| Commit message (Collapse) | Author | Age | Files | Lines |
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- Support for all monitor devices and their available modes
- X11: Use RandR 1.3 if available
- Retrieve information
- Changing a monitor device's mode
- Support for dedicated and spannig fullscreen
- See <http://jogamp.org/files/screenshots/newt-mmonitor/html/>
- TODO:
- X11 RandR does _not_ relayout the virtual screen size
and neither the CRT's viewport.
We may need to relayout them if they were covering a seamless region
to achieve same experience!
- OSX: No machine to attach a secondary CRT -> TEST!
- Tested Manually for Regressions
- Linux ARMv6hf (Rasp-Pi/BCM, Panda/X11)
- Android (Huawei, Kindle)
- Tested Manually and junit:
- X11/Linux
- NV, ATI-Catalyst w/ 2 CRTs
- VBox w/ 4 CRTs
- Win/Windows
- NV, w/ 2 CRTs
- VBox w/ 4 CRTs
- X11/OpenIndiana, NV, 1 CRT
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bugs w/ parenting
Fix native window parenting freeze:
- Pull out setJavaWindowObject(..) of changeContentView(..) to be called seperately,
add param for changeContentView(..) to enable/disable setJavaWindowObject()
- initWindow0(..):
- Call changeContentView(..) w/o setJavaWindowObject()
- setJavaWindowObject(..) at end of initialization
Fix native window parenting orderOut0:
If parent window is invisible or no parent used call orderOut(..),
otherwise call orderBack().
Fix updatePosition(..): positionChanged(..) - Position bug w/ parenting
- AWT parent passed 0/0
- call positionChanged(..) w/ client-pos instead of screen-pos
Fix getLocationOnScreenImpl(..) - Position bug w/ parenting
- Position < 0/0 is valid!
Misc:
- setWindowClientTopLeftPointAndSize0(..), setWindowClientTopLeftPoint0(..):
Add 'display' param, deciding whether area should be display (invalidated)
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Continues commit 81cbcdc8469143587b2044661dd613c798ae02ba
Perform on main-thread invocation from Java, allowing to issue
visibleChanged(..) after creation/visible calls.
This fixes the 'Visibility not reached ..' regressions.
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on main-thread w/o blocking; NEWT/WindowImpl: Volatile multithreaded mutable values
Similar to commits:
28c6472335b924080d638b33a28f8f4eedb459b1
f354fb204d8973453c538dda78a2c82c87be61dc
main-thread operations cannot block main-thread.
Luckily we are able to create the NSWindow and NSView instance uninitialized (deferred) on the current thread,
while issuing their initialization on the main-thread w/o blocking.
Further more a size glitch is fixed, which didn't take the title bar into account.
+++
NEWT/WindowImpl: Volatile multithreaded mutable values
Since position, size and other attributes might get changes off-thread, these fields needs to be volatile.
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screen position (Fixes resize -> position)
- Tested w/ NEWT GearsES2 and Java6 and Java7 on OSX
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on Main-Thread.
- Fix Memory Leak
- NewtWindow::dealloc -> [NewtView release]: Fixes NewtView leak
- NewtView::dealloc -> removeTrackingRect: Removes occasional crash (double free of TrackingRect)
- Fix Occasional Crash Duer to Lifecycle Ops not on Main-Thread.
Perform OSX WindowDriver ops on Main-Thread:
- close0
- changeContentView0
- createWindow0
- Cleaned up AddRemove unit tests, added TestAddRemove03GLWindowNEWT
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GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599
Summary:
=========
The new FBObject based GLFBODrawable implementation allows the seamless utilization of
FBO offscreen rendering in single buffer, double buffer and MSAA mode.
The GLFBODrawable uses a parent drawable based on a
dummy surface to allow a GLOffscreenAutoDrawable.FBO creation
or a mutable surface supporting an existing offscreen layer surface (OSX CALayer).
Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the
GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap,
the factory will automatically choose regarding availability:
FBO > PBuffer > Bitmap
Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA.
It is preferred when delivering resources (texture id's or framebuffer names)
to a shared GLContext.
This is demonstrated in (emulates our OSX CALayer implementation):
TestFBOOffThreadSharedContextMix2DemosES2NEWT,
TestFBOOnThreadSharedContext1DemoES2NEWT
and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice.
+++
Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable).
Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize.
Common implementation in GLDrawableHelper is used in the implementations
(NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas).
+++
Tested:
=======
Manually run all unit tests on:
- Linux x86_64 NVidia/AMD/Mesa3d(ES)
- OSX x86_64 NVidia
- Windows x86_64 NVidia
- Android arm Mali-400/Tegra-2
No regressions.
Disclaimer:
===========
This feature is committed almost in one patch.
Both previous commits were introducing / fixing the capabilities behavior:
90d45928186f2be99999461cfe45f76a783cc961
9036376b7806a5fc61590bf49404eb71830de92f
I have to appologize for the huge size and impact (files and platforms) of this commit
however, I could not find a better way to inject this feature in one sane piece.
NativeWindow Details:
=====================
Complete decoupling of platform impl. detail of surfaces
implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces
on top of a native platform surface.
- ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook
- abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl
- Misc. implementations
JOGL Details:
=====================
FBOObject: API Change / Simplification & Usability
- Removed reference counter to remove complexity, allow user to choose.
- Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive
- Fix equals operation of Attachment
- Check pre-exising GL errors
- Interface Colobuffer gets lifecycle methods
- Add static factory methods to create Attachments w/o FBObject instance
- Reset:
- Clip min size to 1
- Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..).
It gets called at syncFramebuffer()/use(..) later on before actual usage.
This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap.
- misc bugfixes
GLOffscreenAutoDrawable: API Change
- Reloc and interfacing
- class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.*
interfaces GLOffscreenAutoDrawable extends GLAutoDrawable
GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable
- Added general implementation and FBO specialization
- Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory
GLAutoDrawable:
- Add 'GLDrawable getDelegatedDrawable()'
- Refine documentation of setContext(..), remove disclaimer and fixme tags
GLDrawableFactory:
- Refine API doc and it's selection mechanism for offscreen.
- Add createOffscreenDrawable(..)
- Add createOffscreenAutoDrawable(..)
- Add canCreateFBO(..)
- Mark createGLPbuffer(..) deprectated
Mark GLPBuffer deprecated
New: GLFBODrawable extends GLDrawable
GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation
GLAutoDrawableBase .. GLWindow:
- Add offscreen resize support w/o GLContext recreation
- Remove double swapBuffer call
-
GLBase/GLContext:
- Add:
- boolean hasBasicFBOSupport()
- boolean hasFullFBOSupport()
- int getMaxRenderbufferSamples()
- boolean isTextureFormatBGRA8888Available()
GLContext: Fix version detection and hasGLSL()
- Version detection in setGLFunctionAvailability(..)
- Query GL_VERSION ASAP and parse it and compare w/ given major/minor
- Use parsed version if valid and lower than given _or_ given is invalid.
- Use validated version for caching (procaddr, ..), version number, etc.
- Fix hasGLSL()
Since 'isGL2ES2()' is true if 'isGL2()'
and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0
on desktops. FIXME: May consider GL 1.5 w/ extensions.
- return isGL2ES2();
+ return isGLES2() ||
+ isGL3() ||
+ isGL2() && ctxMajorVersion>1 ;
GLDrawableImpl:
- Add 'associateContext(GLContext, boolean)' allowing impl.
to have a (weak) reference list of bound context.
This is was pulled up from the OSX specific drawable impl.
- swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered)
and call it regardless of single buffering.
This is required to propagate this event to impl. properly,
i.e. FBODrawable requires a swap notification.
- Clarify 'contextMadeCurrent(..)' protocol
GLDrawableHelper:
- Add resize and recreate offscreen drawable util method
- Simplify required init/reshape calls for GLEventListener
-
GLGraphicsConfigurationUtil:
- fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits
- OSX has no offscreen bitmap, use pbuffer
- use proper offscreen auto selection if offscreen and no modes are set
EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes
- Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..)
lifecycle - in case the EGL resource is hooked up on it.
Invisible dummy surfaces: All platforms
- size is now reduced to 64x64 and decoupled of actual generic mutable size
- fix device lifecycle, no more leaks
+++
OSX
====
Enable support for GLFBODrawableImpl in offscreen CALayer mode
- NSOpenGLImpl: hooks to calayer native code
- calayer code:
- allows pbuffer and texures (FBO)
- decouple size and draw calls avoiding flickering
- enable auto resize of calayer tree
MacOSXCGLContext:
- NSOpenGLImpl:
- Fix false pbuffer 'usage', validate the pointer
- If !pbuffer, copy other window mode bits of caps
-
MacOSXCGLGraphicsConfiguration:
- Only assume pbuffer if !onscreen
- Remove reference of native pixelformat pointer
Native code:
- use 'respondsToSelector:' query before calling 'new' methods
avoiding an error message where unsuported (prev. OSX versions)
- if monitor refresh-rate is queried 0, set to default 60hz
- add missing NSAutoreleasePool decoration
+++
Android / NEWT:
===============
Issue setVisible(..) w/o wait, i.e. queue on EDT,
@Android surfaceChanged() callback. Otherwise we could deadlock:
setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'.
the latter may may cause havoc while Android-EDT is blocked [until it's return].
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ScreenDriver, WindowDriver] to reduce complexity and programatic selection.
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NewtCanvasSWT allowing to parent NEWT windows natively.
SWT GLCanvas creates lazy when resource is ready
- Ensures drawable and context are created when size > zero and native visualID is valid.
The latter is platform dependent.
- Note that you cannot utilize custom GLCapabilities w/ this one,
since the configurations is already realized - use NewtCanvasSWT.
Create new NewtCanvasSWT allowing to parent NEWT windows natively:
- Similar to NewtCanvasAWT
- Allows attaching / detaching NEWT windows
NewtCanvasAWT: Public setNEWTChild(..) fixed
Added test cases for the above - tested on Linux, OSX and Windows w/ SWT
Note: As usual for OSX, add -XstartOnFirstThread
Details:
- NEWT Display has new method: 'EDTUtil setEDTUtil(EDTUtil)'
allowing to set a custom event dispatch utility.
We use this to set our SWTEDTUtil for using NEWT w/ SWT
complying w/ SWT threading constraints.
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window order on main-thread.
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- NEWT/WindowImpl:
- 'void windowDestroyNotify()' -> 'boolean windowDestroyNotify(boolean force)', allowing to signal a forced close,
as well as replying whether the window has been closed. (called by native code)
- destroy(): set states before releasing the window lock
- NEWT/X11: Pass windowDeleteAtom for reconfigure window, in case of reparenting child to top-level
- NEWT/OSX:
- Add 'BOOL windowShouldClose()' impl., ie. having a chance to reject the close attempt
- Common impl. for 'windowShouldClose' and 'windowWillClose' -> 'windowClosingImpl'
utilizing new 'windowDestroyNotify' code (see above).
Fixes bug 560.
- NEWT/JOGLNewtApplet1Run: Refine out-of browser window behavior for window-close button
- default: move NEWT window back to browser parent
- closeable: close NEWT window
- jogl-test-applets: Add NApplet-Closeable test (Applet out-of browser window is closable)
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case it's already in destruction (destroyNotifySend via windowWillClose())
This fixes the double release crash of the NSWindow, at the end of an application.
Tested on OSX 10.6.8 and 10.7.3.
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framework, NEWT)
- Fix Bug 516 (Determine Java Version).
See gluegen: 64639b805a32338385421f168e12c1ef7f749d00
- Fix OS X 10.5 linkage (weak framework, NEWT)
- Use weak framework linkage for all modules and frameworks:
AppKit, QuartzCore, Cocoa, OpenGL, JavaNativeFoundation
- NEWT: Handle NS exception while calling OS X >= 10.6 only methods:
- 'setAllowsConcurrentViewDrawing()'
- 'setCanDrawConcurrently()'
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event is pending
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lostFocus (resignKeyWindow) when in fullscreen mode; Ignore invalid key release/type events.
- Cleanup 'javaWindowObject' @ window-close & avoid NPE
Ensure that the direct window.close() impl. removes the global reference
and that all use cases check for NULL pointer.
- Disable lostFocus (resignKeyWindow) when in fullscreen mode
Similar to the X11 KDE bug, OS X delivers a lostFocus event
which we prevent from being processed in fullscreen mode.
- Ignore invalid key release/type events
In case of offscreen/onscreen switching (fullscreen/reparenting) via destroy/create,
the still pressed key would be send to the new window and repeat the action (key typed).
State validation discards the double processing.
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Remove warning of unused var
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focus/isInside
On OS X 10.6.8 the lack of responder method declarations (mouseEntered, ..)
lead to ignore the impl. callbacks.
'isMouseInside' cannot rely on 'mouseExit'/'mouseEntered' when
setMouseInvisible() is being called, deduce it manually.
focusLost == mouseExit (OS X behavior), hence focusGained needs
to set mouse invisible/visible in case it's requested.
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ridiculous slow
Each call to CGDisplayScreenSize() took around 6ms (5ms .. 20ms, avrg 6ms)
which added up to ~2s for ~400 Screen modes.
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Closing:
- Java: Set handle to null
- Native:
- Don't release the NSView explicit, but rely on NSWindow's release
- Don't use NSWindow close() but simply call release() instead.
The latter doesn't produce a crash SIGSEGV on exit in some cases.
OSX 10.7.2, NV GPU
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rotation! (How to ?)
Get/Set ScreenMode impl on OSX.
Set is limited to resolution and size, since I don't know how to change the rotation.
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c26d6005e1fe74e9aee01d9d72942f566884fcd2
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deadlocks and simplify call-tree
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'NSThemeFrame lockFocus' NSView.m:6053
- surfaceLock/Unlock: Use NewtView softLock
- createWindow:
- enable lock/unlockFocus to force realization of view
- add retainCount in dbg-msg
- clarify changeContentView
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incl. native focus request (X11, Windows, OSX)
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windowRepaint() callback
- act on positionChanged(..) only for realized windows,
otherwise we could end in an AWT deadlock (AWT parent window).
- add view parenting calls (addSubView/removeFromSuperview)
- attachToParent after view configuration
- allow concurrently view draw
- add windowRepaint() callback (native -> java)
- add more debug tracing
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lockFocus(), deadlocks since we render separate to focus mgmt.
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behavior/tests)
- Old code was just requesting the focus and made the window upfront
and notifying a gained focus to WindowImpl. (hack)
- Using proper requestFocus impl. issuing focusAction() and utilizing native
focus gained/lost messages. This distinguish between 'makeKey' and 'orderFront'.
Also requesting and accepting (view) first responder role, which is a precursor
to proper gained/lost focus handling on OSX.
- NEWTCanvasAWT: Adding 'steal AWT focus':
+++
void requestFocus() {
super.requestFocus(); // AWT
< steal AWT focus >
NEWTChild.requestFocus()
}
+++
Helps make the focus traversal between NEWT/AWT more reliable.
Happend on OSX that AWT (NewtCanvasAWT instance) didn't release the focus
after NEWT child gained the same.
We are not able to use the 'focusAction()' here (disabled in this code path)
due to AWT-EDT blocking and recursive focus changes. The latter is also
intendend to request the AWT focus first ..
- AWT/NEWT focus test 01 passes on OSX
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warp) - cleanup pos/coord translations
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(client-space/top-level, child/parent)
At resizing a perent window w/ a NEWT OSX child,
the window position needs to be updated since it's absolute.
Re-adding sending *Changed notifications via the appropriate WindowImpl methods.
Turns out they are missing in some parent/child situations (fullscreen for example).
Native getLocationOnScreen0(..) queries totalHeight by it's own to have correct values.
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pos/size notifications
Newt/MacWindow
- remove redundant manual window-move/set-size code
- Use local getLocationOnScreen(..), fixes positionChanged(..)
- setFrameTopLeftPoint(..) use totalHeight (w/ insets)
- create: don't 'retain' the window reference (ref counter)
- close: release view,
- cache insets - to be used @ create
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bottom-left to our top-left origin.
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- Regardless whether the window is a top-level or child window,
we set it's position w/ absolut left-bottom coordinated.
To do so even for an AWT parent component, we retrieve the screen position
by traversing through the AWT tree and adding up each parent's rel. position,
since the native view only reflects the AWT frame.
Note: OSX does not use native views for each AWT component.
- In case we reparent child -> top, we cannot orderOut() the ex parent,
but need to just call orderBack(..), otherwise the whole ex-parent frame
gets hidden.
- In case we close a child window (and reparent child -> top),
we need to remove the parent/child relation and orderOut(..)
before close(..), otherwise the window artifact is left behind.
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parent,
a white window rectangle remains.
.. we also need to understand the absolute screen position better,
ie. when required and when not (at window creation currently).
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'defer' 1st argument
- Adapt to GlueGen's Lock ChangeSet: e4baba27507ce78e64a150ec6f69fb96f5721a34
- All java callbacks for native have 'defer' 1st argument.
This allows enqueuing resulting events to the EDT if required,
ie. the native thread may not be 'compatible' (MacOSX).
- MacOSX-Native: enqueue key/mouse events and defer:=true for all java callbacks
Since we are comming from a 3rd-party thread (AWT/NSApp-MainThread)
we shall not abuse it.
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Feature related:
- Added always-on-top
- Added translucency
- Child Window Position
- AWT parent: manual traverse up the tree and calc position on screen
(Problem: the parent view rect is not at the proper position,
but covers the whole frame)
EDTUtil related:
- Works now w/ AWT ot headless (again)
- OSX native JNI callbacks gathering JNIEnv properly
and attaches/detaches thread.
- AWT case: using AWT-Event which properly dispatches our cocoa events
- MainThread (headless) case: Fork off thread w/ main class
and kick off NSApp run().
This leads to same behavior as w/ AWT case.
- Using DefaultEDTUtil
- Cleanup MainThread (implements EDTUtil)
- Currently not used as EDTUtil (osx), just as launcher
- Removed EDTUtil impl code, reuse DefaultEDTUtil
- Cleanup AWTEDTUtil (implements EDTUtil)
- Currently not used as EDTUtil (osx)
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separation ; android cleanup
remaining all-in-one jnlp's / jars:
jogl-all-awt.jnlp -> jogl.all.jar
jogl-all-noawt.jnlp -> jogl.all-noawt.jar
jogl-all-mobile.jnlp -> jogl.all-mobile.jar
native for all above: jogl-all-natives-linux-amd64.jar
jogl.all-android.apk jogl.all-android.jar
more may follow for each supported platfrom
++++
- newt: proper 'driver' separation
- all drivers reside now in jogamp.newt.driver.*
- remove intptr.cfg / use gluegen's
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jogamp.<module> (2/2) - edit files
- com.jogamp.opengl.impl -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl -> jogamp.nativewindow
- com.jogamp.newt.impl -> jogamp.newt
This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.
This approach of public/private seperation is also used in the OpenJDK.
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Issueing 'requestFocus' via the native EDT dispatch loop may cause a deadlock,
due to a possible implicite AWT requestFocus call (NewtCanvasAWT).
Approach:
RequestFocus issued directly,
by Window.requestFocus() and the native EDT dispatch loop,
is queued for later execution by EDT.
This shall decouple a possible native windowing TK resource collision.
- X11Windows.c: Add missing 'reparented' param for requestFocus
to force requestFocus after reparenting.
- AWTWindow.java: Add requestFocusImpl()
+++
NEWT: Cleanup
- Remove Event Type Bits in:
- EventListener.h
- NEWTEventListener.java
- Remove InputEvent 'consume' status
-
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Misc.
Due to incapabilities of the previous AWT/NEWT reparenting
the implementation and spec had to be changed to support this feature.
See the first 2 comments below.
- Tested on GNU/Linux (OK), Windows (a few bugs left)
-
TODO:
- Clarify the size/layout issue, ie who is responsible etc
In the test, incl AWT/NEWT, we set the size on the GLWindow
and ie pack the AWT Frame.
- Fix remaining [Windows] bugs ..
- Fix/Implement MacOSX port ..
Fix AWT/NEWT reparenting:
===========================
- Now NewtFactory's createWindow() method for parenting handles NativeWindow only
and is no more responsible for creating a child window upon an AWT Component.
See class com.jogamp.newt.awt.NewtCanvasAWT for NEWT/AWT parenting.
- New com.jogamp.newt.awt.NewtCanvasAWT, responsible for handling
AWT's reparent events via addNotify/removeNotify.
Reparenting is implemented via the new NEWT Window's reparentWindow() method.
Also sets the background erase to false, if supported.
- Fix zero size semantics in Window (setSize/setVisible)
Since a zero size window is not supported by many compoenent (Windowing system, OpenGL, ..)
we use the visibility methodology to not show a 0x0 window. See Javadoc.
AWT components may start with zero size.
- New NEWT Window: reparentWindow(NativeWindow newParent, Screen newScreen)
Allowing to change the parent of a window. Similar with the fullscreen toggle,
but without size/position change.
Native reparenting allows to keep alive the native
window while changing the container, hence it is preferred to a destroy/create cycle.
To benefit from the native reparenting, a NEWT implementation has to implement
'protected boolean reparentWindowImpl(long newWindowHandle)'
and return true, otherwise reparenting will be 'emulated' via
the expensive destroy/create cycle.
- NEWT's Window references all of it's children, if any
- NEWT's Window propagates setVisible/destroy actions to it's children.
- Fix NEWT's destroy() semantics.
A call of destroy() or destroy(false) shall only result in the destruction of the
native window (handle) nothing more. A subsequent setVisible(true) shall allow
the complete recreation of the Window into a usable state.
A call of destroy(true) destroys all resources the Window holds,
may include Screen/Display and OpenGL resources in case of GLWindow.
This is necessary to allow proper reparenting, where a native window may become
destroyed, but should be recreated via setVisible(true) later on.
- Fix NEWT set[Size|Position|Fullscreen|Visible] synchronization.
Use a recursive lock instead of the Window instance, otherwise arbitrary Window access
via AWT's EDT, NEWT's EDT or other threads can block.
Also removed a use pattern like:
key.lock()
try {
EDT.invoke(action());
} finally {
key.unlock();
}
Where action() itself uses the same lock object (here key), the result is a deadlock.
NativeWindow Changes:
======================
- We can use XInitThreads() now (concurrent threading support)
in combination with AWT.
Might have been some async in our NEWT locking in regards to AWT (sync()),
and the X11 Display changes made in c787f50d77e2491eb0d8201d534a6fa4885a929e.
- NativeWindow's window handle is _not_ transient like surface handle,
fixed documentation.
JOGL Changes:
=============
- New 'isRealized()' method in GLDrawable.
-
Misc Fixes
============
- Fix NEWT set[Size|Position|Fullscreen|Visible] duplicate code
Due to pure abstract signatures, the set[Size|Position|Fullscreen|Visible]
implementations of X11, OSX, .. contained duplicate code and state handling (size, pos, ..).
These are now decoupled, ie generic set[Size|Position|Fullscreen|Visible] implementations
calling simple set[Size|Position|Fullscreen|Visible]Impl implementations.
- Fix NEWT: Renamed setAutoDrawableClient(boolean) to setHandleDestroyNotify(boolean)
The semantic of
setAutoDrawableClient(boolean) defaults to false
was too complicated and specific, hence changed to
setHandleDestroyNotify(boolean) defaults to true
since its more clear and the name refers the window itself..
- Fix NEWT: Removed GLWindow's unused global window list
- Fix NEWT: Remove Window's unused event mask
- Rename com.jogamp.newt.impl.awt.AWTNewtFactory -> com.jogamp.newt.awt.NewtFactoryAWT
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+++++
Changed NEWT NativeWindow creation contract
Original contract:
(1) A native window was created as soon as possible,
ie when NEWTFactory.createWindow(..) was called - if possible.
(2) A valid native window has to be created at least after setVisible(true)
has been called.
Problems:
Not all implementation are able to create the native window that early,
but at setVisible(true) only (e.g: KD and EGL).
Due to window parenting especially the new AWT/NEWT parenting,
the native window can only be created in case the parent native window is valid.
New contract:
(1) A native window is created at setVisible(true),
if it's a top level window or the native parent window is valid.
(2) A valid native window may not be created after setVisible(true)
has been called.
Subsequent setVisible(true) calls shall be made in case
the creation has not been done yet.
This is demonstrated in GLWindow.display() for example.
The new contract implements a lazy native window creation.
+++++
AWT/NEWT Parenting
- HierarchyListener and ComponentListener ensure that the NEWT child window
will be setVisible according to the AWT parent window.
- Lazy native window creation relaxes requirements to the parent window's state.
- Attachment of the child window and setVisible() may be called
after NEWT child window creation.
- GLWindow supports NEWT child window creation directly
The test case TestParenting01AWT.java reflect this new contract
and demonstrates more simplified and more flexible use cases.
+++++
NEWT Fixes:
- All NEWT implementation's native code method names end with 0.
- GLWindow: don't issue the actual 'init'/'display' call to GLEventListeners
in case the window is not visible.
- NEWT setSize/setPosition:
if native-window
call native-window action and let the attributes being set by
the feedback call, which issues more action, ie RESIZE.
else
set the attributes directly, no feedback call/action is necessary.
+++++
X11 Fixes:
- X11GLContext MakeContextCurrent:
Use MakeCurrent in case write and read drawable are equal,
otherwise SEGV happens on ATI with heavy multithreading involved!
Even XLockDisplay and XSync didn't help here ..
- X11GLXDrawableFactory shared resource:
Removed the resource holder thread to simplify code,
hence proper release is no more desired and it could become a cause for deadlock.
- Moved XInitThreads() from NEWT X11Window -> NativeWindow X11Util,
since NativeWindow is loaded first (essential for XInitThreads())
and it is the more basic lib.
- Made call to XInitThreads() conditional, ie it's spared if
AWT could be used - which causes SEGV .. (AWT bug). See X11Util.java
+++++
JOGL Fixes:
- GLProfile.isAWTAvailable() -> NativeWindowFactory.isAWTAvailable()
- GLProfile.isAWTJOGLAvailable() -> GLProfile.isAWTAvailable()
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- X11GLXDrawableFactory:
- Move shared resource creation/destruction into it's own thread
- Remove the ATI hack (no XDisplay closing) for every Display,
this is only necessary for the shared XDisplay and in case of AWT.
- Newt
- Display: Only pumpMessages if device is ready.
- X11Display: Verify handle not null at DispatchMessage.
- Common recursive ToolkitLock implementation, from
src/nativewindow/classes/com/jogamp/nativewindow/impl/LockingNativeWindowFactory.java and
src/newt/classes/com/jogamp/newt/Window.java,
-> com.jogamp.nativewindow.impl.RecursiveToolkitLock
- Unique XLockDisplay/XUnlockDisplay call via X11Util to simplify debugging.
X11Util: Added debug code for XLockDisplay/XUnlockDisplay.
Added fast LongObjectHashMap
Added static lib loading and initialization.
Removed active and passive list, as well as unused methods,
to easy maintenance. Possible since the only 'uncloseable' Display
might be the shareable one.
- X11Lib: Added static initialization via X11Util
Test:
junit/com/jogamp/test/junit/jogl/demos/gl2/gears/TestGears*
- Add WindowListener for quit ..
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- Moved all implementation details (awt/x11/windows/macosx/..)
to com.jogamp.newt.impl
- Moved awt event handling
com.jogamp.newt.awt.event -> com.jogamp.newt.event.awt
- NEWTEvent extends java.util.EventObject
- NEWTEventListener extends java.util.EventListener
- Added Trace*Adapter, logging the event, incl. the time lag
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JOGL-JAR-BUNDELING.txt
A first FAQ about the (new) JAR partitioning.
lstjars/lstjars.linux_amd64-20100406.log
A first deployment payload measurement in kBytes :)
New JAR Partitioning:
All-In-One (*all*):
- with AWT
- without AWT
See JOGL-JAR-BUNDELING.txt
Atomic:
See JOGL-JAR-BUNDELING.txt
- Removed property setup.noall, since the *all* targets are mandatory now.
Currently
- Added gl4 part (still empty)
- Fixed make/lstjars.sh and etc/profile.jogl (new JAR bundles)
- Fixed make/lstjars.sh to produce JAR and PACK200 numbers,
and using the *all* bundles if possible.
MacOsX:
- Fix missing refactoring in src/newt/native/MacWindow.m
- Adding missing NSWindowDelegate protocol to NewtMacWindow
as mandatory since 10.3.6
Misc:
- Applied: 'gluegen.cpptasks.striplibs' to all native libraries.
- Use path.seperator (ant) and system.env.library.path (gluegen),
for junit runs.
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