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* NewtCanvasSWT: Add DisposeListenerSven Gothel2012-11-291-3/+18
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* SWTEDTUtil/AWTEDTUtil: Fix deadlock situations ; Cleanup ↵Sven Gothel2012-11-273-61/+111
| | | | | | | | | | TestNewtCanvasSWTBug628ResizeDeadlock - Fix deadlock situation in waitUntilStopped/Idle(), skip if on AWT/SWT EDT - Use RunnableTask for sync task invocation, don't block AWT/SWT EDT. - Cleanup TestNewtCanvasSWTBug628ResizeDeadlock (works on OSX as well)
* SWTAccessor: OS_gtk_widget_unrealize optional (SWT 4.3) ; decorate ↵Sven Gothel2012-11-261-2/+11
| | | | PrivilegedAction for static initSingleton block (SWTAccessor, NewtFactory, NativeWindowFactory)
* SWTEDTUtil/AWTEDTUtil: Fix deadlock situation in waitUntilStopped(), etc - ↵Sven Gothel2012-11-253-15/+25
| | | | | | wrap task execution (or enqueing) into status-sync 'edtLock' This fixes the disparity w/ DefaultEDTUtil, i.e. aligns it's implementation/semantics.
* Fix SWTEDTUtil Bug628: Perform NEWT event dispatching on SWT-EDT, due to ↵Sven Gothel2012-11-232-12/+14
| | | | | | possible triggered locking action, i.e. display(). Do the same for AWTEDTUtil. This fix actually clarifies the annotated FIXME :)
* NewtVersionActivity: Dump information in logcatSven Gothel2012-11-131-3/+7
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* NEWT KeyEvent API doc: Document Windows shift+non-uppecase_char, commit ↵v2.0-rc11Sven Gothel2012-10-311-1/+8
| | | | c135d638fe820457977747e3d45960da64038d53
* NEWT Windows KeyEvent: We have to store the keyChar for typed events, since ↵Sven Gothel2012-10-311-0/+10
| | | | | | keyChar from pressed/released may be wrong (Uppercase: SHIFT-1, etc ..) Partially reverts commit: b62e1d027c289877686d6008ea8dd40e4e1541ec
* Fix NEWT KeyEvent: Deliver keyChar w/ pressed and released; Deliver proper ↵Sven Gothel2012-10-313-78/+84
| | | | | | | | | | | | | | | | | | | | | | modified flags and modifier-key events; Simplify Windows key handling Preface: Modifier-keys are SHIFT, CTRL, ALT and META and they have a matching modifier-bit. - Simplify Windows key handling - Employ MapVirtualKey(..) for virtual-key to character and scancode to virtual-key mappings, allowing to drop tracking of keyCode to keyChar in java code. This also removes the platform restriction of delivering keyChar at TYPED only. - Deliver keyChar w/ pressed and released - Due to the lift restriction on the Windows platform (see above), we can deliver keyChar w/ all key events on all platforms. - Deliver proper modified flags and modifier-key events All modifier-keys deliver pressed, released and typed events with their modifier-bit set. The above is covered by unit tests, which passed on X11, Windows and OSX (manual test run).
* NEWT/OSX getLocationOnScreenImpl(..): Use real ↵Sven Gothel2012-10-301-6/+12
| | | | OSXUtil.GetLocationOnScreen(..) if onscreen and surface available.
* Fix NEWT KeyCode: Basic KeyCode Validation on X11, Windows and OSXSven Gothel2012-10-283-90/+77
| | | | | | | - X11: Add VK_QUOTE mapping - OSX: Add single shift, ctrl alt key press; Fix mapping: Command -> Windows, Option -> ALT, add BACK_QUOTE and QUOTE.
* NEWT KeyEvent (Windows, OSX): Check whether keyCode is tracked before using ↵Sven Gothel2012-10-273-25/+27
| | | | bitfield, use more IntBitfield.put(..) return value for efficiency.
* Fix Bug 631 and enhance 601: Handle multiple keys (pressed, released, types ↵Sven Gothel2012-10-273-102/+98
| | | | | | | | | | incl. auto-repeat) - Using keyCode (bit) maps to isPressed and isAutoRepeat, allowing use of multiple keys - Enhance unit test TestKeyEventOrderNEWT w/ injecting variations of 2 diff. keys - Manual tested on X11, Windows and OSX w/ and w/o auto-repeat
* NEWT KeyEvent: Remove invalid version remarks.Sven Gothel2012-10-261-81/+35
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* NEWT KeyEvent: Fix intendationSven Gothel2012-10-261-119/+119
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* Fix Bug 601 - Auto-Repeat Behavior: Adding unit tests for typed key order w/ ↵Sven Gothel2012-10-263-40/+59
| | | | | | | | | and w/o auto repeat. Incl. fix for Windows. Auto-Repeat tests recognizes whether auto-repeat could be triggered by AWT Robot. The latter is not possible on Windows, hence manual testing was required on this platform. Impact: X11, Windows and OSX produce proper key sequence incl. auto-repeat modifier mask.
* NEWT ScreenMode Change Failover / Window.setFullscreen() shall use current ↵Sven Gothel2012-10-192-16/+35
| | | | | | | | | | | ScreenMode rotated resolution. ScreenMode Change Failover - In case a timeout appears (buggy XRandR), double check current ScreenMode in case it has been set. Window.setFullscreen() shall use current ScreenMode rotated resolution. - The Screen's virtual size in not correct!
* NEWT / BCM-VC-IV: Fix transparency according to given capabilitiesSven Gothel2012-10-191-9/+8
| | | | Tested manual w/ TestGearsES2NEWT on Raspberry Pi
* Minor NEWT Display/Screen API docSven Gothel2012-10-172-6/+8
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* Raise NEWT MouseButton Maximum from 6 -> 16 (API Change)Sven Gothel2012-10-083-15/+28
| | | | | | | | - Button 9 has been reported to be sent by Olamedia - Rearrange the input bit mask in InputEvent (API Change) - Raise the max. button number to 16
* Use helper.isExternalAnimatorAnimating() instead of ↵Sven Gothel2012-10-051-0/+1
| | | | helper.isAnimatorAnimating() for decision whether to display() now; Minor API comments.
* Fix Bug 572 (2nd time): GLCanvas.validateGLDrawable() @ display() and ↵Sven Gothel2012-10-053-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | reshape() ; GLCanvas.reshape() only if drawble valid ; GLCanvas.validateGLDrawable() also test isDisplayable() ; Fix size validation ; resizeOffscreenDrawable(..) don't validate 'safe' size 1x1 - GLCanvas.validateGLDrawable() @ display() and reshape() To help users using GLCanvas w/ having a realized GLCanvas/Drawable, validateGLDrawable() is also called at reshape(). This shall ensure a valid drawable after even a non AWT-EDT issued first setVisible(). - GLCanvas.reshape() only if drawble valid Otherwise offscreen reshape attempts would happen even on unrealized drawable, which is not necessary. - GLCanvas.validateGLDrawable() also test isDisplayable() To make sure the native peer is valid, also test isDisplayable() - Fix size validation Since we have experienced odd size like 0 x -41 test each component, i.e. 0 < width && 0 < height. This is done through all JOGL/NEWT components. - resizeOffscreenDrawable(..) don't validate 'safe' size 1x1 In case method is called w/ odd size, i.e. 0 x -41, the safe size 1x1 is used. However, we cannot validate this size. Dump WARNING if odd size is detected.
* Fix regression of commit fbe331f013608eb31ff0d8675f4e4c9881c9c48b: X11 ↵Sven Gothel2012-10-051-1/+5
| | | | | | DisplayDriver dispatchMessagesNative() aDevice NPE at finally The aDevice could be pulled via destroy message, hence add check if null.
* Fix SWTEDTUtil bug, where it simply doesn't start by an implicit 'invoke()' ↵Sven Gothel2012-10-052-2/+15
| | | | | | | | | | | | | - No NewtCanvasSWT resize, nor input event delivery. A new EDTUtil instance is not started automatically. Since SWTEDTUtil is attached to the DisplayImpl later in time, i.e. after it's native creation, there is no EDTUtil.invoke(..) call which started it. The not started SWTEDTUtil could not deliver any events. Fix: Start it explicitly - add API doc comment in Display.setEDTUtil(..)
* Relax Bug 613 workaround of commit 92398025abdabb2fdef0d78edd41e730991a6f94Sven Gothel2012-10-022-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | Utilizing a GlobalToolkitLock in general to lock the display connection results in deadlock situations where locked surfaces signal other [offscreen] surfaces to render. We have to see whether we find a better solution, for now sporadic XCB assertion still happen. But it is preferrable to point to the root cause, then to jumping through hoops to complicate locking or even to deadlock. Locking: - X11GLXGraphicsConfigurationFactory add missing device locking in: - getAvailableCapabilities - chooseGraphicsConfigurationStatic - Newt/X11Window: Discard display events after window close. Relax ATI XCB/threading bug workaround: - ToolkitProperties: requiresGlobalToolkitLock() -> hasThreadingIssues() - NativeWindowFactory: Don't use GlobalToolkitLock in case of 'threadingIssues' the impact is too severe (see above) - NativeWindowFactory: Add getGlobalToolkitLockIfRequired(): To be used for small code blocks. If having 'threadingIssues' a GlobalToolkitLock is returned, otherwise NullToolkitLock. - X11GLXContext: [create/destroy]ContextARBImpl: Use 'NativeWindowFactory.getGlobalToolkitLockIfRequired()' for extra locking Misc Cleanup: - *DrawableFactory createMutableSurface: Also create new device if type is not suitable - *DrawableFactory createDummySurfaceImpl: Pass chosenCaps and use it (preserves orig. requested user caps)
* NativeWindow/X11 + NEWT/X11: Cache 'isXineramaEnabled()' to reduce X11 ↵Sven Gothel2012-09-283-7/+12
| | | | server roundtrips.
* Fix Bug 616: X11: Remove XInitThreads() dependency while cleaning up device ↵Sven Gothel2012-09-2714-169/+200
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | locking, resulting in a native-lock-free impl. The X11 implementation details of NativeWindow and NEWT used the X11 implicit locking facility XLockDisplay/XUnlockDisplay, enabled via XInitThreads(). The latter useage is complicated within an unsure environment where the initialization point of JOGL is unknown, but XInitThreads() requires to be called once and before any other X11 calls. The solution is simple and thorough, replace native X11 locking w/ 'application level' locking. Following this pattern actually cleans up a pretty messy part of X11 NativeWindow and NEWT, since the generalization of platform independent locking simplifies code. Simply using our RecursiveLock also speeds up locking, since it doesn't require JNI calls down to X11 anymore. It allows us to get rid of X11ToolkitLock and X11JAWTToolkitLock. Using the RecursiveLock also allows us to remove the shortcut of explicitly createing a NullToolkitLocked device for 'private' display connections. All devices use proper locking as claimed in their toolkit util 'requiresToolkitLock()' in X11Util, OSXUtil, .. Further more a bug has been fixed of X11ErrorHandler usage, i.e. we need to keep our handler alive at all times due to async X11 messaging behavior. This allows to remove the redundant code in X11/NEWT. The AbstractGraphicsDevice lifecycle has been fixed as well, i.e. called when closing NEWT's Display for all driver implementations. On the NEWT side the Display's AbstractGraphicsDevice semantics has been clarified, i.e. it's usage for EDT and lifecycle operations. Hence the X11 Display 2nd device for rendering operations has been moved to X11 Window where it belongs - and the X11 Display's default device used for EDT/lifecycle-ops as it should be. This allows running X11/NEWT properly with the default usage, where the Display instance and hence the EDT thread is shared with many Screen and Window. Rendering using NEWT Window is decoupled from it's shared Display lock via it's own native X11 display. Lock free AbstractGraphicsDevice impl. (Windows, OSX, ..) don't require any attention in this regard since they use NullToolkitLock. Tests: ====== This implementation has been tested manually with Mesa3d (soft, Intel), ATI and Nvidia on X11, Windows and OSX w/o any regressions found in any unit test. Issues on ATI: ============== Only on ATI w/o a composite renderer the unit tests expose a driver or WM bug where XCB claims a lack of locking. Setting env. var 'LIBXCB_ALLOW_SLOPPY_LOCK=true' is one workaround if users refuse to enable compositing. We may investigate this issue in more detail later on.
* NativeWindowFactory/NEWT: Use relative sub-package names in ↵Sven Gothel2012-09-201-1/+8
| | | | | | | | | | | | | | NativeWindowFactory's TYPE_* strings, not NEWT's; NEWTFactory: Use default NEWT package name if rel. 'path'. Use relative sub-package names in NativeWindowFactory's TYPE_* strings, not NEWT's Otherwise NEWT depends solely on NativeWindowFactory strings - Default subpackages denominate a relative path, i.e. start with a dot: '.egl', '.windows', '.x11' - Custom name may be absolute, eg: 'my.company.special.drivers.chip4' NEWTFactory: Use default NEWT package name if relative 'path'. - If NativeWindowFactory type starts w/ dot (rel. path), simply prepend the default NEWT package prefix otherwise use complete package name as-is.
* Complete 646714d3dab87396b9a3119bf90ca26e0b1c97ce / Fix Bug 601: Add missing ↵Sven Gothel2012-09-162-2/+22
| | | | enqueueKeyEvent(..) in WindowsDriver; Fix API doc typo.
* Fix Bug 601: Harmonize order of key events incl. auto-repeat and adding ↵Sven Gothel2012-09-169-28/+184
| | | | | | | | | | | | | | | | | | | | | AUTOREPEAT_MASK modifier bit. Refine InputEvent toString(..) and list modifiers by name. As now described in NEWT's KeyEvent: +/** + * Key events are delivered in the following order: + * <ol> + * <li>{@link #EVENT_KEY_PRESSED}</li> + * <li>{@link #EVENT_KEY_RELEASED}</li> + * <li>{@link #EVENT_KEY_TYPED}</li> + * </ol> + * In case the native platform does not + * deliver keyboard events in the above order or skip events, + * the NEWT driver will reorder and inject synthetic events if required. + * <p> + * Besides regular modifiers like {@link InputEvent##SHIFT_MASK} etc., + * the {@link InputEvent#AUTOREPEAT_MASK} bit is added if repetition is detected. + * </p> + */
* Seamless Integration of an FBObject based GLFBODrawable as ↵Sven Gothel2012-09-157-63/+65
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599 Summary: ========= The new FBObject based GLFBODrawable implementation allows the seamless utilization of FBO offscreen rendering in single buffer, double buffer and MSAA mode. The GLFBODrawable uses a parent drawable based on a dummy surface to allow a GLOffscreenAutoDrawable.FBO creation or a mutable surface supporting an existing offscreen layer surface (OSX CALayer). Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap, the factory will automatically choose regarding availability: FBO > PBuffer > Bitmap Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA. It is preferred when delivering resources (texture id's or framebuffer names) to a shared GLContext. This is demonstrated in (emulates our OSX CALayer implementation): TestFBOOffThreadSharedContextMix2DemosES2NEWT, TestFBOOnThreadSharedContext1DemoES2NEWT and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice. +++ Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable). Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize. Common implementation in GLDrawableHelper is used in the implementations (NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas). +++ Tested: ======= Manually run all unit tests on: - Linux x86_64 NVidia/AMD/Mesa3d(ES) - OSX x86_64 NVidia - Windows x86_64 NVidia - Android arm Mali-400/Tegra-2 No regressions. Disclaimer: =========== This feature is committed almost in one patch. Both previous commits were introducing / fixing the capabilities behavior: 90d45928186f2be99999461cfe45f76a783cc961 9036376b7806a5fc61590bf49404eb71830de92f I have to appologize for the huge size and impact (files and platforms) of this commit however, I could not find a better way to inject this feature in one sane piece. NativeWindow Details: ===================== Complete decoupling of platform impl. detail of surfaces implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces on top of a native platform surface. - ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook - abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl - Misc. implementations JOGL Details: ===================== FBOObject: API Change / Simplification & Usability - Removed reference counter to remove complexity, allow user to choose. - Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive - Fix equals operation of Attachment - Check pre-exising GL errors - Interface Colobuffer gets lifecycle methods - Add static factory methods to create Attachments w/o FBObject instance - Reset: - Clip min size to 1 - Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..). It gets called at syncFramebuffer()/use(..) later on before actual usage. This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap. - misc bugfixes GLOffscreenAutoDrawable: API Change - Reloc and interfacing - class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.* interfaces GLOffscreenAutoDrawable extends GLAutoDrawable GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable - Added general implementation and FBO specialization - Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory GLAutoDrawable: - Add 'GLDrawable getDelegatedDrawable()' - Refine documentation of setContext(..), remove disclaimer and fixme tags GLDrawableFactory: - Refine API doc and it's selection mechanism for offscreen. - Add createOffscreenDrawable(..) - Add createOffscreenAutoDrawable(..) - Add canCreateFBO(..) - Mark createGLPbuffer(..) deprectated Mark GLPBuffer deprecated New: GLFBODrawable extends GLDrawable GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation GLAutoDrawableBase .. GLWindow: - Add offscreen resize support w/o GLContext recreation - Remove double swapBuffer call - GLBase/GLContext: - Add: - boolean hasBasicFBOSupport() - boolean hasFullFBOSupport() - int getMaxRenderbufferSamples() - boolean isTextureFormatBGRA8888Available() GLContext: Fix version detection and hasGLSL() - Version detection in setGLFunctionAvailability(..) - Query GL_VERSION ASAP and parse it and compare w/ given major/minor - Use parsed version if valid and lower than given _or_ given is invalid. - Use validated version for caching (procaddr, ..), version number, etc. - Fix hasGLSL() Since 'isGL2ES2()' is true if 'isGL2()' and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0 on desktops. FIXME: May consider GL 1.5 w/ extensions. - return isGL2ES2(); + return isGLES2() || + isGL3() || + isGL2() && ctxMajorVersion>1 ; GLDrawableImpl: - Add 'associateContext(GLContext, boolean)' allowing impl. to have a (weak) reference list of bound context. This is was pulled up from the OSX specific drawable impl. - swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered) and call it regardless of single buffering. This is required to propagate this event to impl. properly, i.e. FBODrawable requires a swap notification. - Clarify 'contextMadeCurrent(..)' protocol GLDrawableHelper: - Add resize and recreate offscreen drawable util method - Simplify required init/reshape calls for GLEventListener - GLGraphicsConfigurationUtil: - fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits - OSX has no offscreen bitmap, use pbuffer - use proper offscreen auto selection if offscreen and no modes are set EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes - Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..) lifecycle - in case the EGL resource is hooked up on it. Invisible dummy surfaces: All platforms - size is now reduced to 64x64 and decoupled of actual generic mutable size - fix device lifecycle, no more leaks +++ OSX ==== Enable support for GLFBODrawableImpl in offscreen CALayer mode - NSOpenGLImpl: hooks to calayer native code - calayer code: - allows pbuffer and texures (FBO) - decouple size and draw calls avoiding flickering - enable auto resize of calayer tree MacOSXCGLContext: - NSOpenGLImpl: - Fix false pbuffer 'usage', validate the pointer - If !pbuffer, copy other window mode bits of caps - MacOSXCGLGraphicsConfiguration: - Only assume pbuffer if !onscreen - Remove reference of native pixelformat pointer Native code: - use 'respondsToSelector:' query before calling 'new' methods avoiding an error message where unsuported (prev. OSX versions) - if monitor refresh-rate is queried 0, set to default 60hz - add missing NSAutoreleasePool decoration +++ Android / NEWT: =============== Issue setVisible(..) w/o wait, i.e. queue on EDT, @Android surfaceChanged() callback. Otherwise we could deadlock: setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'. the latter may may cause havoc while Android-EDT is blocked [until it's return].
* NEWT AWT Driver: Remove flashing (clear background @ update/paint method) ; ↵Sven Gothel2012-09-073-24/+110
| | | | Proper canvas size and direct events.
* NEWT EDTUtil: Complete AWT and SWT impl. w/ Newt event dequeue thread (NEDT)Sven Gothel2012-09-077-92/+477
| | | | | | | | AWT and SWT impl. use the toolkit thread to deliver toolkit events and to execute task. However, NEWT dispatches event using its own queue for NEWT events. Adding a simple thread to dequeue those. Remove 'EDTUtil.start()', since this is implicit @ invoke().
* Fix Android Power-suspend and Power-resumeSven Gothel2012-08-231-5/+10
| | | | | | | | | | | | | NewtBaseActivity onPause()/onResume(): add setVisible(..) allowing recreation and avoid usage of unavail resources - crucial for power suspend/resume, which itself calls activity onPause()/onResume(), this ensures resources are not used onPause(). - Animator suspend is not sufficient due to surfaceRedrawNeeded(..) hook etc .. - iff power suspend leads to surfaceDestroyed(..), recreation is now possible due to setVisible(true) on onResume() even though I have not observed this on Android 2.3 and 4.0.1 Tested on Android 2.3 and Android 4.0.1
* Fix Android/NEWT WindowDriver: Add missing eglDestroySurface() in ↵Sven Gothel2012-08-231-9/+27
| | | | | | | | | | | | | closeNativeImpl(); Complete visibleChanged() in reconfigureWindowImpl() even if resize or reposition can't be handled Add missing eglDestroySurface() in closeNativeImpl() - missing egl surface destruction leaked it's resource .. Complete visibleChanged() in reconfigureWindowImpl() even if resize or reposition can't be handled - properly detect resize and reposition request, warn if this action cannot be completed but contine w/ workflow -> visibleChanged() - this allows properly handling of setVisible(..) and it's visible-changed detection polling
* Fix/Workaround: For BCM_VC_IV EGL (alpha) configurationSven Gothel2012-08-211-1/+8
| | | | | | | Native BCM_VC_IV code CreateWindow() uses the default alpha value setting, which is alpha:8 ! Hence we require to chose alpha from the egl configurations TODO: Properly select the alpha mode in CreateWindow()! This will allow this hack.
* NEWT Windows.closeNativeImpl(): Remove 'GDI.SetParent(windowHandleClose, 0)' ↵Sven Gothel2012-08-191-1/+0
| | | | for NewtCanvasSWT workaround - not required anymore
* Fix missing NEWT driver class name change - regression of ↵Sven Gothel2012-08-181-1/+1
| | | | a694cadca4ab72481e777222f412f006f973f77e
* NEWT Platform Driver: Uniform impl. class names [DisplayDriver, ↵Sven Gothel2012-08-1835-183/+162
| | | | ScreenDriver, WindowDriver] to reduce complexity and programatic selection.
* GLProfile/NativeWindowFactory: Remove deprecated argument ↵Sven Gothel2012-08-182-2/+2
| | | | | | | | | | | | | | | | | 'firstUIActionOnProcess' of initSingleton() method The notion of changing the threading behavior of native initialization was deprecated for over a year. The code still contained the bits and pieces, i.e. whether X11Util.initSingletion() is invoked before or after optional AWT initialization. This condition has been removed now and behavior is uniform, i.e. X11Util.initSingletion() is invoked after optional AWT initialization. - Removed GLProfile.initSingleton(boolean firstUIActionOnProcess), use remaining GLProfile.initSingleton() - Removed NativeWindowFactory.isFirstUIActionOnProcess() - Changed NativeWindowFactory.initSingleton(boolean firstUIActionOnProcess) to NativeWindowFactory.initSingleton()
* NEWT: Adding support for BCM VC IV (Broadcom VideoCodec 4) and Linux console ↵Sven Gothel2012-08-167-3/+524
| | | | | | | | | | | | | | | | | | mouse tracker Rasperry PI uses the 'BCM VC IV' GPU via console as it's default configuration. This driver enables direct support for JOGL/NEWT. Due to the lack of detection (TODO) users have to specify the Java property: -Dnativewindow.ws.name=jogamp.newt.driver.bcm.vc.iv - Autodetection should be included in 'NativeWindowFactory._getNativeWindowingType()' while adding a new TYPE: 'TYPE_BCM_VC_IV'. - Autodetection may need to detect whether an X11 Display runs and the installed EGL library uses it (instead of the default console one) This work is authored in coop w/ Xerxes Rånby <[email protected]>!
* Resolve conflictSven Gothel2012-08-076-15/+14
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| * Rename jogamp.newt.driver.kd.* classes to allow OpenKODE testing by passingXerxes Rånby2012-07-106-14/+14
| | | | | | | | -cp jar/atomic/newt-driver-kd.jar -Dnativewindow.ws.name=jogamp.newt.driver.kd
| * Rename jogamp.newt.driver.kd.* classes to allow OpenKODE testing by passingXerxes Rånby2012-07-103-0/+0
| | | | | | | | -cp jar/atomic/newt-driver-kd.jar -Dnativewindow.ws.name=jogamp.newt.driver.kd
* | Fix X11 Display Connection leak w/ new GLAutoDrawableBase code when used w/ ↵v2.0-rc10Sven Gothel2012-08-031-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | offscreen drawables, reported by Mark Raynsford New common GLAutoDrawableBase missed to close the AbstractGraphicsDevice in case it has been created and dedicated for the passed GLDrawable. This detailed knowledge is only known to the creator, hence it is passed in the constructor and is being passed through all specializations. Further more the new X11/GLX impl. of GLDrawableFactory's 'createMutableSurfaceImpl' always creates it's own private X11 display connection to avoid locking / threading issues. Since the old implementation reused the shared display connection which is prone to threading issues, this bug was not visible before. Also fixed the unit test TestNEWTCloseX11DisplayBug565, now correctly validating that no display connection is left over after a new cycle of create/destroy of onscreen and offscreen drawables.
* | SWT Update: SWT GLCanvas creates lazy when resource is ready; Create new ↵Sven Gothel2012-07-2511-49/+749
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NewtCanvasSWT allowing to parent NEWT windows natively. SWT GLCanvas creates lazy when resource is ready - Ensures drawable and context are created when size > zero and native visualID is valid. The latter is platform dependent. - Note that you cannot utilize custom GLCapabilities w/ this one, since the configurations is already realized - use NewtCanvasSWT. Create new NewtCanvasSWT allowing to parent NEWT windows natively: - Similar to NewtCanvasAWT - Allows attaching / detaching NEWT windows NewtCanvasAWT: Public setNEWTChild(..) fixed Added test cases for the above - tested on Linux, OSX and Windows w/ SWT Note: As usual for OSX, add -XstartOnFirstThread Details: - NEWT Display has new method: 'EDTUtil setEDTUtil(EDTUtil)' allowing to set a custom event dispatch utility. We use this to set our SWTEDTUtil for using NEWT w/ SWT complying w/ SWT threading constraints.
* | Fix GraphicsConfigurationFactory: Map factory to device-type _and_ ↵Sven Gothel2012-07-248-16/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | capabilities-type; Add a pre-set nativeVisualID to chooseGraphicsConfiguration(..) Map factory to device-type _and_ capabilities-type: - Allows using different GraphicsConfigurationFactory implementations for different capabilities-types. Previous impl. failed to use an OpenGL agnostic CapabilitiesImmutable for 'chooseGraphicsConfiguration(..)' since only the GL aware factory was mapped. The latter failed since it expected a GLCapabilitiesImmutable. - The passed capabilities-type as well as device-type given at getFactory(..) is traversed top-to-down to find a most suitable factory: For-All devT := getTopDownDeviceTypes(deviceType) For-All capsT := getTopDownCapabilitiesTypes(capabilitiesType) f = factory.get(devT, capsT); if(f) { return f; } end end Add a pre-set nativeVisualID to chooseGraphicsConfiguration(..) - In situations where a native visualID is already chosen [by external means for example], but we still need to query a matching GraphicsConfiguration - we require to pass a non VisualIDHolder.VID_UNDEFINED nativeVisualID. We had a hack implemented before within some implementations and their static calls, however an agnostic mechanism is required to implement new NativeSurface/Window's platform agnostic. - X11GLXGraphicsConfigurationFactory: respect a pre-set xvisualID - X11GLXDrawableFactory.createProxySurfaceImpl(..) queries the given windowHandle's visualID and 'chooses' the configuration accordingly. If the visualID is undefined an exception is thrown, since window is invalid. These mechanics are implicit for Windows and OSX. Fix X11GLXGraphicsConfiguration.updateGraphicsConfiguration(): - Skip any action if a valid X11GLCapabilities is already chosen, i.e. w/ visualID. Otherwise choose a suitable configuration incl. visualID. The latter is quite impossible and invalid, since visualID must be defined at window creation time and the update method is issued with a valid window. X11 - Misc: - Added 'int jogamp.nativewindow.x11.X11Lib.GetVisualIDFromWindow(..)' - All returned visualID's are of type 'int'
* | Fix Bug 606 - New AWT threading implementation breaks .. ; Fix ↵Sven Gothel2012-07-222-64/+71
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLAutoDrawable multi-threading w/ proper pattern (hope so) Considering code changes and remarks: 3ed491213f8f7f05d7b9866b50d764370d8ff5f6 1a91ec5c8b6fd9d9db7bc115569c369fe7b38e9b 3334a924309a9361a448d69bc707d4cce416b430 4f27bcecf7484dc041551f52a5c49e2884cb3867 It seems necessary to have - recursive locking employed for all semantic actions which changes drawable & context (and the Window resource) - to avoid deadlock, we have to ensure the locked code segment will not spawn off to another thread, or a thread holds the lock, spawns of an action requiring the lock. .. sure - other read-only methods (flags, ..) shall at least utilize a safe local copy of a volatile field if further use to produce the result is necessary. - flags like sendReshape require to be volatile to guarantee it's being processed Patch impacts: AWT/SWT GLCanvas, GLAutoDrawableBase [and it's specializations] and hopefully closes any loopholes of missing a cache hit, etc. If you review this and find optimizations, i.e. removing a lock due to semantics etc, don't hold back and discuss it, please.
* | Fix OSX OffscreenLayerSurface (OLS) regressions (pbuffer based)Sven Gothel2012-07-201-2/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | - Use pbuffer (still), don't set FBO (invisible) - OLS (only impl is JAWTWindow now) stores the attached layer handle created and attached by the GLContext implementation, so 'others' may detach it -> NewtCanvasAWT - NewtCanvasAWT.removeNotify() needs to ask the OLS to detach the layer since it's parent will be gone. - MacOSXCGLContext destroy allows a removed OLS (see above)
* | Fix TestFocus01SwingAWTRobot failure duer to RedSquareES2's setFullscreen() ↵Sven Gothel2012-07-201-2/+1
| | | | | | | | | | | | toggle mouse adapter :) Moved the fullscreen toggle mouse adapter to main test class.