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path: root/src/newt/native/BroadcomEGL.c
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* Fix file modesSven Gothel2010-07-071-0/+0
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* NEWT CleanupSven Gothel2010-04-241-8/+8
| | | | | | | | | | | | | - Moved all implementation details (awt/x11/windows/macosx/..) to com.jogamp.newt.impl - Moved awt event handling com.jogamp.newt.awt.event -> com.jogamp.newt.event.awt - NEWTEvent extends java.util.EventObject - NEWTEventListener extends java.util.EventListener - Added Trace*Adapter, logging the event, incl. the time lag
* moved com.jogamp.javafx.* to com.jogamp.*.Michael Bien2010-03-291-8/+8
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* final large refactoring to move to com.jogamp.*.Michael Bien2010-03-281-8/+8
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* NativeWindowFactory:Sven Gothel2009-10-021-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - If property 'nativewindow.ws.name' is set, use it as the custom windowing type returned by getNativeWindowType(true) NEWT: - Using NativeWindowFactory's property 'nativewindow.ws.name' as a package name for custom NEWT windowing imlementations, ie: -Dnativewindow.ws.name=com.sun.javafx.newt.intel.gdl -Dnativewindow.ws.name=com.sun.javafx.newt.broadcom.egl This allows far more flexibility to add custom impl. - Add Intel-GDL, define property 'useIntelGDL' to build the native part. Intel GDL is impl in the package 'com.sun.javafx.newt.intel.gdl' JOGL: - All impl. of 'createGLDrawable(..)', which were actually creating onscreen drawable only, were renamed to 'createOnscreenDrawable(..)'. - GLDrawableFactoryImpl impl. 'createGLDrawable(..)' now and dispatches to the actual create* methods in respect to the Capabilities, ie onscreen, pbuffer and offscreen. - GLDrawableFactory: - If using a native ES profile -> EGLDrawableFactory - If existing native OS factory -> Use that .. - Else -> Use EGLDrawableFactory, if available
* BroadcomEGL: No relase-ctx, no destroy-ctx - FIXMEsg2158892009-07-291-4/+5
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* Add BroadcomEGL verbose messagessg2158892009-07-291-5/+20
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* Fix: doxygen-all-pub.cfg; Add NativeWindow: surfaceSwap() and ↵sg2158892009-07-291-4/+13
| | | | surfaceUpdated(); BroadcomEGL: Use custom surfaceSwap(); GLDrawableImpl's: Utilize NativeWindow's surfaceSwap() and surfaceUpdated(); Fix common enum of GL2ES1 and GL2GL3, merge them in GL
* Cleanup ..sg2158892009-07-281-1/+1
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* EGL changes for deviceMorris Meyer2009-07-281-2/+2
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* Add Custom NativeWindow Type 'BroadcomEGL' ↵sg2158892009-07-271-0/+170
(-Dnativewindow.ws.name=BroadcomEGL): 1st Draft of supporting broadcom's proprietary EGL mapping