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* NEWT iOS: Support Multi-Touch Events, PixelScale, ..Sven Gothel2019-07-081-0/+2
| | | | | | | | | | | | | | | | | Note: Two subsequent commit will add some required change in the native UIWindow/UIView creation methods to actually make the NEWT view being displayed ;-) The demo 'com.jogamp.opengl.demos.ios.Hello' demonstrated a standard NEWT application running on iOS. Previous NativeWindow wrap-around demo is preserved in 'com.jogamp.opengl.demos.ios.Hello1'. Tested on ipad 11'inch arm64 and x86_64 simulation: - Using GearsES2 demo - PixelScale 1f, 2f and 0f - last two using max pixel scale - Touch w/ GearsES2 works: -- 1 finger rotate -- 2 finger drag -- 2 finger pinch-zoom gesture detection
* [Jogl|Nativewindow|Newt]Common: Align all ↵Sven Gothel2014-01-111-15/+11
| | | | | | | | | | | *Common_GetJNIEnv()/_ReleaseJNIEnv() Methods and Usage / Check arguments .. Since we still don't use inter-module native code sharing, align the JNIEnv get/release methods and usage. Most beneficary here is OSX and the GLDebugMessageHandle, both managed the JVM handle on their own - removed now. Also ensuring that *Common_init(..) is called for all modules on all platforms.
* NEWT/Native: NewtCommon_GetJNIEnv(..) adding 'asDaemon' flag, used by all ↵Sven Gothel2013-04-081-1/+1
| | | | OSX JNI attachments to save time since detachment is skipped.
* NativeWindow/Newt X11ErrorHandler enhancement / unification - don't throw ↵Sven Gothel2012-07-051-0/+1
| | | | | | | | | | | | exceptions. Handles also XAWT BadMatch X_SetInputFocus. X11ErrorHandler code now dumps proper information about the opcode and error message and the running Java thread. Having propery "nativewindow.debug.X11Util.XErrorStackDump" or "nativewindow.debug=all' set, a stack trace is dumped. Since the X11ErrorHandler may catch an XAWT error: BadMatch X_SetInputFocus, we cannot throw an exception and better keep running.
* TextureSequence Shader Support; GLMediaPlayer uses 'int' where possible; ↵Sven Gothel2012-04-161-0/+36
| | | | | | | | | | | | | General enhancments. For details about TextureSequence/GLMediaPlayer shader collaboration w/ your own shader source, see TextureSequence and TexCubeES2 / MovieSimple demo. TextureSequence allows implementations to provide their own texture lookup function which may provide color space conversion (YUV) .. or other runtime hw-accel features. Have a look at the next commit, which provides an Libav/FFMpeg implementation w/ YUV/RGB shader conversion. MovieCube adds keyboard control (Android: firm touch on display to launch keyboard, don't break it though :)
* NEWT Multi-Monitor 1/2: Allow negative window position; Validate Screen-Index;Sven Gothel2011-12-231-0/+27
| | | | | | | | | | | | | | | | - Allow negative window position, using flag 'autoPosition' to mark a custom user position. This impacts Windows and X11 window creation code, which supports native auto positioning. - Screen: Validate Screen-Index. In 'big-desktop' mode the Screen index is always 0. This is true for X11 with Xinerama enabled and MS-Windows in general. Platforms w/o multiple Screen support always use index 0. - X11: Separate X11 Display/Screen/Window native code in their respective C files - Windows test scripts: use '%*' to catch all arguments - Add missing (c)
* NEWT/JOGL: MacOSX UpdateSven Gothel2011-09-251-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Feature related: - Added always-on-top - Added translucency - Child Window Position - AWT parent: manual traverse up the tree and calc position on screen (Problem: the parent view rect is not at the proper position, but covers the whole frame) EDTUtil related: - Works now w/ AWT ot headless (again) - OSX native JNI callbacks gathering JNIEnv properly and attaches/detaches thread. - AWT case: using AWT-Event which properly dispatches our cocoa events - MainThread (headless) case: Fork off thread w/ main class and kick off NSApp run(). This leads to same behavior as w/ AWT case. - Using DefaultEDTUtil - Cleanup MainThread (implements EDTUtil) - Currently not used as EDTUtil (osx), just as launcher - Removed EDTUtil impl code, reuse DefaultEDTUtil - Cleanup AWTEDTUtil (implements EDTUtil) - Currently not used as EDTUtil (osx)
* Fix ScreenMode ; Add FatalError to NewtCommon.c ; Fix Windows BuildSven Gothel2010-10-291-0/+1
| | | | | | | | Fix ScreenMode - Avoid NPE/Out-of-memory: Return zero sized NewIntArrays instead of NULL. Fix Windows Build - ScreenMode still has a regression
* NEWT: ScreenMode changesSven Gothel2010-10-261-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - New type definition: ScreenMode { MonitorMode { SurfaceSize { Resolution, bpp }, ScreenSizeMM, refreshRate }, rotation }, where Resolution and ScreenSizeMM are of type DimensionReadOnly - ScreenMute instance is - immutable - hashable - cloneable The above allows fast query and storage w/o redundancies. More than 300 modes via permutation could be expected. ScreenMode impl. changes: ScreenImpl: To be implemented methods by native specialization: - protected int[] getScreenModeFirstImpl() - protected int[] getScreenModeNextImpl() - protected ScreenMode getCurrentScreenModeImpl() - protected boolean setCurrentScreenModeImpl(ScreenMode screenMode) The data unification etc is implemented generic using ScreenModeUtil and the 'int[]' streaming. ScreenModeStatus holds all ScreenMode related data and provides a locking strategy. ScreenModeListener provides a callback facility for ScreenMode change events. - Screens listen to ScreenModeStatus, so all FQN referenced Screen's receive the change. - Windows listen to Screen, to take appropriate action for the event (fullscreen, reshape). Misc: - Screen/Display: promoting 'addReference'/'removeReference' to public interface, so a user may trigger construction/destruction (-> junit tests, plus other clients than WindowImpl). - Gears: 'setSwapInterval' at 'reshape' instead of 'init', so it's reset when ScreenMode is changing. -
* NEWT Fixes:Sven Gothel2010-05-041-0/+10
- Common native in NewtCommon.c/.h - Add simple NEWTEventFiFo, providing a pattern to spool events by an EventListener and to process them where it impacts (GLEventListener ..) - Window [X11|Windows]: setSize/setPosition: - always store the values, - only act if valid and !fullscreen - Window [X11]: - Add requestFocus - Add setTitle - Fix parent/child window creation - Fix parent/child window fullscreen (reparenting) - JUnit Test: ParentTest: - Shows parent and client window animation - Client window shall be able to go into fullscreen, ie disconnect/reconnect from its parent. Test: Focus-client + type-'f' - Both windows receive/dispatch events properly