| Commit message (Collapse) | Author | Age | Files | Lines |
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d514ecbf052d013ea8c0982c490757678075a9ea
Explicit win.destroy() shall only be called at activity.onDestroy(),
- GLStateKeeper preservation is marked at pause,
- and the Window's surfaceDestroyed() will also issue destroy() - so it's safe
Reason: On Suspense (or power button), application is paused _without_ surfaceDestruction !
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destroys ; Recognizing all GLAutoDrawable's GLAnimatorControl for pause/resume ; Use GLAnimatorControl instead of Animator
- Add Support for GLStateKeeper
If !isFinishing() (HOME button), preserve the GLEventListener if an GLStateKeeper instance
- onPause() always destroys
onDestroy() is too late, i.e. surfaceDestroyed() already called
- Recognizing all GLAutoDrawable's GLAnimatorControl for pause/resume
pause/resume the GLAnimatorControl of all GLAutoDrawable instances
- Use GLAnimatorControl instead of Animator
We used an Animator reference .. duh!
Note: The EGL native WindowDriver (Android and BCM.IV) must retain their own copy of EGLGraphicsDevice,
which preserves the EGLDisplay handle due to EGLDisplayUtil reference counting per nativeHandleID.
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destroy allowing to continue destruction.
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restauration for GLAutoDrawable
- New GLStateKeeper interface, package com.jogamp.opengl
Implemented by:
- GLAutoDrawableBase
Currently supported by:
- NEWT GLWindow
- GLEventListenerState package move:
com.jogamp.opengl.util -> com.jogamp.opengl
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i.e. cannot be intercepted this way.
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and allowing native action to be suppressed.
- Don't trust soft-kbd visibility state, but perform invisible action. If the latter
was successful - soft-kbd was visible before.
- Map BACK to VK_KEYBOARD_INVISIBLE and propagate it,
if soft-kbd was visible before.
No native default action is performed.
- Map BACK to VK_ESCAPE event and propagate it,
if soft-kbd was invisible _and_ an activity was registered via registerActivity(Activity),
i.e. by NewtBaseActivity.
Otherwise proceed w/ default action (-> activity.finish()).
- If the KeyListener consumed the [EVENT_KEY_RELEASED, VK_ESCAPE] event,
it will be suppressed and no default action performed.
This allows applications to have a custom 'ESCAPE' or 'BACK' handling.
Otherwise (not consumed) the default action is performed.
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usage, using the existing consumedTag attachment for compatibility and efficiency.
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lead to non functional recreational reparenting.
OSX recreational reparenting moves the saved GLEventListenerState at destroy
to the new dawable/surface, which must be valid.
The flaky visible state caused seemingly random reparenting failures.
- WindowImpl.ReparentActionRecreate.run() set 'visible:=true', which circumvented OSX to wait for actual realization.
- OSX WindowDriver.closeNative(): Issue visibleChanged(true, false); ASAP
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bugs w/ parenting
Fix native window parenting freeze:
- Pull out setJavaWindowObject(..) of changeContentView(..) to be called seperately,
add param for changeContentView(..) to enable/disable setJavaWindowObject()
- initWindow0(..):
- Call changeContentView(..) w/o setJavaWindowObject()
- setJavaWindowObject(..) at end of initialization
Fix native window parenting orderOut0:
If parent window is invisible or no parent used call orderOut(..),
otherwise call orderBack().
Fix updatePosition(..): positionChanged(..) - Position bug w/ parenting
- AWT parent passed 0/0
- call positionChanged(..) w/ client-pos instead of screen-pos
Fix getLocationOnScreenImpl(..) - Position bug w/ parenting
- Position < 0/0 is valid!
Misc:
- setWindowClientTopLeftPointAndSize0(..), setWindowClientTopLeftPoint0(..):
Add 'display' param, deciding whether area should be display (invalidated)
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Continues commit 81cbcdc8469143587b2044661dd613c798ae02ba
Perform on main-thread invocation from Java, allowing to issue
visibleChanged(..) after creation/visible calls.
This fixes the 'Visibility not reached ..' regressions.
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on main-thread w/o blocking; NEWT/WindowImpl: Volatile multithreaded mutable values
Similar to commits:
28c6472335b924080d638b33a28f8f4eedb459b1
f354fb204d8973453c538dda78a2c82c87be61dc
main-thread operations cannot block main-thread.
Luckily we are able to create the NSWindow and NSView instance uninitialized (deferred) on the current thread,
while issuing their initialization on the main-thread w/o blocking.
Further more a size glitch is fixed, which didn't take the title bar into account.
+++
NEWT/WindowImpl: Volatile multithreaded mutable values
Since position, size and other attributes might get changes off-thread, these fields needs to be volatile.
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design on main-thread w/o [infinitive] blocking
History:
Part1 commit 896e8b021b39e9415040a57a1d540d7d24b02db1 (Run CALayer Ops on current thread to avoid blocking)
Part2 commit 28c6472335b924080d638b33a28f8f4eedb459b1 (Run CALayer Ops on main-thread w/o blocking)
Dependency:
GlueGen commit 4becdfa125b07ff969d6540e1112735b53cd15eb (Fix RecursiveLockImpl* Timeout corner case)
Part2 misses essential locking of the OpenGL context (and it's surface upfront) while creating the
NSOpenGLLayer instance. The latter instantiates a OpenGL context shared w/ JOGL's, hence it cannot be locked.
Encapsulating NSOpenGLLayer creation/attachment and it's detachment/release in sub-classes
AttachNSOpenGLLayer and DetachNSOpenGLLayer, where instances will be streamed on main-thread.
Both tasks are triggered at associateDrawable(boolean bound).
The mentioned GL context locking requires disturbs the 'streaming' design considerably in AttachNSOpenGLLayer.
It is solved by attempt to acquire the recursive lock of the surface and the context via 'tryLock(maxwait)'
w/ screen-vSync-period/2. If the locks could not be acquired completly, the AttachNSOpenGLLayer instance
will be re-queued to the main-thread for later execution.
Before DetachNSOpenGLLayer is being streamed, it is validated whether AttachNSOpenGLLayer did run.
A recursive situation does happen w/ resizing an offscreen pbuffer drawable! Hence extra care is being taken.
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RunnableTask adds PrintStream 'exceptionOut' argument in ctor.
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introduced w/ commit e2506d7663b752f00f0a98f793ebad52e65bd1e3
In case a reparent action takes place w/ recreate,
only preserve the GLEventListenerState if the window is valid and will become visible again (wasVisible).
Also add proper DEBUG log prefix to GLEventListenerState.
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need for explicit call
- OffscreenLayerSurface.layoutSurfaceLayer() removed, no more required
- JAWTWindow adds a ComponentListener, which issues FixCALayerLayout() at resized, moved and shown.
- MyNSOpenGLLayer no more requires fix*Size() methods
- MyNSOpenGLLayer::setDedicatedSize() need no explicit CATransaction, performed by caller.
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DPYs; JAWTWindow: Add JAWT info in toString()
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(Part 5)
- GLAutoDrawableBase:
- Add 'setPreserveGLStateAtDestroy(..)' to preserve the GLEventListenerState at destroy() operation,
and impl. details pullGLEventListenerState()/pushGLEventListenerState().
pullGLEventListenerState() is called automatic at destroyImplInLock(),
where pushGLEventListenerState() has to be called after drawable realization
instead of context creation.
- Note/TODO: Method will become public in GLAutoDrawable in general!
- NEWT/GLWindow:
- Use GLEventListenerState preservation for reparenting case w/ destruction,
i.e. keep GLContext/GLEventListener alive while reparenting in recreation mode.
Scenario: NewtCanvasAWT Child <-> Top on OSX w/ CALayer
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99a50b38f5650fedca0f207e03706ffa9492e50c
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Due to high fluctuation (lack of normalized) pressure values on Android devices,
an option to query the normalized value and access to the current known maximum pressure is required.
MouseEvent:
- getMaxPressure() returning the [self calibrated] known maximum pressure
- getPressure(..) -> getPressure(.., boolean normalize) (API Change!)
- return normalize ? pressure/maxPressure : pressure;
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windowDestroyNotify(boolean)
- destroy()
- screen is never null!
- always attempt to removeScreenReference()
- windowDestroyNotify(boolean)
- NOP if !isNativeValid() to avoid DESTROY_* events
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Original author: Eric Brayet <[email protected]>
Revised by: Sven Gothel <[email protected]>
I took the freedom to cleanup the three original patches
from https://github.com/Pooouf/jogl.git branch 'bug_677':
- 7449d4726633d524a3bb79efffd04cfd0ca25e58 (removed by followup patch!)
- 68c739a4f03e46deecdbb71c125b4586aec08d63 (removes previous patch!)
- c2813dfc325a1482d18b6fc304e4e483f5633964
Further more I was able to reduce the 'extra' code while utilizing
- Window's isKeyboardVisible() and using keyboardVisibilityChanged(false)
to update the hidden keyboard state.
- Moving the key-handling code to the containing WindowDriver class
avoiding passing a reference to the inner view.
- Using AndroidNewtEventFactory for NEWT KeyEvent creation
+++
- Handle KeyEvent.KEYCODE_BACK w/ jogamp.newt.driver.android.WindowDriver.MSurfaceView.onKeyPreIme(..):
if( soft keyboard is up )
[1] Update keyboard visibility state and return NEWT KeyEvent.VK_KEYBOARD_INVISIBLE;
else
[2] call WindowImpl.windowDestroyNotify(true)
[3] then cont. processing, i.e. return false;
- Turns out respecting WindowClosingMode might be
- too complicated
- interfere w/ Android UI behavior
- AndroidNewtEventFactory
- createKeyEvent
- static
- adding boolean param 'inclSysKeys', if true, KEYCODE_BACK and KEYCODE_HOME are mapped
- Unit tests: GearsES2 + MovieCubeActivity0 shows keyboard if pressure > 0.6f
- pressure on Android shall be between [0..1], however we have to figure out
badly calibrated touchpads/Android device where we could experience
pressure > 2.0f !
- TODO: API documentation of pressure [0..1]
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mechanism
Due to a NEWT WindowClosing event regression cause by NewtCanvasAWT changes
a review of our WindowClosing event mechanism was required.
Important cleanups are marked w/ '(*)' below.
I would have preferred to change the 'WindowListener.windowDestroyNotify(WindowEvent)'
method to pass a WindowCloseEvent object exposing more information like
toolkit or programmatic destruction and passing whether a 'closing' or 'nop' action
will be performed based on the WindowClosingMode.
For now I postponed this idea .. since it would change the API again,
but may reconsider it after merging the Android 'closing' patch.
- InputEvent.consumedTag -> NEWTEvent.consumedTag
- Window
- (*) Promote setWindowDestroyNotifyAction(Runnable) to public,
former WindowImpl.setHandleDestroyNotify(boolean).
Using a Runnable action for WindowImpl.windowDestroyNotify(boolean)
allows a setting defined alternative for destroy() and gets rid
of [ab]using WindowListener.windowDestroyNotify(WindowEvent) for
lifecycle actions. Used in:
- GLWindow
- GLAutoDrawableDelegate impl.
- WindowImpl
- Respect NEWTEvent.consumedTag for WindowEvents as well
- (*) Impl. setHandleDestroyNotify(boolean) (see above)
- (*) destroy() simply sends out pre- and post- destruction Window events,
where windowDestroyNotify(boolean) sends out the pre-destruction event if NOP.
- (*) windowDestroyNotify(boolean) is public now, allowing other impl. details
to follow proper destruction using handleDestroyNotify Runnable (-> NewtCanvasAWT).
- AWTWindowClosingProtocol:
- addClosingListenerOneShot() -> addClosingListener()
- calling addClosingListener() at addNotify()
- calling removeClosingListener() at removeNotify()
- AWTWindowClosingProtocol ctor taking NOP runnable,
allowing to send WindowEvent.EVENT_WINDOW_DESTROY_NOTIFY at WindowClosingMode.DO_NOTHING_ON_CLOSE
- add/remove listener on AWT-EDT
- AWTWindowAdapter
- Add 'removeWindowClosingFrom(..)',
allowing to remove window closing event fwd.
- Also fwd windowClosed in window closing fwd'ing.
- NewtCanvasAWT
- (*) Utilize AWTWindowClosingProtocol NOP runnable (see above)
to fwd closing-NOP event to NEWT
- (*) Unify remove/destroy code in destroyImpl(..)
- !removeNotify -> destroy NEWT child programatic or as toolkit event
- removeNotify || windowClosing -> destroy jawtWindow
- (*) Remove AWTWindowAdapter/AWTParentWindowAdapter's windowClosingListener,
since we utilize AWTWindowClosingProtocol
- DisplayImpl
- Adding 'final void dispatchMessage(final NEWTEvent event)'
allowing to remove the NEWTEventTask wrapping for no reason
in enqueueEvent(..) if on EDT and waiting.
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use actual component size while setting min/pref. size at setup
- NEWT/OSX Fix: Child positioning
- If !Offscreen and has-parent: Gather screen location by traversing through parent
and set native position (was removed w/ commit 7d5c51b635e0795d9b170342bdebe8e7e0bbd01d since still buggy).
- NewtCanvasAWT: Change reparent time and use actual component size while setting min/pref. size at setup
- Analog to AWT GLCanvas
- validates and reparents at reshape(..), paint(..) and update(..)
- reshape(..) also trigers jawtWindow.layoutSurfaceLayer()
-
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where our CALayer is moved out of the visible area
- same erroneous behavior for GLCanvas and NewtCanvasAWT
- sized-frame: Set framesize and validate() it
- sized-component: Set component preferred size and call frame.pack()
- added workaround 'OffscreenLayerSurface.layoutSurfaceLayer()' to fix CALayer size, which snaps for:
- OK initial size before setVisible: sized-frame and sized-component
- OK resize w/ sized-frame
- OK manual frame resize
- Invisible: w/ sized-component after setVisible()
++
- CALayer-Sublayer (GL) has additional retain/release when added/removed
to be on safe side.
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account if no preferred size is given.
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screen position (Fixes resize -> position)
- Tested w/ NEWT GearsES2 and Java6 and Java7 on OSX
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KeyEvent handling while distinguish keyCode (kbd layout independent) and keySym (kbd layout dependent)
API Changes:
- Virtual key codes and symbols are of type short.
- KeyEvent.keySymbol() shall return a layout dependent value (Bug 641)
- Method returns former keyCode() value, which was layout dependent.
- Returns 'short' value
- KeyEvent.keyCode() returns a short value, instead of int
- KeyEvent.keyCode() shall return a layout independent value (Bug 641)
- To ease implementation, we only 'require' the scan code to be mapped to a 'US Keyboard layout',
which allows reusing layout dependent code while preserving the goal to have a fixed physical key association
- Implementation status:
- Windows OK
- X11 TODO
- OSX: 50/50 TODO
- Using layout independent 'action keys'
- Using layout dependent 'printable keys'
- returning above semantics for both, keyCode and keySym
- Android 50/50 TODO
- Returning the layout independent keyCode
- Mapping probably incomplete
- KeyEvent.EVENT_KEY_TYPED and KeyListener.keyTyped(KeyEvent) (Bug 688)
- Marked DEPRECATED
- No more called for auto-repeat events
- Synthesized in WindowImpl.consumeKeyEvent(..): No more injection by native- or java driver code
- NEWTEvent.eventType: int -> short
- field, as well as all method involving eventType changed to short.
- NEWTEvent.isSystemEvent: REMOVED
- Never used as well as never being implemented properly
Internal Changes:
- Simplified keyEvent driver code
- Especially the Windows native driver's mapping code
could be simplified using scanCode and MapVirtualKeyEx
- NEWT Event Factories: hashMap -> switch/case
Unit Tests:
-
- Added NewtCanvasAWT Offscreen Layer Tests
important to test the AWT -> NEWT translation on OSX/CALayer:
- TestNewtKeyCodeModifiersAWT
- TestNewtKeyCodesAWT
- TestNewtKeyEventAutoRepeatAWT
- TestNewtKeyEventOrderAWT
- TestNewtKeyPressReleaseUnmaskRepeatAWT
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on Main-Thread.
- Fix Memory Leak
- NewtWindow::dealloc -> [NewtView release]: Fixes NewtView leak
- NewtView::dealloc -> removeTrackingRect: Removes occasional crash (double free of TrackingRect)
- Fix Occasional Crash Duer to Lifecycle Ops not on Main-Thread.
Perform OSX WindowDriver ops on Main-Thread:
- close0
- changeContentView0
- createWindow0
- Cleaned up AddRemove unit tests, added TestAddRemove03GLWindowNEWT
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'CGL.releaseNSOpenGLLayer' triggers release - but very late w/ AWT usage.
OSXUtil_RemoveCASublayer0's added '[subLayer release]' in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161
is wrong, since 'CGL.releaseNSOpenGLLayer' actually does trigger it's release.
This was not seen w/ AWT tests, since it happens very later.
A NewtCanvasAWT test disclosed this error -> removed that extra release call.
The culprit for the late release w/ AWT usage was CGL.createNSOpenGLLayer's call in the current thread.
Moving it to the Main-Thread fixed the problem.
All CALayer lifecycle calls are issued on the Main-Thread now.
NSOpenGLLayer's CVDisplayLink OpenGL fitting via 'CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext'
is now performed at it's context creation in 'NSOpenGLLayer::openGLContextForPixelFormat'.
The 'extra' release of the NSOpenGLLayer's NSOpenGLContext as introduced in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161
is still valid.
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The NEWT VK namespace tries to map keyCodes
to its Unicode varianti, make use this quirk.
Signed-off-by: Xerxes Rånby <[email protected]>
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Signed-off-by: Xerxes Rånby <[email protected]>
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Signed-off-by: Xerxes Rånby <[email protected]>
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Signed-off-by: Xerxes Rånby <[email protected]>
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The LinuxEventDeviceManager will start new EventDevicePoller threads
when more /dev/input/event* files become available.
Signed-off-by: Xerxes Rånby <[email protected]>
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Signed-off-by: Xerxes Rånby <[email protected]>
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always sent.
This foremost fixes an issue w/ OSX/Java7 and NewtCanvasAWT offscreen CALayer usage,
which utilizes AWTKeyAdapter and AWTNewtEventFactory (AWT -> NEWT) key events.
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KeyEventListener (-> On Windows as well)
The following is observed, where t0 and t1 refer to subsequent different timestamps:
NEWT delivery order:
PRESSED (t0), RELEASED (t1) and TYPED (t1)
WINDOWS delivery order:
PRESSED (t0), TYPED (t0) and RELEASED (t1)
Windows Auto-Repeat:
PRESSED (t0), TYPED (t0)
Hence we changed the event reorder-code in NEWT to trigger NEWT-PRESSED on
Windows-TYPED for printable chars, assuring key-char values on all listener callbacks.
- KeyEvent.getKeyChar(): Removed disclaimer dedicated for Windows
- Keyevent.isActionKey(): Completed for all NEWT non-printable action keys; Added static variant
- Keyevent.isPrintableKey(): NEW: returns !isModifierKey(keyCode) && !isActionKey(keyCode) ; With static variant
- Windows WindowDriver:
- EVENT_KEY_PRESSED handles non-printable chars only
- EVENT_KEY_TYPE handles printable chars only
- Native: VK_DELETE passes keyCode
- Unit tests: Wait for completion 1s -> 2s
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WindowListener.windowDestroyNotify(..)
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'pulling' display's device - check references
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Changes allowing re-association (incl. null) of GLContext/GLDrawable:
- GLAutoDrawable: Refine API doc 'setContext(..)'
- GLContext: Refine API doc: 'setGLDrawable(..)' 'getGLDrawable()'
- GLContextImpl.setGLDrawable(): Handle null drawable
- GLAutoDrawableDelegate/GLAutoDrawableBase: Allow null GLContext
- GLDrawableHelper.switchContext(..)/recreateGLDrawable(): Balance GLContext.setGLDrawable(..) calls
- New GLEventListenerState, holding state vector [GLEventListener, GLContext, .. ]
impl. relocation of all components from/to GLAutoDrawable.
- GLDrawableUtil
- Using GLEventListenerState for swapGLContextAndAllGLEventListener(..)
+++
NEWT Window*:
- getDisplayHandle() is 'final', no more 'shortcut' code allowed
due to re-association incl. display handle.
- close*:
- close config's device (was missing)
- null config
+++
Changes allowing reconfig of Display handle as required
to re-associate pre-existing GLContext to a 'window':
- AbstractGraphicsDevice: Add isHandleOwner() / clearHandleOwner()
- Impl. in X11GraphicsDevice and EGLGraphicsDevice, NOP in DefaultGraphicsDevice
- DefaultGraphicsConfiguration add 'setScreen(..)'
- MutableGraphicsConfiguration
- Make DefaultGraphicsConfiguration.setScreen(..) public
- NativeWindowFactory add 'createScreen(String type, AbstractGraphicsDevice device, int screen)'
- Refactored from SWTAccessor
- NativeWindow x11ErrorHandler: Dump Stack Trace in DEBUG mode, always.
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RGB565; Fix HiSilicon/Vivante/Immersion.16 EGLConfig selection (zero depth buffer @ visualID)
- NEWT/Android Fix PixelFormat/NativeWindowFormat/VisualID Selection
- Fix allows proper selection of native window formats: RGBA8888, RGBX8888 and RGB565
- Selection is performed in 3 steps:
1) @ Construction (non native): SurfaceHolder.setFormat( getSurfaceHolderFormat( caps ) )
2) @ Native Surface Creation: getANativeWindowFormat( androidFormat) -> ANativeWindow_setBuffersGeometry(..)
Note: The set native format is revalidated, i.e. read out via ANativeWindow_getFormat(..).
3) @ EGL Creation: ANativeWindow_getFormat(..) -> fixCaps(..) - simply fixing the chosen caps.
- NEWT GLWindow.GLLifecycleHook.resetCounter:
- Also reset GLAnimatorControl's counter, if attached.
- NEWT WindowImpl -> GLLifecycleHook.resetCounter() calls issued _after_ operation before unlock().
- JOGL/EGLGraphicsConfigurationFactory
- Validate whether the visualID matching EGLConfig depth buffer is suitable.
On HiSilicon/Vivante/Immersion.16: Depth buffer w/ matching visualID is zero!
- NativeWindow/Capabilities.compareTo: Fix alpha comparison
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would cap 'em (too long).
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AWTRobotUtil: More tolerant for non AWT env.; Fix adb-launch-*
- NEWT/Android WindowDriver
- Full Lifecycle, remove refs on closeNative()
- Respect isFullscreen()
- Using static ViewGroup if available and surface not ready, allows running from main()
- AWTRobotUtil: More tolerant for non AWT env.
- Check for NEWT first
- Only use AWT iff available, which allows running on Android
- Fix adb-launch-*
- Launch main/junit tests
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Signed-off-by: Xerxes Rånby <[email protected]>
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Horizontal Scrolling Behavior (OSX, X11, Win32); Bug 639: High-Res Mouse-Wheel
- API update 'float getWheelRotation()':
Usually a wheel rotation of > 0.0f is up, and < 0.0f is down.
Usually a wheel rotations is considered a vertical scroll.
If isShiftDown(), a wheel rotations is considered a horizontal scroll,
where shift-up = left = > 0.0f, and shift-down = right = < 0.0f.
However, on some OS this might be flipped due to the OS default behavior.
The latter is true for OS X 10.7 (Lion) for example.
The events will be send usually in steps of one, ie. -1.0f and 1.0f.
Higher values may result due to fast scrolling.
Fractional values may result due to slow scrolling with high resolution devices.
The button number refers to the wheel number.
- Fix Bug 659: NEWT Horizontal Scrolling Behavior (OSX, X11, Win32)
- See new API doc above
- X11/Horiz: Keep using button1 and set SHIFT modifier
- OSX/Horiz:
- PAD: Use highes absolute scrolling value (Axis1/Axis2)
and set SHIFT modifier for horizontal scrolling (Axis2)
- XXX: Use deltaX for horizontal scrolling, detected by SHIFT modifier. (traditional)
- Windows/Horiz:
- Add WM_MOUSEHWHEEL support (-> set SHIFT modifier), but it's rarely impl. for trackpads!
- Add exp. WM_HSCROLL, but it will only be delivered if windows has WS_HSCROLL, hence dead code!
- Android:
- Add ACTION_SCROLL (API Level 12), only used if layout is a scroll layout
- Using GestureDetector to detect scroll even w/ pointerCount > 2, while:
- skipping 1st scroll event (value too high)
- skipping other events while in-scroll mode
- waiting until all pointers were released before cont. normally
- using View config's 1/touchSlope as scale factor
- Fix Bug 639: High-Res Mouse-Wheel
- getWheelRotation() return value changed: int -> float
allowing fractions, see API doc changes above.
- Fractions are currently supported natively (API) on
- Windows
- OSX
- Android
- AndroidNewtEventFactory ir refactored (requires an instance now) and
AndroidNewtEventTranslator (event listener) is pulled our of Android WindowDriver.
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count constraints at destroy.
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AnimatorBase: Add setModeBits/MODE_EXPECT_AWT_RENDERING_THREAD; FPSAnimator: Make transactions deterministic.
ExclusiveContextThread (ECT) allows user to dedicate a GLContext to a given thread.
Only the ECT will be allowed to claim the GLContext, hence releasing must be done on the ECT itself.
The core feature is accessible via GLAutoDrawable, while it can be conveniently enabled and disabled
via an AnimatorBase implementation. The latter ensures it's being released on the ECT and waits for the result.
Note that ECT cannot be guaranteed to work correctly w/ native (heavyweight) AWT components
due to resource locking and AWT-EDT access. This is disabled in all new tests per default and
noted on the API doc.
Note: 'Animator transaction' == start(), stop(), pause(), resume().
- Add ExclusiveContextThread (ECT) feature
- GLAutoDrawable NEW:
- Thread setExclusiveContextThread(Thread t)
- Thread getExclusiveContextThread()
- AnimatorBase NEW:
- Thread setExclusiveContext(Thread t)
- boolean setExclusiveContext(boolean enable)
- boolean isExclusiveContextEnabled()
- Thread getExclusiveContextThread()
- AnimatorBase: Add setModeBits/MODE_EXPECT_AWT_RENDERING_THREAD
Allows user to pre-determine whether AWT rendering is expected before starting the animator.
If AWT is excluded, a more simple and transaction correct impl. will be used.
- FPSAnimator: Make transactions deterministic.
FPSAnimator previously did not ensure whether a transaction was completed.
A deterministic transaction is required to utilize ECT.
FPSAnimator now uses same mechanism like Animator to ensure completeness,
i.e. Condition and 'finishLifecycleAction(..)'. Both are moved to AnimatorBase.
Tested manually on Linux/NV, Linux/AMD, Windows/NV and OSX/NV.
- All new tests validated correctness.
- All new tests shows an performance increase of ~3x w/ single GLWindow, where multiple GLWindows don't show a perf. increase.
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delegated Activity, i.e. our ActivityLauncher (Completes commit a35beb22d712b6da85a794115b19d484a12c8643)
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