8a7b1c299ed3f Show information of all subcomponenet.
* AbstractGraphicsDevice ..: Add device/display connection attribute to ↵Sven Gothel2010-11-121-1/+1
| | | | | | | | | | support multi devices & displays. Currently only the X11 Display connection is implemented to support multiple device connections. Other platforms may follow. This allows correct mapping and caching of higher level resources, eg. ProcAddressTable, GL version mapping etc with respect to the display device.
* Adding simple static main test entry to provide standalone autobuild ↵Sven Gothel2010-11-091-0/+32
| | | | verification
* Added fast path to equals impl.Sven Gothel2010-11-064-1/+4
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* NEWT DisplayImpl: Use ArrayList and index, no Iterator ; Misc cleanupSven Gothel2010-11-042-27/+40
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* NEWT DefaultEDT: always catch and report Exceptions, don't disturb EDTSven Gothel2010-11-041-1/+2
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* Seperated unit tests (newt/awt/headless) and cleaned up some imports and ↵Sven Gothel2010-11-0418-65/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | comments Seperated unit tests (newt/awt/headless) - no more *CORE* tests - junit.run.newt.headless: all NEWT headless (no-AWT) tests, without any AWT classes and with -Djava.awt.headless=true. Disabled for 'isOSX'. - junit.run.newt: all NEWT non AWT tests (same as above), but with full AWT. This test is not enabled via junit.run. Disabled for 'isOSX'. - junit.run.awt: all AWT tests without NEWT - using newt.event.jar to add AWT agnostic NEWT event adapter - junit.run.newt.awt: all NEWT + AWT tests - junit.run: junit.run.newt.headless,junit.run.awt,junit.run.newt.awt - swizzling around a few tests to achieve the above: TEST rules: - A runnable unit test must start with 'Test' - Only pure NEWT tests must have 'NEWT' in their name - AWT tests must have 'AWT' in their name. - AWT + NEWT tests must have '.newt.' in their package name, hence - Pure AWT tests (without NEWT) must not have '.newt.' in their package name
* NEWT Window Lifecycle / ScreenMode:Sven Gothel2010-11-033-80/+60
| | | | | | | | | | Lifecycle.reparentActionPre()/reparentActionPost() -> pauseRenderingAction()/resumeRenderingAction() for a more generic use, ie reparenting and screen mode change. ScreenMode change: No more visibility/fullscreen changes, no more locking, just pause/resume animation. X11 ScreenMode set: move from thread/wait to simple polling over time (timeout)
* NEWT: ScreenModeUtil fix, misc changesSven Gothel2010-11-033-55/+26
| | | | | | | | ScreenModeUtil fix: - return 'null' for an empty list, check if list is null or empty. - remove 'validate' Window: TIMEOUT_NATIVEWINDOW 500 -> 1000 ms
* ScreenMode: Ignore modes < 15bppSven Gothel2010-11-021-3/+8
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* Fix: Newt Rotation (Windows) - added description (CCW)Sven Gothel2010-11-014-21/+39
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* Fix ScreenMode ; Add FatalError to NewtCommon.c ; Fix Windows BuildSven Gothel2010-10-293-14/+39
| | | | | | | | Fix ScreenMode - Avoid NPE/Out-of-memory: Return zero sized NewIntArrays instead of NULL. Fix Windows Build - ScreenMode still has a regression
* Changed Lifecycle of NEWT Display/Screen (part 5)Sven Gothel2010-10-297-92/+246
| | | | | | | | | | | | | | | | | | -------------------------------------------------- Per default, creating a NEWT Display tries to reuse an existing one to match the native platform display semantics closer. The 'key' for a Display reuse is it's FQN. The difference with the old 'reusage' is the removal of the TLS binding, hence we use a global pool. The user is able to 'override' this 'reuse' behavior with 'NewtFactory.createDisplay(String name, boolean reuse)'. However, it is not recommended for AMD drivers (see above). Screen's are always reused if possible. The 'key' for a Screen reuse is it's FQN, hence it's reuse depends on the Display reuse.
* Proper X11 Display ClosingSven Gothel2010-10-291-2/+22
| | | | | | | | | | | | | | | | | | | | | X11Util: Removed TLS semantics, since TLS name -> dpy mapping is erroneous at this point. Added lists for open connections (for optional later shutdown). AbstractGraphicsDevice interface and implementations: Adding 'close()' method allowing native implementations the ability to close the native resource, ie X11GraphicsDevice. This becomes necessary for 'on the fly' created X11 Display connections, ie in X11AWTGLXGraphicsConfigurationFactory, which enables closing. Utilize 'close' call in use cases: GLCanvas, GLJPanel and AWTCanvas. Remove active X11 Display creation in X11JAWTWindow, as a last resort, use the X11SunJDKReflection method. Used for reference only, not active rendering etc, mostly for on the fly AWT parenting in NewtFactoryAWT. However, these 'on the fly' references are erroneous and should be remodelled, ie passice and active X11GraphicsDevice's ..
* Animator Fix/CleanupSven Gothel2010-10-281-4/+8
| | | | | | | | | | | | | | | | | | | | | | - Fix AnimatorBase: Finally using 'com.jogamp.opengl.util.AWTAnimatorImpl', wrong FQN lead to never use it, hence deadlock in case of AWT usage (AWT-EDT). - Animator - remove volatile for synced state isAnimated - new state isPaused, since shouldPause give the wrong answer for isPaused() - Cleanup wait condition for lifecycle tasks (start/stop/pause/resume) - 'AnimatorImpl' -> 'DefaultAnimatorImpl implements AnimatorBase.AnimatorImpl' - 'AWTAnimatorImpl implements AnimatorBase.AnimatorImpl', hence no derivation of a complete overwritten AnimatorImpl needed. - GLWindow.destroyActionPreLock() - Stop animator if unrecoverable, else pause only. Tests: - No explicit animator stop, hence tests implicit stop/pause by GLDrawableHelper and/or GLWindow.
* WindowImpl/GLWindow LifecycleHook:Sven Gothel2010-10-272-4/+26
| | | | | | | | | | | - 'destroyAction' -> 'destroyActionPreLock' 'destroyActionInLock', to be able to stop animation before locking. GLDrawableHelper.invokeGL() dispose case (initAction == null): - pause animator if animating before makeCurrent (locking) GLCanvas/GLJPanel dispose: recreate case - resume animator if was animating