| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
XOpenDisplay/XCloseDisplay
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
DisplayRelease0; Using 'EDT' suffix for display arguments
CloseDisplay in same order as creation (ATI)
- This enhanced the erroneous bug 515 (b54497155815852744adb657816cb4057948dae2) situation
with closing the display connections. However, some SIGSEGV still slipped through.
Adding DisplayRelease0
- Intended for cleaning up resources. Currently a NOP.
Using 'EDT' suffix for display arguments
- To mark the semantics of the display connection, which may be for window or EDT now.
|
|
|
|
|
|
|
|
|
|
|
|
| |
9ed513e9a9616f6028084df4c650c8caf31ea49d
In case of exessive destroy/create (the NEWT reparenting test cases),
some dpyEDT events are slipping through the event dispatcher.
This fix uses issues more XSync on both Display connection in case of 'requestFocus'
and 'closeWindow'.
'requestFocus' also uses the dpyEDT to issue the XSetInputFocus(..), since it's EDT related.
|
| |
|
|
|
|
| |
boolean, see Collection::add/remove
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
libxcb 1.7 bug 20708
See https://jogamp.org/bugzilla/show_bug.cgi?id=502
Since the libX11/xcb code doesn't seem to be fixed anytime soon
a better usable workaround is required than using a system property
to enable 'over locking'.
It turns out that the race condition is related to the parallel
X11 Display connection usage of GLX/OpenGL and event dispatching.
This workaround utilizes 2 X11 Display handles, one for windowing/OpenGL
and one for event dispatching.
This approach allows us to cont. multithreading use w/o locking the display
and works on both implementations, the old bug-free libX11 and the 'new' buggy one.
Downside is the little resource overhead of the 2nd X11 Display connection .. well.
- Removes the property: 'nativewindow.x11.mt-bug'
|
|
|
|
| |
ctrl-c) ; Generics Coding
|
| |
|
|
|
|
| |
NativeWindow/Newt Version since we use *all* targets
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
(GearsES1/ES2)
rename/reloc:
- javax.media.nativewindow.util:
DimensionReadOnly -> DimensionImmutable
PointReadOnly -> PointImmutable
RectangleReadOnly -> RectangleImmutable
unified 'immutable' name as used within jogamp already
- remove array handler from public API
com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler
- GLArrayData: Clarify method names
getComponentNumber() -> getComponentCount()
getComponentSize() -> getComponentSizeInBytes()
getElementNumber() -> getElementCount()
getByteSize() -> getSizeInBytes()
- FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil
enhancement:
- GLArrayDataServer: Add support for interleaved arrays/VBO
- GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function)
- PMVMatrix:
- one nio buffer
- removed 'Pmv' multiplied matrix
- removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi)
-
tests:
- RedSquare -> RedSquareES1/RedSquareES2
- Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction
- Added TestMapBuffer01NEWT, testing glMapBuffer
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- Remove Application Context notion in Screen/Display,
use 'jogamp.common.os.android.StaticContext'
- Display, Screen and Window construction is Android agnostic
allowing simple GLWindow creation.
- Android ScreenMode Fix:
- Use unrotated screen dimension
- Intercept 'orientation' configChange,
which keeps running the application in case of a rotation.
- ScreenMode Add: getRotatedWidth() / getRotatedHeight(),
used for Screen.setScreenSize(..) which reflects the rotates dimension.
- ScreenMode: getCurrentMode() allows new, not yet detected, ScreenModes
|
| |
|
| |
|
|\ |
|
| |\ |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| |/
|/|
| |
| | |
; eglGetDevice(0) fails
|
| | |
|
|/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
separation ; android cleanup
remaining all-in-one jnlp's / jars:
jogl-all-awt.jnlp -> jogl.all.jar
jogl-all-noawt.jnlp -> jogl.all-noawt.jar
jogl-all-mobile.jnlp -> jogl.all-mobile.jar
native for all above: jogl-all-natives-linux-amd64.jar
jogl.all-android.apk jogl.all-android.jar
more may follow for each supported platfrom
++++
- newt: proper 'driver' separation
- all drivers reside now in jogamp.newt.driver.*
- remove intptr.cfg / use gluegen's
|
|
|
|
|
|
| |
dependency, not OpenGL
The native impl packages utilize EGL, not opengl, to query the proper pixelformat.
|
| |
|
|
|
|
| |
newt/classes/jogamp/newt/opengl/android
|
|
|
|
|
| |
mapped gained focus event.
used 0xFFFFFFFF for unmapped events
|
| |
|
| |
|
|\ |
|
| | |
|
|/ |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
On Linux/ARMv7 (Ubuntu 11.04) it appears that the native RnR methods could not collect
ScreenModes. In such case, at least we add the current mode as a fallback.
This allows using the current mode information.
|
|
|
|
|
|
|
|
|
| |
bug (libX11 1.4.2, libXCB 1.7; ubuntu 11.04, ..)
- https://jogamp.org/bugzilla/show_bug.cgi?id=502
- set the boolean property 'nativewindow.x11.mt-bug' to 'true',
indicating the erroneous libX11/libXCB behavior. This will enable extensive X11 locking even in NEWT.
|
| |
|
|
|
|
| |
(remove invalidate())
|
|
|
|
|
|
|
| |
makes sense)
- WindowImpl/GLWindow: Cleanup destroy code ..
- Tests: sync / remove FPS stderr print
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
If GL_ARB_debug_output is not available, but GL_AMD_debug_output exist, fallback to the latter,
offering generic aliased methods translating the delta (AMD category <-> ARB source/type).
Generic aliased methods reside in GLContext*
Enable/Disable via GLContext and GLAutoDrawable.
To enable the GLDebugOutput feature GLContext.enableGLDebugMessage(true)
or GLContext.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG)
shall be called _before_ context creation via GLContext.makeCurrent()!
In case GLAutoDrawable is being used,
GLAutoDrawable.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG)
shall be issued before context creation via GLContext.makeCurrent()!.
After context creation, the GLDebugOutput feature may be enabled or disabled
at any time using this method.
Verify both unit tests for usability.
|
|
|
|
|
|
|
|
|
|
|
| |
API change)
- Don't fetch System.currentTimeMillis() by default and for every frame (performance)
- Default behavior is FPSCounter switched off
- Enable by frame interval, ie measure each 60 frames.
- FPSCounterImpl is default impl. used by impl. FPSCounter class (reduce code/redundancy)
- Might be promoted to GLAutoDrawable ?!
|