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* GlueGen/JOGL Windows x86 x86_64 BuildsSven Gothel2010-05-161-2/+2
| | | | | | | | | | x86: Using mingw 20100514, gcc 4.5.0 - clean - passed all junit.run tests x86_64: Using mingw-w64-bin_x86_64-mingw_20100515_sezero.zip, gcc 4.4.5 20100513 - clean - passed most junit.run tests, still buggy
* NEWT CleanupSven Gothel2010-04-241-10/+10
| | | | | | | | | | | | | - Moved all implementation details (awt/x11/windows/macosx/..) to com.jogamp.newt.impl - Moved awt event handling com.jogamp.newt.awt.event -> com.jogamp.newt.event.awt - NEWTEvent extends java.util.EventObject - NEWTEventListener extends java.util.EventListener - Added Trace*Adapter, logging the event, incl. the time lag
* moved com.jogamp.javafx.* to com.jogamp.*.Michael Bien2010-03-291-10/+10
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* final large refactoring to move to com.jogamp.*.Michael Bien2010-03-281-10/+10
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* Add Custom NativeWindow Type 'BroadcomEGL' ↵sg2158892009-07-271-9/+9
| | | | (-Dnativewindow.ws.name=BroadcomEGL): 1st Draft of supporting broadcom's proprietary EGL mapping
* NEWT: Adding KD if building with OpenGL. Fixing build in case no native ↵sg2158892009-07-241-12/+16
| | | | library is being build. Fixing KD build for non windows.
* - Add: GLProfile.get(name) return default if name=="GL" as well (or if null)Sven Gothel2009-06-171-126/+126
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Add: NEWT pumpMessages/dispatchMessages - Handled by the Display implementation for all windows - Windows .. OK - MacOSX .. OK - X11 .. OK - Added Atom Property handling to attach java window object to window - Removed the eventMask for dispatching messages, since dispatching is for all windows now. (Wasn't impl. for all platforms anyways) - All init static code will funnel in the Display.initSingletion(), to ensure a proper init order for all platforms. - Display creation is unique for (name,thread). Handling a TLS mapping of display-names to Displays. - GLWindow: autoSwapBufferMode and eventHandlerMode are static members - Tested with experimental tagged GLWindow.setRunPumpMessages()/runCurrentThreadPumpMessage(), 1 thread - 4 windows, etc .. java demos.es2.RedSquare -1thread -onepump -GL2 -GL2 -GL2 -GL2 No benefit .. However .. the implementation is more correct now, due to the display/current-thread message pumping. - Fix: Window.sendMouseEvent() bounds check - Fix: MacWindow has proper nsView locking now, local to the window instance. locked in lockSurface besides general window manipulation. - Fix: JAWT utilized JAWTUtil.init() to init libraries - NativeLibLoaderBase.loadNativeWindow("awt") call was missing. (Visible on MacOSX + AWT) - Fix: GLXUtil proper locking - Fix: X11Util proper locking git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1976 232f8b59-042b-4e1e-8c03-345bb8c30851
* Copied JOGL_2_SANDBOX r1957 on to trunk; JOGL_2_SANDBOX branch is now closedKenneth Russel2009-06-151-0/+334
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851